
Mist Coil
Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.
- SELF DAMAGE
- 40%
- DAMAGE/HEAL
- 95 / 170 / 245 / 320
- Abaddon can not kill himself with this skill.
Universal · Melee
Shields his allies or himself from attacks

Win rate
51.1%
A across all ranks
Pick rate
3.1%
of public matches
Public picks
103.6K
in the sample
Pro scene
0
0 bans · 0% win rate
Bars start at 50%. Sample sizes: Herald 2.8K · Guardian 8.6K · Crusader 16K · Archon 24.5K · Legend 27.4K · Ancient 15.3K · Divine+ 9K.
Last 6 days
50.9%
Bought before the horn
Iron Branch
Tango
Magic Stick
Quelling Blade
Circlet
Blood Grenade
The first minutes
Boots of Speed
Chainmail
Phase Boots
Null Talisman
Core items
Radiance
Blink Dagger
Manta Style
Echo Sabre
The full build
Bloodthorn
Blink Dagger
Aghanim's Scepter
Manta Style
Abyssal Blade
Eaglesong
Most-bought items for Abaddon in OpenDota’s sample of parsed public matches (1,398 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Abaddon bought the item by minute 30 (green or red when it is clearly above or below Abaddon’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.
Phase Boots
140 games
Arcane Boots
90 games
Manta Style
69 games
Yasha
61 games
Holy Locket
87 games
Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.
55
Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.
90
Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.
200
Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.
17s
Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.
100
Active: Chop Tree: Destroy a target tree.
4s
Active: Chop Tree. Destroy a target tree.
Passive: Quell. Increases attack damage against non-hero units by 8 for melee heroes, and 4 for ranged.
155
50
Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…
10s
Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.
500
Movement speed bonuses from multiple pairs of boots do not stack.
500
1,450
Active: Phase: Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.
Win rate when bought52.9% · 153 games
8s
Active: Phase. Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds. Movement speed bonuses from multiple pairs of boots do not stack.
505
4,700
Toggle: Burn: When active, scorches enemies for 60 magical damage per second. Illusions deal 35 magical damage per second. Radius: 650
Win rate when bought58.8% · 114 games
2,250
Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.
15s
Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.
4,650
Active: Mirror Image: Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 25%. Illusions take 300% damage.
34s125
Active: Mirror Image. Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 25%. Illusions take 300% damage. Dispel Type: Basic Dispel
2,700
Passive: Echo Strike: Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 0.8 seconds on the first strike.
5s
Passive: Echo Strike. Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 0.8 seconds on the first strike.
6,400
Active: Soul Rend: Silences a target for 5 seconds. At the end of the silence, an additional 60% of all damage taken during the silence will be dealt to the target as…
15s150
Active: Soul Rend. Silences a target for 5 seconds. At the end of the silence, an additional 60% of all damage taken during the silence will be dealt to the target as magical damage. All attacks on the silenced target will deal additional damage equal to 50 if the attacker is a hero, and 25, if the attacker is a creep. Provides True Strike for your attacks and attacks from your controlled units against the silenced target.
Passive: Pierce. Grants each attack a 40% chance to pierce through evasion and deal 60 bonus magical damage.
4,200
Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.
6,250
Active: Overwhelm: Stuns a target enemy unit for 1.6 seconds. Pierces Debuff Immunity.
35s75
Active: Overwhelm. Stuns a target enemy unit for 1.6 seconds. Pierces Debuff Immunity.
Passive: Bash. Grants melee heroes a 25% chance on hit to stun the target for 1.2 seconds and deal 120 bonus physical damage. Bash chance for ranged heroes is 10%.
2,800

Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.

Summons dark energies around an ally unit, dispelling them and creating an all damage barrier that absorbs a set amount of damage before expiring. When the barrier is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. DISPEL TYPE: Strong Dispel
Aghanim’s Shard75% of absorbed damage is dealt to nearby enemies.

Abaddon strikes an enemy, affecting them by a chilling curse, slowing them, causing them to take damage over time, and all attacks against them gain an attack speed boost. Damage over time component to buildings is reduced by 100%.

Damaging enemies applies the Withering Mist debuff for 5s. Affected enemies have their Health Restoration reduced by 29.5% if they are below 40% HP.

When activated, dispels you and all damage dealt to you will heal instead of harm. If the ability is not on cooldown, it will automatically activate if your health falls below 400. DISPEL TYPE: Strong Dispel
Aghanim’s ScepterIncreases duration. While Borrowed Time is active, anytime an ally takes more than 550 damage while within Mist Coil's cast range of Abaddon, an individual Mist Coil will automatically fire towards that ally.
+65 Curse of Avernus Attack Speed Bonus
25350 AoE Mist Coil
+80 Aphotic Shield Barrier Amount
20100 Borrowed Time Immolation DPS
-10s Borrowed Time Cooldown
15+35 Mist Coil Damage / Heal
+30 Curse of Avernus DPS
10Aphotic Shield provides +8 HP Regen
Universal heroes get bonus damage from every attribute.
The Font of Avernus is the source of a family's strength, a crack in primal stones from which vapors of prophetic power have issued for generations. Each newborn of the cavernous House Avernus is bathed in the black mist, and by this baptism they are given an innate connection to the mystic energies of the land. They grow up believing themselves fierce protectors of their lineal traditions, the customs of the realm--but what they really are protecting is the Font itself. And the motives of the mist are unclear. When the infant Abaddon was bathed in the Font, they say something went awry. In the child's eyes there flared a light of comprehension that startled all present and set the sacerdotes to whispering. He was raised with every expectation of following the path all scions of Avernus took--to train in war, that in times of need he might lead the family's army in defense of the ancestral lands. But Abaddon was always one apart. Where others trained with weapons, he bent himself to meditation in the presence of the mist. He drank deep from the vapors that welled from the Font, learning to blend his spirit with the potency that flowed from far beneath the House; he became a creature of the black mist. There was bitterness within the House Avernus--elders and young alike accusing him of neglecting his responsibilities. But all such accusations stopped when Abaddon rode into battle, and they saw how the powers of the mist had given him mastery over life and death beyond those of any lord the House had ever known.
Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.