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UniversalUniversal · Melee

Abaddon

Shields his allies or himself from attacks

CarrySupportDurableSimple to play
Abaddon portrait

Win rate

51.1%

A across all ranks

Pick rate

3.1%

of public matches

Public picks

103.6K

in the sample

Pro scene

0

0 bans · 0% win rate

Win rate by rank

  • Herald1Herald48.6%
  • Guardian2Guardian51.8%
  • Crusader3Crusader51.2%
  • Archon4Archon51.1%
  • Legend5Legend51.4%
  • Ancient6Ancient51.2%
  • Divine+7Divine+50.3%

Bars start at 50%. Sample sizes: Herald 2.8K · Guardian 8.6K · Crusader 16K · Archon 24.5K · Legend 27.4K · Ancient 15.3K · Divine+ 9K.

Last 6 days

50.9%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Tango

    90g
  3. 3

    Magic Stick

    200g
  4. 4

    Quelling Blade

    100g
  5. 5

    Circlet

    155g
  6. 6

    Blood Grenade

    50g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Chainmail

    500g
  3. 3

    Phase Boots

    53%1,450g
  4. 4

    Null Talisman

    505g

Mid game

Core items

  1. 1

    Radiance

    59%4,700g
  2. 2

    Blink Dagger

    2,250g
  3. 3

    Manta Style

    4,650g
  4. 4

    Echo Sabre

    2,700g

Late game

The full build

  1. 1

    Bloodthorn

    6,400g
  2. 2

    Blink Dagger

    2,250g
  3. 3

    Aghanim's Scepter

    4,200g
  4. 4

    Manta Style

    4,650g
  5. 5

    Abyssal Blade

    6,250g
  6. 6

    Eaglesong

    2,800g

Most-bought items for Abaddon in OpenDota’s sample of parsed public matches (1,398 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Abaddon bought the item by minute 30 (green or red when it is clearly above or below Abaddon’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Phase Boots

    140 games

    54%
  2. Arcane Boots

    90 games

    51%

Bought 20–30 min

  1. Manta Style

    69 games

    62%
  2. Yasha

    61 games

    54%
  3. Holy Locket

    87 games

    43%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Magic Stick

    200

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    17s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Quelling Blade

    100

    Active: Chop Tree: Destroy a target tree.

    Full description

    4s

    Active: Chop Tree. Destroy a target tree.

    Passive: Quell. Increases attack damage against non-hero units by 8 for melee heroes, and 4 for ranged.

    • Effects of multiple quelling blades do not stack.
  • Circlet

    155

    • +2 All Attributes
  • Blood Grenade

    50

    • +50 Health

    Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…

    Full description

    10s

    Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Chainmail

    500

    • +4 Armor
  • Phase Boots

    1,450

    • +50 Move Speed
    • +4 Armor

    Active: Phase: Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

    Win rate when bought52.9% · 153 games

    • ≤ 12 min54%140
    • 12–15 min–8
    • 15–20 min–3
    • 20–30 min–2
    Full description

    8s

    Active: Phase. Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Null Talisman

    505

    • +5 Intelligence
    • +2 Strength
    • +2 Agility
    • +1 Mana Regen
  • Radiance

    4,700

    • +55 Damage
    • +25% Evasion

    Toggle: Burn: When active, scorches enemies for 60 magical damage per second. Illusions deal 35 magical damage per second. Radius: 650

    Win rate when bought58.8% · 114 games

    • ≤ 12 min–7
    • 12–15 min–18
    • 15–20 min55%65
    • 20–30 min–24
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Manta Style

    4,650

    • +10 Strength
    • +26 Agility
    • +10 Intelligence
    • +15 Damage
    • +10% Move Speed

    Active: Mirror Image: Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 25%. Illusions take 300% damage.

    Full description

    34s125

    Active: Mirror Image. Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 25%. Illusions take 300% damage. Dispel Type: Basic Dispel

    • Has a 0.1 second cast time during which you are invulnerable.
    • Many effects are removed upon using Manta.
    • Yasha based movement speed bonuses from multiple items do not stack.
  • Echo Sabre

    2,700

    • +20 Damage
    • +15 Strength
    • +1.75 Mana Regen

    Passive: Echo Strike: Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 0.8 seconds on the first strike.

    Full description

    5s

    Passive: Echo Strike. Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 0.8 seconds on the first strike.

  • Bloodthorn

    6,400

    • +25 Intelligence
    • +70 Damage
    • +4 Mana Regen
    • +20 Damage

    Active: Soul Rend: Silences a target for 5 seconds. At the end of the silence, an additional 60% of all damage taken during the silence will be dealt to the target as…

    Full description

    15s150

    Active: Soul Rend. Silences a target for 5 seconds. At the end of the silence, an additional 60% of all damage taken during the silence will be dealt to the target as magical damage. All attacks on the silenced target will deal additional damage equal to 50 if the attacker is a hero, and 25, if the attacker is a creep. Provides True Strike for your attacks and attacks from your controlled units against the silenced target.

    Passive: Pierce. Grants each attack a 40% chance to pierce through evasion and deal 60 bonus magical damage.

  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

  • Abyssal Blade

    6,250

    • +35 Damage
    • +30 Strength

    Active: Overwhelm: Stuns a target enemy unit for 1.6 seconds. Pierces Debuff Immunity.

    Full description

    35s75

    Active: Overwhelm. Stuns a target enemy unit for 1.6 seconds. Pierces Debuff Immunity.

    Passive: Bash. Grants melee heroes a 25% chance on hit to stun the target for 1.2 seconds and deal 120 bonus physical damage. Bash chance for ranged heroes is 10%.

    • The stun is melee range.
    • Does not stack with other bashes, and does not grant bash to Clones and Tempest Doubles.
    • Multiple sources of damage block do not stack.
    • The following heroes cannot trigger Bash on this item: Spirit Breaker, Faceless Void, Slardar, and Kez while in Sai mode.
  • Eaglesong

    2,800

    • +25 Agility

Abilities

Mist Coil

8 / 7 / 6 / 5s50 / 55 / 60 / 65

Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.

SELF DAMAGE
40%
DAMAGE/HEAL
95 / 170 / 245 / 320
  • Abaddon can not kill himself with this skill.

Aphotic Shield

12 / 10 / 8 / 6s110 / 120 / 130 / 140

Summons dark energies around an ally unit, dispelling them and creating an all damage barrier that absorbs a set amount of damage before expiring. When the barrier is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. DISPEL TYPE: Strong Dispel

DURATION
12
BURST RADIUS
675
DAMAGE BARRIER
120 / 150 / 180 / 210
RETURN DAMAGE RADIUS
0
  • The max damage is always dealt whether the barrier is destroyed by expiring or absorbing damage.
  • The explosion does not damage units hidden by the fog of war.

Aghanim’s Shard75% of absorbed damage is dealt to nearby enemies.

Curse of Avernus

Abaddon strikes an enemy, affecting them by a chilling curse, slowing them, causing them to take damage over time, and all attacks against them gain an attack speed boost. Damage over time component to buildings is reduced by 100%.

DURATION
2
SLOW
10 / 15 / 20 / 25%
ATTACK SPEED
10 / 20 / 30 / 40
DPS
15 / 25 / 35 / 45

Withering Mist

Innate

Damaging enemies applies the Withering Mist debuff for 5s. Affected enemies have their Health Restoration reduced by 29.5% if they are below 40% HP.

HEALTH RESTORATION REDUCTION
29.5%

Borrowed Time

Ultimate85 / 75 / 65s

When activated, dispels you and all damage dealt to you will heal instead of harm. If the ability is not on cooldown, it will automatically activate if your health falls below 400. DISPEL TYPE: Strong Dispel

HEALTH THRESHOLD
400
DURATION
4 / 5 / 6
DAMAGE THRESHOLD
0
  • Borrowed Time can be manually activated while Abaddon is disabled, but not while silenced. The passive activation can still occur while silenced.
  • Aphotic Shield does not block any damage to Abaddon when Borrowed Time is active, allowing him to heal.
  • Break prevents Borrowed Time from automatically activating.

Aghanim’s ScepterIncreases duration. While Borrowed Time is active, anytime an ally takes more than 550 damage while within Mist Coil's cast range of Abaddon, an individual Mist Coil will automatically fire towards that ally.

Talents

+65 Curse of Avernus Attack Speed Bonus

25

350 AoE Mist Coil

+80 Aphotic Shield Barrier Amount

20

100 Borrowed Time Immolation DPS

-10s Borrowed Time Cooldown

15

+35 Mist Coil Damage / Heal

+30 Curse of Avernus DPS

10

Aphotic Shield provides +8 HP Regen

Base stats

Attributes

  • StrengthStrength21+2.6/lvl
  • AgilityAgility22+1.5/lvl
  • IntelligenceIntelligence19+2/lvl

Universal heroes get bonus damage from every attribute.

At level 1

Damage
22–32
Attack time
1.5s
Attack range
150 (melee)
Move speed
325
Armor
2.7
Magic resistance
25%
Health
582 (+3.1/s)
Mana
303 (+1/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41d
    • Base Attack Speed increased from 95 to 100
    • Withering Mist:Heal Reduction increased from 24.5% + 0.5% per level to 29.5% + 0.5% per level
  2. 7.41c
    • Base Intelligence increased by 1
    • Damage at level 1 unchanged at 49-59
    • Talents:Level 10 Talent Curse of Avernus DPS increased from +25 to +30
  3. 7.41
    • Withering Mist:Health Restoration Reduction changed from 35% to 24.5% + 0.5% per level
    • Now also modifies incoming healing
    • Mist Coil:Damage/Heal increased from 95/160/225/290 to 95/170/245/320
    • Borrowed Time:Cooldown decreased from 90/85/80s to 85/75/65s
    • Talents:Level 10 Talent +10% Withering Mist Health Restoration Reduction replaced with +25 Curse of Avernus DPS
    • Level 15 Talent +40 Curse of Avernus DPS replaced with -10s Borrowed Time Cooldown
  4. 7.40c
    • Curse of Avernus:No longer applied by illusions
  5. 7.40b
    • Talents:Level 10 Talent Aphotic Shield HP Regen decreased from +10 to +8
  6. 7.40
    • Base Strength decreased from 22 to 21
    • Base Agility decreased from 23 to 22
    • Damage at level 1 decreased by 1 (from 50–60 to 49–59)
    • The Quickening: Cooldown reduction on hero death decreased from 6s to 5s
    • Mist Coil:Cooldown increased from 6.5/6/5.5/5s to 8/7/6/5s
    • Damage/Heal increased from 80/150/220/290 to 95/160/225/290
  7. 7.39e
    • Borrowed Time:Cooldown increased from 90/80/70s to 90/85/80s
  8. 7.39d
    • Talents:Level 10 Talent Aphotic Shield provides HP Regen decreased from +12 to +10

Lore

The Font of Avernus is the source of a family's strength, a crack in primal stones from which vapors of prophetic power have issued for generations. Each newborn of the cavernous House Avernus is bathed in the black mist, and by this baptism they are given an innate connection to the mystic energies of the land. They grow up believing themselves fierce protectors of their lineal traditions, the customs of the realm--but what they really are protecting is the Font itself. And the motives of the mist are unclear. When the infant Abaddon was bathed in the Font, they say something went awry. In the child's eyes there flared a light of comprehension that startled all present and set the sacerdotes to whispering. He was raised with every expectation of following the path all scions of Avernus took--to train in war, that in times of need he might lead the family's army in defense of the ancestral lands. But Abaddon was always one apart. Where others trained with weapons, he bent himself to meditation in the presence of the mist. He drank deep from the vapors that welled from the Font, learning to blend his spirit with the potency that flowed from far beneath the House; he became a creature of the black mist. There was bitterness within the House Avernus--elders and young alike accusing him of neglecting his responsibilities. But all such accusations stopped when Abaddon rode into battle, and they saw how the powers of the mist had given him mastery over life and death beyond those of any lord the House had ever known.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.