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What changed in skills in each patch

The equipment skills that changed in each patch, with the before and after values and the pieces they exist on. Worked out by comparing the game's data before and after the patch.

Dragonfire Patch 3 (32.030.1)

Oct 12, 2026 · 16 skills changed

Official notes
  • Tether Shift

    On:LightcallerStillgaze StaffHellspawn StaffEarthrune StaffBloodmoon StaffProwling Staff+2

    • Energy1116

    Before

    Attach a tether to an unmounted target (cannot be cast on self). Attaching to an ally: Applies a shield that absorbs 300 damage for 2s. If the ally is a guild, alliance or party member, pull them to your position. Attaching to an enemy: Dash towards the attached enemy. Applies a shield to yourself that absorbs 100 damage for 2s.

    After

    Attach a tether to an unmounted target (cannot be cast on self). Attaching to an ally: Applies a shield that absorbs 300 damage for 2s. If the ally is a guild, alliance or party member, pull them to your position. Attaching to an enemy: Dash towards the attached enemy. Applies a shield to yourself that absorbs 88 damage for 2s.

  • Explosive Bolt

    On:CrossbowHeavy CrossbowSiegebowEnergy ShaperArclight BlastersBoltcasters+2

    Before

    Fire an explosive bolt at the targeted position, dealing 130 magical damage to all enemies in a 3 radius.

    After

    Fire an explosive bolt at the targeted position, dealing 119 magical damage to all enemies in a 3 radius.

  • Plaguebringer

    On:Rotcaller Staff

    • Cooldown30 s35 s
  • Ring of Death

    On:Twin Slayers

    Before

    Combine up to two abilities. The combo resets after 6s (elapsed time before recasting is refunded). 1st Ring of Death: Throw six daggers in a 7 radius around you, piercing through all enemies and dealing 47 physical damage. The daggers form a ring that deals 27 physical damage every 0.5s, lasting 6s. Increases your Move Speed by 40% for up to 2s. 2nd Recall Daggers: Recall all daggers to your current position. Each dagger can pierce a maximum of ? targets. Deal physical damage depending on the total amount of daggers that hit a target. [#] Amount of Daggers: 1 | 2 | 3 | 4 | 5 | 6 [#] Damage: 55 | 110 | 165 | 220 | 275 | 330

    After

    Combine up to two abilities. The combo resets after 6s (elapsed time before recasting is refunded). 1st Ring of Death: Throw six daggers in a 7 radius around you, piercing through all enemies and dealing 47 physical damage. The daggers form a ring that deals 36 physical damage every 0.5s, lasting 6s. Increases your Move Speed by 40% for up to 2s. 2nd Recall Daggers: Recall all daggers to your current position. Each dagger can pierce a maximum of ? targets. Deal physical damage depending on the total amount of daggers that hit a target. [#] Amount of Daggers: 1 | 2 | 3 | 4 | 5 | 6 [#] Damage: 55 | 110 | 165 | 220 | 275 | 330

  • Spontaneous Combustion

    On:Flamewalker Staff

    • Cooldown40 s45 s
  • Smite

    On:Divine StaffGreat Holy StaffExalted StaffFallen StaffRedemption StaffHoly Staff+2

    Before

    Smite all enemies at the targeted location, dealing 136 magical damage in a 2.5 radius. The next time an enemy hit takes direct damage within 3s, they will take an additional 38 magical damage. Hitting at least one enemy will reduce this ability's cooldown by 0.5.

    After

    Smite all enemies at the targeted location, dealing 115 magical damage (vs. players) / 136 magical damage (vs. mobs) in a ? radius. The next time an enemy hit takes direct damage within 3s, they will take an additional 38 magical damage. Hitting at least one enemy will reduce this ability's cooldown by 0.5.

  • Heroic Strike

    On:ClaymoreKingmakerCarving SwordGalatine PairDual SwordsClarent Blade+2

    Before

    Dash to the targeted enemy, dealing 77.81 physical damage. Increases Movement Speed by 20% for 3.5s. Applies one Heroic Charge to you. Each Heroic Charge increases your Auto-Attack Speed by 12% for 6s (stacks up to 3 times).

    After

    Dash to the targeted enemy, dealing 77.81 physical damage. Increases Movement Speed by 20% for 4s. Applies one Heroic Charge to you. Each Heroic Charge increases your Auto-Attack Speed by 12% for 6s (stacks up to 3 times).

  • Cartwheel

    On:Black Monk StaffDouble Bladed StaffPhantom TwinbladeIron-clad StaffQuarterstaffGrailseeker+2

    • Energy57
  • Phantom Twin

    On:Phantom Twinblade

    Before

    Combine up to ? abilities. The combo resets after 5s 1st & 2nd Phantom Twin: Summon a projection for 2s, slashing around itself in a ? radius at the targeted position and moving ? away from you. Deals 46 physical damage every 0.4s within the radius (damage cannot be reflected). Slows by 15%. 3rd Phantom Slash: Slam the ground in a ? radius around the targeted position in sync with a projection, throwing all enemies hit in the air for 0.7s. Deals 131 physical damage.

    After

    Combine up to ? abilities. The combo resets after 5s 1st & 2nd Phantom Twin: Summon a projection for 2s, slashing around itself in a ? radius at the targeted position and moving ? away from you. Deals 46 physical damage every 0.4s within the radius (damage cannot be reflected). 3rd Phantom Slash: Slam the ground in a ? radius around the targeted position in sync with a projection, throwing all enemies hit in the air for 0.7s. Deals 131 physical damage.

  • Infernal Boulder

    On:Hellfire Hands

    Before

    Throw a boulder towards the targeted area, which bounces three times as it rolls. Each impact will reduce in damage and radius. [#] Boulder Bounces: 1st | 2nd | 3rd [#] Radius: ? | ? | ? [#] Damage: 177 | 126 | 76 Each impact also sets all enemies hit on fire, dealing 54 magical damage over 3s. Reduces Healing Received by 20% (stacks up to 3 times).

    After

    Throw a boulder towards the targeted area, which bounces three times as it rolls. Each impact will reduce in damage and radius. [#] Boulder Bounces: 1st | 2nd | 3rd [#] Radius: ? | ? | ? [#] Damage: 177 | 126 | 76 Each impact also sets all enemies hit on fire, dealing 72 magical damage over 3s. Reduces Healing Received by 20% (stacks up to 3 times).

  • Purging Shield

    On:Mage Robe

    • Cooldown35 s30 s
  • Requite

    On:Armor of Valor

    Before

    Create a magic shield, slowing yourself by ? while channeling for ? (can't be interrupted). Increases your damage resistances by ?. Whenever you take damage, the shield shoots a magic orb, silencing the attacker for 2s on impact. Deals 27 magical damage.

    After

    Create a magic shield, slowing yourself by ? while channeling for ? (can't be interrupted). Increases your damage resistances by ?. Whenever you take damage, the shield shoots a magic orb, silencing the attacker for 2s on impact. Deals 21 magical damage.

  • Firebreath

    On:Mage Cowl

    Before

    Breathe fire in a cone in front of you, dealing 144 magical damage over 4s to all enemies hit.

    After

    Breathe fire in a cone in front of you, dealing 144 magical damage over 4s to all enemies hit. Reduces Damage Resistances by 8%.

  • Avalonian Beam

    On:Cowl of Purity

    • Range21 m18 m
  • Flare

    On:Dragonslayer Hood

    • Cooldown25 s20 s

    Before

    Shoot a flare towards the targeted position that grows from 4 to ? over 5s. Enemies in the area are revealed, cannot become invisible, and have their Cooldown Rate decreased by 50%.

    After

    Shoot a flare towards the targeted position that grows from 4 to ? over 5s. Enemies in the area are revealed, cannot become invisible, and have their Cooldown Rate decreased by 66%.

  • Bloodthirsty Blade

    On:Dagger

    Before

    Give in to your Bloodthirsty Blade, dealing an additional 50 magical damage (vs. players) / 30 magical damage (vs. mobs) with each Auto-Attack. Steals 1 of the Health the enemy has lost through the bonus damage. Increases your Move Speed by 30%. Deals 0.04 of your Max Health as true damage to yourself every 1s. The ability lasts up to 6s but can be deactivated earlier.

    After

    Give in to your Bloodthirsty Blade, dealing an additional 50 magical damage (vs. players) / 30 magical damage (vs. mobs) with each Auto-Attack. Steals 1 of the Health the enemy has lost through the bonus damage. Increases your Move Speed by 30%. Deals 0.03 of your Max Health as true damage to yourself every 1s. The ability lasts up to 6s but can be deactivated earlier.

Dragonfire Patch 2 (32.020.1)

Sep 23, 2026 · 9 skills changed

Official notes
  • Internal Bleeding

    On:Adept's GreataxeRealmbreakerBear PawsHalberdCarrioncallerCrystal Reaper+2

    Before

    Swing your weapon in a 6 radius around you, dealing 58.59 physical damage. Causes all enemies hit to bleed, dealing 20 physical damage every 0.5s while the bleeding enemy is moving within the next 8s.

    After

    Swing your weapon in a 6 radius around you, dealing 58.59 physical damage. Causes all enemies hit to bleed, dealing 20 physical damage every 0.5s while the bleeding enemy is moving within the next 8s (this damage cannot be reflected).

  • Holy Flash

    On:Divine StaffGreat Holy StaffExalted StaffFallen StaffRedemption StaffHoly Staff+2

    Before

    Conjure a Holy Flash at the targeted position, restoring 117 Health for up to 10 allies in a 5 radius.

    After

    Conjure a Holy Flash at the targeted position, restoring 106 Health for up to 10 allies in a 5 radius.

  • Divine Protection

    On:Divine Staff

    Before

    Combine up to two abilities. The combo resets after 4s. 1st Divine Protection: Give the targeted ally a shield, absorbing up to 456.3 damage (before resistances) for 4s. As long as the shield remains unbroken, you can cast Divinity's Grace. 2nd Divinity's Grace: Detonate the shield, releasing a healing pulse that restores 160 Health for up to 10 allies in a 5 radius around the target.

    After

    Combine up to two abilities. The combo resets after 4s (elapsed time before recasting is refunded). 1st Divine Protection: Give the targeted ally a shield, absorbing up to 456.3 damage (before resistances) for 4s. As long as the shield remains unbroken, you can cast Divinity's Grace. 2nd Divinity's Grace: Detonate the shield, releasing a healing pulse that restores 160 Health for up to 10 allies in a 5 radius around the target.

  • Spectral Trident

    On:Trinity Spear

    Before

    Leap towards the targeted position, becoming immune to all Crowd Control effects, debuffs (except damage over time effects), and damage until impact. Roots all enemies in a ? radius on impact for 2.65s. Deals 191.65 physical damage. Conjure a mist of souls in a ? radius around the impact location, lasting 6s. Increases Move Speed by 50% and Auto-Attack Speed by 85%, and reduces Cast Times by 30%, for up to 10 allies within it.

    After

    Leap towards the targeted position, becoming immune to all Crowd Control effects, debuffs (except damage over time effects), and damage until impact. Roots all enemies in a ? radius on impact for 2.65s. Deals 220 physical damage. Conjure a mist of souls in a ? radius around the impact location, lasting 6s. Increases Move Speed by 50% and Auto-Attack Speed by 75%, and reduces Cast Times by 30%, for up to 10 allies within it.

  • Limitbreaker

    On:Infinity Blade

    Before

    Combine up to two abilities. The combo resets 6s after the first ability has ended. 1st Reach Limits: Concentrate your power, increasing your Move Speed by ? while channeling for up to ?. Increases all damage you deal by 35% for 6s. Ending the channel enables the next combo ability. 2nd Limitbreaker: Swipe your sword twice in a cone in front of you, dealing 112 physical damage with each swipe.

    After

    Combine up to two abilities. The combo resets 6s after the first ability has ended (elapsed time before recasting is refunded). 1st Reach Limits: Concentrate your power, increasing your Move Speed by ? while channeling for up to ?. Increases all damage you deal by 35% for 6s. Ending the channel enables the next combo ability. 2nd Limitbreaker: Swipe your sword twice in a cone in front of you, dealing 112 physical damage with each swipe.

  • Rising Blow

    On:Black Monk StaffDouble Bladed StaffPhantom TwinbladeIron-clad StaffQuarterstaffGrailseeker+2

    Before

    Hit all enemies in a cone in front of you, throwing them in the air for 1s. Deals 75 physical damage. For every enemy player hit, the cooldown is reduced by 0.15 (stacks up to ? times).

    After

    Hit all enemies in a cone in front of you, throwing them in the air for 1s. Deals 75 physical damage. Decreases Crowd Control Resistance by 15% for 4s. For every enemy player hit, the cooldown is reduced by 0.15 (stacks up to ? times).

  • Everlasting Spirit

    On:Cleric Robe

    • Energy0.20.15
  • Wings of Fire

    On:Dragonslayer Jacket

    • Energy00.1
  • Displacement Immunity

    On:Knight Helmet

    Before

    Turn up to 10 allies within a 5 radius into immovable objects, becoming immune to Forced Movement effects for 6s.

    After

    Turn up to 10 allies within a 5 radius into immovable objects, becoming immune to Forced Movement effects for 7s.

Dragonfire Patch 1 (32.010.1)

Sep 8, 2026 · 1 skills changed

Official notes
  • Blessed Aurora

    On:Oathkeepers

    Before

    Conjure a ? wide blessed aurora lasting 3s. Increases Move Speed for up to 20 allies passing through the aurora by 30% for 5s. Applies a shield that absorbs up to 400 damage (before resistances) while Move Speed is increased. Bless your maces, restoring 66 Health for you and up to 10 allies in a 8 radius around you with every Auto-Attack within the next 5s.

    After

    Conjure a ? wide blessed aurora lasting 3s. Increases Move Speed for up to 20 allies passing through the aurora by 30% for 5s. Applies a shield that absorbs up to 400 damage (before resistances) while Move Speed is increased. Bless your maces, restoring 50 Health for you and up to 10 allies in a 8 radius around you with every Auto-Attack within the next 5s.

Only skills that exist on equipment are included. The official patch notes have more: monsters, content and fixes.