What changed in skills in each patch
The equipment skills that changed in each patch, with the before and after values and the pieces they exist on. Worked out by comparing the game's data before and after the patch.
Dragonfire Patch 3 (32.030.1)
Oct 12, 2026 · 16 skills changed
Tether Shift
On:LightcallerStillgaze StaffHellspawn StaffEarthrune StaffBloodmoon StaffProwling Staff+2
- Energy1116
Before
Attach a tether to an unmounted target (cannot be cast on self). Attaching to an ally: Applies a shield that absorbs 300 damage for 2s. If the ally is a guild, alliance or party member, pull them to your position. Attaching to an enemy: Dash towards the attached enemy. Applies a shield to yourself that absorbs 100 damage for 2s.
After
Attach a tether to an unmounted target (cannot be cast on self). Attaching to an ally: Applies a shield that absorbs 300 damage for 2s. If the ally is a guild, alliance or party member, pull them to your position. Attaching to an enemy: Dash towards the attached enemy. Applies a shield to yourself that absorbs 88 damage for 2s.
Explosive Bolt
On:CrossbowHeavy CrossbowSiegebowEnergy ShaperArclight BlastersBoltcasters+2
Before
Fire an explosive bolt at the targeted position, dealing 130 magical damage to all enemies in a 3 radius.
After
Fire an explosive bolt at the targeted position, dealing 119 magical damage to all enemies in a 3 radius.
Plaguebringer
On:Rotcaller Staff
- Cooldown30 s35 s
Ring of Death
On:Twin Slayers
Before
Combine up to two abilities. The combo resets after 6s (elapsed time before recasting is refunded). 1st Ring of Death: Throw six daggers in a 7 radius around you, piercing through all enemies and dealing 47 physical damage. The daggers form a ring that deals 27 physical damage every 0.5s, lasting 6s. Increases your Move Speed by 40% for up to 2s. 2nd Recall Daggers: Recall all daggers to your current position. Each dagger can pierce a maximum of ? targets. Deal physical damage depending on the total amount of daggers that hit a target. [#] Amount of Daggers: 1 | 2 | 3 | 4 | 5 | 6 [#] Damage: 55 | 110 | 165 | 220 | 275 | 330
After
Combine up to two abilities. The combo resets after 6s (elapsed time before recasting is refunded). 1st Ring of Death: Throw six daggers in a 7 radius around you, piercing through all enemies and dealing 47 physical damage. The daggers form a ring that deals 36 physical damage every 0.5s, lasting 6s. Increases your Move Speed by 40% for up to 2s. 2nd Recall Daggers: Recall all daggers to your current position. Each dagger can pierce a maximum of ? targets. Deal physical damage depending on the total amount of daggers that hit a target. [#] Amount of Daggers: 1 | 2 | 3 | 4 | 5 | 6 [#] Damage: 55 | 110 | 165 | 220 | 275 | 330
Spontaneous Combustion
On:Flamewalker Staff
- Cooldown40 s45 s
Smite
On:Divine StaffGreat Holy StaffExalted StaffFallen StaffRedemption StaffHoly Staff+2
Before
Smite all enemies at the targeted location, dealing 136 magical damage in a 2.5 radius. The next time an enemy hit takes direct damage within 3s, they will take an additional 38 magical damage. Hitting at least one enemy will reduce this ability's cooldown by 0.5.
After
Smite all enemies at the targeted location, dealing 115 magical damage (vs. players) / 136 magical damage (vs. mobs) in a ? radius. The next time an enemy hit takes direct damage within 3s, they will take an additional 38 magical damage. Hitting at least one enemy will reduce this ability's cooldown by 0.5.
Heroic Strike
On:ClaymoreKingmakerCarving SwordGalatine PairDual SwordsClarent Blade+2
Before
Dash to the targeted enemy, dealing 77.81 physical damage. Increases Movement Speed by 20% for 3.5s. Applies one Heroic Charge to you. Each Heroic Charge increases your Auto-Attack Speed by 12% for 6s (stacks up to 3 times).
After
Dash to the targeted enemy, dealing 77.81 physical damage. Increases Movement Speed by 20% for 4s. Applies one Heroic Charge to you. Each Heroic Charge increases your Auto-Attack Speed by 12% for 6s (stacks up to 3 times).
Cartwheel
On:Black Monk StaffDouble Bladed StaffPhantom TwinbladeIron-clad StaffQuarterstaffGrailseeker+2
- Energy57
Phantom Twin
On:Phantom Twinblade
Before
Combine up to ? abilities. The combo resets after 5s 1st & 2nd Phantom Twin: Summon a projection for 2s, slashing around itself in a ? radius at the targeted position and moving ? away from you. Deals 46 physical damage every 0.4s within the radius (damage cannot be reflected). Slows by 15%. 3rd Phantom Slash: Slam the ground in a ? radius around the targeted position in sync with a projection, throwing all enemies hit in the air for 0.7s. Deals 131 physical damage.
After
Combine up to ? abilities. The combo resets after 5s 1st & 2nd Phantom Twin: Summon a projection for 2s, slashing around itself in a ? radius at the targeted position and moving ? away from you. Deals 46 physical damage every 0.4s within the radius (damage cannot be reflected). 3rd Phantom Slash: Slam the ground in a ? radius around the targeted position in sync with a projection, throwing all enemies hit in the air for 0.7s. Deals 131 physical damage.
Infernal Boulder
On:Hellfire Hands
Before
Throw a boulder towards the targeted area, which bounces three times as it rolls. Each impact will reduce in damage and radius. [#] Boulder Bounces: 1st | 2nd | 3rd [#] Radius: ? | ? | ? [#] Damage: 177 | 126 | 76 Each impact also sets all enemies hit on fire, dealing 54 magical damage over 3s. Reduces Healing Received by 20% (stacks up to 3 times).
After
Throw a boulder towards the targeted area, which bounces three times as it rolls. Each impact will reduce in damage and radius. [#] Boulder Bounces: 1st | 2nd | 3rd [#] Radius: ? | ? | ? [#] Damage: 177 | 126 | 76 Each impact also sets all enemies hit on fire, dealing 72 magical damage over 3s. Reduces Healing Received by 20% (stacks up to 3 times).
Purging Shield
On:Mage Robe
- Cooldown35 s30 s
Requite
On:Armor of Valor
Before
Create a magic shield, slowing yourself by ? while channeling for ? (can't be interrupted). Increases your damage resistances by ?. Whenever you take damage, the shield shoots a magic orb, silencing the attacker for 2s on impact. Deals 27 magical damage.
After
Create a magic shield, slowing yourself by ? while channeling for ? (can't be interrupted). Increases your damage resistances by ?. Whenever you take damage, the shield shoots a magic orb, silencing the attacker for 2s on impact. Deals 21 magical damage.
Firebreath
On:Mage Cowl
Before
Breathe fire in a cone in front of you, dealing 144 magical damage over 4s to all enemies hit.
After
Breathe fire in a cone in front of you, dealing 144 magical damage over 4s to all enemies hit. Reduces Damage Resistances by 8%.
Avalonian Beam
On:Cowl of Purity
- Range21 m18 m
Flare
On:Dragonslayer Hood
- Cooldown25 s20 s
Before
Shoot a flare towards the targeted position that grows from 4 to ? over 5s. Enemies in the area are revealed, cannot become invisible, and have their Cooldown Rate decreased by 50%.
After
Shoot a flare towards the targeted position that grows from 4 to ? over 5s. Enemies in the area are revealed, cannot become invisible, and have their Cooldown Rate decreased by 66%.
Bloodthirsty Blade
On:Dagger
Before
Give in to your Bloodthirsty Blade, dealing an additional 50 magical damage (vs. players) / 30 magical damage (vs. mobs) with each Auto-Attack. Steals 1 of the Health the enemy has lost through the bonus damage. Increases your Move Speed by 30%. Deals 0.04 of your Max Health as true damage to yourself every 1s. The ability lasts up to 6s but can be deactivated earlier.
After
Give in to your Bloodthirsty Blade, dealing an additional 50 magical damage (vs. players) / 30 magical damage (vs. mobs) with each Auto-Attack. Steals 1 of the Health the enemy has lost through the bonus damage. Increases your Move Speed by 30%. Deals 0.03 of your Max Health as true damage to yourself every 1s. The ability lasts up to 6s but can be deactivated earlier.
Dragonfire Patch 2 (32.020.1)
Sep 23, 2026 · 9 skills changed
Internal Bleeding
On:Adept's GreataxeRealmbreakerBear PawsHalberdCarrioncallerCrystal Reaper+2
Before
Swing your weapon in a 6 radius around you, dealing 58.59 physical damage. Causes all enemies hit to bleed, dealing 20 physical damage every 0.5s while the bleeding enemy is moving within the next 8s.
After
Swing your weapon in a 6 radius around you, dealing 58.59 physical damage. Causes all enemies hit to bleed, dealing 20 physical damage every 0.5s while the bleeding enemy is moving within the next 8s (this damage cannot be reflected).
Holy Flash
On:Divine StaffGreat Holy StaffExalted StaffFallen StaffRedemption StaffHoly Staff+2
Before
Conjure a Holy Flash at the targeted position, restoring 117 Health for up to 10 allies in a 5 radius.
After
Conjure a Holy Flash at the targeted position, restoring 106 Health for up to 10 allies in a 5 radius.
Divine Protection
On:Divine Staff
Before
Combine up to two abilities. The combo resets after 4s. 1st Divine Protection: Give the targeted ally a shield, absorbing up to 456.3 damage (before resistances) for 4s. As long as the shield remains unbroken, you can cast Divinity's Grace. 2nd Divinity's Grace: Detonate the shield, releasing a healing pulse that restores 160 Health for up to 10 allies in a 5 radius around the target.
After
Combine up to two abilities. The combo resets after 4s (elapsed time before recasting is refunded). 1st Divine Protection: Give the targeted ally a shield, absorbing up to 456.3 damage (before resistances) for 4s. As long as the shield remains unbroken, you can cast Divinity's Grace. 2nd Divinity's Grace: Detonate the shield, releasing a healing pulse that restores 160 Health for up to 10 allies in a 5 radius around the target.
Spectral Trident
On:Trinity Spear
Before
Leap towards the targeted position, becoming immune to all Crowd Control effects, debuffs (except damage over time effects), and damage until impact. Roots all enemies in a ? radius on impact for 2.65s. Deals 191.65 physical damage. Conjure a mist of souls in a ? radius around the impact location, lasting 6s. Increases Move Speed by 50% and Auto-Attack Speed by 85%, and reduces Cast Times by 30%, for up to 10 allies within it.
After
Leap towards the targeted position, becoming immune to all Crowd Control effects, debuffs (except damage over time effects), and damage until impact. Roots all enemies in a ? radius on impact for 2.65s. Deals 220 physical damage. Conjure a mist of souls in a ? radius around the impact location, lasting 6s. Increases Move Speed by 50% and Auto-Attack Speed by 75%, and reduces Cast Times by 30%, for up to 10 allies within it.
Limitbreaker
On:Infinity Blade
Before
Combine up to two abilities. The combo resets 6s after the first ability has ended. 1st Reach Limits: Concentrate your power, increasing your Move Speed by ? while channeling for up to ?. Increases all damage you deal by 35% for 6s. Ending the channel enables the next combo ability. 2nd Limitbreaker: Swipe your sword twice in a cone in front of you, dealing 112 physical damage with each swipe.
After
Combine up to two abilities. The combo resets 6s after the first ability has ended (elapsed time before recasting is refunded). 1st Reach Limits: Concentrate your power, increasing your Move Speed by ? while channeling for up to ?. Increases all damage you deal by 35% for 6s. Ending the channel enables the next combo ability. 2nd Limitbreaker: Swipe your sword twice in a cone in front of you, dealing 112 physical damage with each swipe.
Rising Blow
On:Black Monk StaffDouble Bladed StaffPhantom TwinbladeIron-clad StaffQuarterstaffGrailseeker+2
Before
Hit all enemies in a cone in front of you, throwing them in the air for 1s. Deals 75 physical damage. For every enemy player hit, the cooldown is reduced by 0.15 (stacks up to ? times).
After
Hit all enemies in a cone in front of you, throwing them in the air for 1s. Deals 75 physical damage. Decreases Crowd Control Resistance by 15% for 4s. For every enemy player hit, the cooldown is reduced by 0.15 (stacks up to ? times).
Everlasting Spirit
On:Cleric Robe
- Energy0.20.15
Wings of Fire
On:Dragonslayer Jacket
- Energy00.1
Displacement Immunity
On:Knight Helmet
Before
Turn up to 10 allies within a 5 radius into immovable objects, becoming immune to Forced Movement effects for 6s.
After
Turn up to 10 allies within a 5 radius into immovable objects, becoming immune to Forced Movement effects for 7s.
Dragonfire Patch 1 (32.010.1)
Sep 8, 2026 · 1 skills changed
Blessed Aurora
On:Oathkeepers
Before
Conjure a ? wide blessed aurora lasting 3s. Increases Move Speed for up to 20 allies passing through the aurora by 30% for 5s. Applies a shield that absorbs up to 400 damage (before resistances) while Move Speed is increased. Bless your maces, restoring 66 Health for you and up to 10 allies in a 8 radius around you with every Auto-Attack within the next 5s.
After
Conjure a ? wide blessed aurora lasting 3s. Increases Move Speed for up to 20 allies passing through the aurora by 30% for 5s. Applies a shield that absorbs up to 400 damage (before resistances) while Move Speed is increased. Bless your maces, restoring 50 Health for you and up to 10 allies in a 8 radius around you with every Auto-Attack within the next 5s.
Only skills that exist on equipment are included. The official patch notes have more: monsters, content and fixes.