Best Ranged builds (PvP)
The ranged damage weapons that win the most in open-world PvP in Europe over the last 7 days, each with the gear most players use.
- 1

Glacial Staff
Ranged
Q
W
E
P
Win rate61.1%Fights: 2,730
- Strong control
- Slows
- Mobility
What most players use

Specter Hood
Head · 20.9%

Scholar Robe
Armor · 83.2%

Royal Sandals
Shoes · 49%

Morgana Cape
Cape · 57.8%

Gigantify Potion
Potion · 58.8%

Stew
Food · 71.2%
- 2

Arclight Blasters
Ranged
Q
W
E
P
Win rate59.1%Fights: 11,272
- PvE: in 2 top Armory builds
- Slows
- Mobility
- Active defenses
What most players use

Helmet of Valor
Head · 29.8%

Feyscale Robe
Armor · 23.6%

Shoes of Tenacity
Shoes · 31.4%

Caerleon Cape
Cape · 24%

Resistance Potion
Potion · 44.5%

Stew
Food · 67%
- 3

Heavy Crossbow
Ranged
Q
W
E
P
Win rate59.1%Fights: 17,539
- Strong control
- Active defenses
- Immunities
What most players use

Hunter Hood
Head · 45.7%

Mage Robe
Armor · 52.9%

Soldier Boots
Shoes · 18.7%

Martlock Cape
Cape · 18.7%

Gigantify Potion
Potion · 54.8%

Stew
Food · 66.6%
- 4

Skystrider Bow
Ranged
Q
W
E
P
Win rate58.1%Fights: 3,893
- Strong control
- Mobility
- Active defenses
What most players use

Cowl of Purity
Head · 52.7%

Assassin Jacket
Armor · 46%

Shoes of Tenacity
Shoes · 23.8%

Smuggler Cape
Cape · 42.3%

Healing Potion
Potion · 46.2%

Stew
Food · 43.5%
- 5

Demonic Staff
Ranged
Q
W
E
P
Win rate57.1%Fights: 4,783
- Strong control
- Active defenses
- Immunities
What most players use

Mage Cowl
Head · 19.8%

Mage Robe
Armor · 31.5%

Mercenary Shoes
Shoes · 25.5%

Thetford Cape
Cape · 59.4%

Energy Potion
Potion · 28.9%

Stew
Food · 39%
- 6

Energy Shaper
Ranged
Q
W
E
P
Win rate56.7%Fights: 10,864
- Slows
- Active defenses
- Area damage
What most players use

Assassin Hood
Head · 43.7%

Druid Robe
Armor · 19.3%

Royal Sandals
Shoes · 31.4%

Morgana Cape
Cape · 46.1%

Gigantify Potion
Potion · 44.5%

Stew
Food · 90.2%
- 7

Arctic Staff
Ranged
Q
W
E
P
Win rate55.2%Fights: 4,077
- PvE: in 1 top Armory builds
- Strong control
- Slows
- Mobility
What most players use

Royal Helmet
Head · 26.2%

Feyscale Robe
Armor · 34.2%

Stalker Shoes
Shoes · 19.9%

Smuggler Cape
Cape · 26.2%

Healing Potion
Potion · 24.4%

Stew
Food · 45.8%
- 8

Infernal Staff
Ranged
Q
W
E
P
Win rate54.9%Fights: 4,475
- Strong control
- Active defenses
- Immunities
What most players use

Hunter Hood
Head · 34.4%

Cleric Robe
Armor · 30.8%

Soldier Boots
Shoes · 13.3%

Smuggler Cape
Cape · 20.5%

Gigantify Potion
Potion · 38.2%

Stew
Food · 46.3%
- 9

Flamewalker Staff
Ranged
Q
W
E
P
Win rate54.2%Fights: 5,193
- Mobility
- Active defenses
- Immunities
What most players use

Helmet of Valor
Head · 27.6%

Assassin Jacket
Armor · 17.8%

Shoes of Tenacity
Shoes · 30.1%

Smuggler Cape
Cape · 50.4%

Facebreaker
Off-hand · 46%

Healing Potion
Potion · 50%

Stew
Food · 28%
- 10

Chillhowl
Ranged
Q
W
E
P
Win rate53.9%Fights: 4,655
- PvE: in 4 top Armory builds
- Strong control
- Slows
- Healing and recovery
What most players use

Cowl of Purity
Head · 36%

Cultist Robe
Armor · 65.8%

Shoes of Tenacity
Shoes · 24%

Smuggler Cape
Cape · 52.9%

Mistcaller
Off-hand · 68.6%

Healing Potion
Potion · 62.2%

Omelette
Food · 49.2%
How we choose
Ordered by the win rate corrected for gear level (50% is expected), in open-world fights of every size. "Ranged" means the long-range damage weapons: bows, crossbows and fire, frost, arcane and cursed staves; healing staves are left out. Only weapons with at least 300 fights are listed, so the number is reliable. Instanced PvP (Hellgates, arenas...) is not included: the game's kill feed does not separate it from the open world.
We use a sample of kills and battles between players, collected several times a day. Each kill is worth one win, split among the builds that took part according to each one's damage and healing (so healers count too), and one loss for the build that died. The average across all builds is therefore 50%. Rankings use a smoothed win rate: builds with few fights are pulled towards 50% so they do not top the list by luck. We correct for gear level: players with better gear win more fights whatever the weapon. So each weapon, build and piece is compared with the others that had gear of the same level, and the win rate shown tells how much it wins above or below what is expected for that level (50% = as expected). We never use or store player or guild names, and kills are discarded once counted.