Oct 12, 2026
Dragonfire Patch 3 (32.030.1)
Dragonfire Patch 3 (32.030.1) came out on Oct 12, 2026. It changed 16 equipment skills, on 50 weapons and pieces. Below you have every change with the old and the new values, and how the win rate of the affected weapons moved after the patch, measured on our own sample of player kills and battles.
Among the changed weapons, Stillgaze Staff gained the most: from 23.4% to 28.5% win rate. Galatine Pair lost the most: from 24.8% to 20.5%.
Official notesHow the changed weapons are doing
| Weapon | Before | After | Change | Fights after |
|---|---|---|---|---|
| 23.4% | 28.5% | +5.2 | 3,288 | |
| 38.3% | 42.6% | +4.3 | 5,570 | |
| 47.2% | 50.1% | +3.0 | 31,071 | |
| 50.1% | 52.6% | +2.4 | 19,454 | |
| 68.9% | 71.0% | +2.1 | 109,227 | |
| 66.7% | 68.4% | +1.6 | 284,136 | |
| 52.2% | 53.8% | +1.6 | 44,174 | |
| 51.7% | 53.1% | +1.3 | 21,329 | |
| 39.5% | 40.7% | +1.2 | 11,955 | |
| 48.1% | 49.1% | +1.1 | 54,945 | |
| 65.7% | 66.5% | +0.9 | 47,859 | |
| 45.1% | 45.9% | +0.8 | 15,768 | |
| 53.5% | 54.3% | +0.7 | 51,636 | |
| 68.3% | 69.0% | +0.7 | 36,893 | |
| 57.6% | 58.3% | +0.6 | 70,015 | |
| 56.2% | 56.8% | +0.6 | 63,695 | |
| 48.2% | 48.7% | +0.5 | 54,689 | |
| 56.0% | 56.4% | +0.4 | 228,003 | |
| 55.6% | 55.9% | +0.3 | 34,328 | |
| 56.2% | 56.4% | +0.2 | 18,707 | |
| 58.3% | 58.4% | +0.1 | 52,071 | |
| 46.0% | 46.0% | +0.0 | 100,917 | |
| 50.9% | 50.9% | -0.0 | 25,019 | |
| 40.2% | 40.2% | -0.0 | 20,018 | |
| 40.2% | 39.8% | -0.4 | 5,323 | |
| 58.3% | 57.8% | -0.6 | 28,924 | |
| 47.6% | 46.9% | -0.7 | 34,190 | |
| 53.0% | 52.3% | -0.7 | 64,739 | |
| 48.3% | 47.6% | -0.8 | 22,016 | |
| 44.6% | 43.8% | -0.8 | 5,812 | |
| 41.8% | 41.0% | -0.9 | 3,851 | |
| 45.1% | 44.3% | -0.9 | 24,265 | |
| 43.9% | 43.0% | -0.9 | 22,210 | |
| 60.3% | 59.2% | -1.1 | 58,248 | |
| 32.8% | 31.7% | -1.2 | 17,831 | |
| 58.5% | 57.3% | -1.2 | 28,065 | |
| 45.0% | 43.7% | -1.4 | 16,820 | |
| 43.5% | 41.6% | -1.9 | 14,559 | |
| 46.4% | 44.5% | -2.0 | 14,924 | |
| 48.9% | 46.9% | -2.0 | 5,443 | |
| 16.6% | 14.6% | -2.1 | 16,590 | |
| 29.4% | 27.3% | -2.1 | 5,776 | |
| 61.3% | 58.4% | -3.0 | 24,091 | |
| 36.3% | 33.2% | -3.1 | 4,461 | |
| 24.8% | 20.5% | -4.3 | 21,007 |
Win rate in the 7 days before the patch against the 7 days after, all servers together, corrected for gear level (50% = expected). Weapons with fewer than 150 fights on either side are left out.
Biggest win rate changes after the patch (all weapons)
Up
Carrioncaller48.3% → 53.8% (+5.5)
Stillgaze Staff23.4% → 28.5% (+5.2)
Great Fire Staff40.0% → 44.3% (+4.3)
Infinity Blade38.3% → 42.6% (+4.3)
Nature Staff60.7% → 64.6% (+3.9)
Down
Ravenstrike Cestus40.8% → 31.9% (-8.9)
Hand of Justice31.6% → 22.9% (-8.6)
Rift Glaive40.5% → 33.7% (-6.8)
Camlann Mace22.7% → 16.4% (-6.2)
Hammer17.4% → 11.7% (-5.7)
A patch is not the only thing that moves a win rate: players need a few days to adapt, and other weapons change at the same time. Read the numbers as a first signal, not a verdict.
Every change in Dragonfire Patch 3 (32.030.1)
Tether Shift
On:LightcallerStillgaze StaffHellspawn StaffEarthrune StaffBloodmoon StaffProwling Staff+2
- Energy1116
Before
Attach a tether to an unmounted target (cannot be cast on self). Attaching to an ally: Applies a shield that absorbs 300 damage for 2s. If the ally is a guild, alliance or party member, pull them to your position. Attaching to an enemy: Dash towards the attached enemy. Applies a shield to yourself that absorbs 100 damage for 2s.
After
Attach a tether to an unmounted target (cannot be cast on self). Attaching to an ally: Applies a shield that absorbs 300 damage for 2s. If the ally is a guild, alliance or party member, pull them to your position. Attaching to an enemy: Dash towards the attached enemy. Applies a shield to yourself that absorbs 88 damage for 2s.
Explosive Bolt
On:CrossbowHeavy CrossbowSiegebowEnergy ShaperArclight BlastersBoltcasters+2
Before
Fire an explosive bolt at the targeted position, dealing 130 magical damage to all enemies in a 3 radius.
After
Fire an explosive bolt at the targeted position, dealing 119 magical damage to all enemies in a 3 radius.
Plaguebringer
On:Rotcaller Staff
- Cooldown30 s35 s
Ring of Death
On:Twin Slayers
Before
Combine up to two abilities. The combo resets after 6s (elapsed time before recasting is refunded). 1st Ring of Death: Throw six daggers in a 7 radius around you, piercing through all enemies and dealing 47 physical damage. The daggers form a ring that deals 27 physical damage every 0.5s, lasting 6s. Increases your Move Speed by 40% for up to 2s. 2nd Recall Daggers: Recall all daggers to your current position. Each dagger can pierce a maximum of ? targets. Deal physical damage depending on the total amount of daggers that hit a target. [#] Amount of Daggers: 1 | 2 | 3 | 4 | 5 | 6 [#] Damage: 55 | 110 | 165 | 220 | 275 | 330
After
Combine up to two abilities. The combo resets after 6s (elapsed time before recasting is refunded). 1st Ring of Death: Throw six daggers in a 7 radius around you, piercing through all enemies and dealing 47 physical damage. The daggers form a ring that deals 36 physical damage every 0.5s, lasting 6s. Increases your Move Speed by 40% for up to 2s. 2nd Recall Daggers: Recall all daggers to your current position. Each dagger can pierce a maximum of ? targets. Deal physical damage depending on the total amount of daggers that hit a target. [#] Amount of Daggers: 1 | 2 | 3 | 4 | 5 | 6 [#] Damage: 55 | 110 | 165 | 220 | 275 | 330
Spontaneous Combustion
On:Flamewalker Staff
- Cooldown40 s45 s
Smite
On:Divine StaffGreat Holy StaffExalted StaffFallen StaffRedemption StaffHoly Staff+2
Before
Smite all enemies at the targeted location, dealing 136 magical damage in a 2.5 radius. The next time an enemy hit takes direct damage within 3s, they will take an additional 38 magical damage. Hitting at least one enemy will reduce this ability's cooldown by 0.5.
After
Smite all enemies at the targeted location, dealing 115 magical damage (vs. players) / 136 magical damage (vs. mobs) in a ? radius. The next time an enemy hit takes direct damage within 3s, they will take an additional 38 magical damage. Hitting at least one enemy will reduce this ability's cooldown by 0.5.
Heroic Strike
On:ClaymoreKingmakerCarving SwordGalatine PairDual SwordsClarent Blade+2
Before
Dash to the targeted enemy, dealing 77.81 physical damage. Increases Movement Speed by 20% for 3.5s. Applies one Heroic Charge to you. Each Heroic Charge increases your Auto-Attack Speed by 12% for 6s (stacks up to 3 times).
After
Dash to the targeted enemy, dealing 77.81 physical damage. Increases Movement Speed by 20% for 4s. Applies one Heroic Charge to you. Each Heroic Charge increases your Auto-Attack Speed by 12% for 6s (stacks up to 3 times).
Cartwheel
On:Black Monk StaffDouble Bladed StaffPhantom TwinbladeIron-clad StaffQuarterstaffGrailseeker+2
- Energy57
Phantom Twin
On:Phantom Twinblade
Before
Combine up to ? abilities. The combo resets after 5s 1st & 2nd Phantom Twin: Summon a projection for 2s, slashing around itself in a ? radius at the targeted position and moving ? away from you. Deals 46 physical damage every 0.4s within the radius (damage cannot be reflected). Slows by 15%. 3rd Phantom Slash: Slam the ground in a ? radius around the targeted position in sync with a projection, throwing all enemies hit in the air for 0.7s. Deals 131 physical damage.
After
Combine up to ? abilities. The combo resets after 5s 1st & 2nd Phantom Twin: Summon a projection for 2s, slashing around itself in a ? radius at the targeted position and moving ? away from you. Deals 46 physical damage every 0.4s within the radius (damage cannot be reflected). 3rd Phantom Slash: Slam the ground in a ? radius around the targeted position in sync with a projection, throwing all enemies hit in the air for 0.7s. Deals 131 physical damage.
Infernal Boulder
On:Hellfire Hands
Before
Throw a boulder towards the targeted area, which bounces three times as it rolls. Each impact will reduce in damage and radius. [#] Boulder Bounces: 1st | 2nd | 3rd [#] Radius: ? | ? | ? [#] Damage: 177 | 126 | 76 Each impact also sets all enemies hit on fire, dealing 54 magical damage over 3s. Reduces Healing Received by 20% (stacks up to 3 times).
After
Throw a boulder towards the targeted area, which bounces three times as it rolls. Each impact will reduce in damage and radius. [#] Boulder Bounces: 1st | 2nd | 3rd [#] Radius: ? | ? | ? [#] Damage: 177 | 126 | 76 Each impact also sets all enemies hit on fire, dealing 72 magical damage over 3s. Reduces Healing Received by 20% (stacks up to 3 times).
Purging Shield
On:Mage Robe
- Cooldown35 s30 s
Requite
On:Armor of Valor
Before
Create a magic shield, slowing yourself by ? while channeling for ? (can't be interrupted). Increases your damage resistances by ?. Whenever you take damage, the shield shoots a magic orb, silencing the attacker for 2s on impact. Deals 27 magical damage.
After
Create a magic shield, slowing yourself by ? while channeling for ? (can't be interrupted). Increases your damage resistances by ?. Whenever you take damage, the shield shoots a magic orb, silencing the attacker for 2s on impact. Deals 21 magical damage.
Firebreath
On:Mage Cowl
Before
Breathe fire in a cone in front of you, dealing 144 magical damage over 4s to all enemies hit.
After
Breathe fire in a cone in front of you, dealing 144 magical damage over 4s to all enemies hit. Reduces Damage Resistances by 8%.
Avalonian Beam
On:Cowl of Purity
- Range21 m18 m
Flare
On:Dragonslayer Hood
- Cooldown25 s20 s
Before
Shoot a flare towards the targeted position that grows from 4 to ? over 5s. Enemies in the area are revealed, cannot become invisible, and have their Cooldown Rate decreased by 50%.
After
Shoot a flare towards the targeted position that grows from 4 to ? over 5s. Enemies in the area are revealed, cannot become invisible, and have their Cooldown Rate decreased by 66%.
Bloodthirsty Blade
On:Dagger
Before
Give in to your Bloodthirsty Blade, dealing an additional 50 magical damage (vs. players) / 30 magical damage (vs. mobs) with each Auto-Attack. Steals 1 of the Health the enemy has lost through the bonus damage. Increases your Move Speed by 30%. Deals 0.04 of your Max Health as true damage to yourself every 1s. The ability lasts up to 6s but can be deactivated earlier.
After
Give in to your Bloodthirsty Blade, dealing an additional 50 magical damage (vs. players) / 30 magical damage (vs. mobs) with each Auto-Attack. Steals 1 of the Health the enemy has lost through the bonus damage. Increases your Move Speed by 30%. Deals 0.03 of your Max Health as true damage to yourself every 1s. The ability lasts up to 6s but can be deactivated earlier.
Only skills that exist on equipment are included. The official patch notes have more: monsters, content and fixes.