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Sep 23, 2026

Dragonfire Patch 2 (32.020.1)

Dragonfire Patch 2 (32.020.1) came out on Sep 23, 2026. It changed 9 equipment skills, on 29 weapons and pieces. Below you have every change with the old and the new values, and how the win rate of the affected weapons moved after the patch, measured on our own sample of player kills and battles.

Official notes

How the changed weapons are doing

There is not enough data yet to compare the weeks before and after this patch.

Every change in Dragonfire Patch 2 (32.020.1)

  • Internal Bleeding

    On:Adept's GreataxeRealmbreakerBear PawsHalberdCarrioncallerCrystal Reaper+2

    Before

    Swing your weapon in a 6 radius around you, dealing 58.59 physical damage. Causes all enemies hit to bleed, dealing 20 physical damage every 0.5s while the bleeding enemy is moving within the next 8s.

    After

    Swing your weapon in a 6 radius around you, dealing 58.59 physical damage. Causes all enemies hit to bleed, dealing 20 physical damage every 0.5s while the bleeding enemy is moving within the next 8s (this damage cannot be reflected).

  • Holy Flash

    On:Divine StaffGreat Holy StaffExalted StaffFallen StaffRedemption StaffHoly Staff+2

    Before

    Conjure a Holy Flash at the targeted position, restoring 117 Health for up to 10 allies in a 5 radius.

    After

    Conjure a Holy Flash at the targeted position, restoring 106 Health for up to 10 allies in a 5 radius.

  • Divine Protection

    On:Divine Staff

    Before

    Combine up to two abilities. The combo resets after 4s. 1st Divine Protection: Give the targeted ally a shield, absorbing up to 456.3 damage (before resistances) for 4s. As long as the shield remains unbroken, you can cast Divinity's Grace. 2nd Divinity's Grace: Detonate the shield, releasing a healing pulse that restores 160 Health for up to 10 allies in a 5 radius around the target.

    After

    Combine up to two abilities. The combo resets after 4s (elapsed time before recasting is refunded). 1st Divine Protection: Give the targeted ally a shield, absorbing up to 456.3 damage (before resistances) for 4s. As long as the shield remains unbroken, you can cast Divinity's Grace. 2nd Divinity's Grace: Detonate the shield, releasing a healing pulse that restores 160 Health for up to 10 allies in a 5 radius around the target.

  • Spectral Trident

    On:Trinity Spear

    Before

    Leap towards the targeted position, becoming immune to all Crowd Control effects, debuffs (except damage over time effects), and damage until impact. Roots all enemies in a ? radius on impact for 2.65s. Deals 191.65 physical damage. Conjure a mist of souls in a ? radius around the impact location, lasting 6s. Increases Move Speed by 50% and Auto-Attack Speed by 85%, and reduces Cast Times by 30%, for up to 10 allies within it.

    After

    Leap towards the targeted position, becoming immune to all Crowd Control effects, debuffs (except damage over time effects), and damage until impact. Roots all enemies in a ? radius on impact for 2.65s. Deals 220 physical damage. Conjure a mist of souls in a ? radius around the impact location, lasting 6s. Increases Move Speed by 50% and Auto-Attack Speed by 75%, and reduces Cast Times by 30%, for up to 10 allies within it.

  • Limitbreaker

    On:Infinity Blade

    Before

    Combine up to two abilities. The combo resets 6s after the first ability has ended. 1st Reach Limits: Concentrate your power, increasing your Move Speed by ? while channeling for up to ?. Increases all damage you deal by 35% for 6s. Ending the channel enables the next combo ability. 2nd Limitbreaker: Swipe your sword twice in a cone in front of you, dealing 112 physical damage with each swipe.

    After

    Combine up to two abilities. The combo resets 6s after the first ability has ended (elapsed time before recasting is refunded). 1st Reach Limits: Concentrate your power, increasing your Move Speed by ? while channeling for up to ?. Increases all damage you deal by 35% for 6s. Ending the channel enables the next combo ability. 2nd Limitbreaker: Swipe your sword twice in a cone in front of you, dealing 112 physical damage with each swipe.

  • Rising Blow

    On:Black Monk StaffDouble Bladed StaffPhantom TwinbladeIron-clad StaffQuarterstaffGrailseeker+2

    Before

    Hit all enemies in a cone in front of you, throwing them in the air for 1s. Deals 75 physical damage. For every enemy player hit, the cooldown is reduced by 0.15 (stacks up to ? times).

    After

    Hit all enemies in a cone in front of you, throwing them in the air for 1s. Deals 75 physical damage. Decreases Crowd Control Resistance by 15% for 4s. For every enemy player hit, the cooldown is reduced by 0.15 (stacks up to ? times).

  • Everlasting Spirit

    On:Cleric Robe

    • Energy0.20.15
  • Wings of Fire

    On:Dragonslayer Jacket

    • Energy00.1
  • Displacement Immunity

    On:Knight Helmet

    Before

    Turn up to 10 allies within a 5 radius into immovable objects, becoming immune to Forced Movement effects for 6s.

    After

    Turn up to 10 allies within a 5 radius into immovable objects, becoming immune to Forced Movement effects for 7s.

Only skills that exist on equipment are included. The official patch notes have more: monsters, content and fixes.