Nov 2, 2026
Dragonfire Patch 4
Dragonfire Patch 4 came out on Nov 2, 2026. It changed 10 equipment skills, on 17 weapons and pieces. Below you have every change with the old and the new values, and how the win rate of the affected weapons moved after the patch, measured on our own sample of player kills and battles.
Official notesHow the changed weapons are doing
There is not enough data yet to compare the weeks before and after this patch.
Every change in Dragonfire Patch 4
Bloody Reap
On:Infernal Scythe
Before
Reap all enemies in a 5 radius around you after 0.5s, dealing 98 physical damage. Follow up with a second swing after 0.4s, dealing physical damage over 3s to all enemies hit based on their current Health. [#] Target Health: Above 40% | Below 40% [#] Damage: 141 | 255
After
Reap all enemies in a 5 radius around you after 0.5s, dealing 98 physical damage. Follow up with a second swing after 0.4s, dealing physical damage over 3s to all enemies hit based on their current Health. [#] Target Health: Above 40% | Below 40% [#] Damage: 168 | 296
Blood Ritual
On:Demonfang
- Range3 m7.5 m
Ground Pound
On:Grovekeeper
- Cast time0.4 s0.2 s
Divine Protection
On:Divine Staff
Before
Combine up to two abilities. The combo resets after 4s (elapsed time before recasting is refunded). 1st Divine Protection: Give the targeted ally a shield, absorbing up to 456.3 damage (before resistances) for 4s. As long as the shield remains unbroken, you can cast Divinity's Grace. 2nd Divinity's Grace: Detonate the shield, releasing a healing pulse that restores 160 Health for up to 10 allies in a 5 radius around the target.
After
Combine up to two abilities. The combo resets after 4s (elapsed time before recasting is refunded). 1st Divine Protection: Give the targeted ally a shield, absorbing up to 500 damage (before resistances) for 4s. As long as the shield remains unbroken, you can cast Divinity's Grace. 2nd Divinity's Grace: Detonate the shield, releasing a healing pulse that restores 160 Health for up to 10 allies in a 5 radius around the target.
Charge
On:Claymore
Before
Charge towards the targeted enemy, becoming immune to all Crowd Control effects, Debuffs, and damage for 1s. Enemies who are unmounted will be stunned for 0.8s on impact (ignoring crowd control resistance). Deals physical damage to the targeted enemy, and all enemies you pass through based on the amount of Heroic Charges on you. [#] Heroic Charges: 0 | 1 | 2 | 3 [#] Target Damage: 85 | 137 | 204 | 290 [#] Pass Through Damage: 56 | 90 | 135 | 191 Consumes all your Heroic Charges.
After
Charge towards the targeted enemy, becoming immune to all Crowd Control effects, Debuffs, and damage for 1s. Enemies who are unmounted will be stunned for 0.8s on impact (ignoring crowd control resistance). Deals physical damage to the targeted enemy, and all enemies you pass through based on the amount of Heroic Charges on you. [#] Heroic Charges: 0 | 1 | 2 | 3 [#] Target Damage: 85 | 137 | 204 | 290 Consumes all your Heroic Charges.
Majestic Smash
On:Kingmaker
Before
Swing your sword in a 6 radius around you, throwing all enemies hit in the air for 0.83s. Deals 44 physical damage. While the enemies are in the air you follow up with a vertical smash, dealing physical damage in a line in front of and behind you based on the amount of Heroic Charges on you. [#] Heroic Charges: 0 | 1 | 2 | 3 [#] Damage: 91.35 | 147 | 220.5 | 311.85 Consumes all your Heroic Charges. Dealing a finishing blow on a player increases the damage of all allies within 11 by 20% for 5s.
After
Swing your sword in a 6 radius around you, throwing all enemies hit in the air for 0.83s. Deals 44 physical damage. While the enemies are in the air you follow up with a vertical smash, dealing physical damage in a line in front of and behind you based on the amount of Heroic Charges on you. [#] Heroic Charges: 0 | 1 | 2 | 3 [#] Damage: 91.35 | 147 | 220.5 | 311.85 Consumes all your Heroic Charges. Dealing a finishing blow on a player increases the damage of all allies within 11 by 30% for 5s.
Concussive Combo
On:Black Monk StaffDouble Bladed StaffPhantom TwinbladeIron-clad StaffQuarterstaffGrailseeker+2
Before
Combine up to two abilities. The combo resets after 6s. 1st and 2nd: Flowing Blow Land a Flowing Blow on the targeted enemy, dealing 85 physical damage in a cone in front of you. Increases your threat towards all mobs hit by 50. 3rd: Concussive Blow Land an overhead Concussive Blow on the targeted enemy, dealing 85 physical damage in a 4 radius. Stuns the target for 1.43s. Increases your threat towards all mobs hit by 50.
After
Combine up to two abilities. The combo resets after 6s. 1st and 2nd: Flowing Blow Land a Flowing Blow on the targeted enemy, dealing 85 physical damage in a cone in front of you. Slows by 8% for 3s (stacks up to 2 times). Increases your threat towards all mobs hit by 50. 3rd: Concussive Blow Land an overhead Concussive Blow on the targeted enemy, dealing 85 physical damage in a 4 radius. Stuns the target for 1.43s. Increases your threat towards all mobs hit by 50.
Flare
On:Dragonslayer Hood
Before
Shoot a flare towards the targeted position that grows from 4 to 7.5 over 5s. Enemies in the area are revealed, cannot become invisible, and have their Cooldown Rate decreased by 66%.
After
Shoot a flare towards the targeted position that grows from 4 to 7.5 over 5s. Enemies in the area are revealed, cannot become invisible, and their abilities take 66% times as long to recharge.
Hush
On:Demon Helmet
- Cooldown25 s20 s
Battle Frenzy
On:Graveguard Boots
Before
Enter a Battle Frenzy, increasing your Move Speed by 55% for 5s. Grants immunity to Stuns, Roots, and Slows. Cleanses all Crowd Control effects from you (except Stuns).
After
Enter a Battle Frenzy, increasing your Move Speed by 55% for 6s. Grants immunity to Stuns, Roots, and Slows. Cleanses all Crowd Control effects from you (except Stuns).
Only skills that exist on equipment are included. The official patch notes have more: monsters, content and fixes.