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StrengthStrength · Melee

Underlord

Teleports his team in and out of battle

SupportNukerDisablerDurableEscapeModerate to play
Underlord portrait

Win rate

48.2%

C across all ranks

Pick rate

5.2%

of public matches

Public picks

176.1K

in the sample

Pro scene

3

6 bans · 0% win rate

Win rate by rank

  • Herald1Herald50.9%
  • Guardian2Guardian50.1%
  • Crusader3Crusader49.8%
  • Archon4Archon49.2%
  • Legend5Legend47.6%
  • Ancient6Ancient46.6%
  • Divine+7Divine+46.0%

Bars start at 50%. Sample sizes: Herald 2.8K · Guardian 10.8K · Crusader 23.6K · Archon 42.6K · Legend 51.4K · Ancient 28.6K · Divine+ 16.2K.

Last 6 days

48.4%

Popular item build

Starting items

Bought before the horn

  1. 1

    Gauntlets of Strength

    140g
  2. 2

    Iron Branch

    55g
  3. 3

    Tango

    90g
  4. 4

    Magic Stick

    200g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Soul Ring

    805g
  3. 3

    Bracer

    505g
  4. 4

    Chainmail

    500g
  5. 5

    Power Treads

    45%1,400g
  6. 6

    Phase Boots

    41%1,450g

Mid game

Core items

  1. 1

    Aghanim's Scepter

    48%4,200g
  2. 2

    Aghanim's Shard

    48%1,400g
  3. 3

    Rod of Atos

    51%2,250g
  4. 4

    Platemail

    55%1,400g

Late game

The full build

  1. 1

    Shiva's Guard

    62%4,500g
  2. 2

    Black King Bar

    4,050g
  3. 3

    Crella's Crozier

    4,800g
  4. 4

    Lotus Orb

    3,850g
  5. 5

    Octarine Core

    5,100g
  6. 6

    Aghanim's Scepter

    48%4,200g

Most-bought items for Underlord in OpenDota’s sample of parsed public matches (1,805 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Underlord bought the item by minute 30 (green or red when it is clearly above or below Underlord’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Rod of Atos

    65 games

    74%
  2. Arcane Boots

    383 games

    48%
  3. Power Treads

    462 games

    46%

Bought 15–20 min

  1. Aghanim's Scepter

    507 games

    50%
  2. Aghanim's Shard

    356 games

    47%
  3. Rod of Atos

    103 games

    36%

Bought 20–30 min

  1. Gleipnir

    71 games

    69%
  2. Shiva's Guard

    147 games

    63%
  3. Platemail

    360 games

    55%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Gauntlets of Strength

    140

    • +3 Strength
  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Magic Stick

    200

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    17s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Soul Ring

    805

    • +6 Strength
    • +2 Armor

    Active: Sacrifice: Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds.

    Full description

    30s

    Active: Sacrifice. Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

    • If this mana is not used before the duration ends, the extra mana is lost.
  • Bracer

    505

    • +5 Strength
    • +2 Agility
    • +2 Intelligence
    • +0.75 Health Regen
    • +50 Health
  • Chainmail

    500

    • +4 Armor
  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought45.1% · 486 games

    • ≤ 12 min46%462
    • 12–15 min–15
    • 15–20 min–5
    • 20–30 min–4
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Phase Boots

    1,450

    • +50 Move Speed
    • +4 Armor

    Active: Phase: Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

    Win rate when bought41.0% · 332 games

    • ≤ 12 min41%311
    • 12–15 min–12
    • 15–20 min–5
    • 20–30 min–4
    Full description

    8s

    Active: Phase. Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

    Win rate when bought47.6% · 1,032 games

    • ≤ 12 min–9
    • 12–15 min55%40
    • 15–20 min50%507
    • 20–30 min45%476
  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

    Win rate when bought48.3% · 789 games

    • ≤ 12 min–7
    • 12–15 min61%54
    • 15–20 min47%356
    • 20–30 min47%372
  • Rod of Atos

    2,250

    • +12 Intelligence
    • +275 Health

    Active: Cripple: Roots the target for 2 seconds.

    Win rate when bought50.7% · 473 games

    • ≤ 12 min74%65
    • 12–15 min48%170
    • 15–20 min36%103
    • 20–30 min55%135
    Full description

    18s100

    Active: Cripple. Roots the target for 2 seconds.

  • Platemail

    1,400

    • +10 Armor

    Win rate when bought55.4% · 419 games

    • ≤ 12 min–10
    • 12–15 min–10
    • 15–20 min51%39
    • 20–30 min55%360
  • Shiva's Guard

    4,500

    • +17 Armor

    Active: Arctic Blast: Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Win rate when bought61.6% · 164 games

    • ≤ 12 min–3
    • 12–15 min–4
    • 15–20 min–10
    • 20–30 min63%147
    Full description

    27s75

    Active: Arctic Blast. Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Passive: Freezing Aura. Reduces the attack speed of all enemies by -40. Radius: 1200

    • The wave extends at a speed of 400 to a max size of 825.
    • The Arctic Blast follows its caster.
    • Multiple instances of Freezing Aura do not stack.
    • AoE bonuses from multiple Chasm Stones or its upgrades do not stack.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Crella's Crozier

    4,800

    • +6 All Attributes
    • +450 Health
    • +450 Mana

    Active: Rite of Rumusque: You enter ghost form for 4 seconds, becoming immune to physical damage, but are unable to attack and -30% more vulnerable to magic damage.

    Full description

    20s

    Active: Rite of Rumusque. You enter ghost form for 4 seconds, becoming immune to physical damage, but are unable to attack and -30% more vulnerable to magic damage. Steal 6% movement speed from enemy heroes in 900 range every second. Movement speed steal lasts 2s. Putrefaction Aura's effect is increased to 90%. All of the lost Health Restoration is redirected to you every second.

    Passive: Putrefaction Aura. Reduces nearby enemy heroes' Health Restoration by 30%. Radius: 900

    • Ghost form ends if you become Debuff Immune and will have no effect if you are already Debuff Immune.
    • Shares cooldown with Ghost Scepter and its upgrades.
    • Putrefaction Aura does not redirect Health Restoration from enemy heroes that are at full health.
  • Lotus Orb

    3,850

    • +10 Armor
    • +6.5 Health Regen
    • +4 Mana Regen
    • +250 Mana

    Active: Echo Shell: Applies a shield to the target unit for 5 seconds which re-casts most targeted spells back to their caster.

    Full description

    15s175

    Active: Echo Shell. Applies a shield to the target unit for 5 seconds which re-casts most targeted spells back to their caster. The shielded unit will still take damage from the spell. Dispel Type: Basic Dispel

    • Targeted abilities from neutral items do not trigger Echo Shell.
  • Octarine Core

    5,100

    • +25% Cooldown Reduction
    • +450 Health
    • +450 Mana
    • +6 Mana Regen

Abilities

Firestorm

16 / 15 / 14 / 13s110 / 125 / 140 / 155

Calls down waves of fire that damage enemy units in the target area, burning for additional damage over time.

RADIUS
425
WAVE COUNT
6
WAVE DAMAGE
30 / 55 / 80 / 105
WAVE INTERVAL
1
MAX HP BURN DAMAGE
1.5 / 2 / 2.5 / 3%
BURN DURATION
2
WAVE COUNT BONUS
0
DURATION / INTERVAL REDUCTION
0%

Aghanim’s ShardFirestorm can be allied targeted. When used that way, the Firestorm follows the hero around. The wave count is increased, and tick rate / duration time occur more quickly.

Pit of Malice

30 / 25 / 20 / 15s110 / 120 / 130 / 140

A deadly pit is conjured at the target location; any unit that enters will be damaged and rooted. Each enemy unit within the pit are affected by the root only every 3.6 seconds.

RADIUS
400
PIT DURATION
12
DISABLE INTERVAL
3.6
ENSNARE DAMAGE
20 / 30 / 40 / 50
DISABLE DURATION
1.5 / 1.6 / 1.7 / 1.8

Atrophy Aura

Nearby enemy units are weakened, losing a portion of their base damage. If an enemy dies while under this effect, Underlord gains temporary bonus damage.

RADIUS
900
DAMAGE REDUCTION
8 / 16 / 24 / 32%
BONUS DAMAGE (CREEP)
2 / 4 / 6 / 8
BONUS DAMAGE (HERO)
30 / 35 / 40 / 45
DURATION
30 / 40 / 50 / 60
  • Break disables the Attack Damage Reduction aura and prevents Underlord from gaining new bonus damage.

Invading Force

Innate

After an allied hero Teleports, they temporarily gain Damage Reduction and Movement Speed. Allies receive 2x bonuses if teleporting via Fiend's Gate.

DAMAGE REDUCTION
3.7%
MOVESPEED
9.5%
BUFF DURATION
5

Fiend's Gate

Ultimate110 / 105 / 100s175

Opens 2 portals, one next to Underlord and one in the target location. Heroes can channel a portal for 3.5 seconds to teleport to the other side. Portals have to be at least 1500 away from each other.

DURATION
20
COOLDOWN
110 / 105 / 100
  • Double-click to teleport to your team's base, in front of your fountain

Aghanim’s ScepterSummons a Pit of Malice around each of the portals. Reduces cooldown.

Talents

+0.4s Pit of Malice Root

25

160 DPS in 700 Radius Around Fiend's Gate

+0.6% Firestorm Burn Damage

20

+10% Atrophy Aura Attack Damage Reduction/Gain

Pit of Malice Slows by 20%

15

-5s Firestorm Cooldown

+5% Invading Force Movement Bonus/Damage Reduction

10

+15s Atrophy Aura Duration

Base stats

Attributes

  • StrengthStrength25+3.2/lvl
  • AgilityAgility12+1.6/lvl
  • IntelligenceIntelligence18+2.3/lvl

At level 1

Damage
62–68
Attack time
1.7s
Attack range
200 (melee)
Move speed
290
Armor
5
Magic resistance
25%
Health
670 (+2.8/s)
Mana
291 (+0.9/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41f
    • Pit of Malice:No longer upgraded with Aghanim's Scepter
    • Fiend's Gate:Aghanim's Scepter Cooldown decreased from 100/95/90s to 90/85/80s
  2. 7.41e
    • Fiend's Gate:Gate channeling can now be interrupted by root
  3. 7.41
    • Invading Force:No longer levels with Fiend's Gate
    • Damage Reduction rescaled from 4/6/8/10% to 3.7% + 0.3% per level
    • Movement Speed bonus rescaled from 11/14/17/20% to 9.5% + 0.5% per level
    • Firestorm:Wave Damage increased from 30/50/70/90 to 30/55/80/105
    • Atrophy Aura:Damage Reduction increased from 6/14/22/30% to 8/16/24/32%
    • Talents:Level 15 Talent Firestorm Cooldown Reduction increased from 4s to 5s
    • Level 25 Talent Fiend's Gate DPS increased from 125 to 160
  4. 7.40b
    • Talents:Level 15 Talent Firestorm Cooldown Reduction increased from 3s to 4s
  5. 7.40
    • Strength gain increased from 3.0 to 3.2
    • Base Intelligence increased from 17 to 18
    • Firestorm:Cast Range increased from 600/625/650/675 to 675
    • Talents:Level 15 Talent Pit of Malice Slow decreased from +25% to +20%
    • Level 25 Talent Fiend's Gate DPS increased from 100 to 125

Lore

Neither myth nor song exist to tell of their coming. Deep below the surface of the world lay unknown wonders and horrors. Down and down again, well beneath the slithering magma fields and simmering roots of dormant volcanoes stands the obsidian city of Aziyog, its incomparable stonework spanning an endless cavern. Within honeycomb walls mortared with the bones of countless slaves lies the domain of the Abyssal Horde, and their brutal underlord Vrogros. Armed by the monstrous forgemasters of his kind and well-practiced in the arts of the Dark Rift, Vrogros is able to conjure forth flame and crippling malice through the twist between worlds. He seeks always to expand his holdings, destroying or enslaving all he encounters. Yet the lands offered by the subterranean realm are few, and so his sights have turned upward. By his command the first waves of abyssal invaders have already marched through the rift, a few doomed legions meant merely to test the might of nations above. Now, as his full force readies itself for unending conquest, Vrogros himself steps into a sunlit world to announce his coming reign. Those who face the Underlord will bow and pay tribute, or be crushed where they stand.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.