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StrengthStrength · Melee

Alchemist

Earns extra gold from unit kills and bounty runes

CarrySupportNukerDisablerDurableInitiatorSimple to play
Alchemist portrait

Win rate

47.1%

D across all ranks

Pick rate

2.8%

of public matches

Public picks

95.5K

in the sample

Pro scene

1

0 bans · 0% win rate

Win rate by rank

  • Herald1Herald48.7%
  • Guardian2Guardian48.6%
  • Crusader3Crusader47.7%
  • Archon4Archon47.1%
  • Legend5Legend46.7%
  • Ancient6Ancient46.6%
  • Divine+7Divine+46.1%

Bars start at 50%. Sample sizes: Herald 2.5K · Guardian 8.1K · Crusader 15.7K · Archon 23.6K · Legend 25K · Ancient 13.1K · Divine+ 7.4K.

Last 6 days

47.5%

Popular item build

Starting items

Bought before the horn

  1. 1

    Gauntlets of Strength

    140g
  2. 2

    Iron Branch

    55g
  3. 3

    Tango

    90g
  4. 4

    Quelling Blade

    100g
  5. 5

    Magic Stick

    200g
  6. 6

    Faerie Fire

    65g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Soul Ring

    805g
  3. 3

    Chainmail

    500g
  4. 4

    Phase Boots

    45%1,450g

Mid game

Core items

  1. 1

    Radiance

    49%4,700g
  2. 2

    Blink Dagger

    50%2,250g
  3. 3

    Black King Bar

    57%4,050g
  4. 4

    Hyperstone

    2,000g

Late game

The full build

  1. 1

    Aghanim's Scepter

    59%4,200g
  2. 2

    Assault Cuirass

    5,125g
  3. 3

    Abyssal Blade

    6,250g
  4. 4

    Overwhelming Blink

    6,800g
  5. 5

    Eaglesong

    2,800g
  6. 6

    Black King Bar

    57%4,050g

Most-bought items for Alchemist in OpenDota’s sample of parsed public matches (1,974 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Alchemist bought the item by minute 30 (green or red when it is clearly above or below Alchemist’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Sacred Relic

    97 games

    62%
  2. Power Treads

    80 games

    51%
  3. Phase Boots

    145 games

    46%

Bought 12–15 min

  1. Radiance

    118 games

    59%
  2. Sacred Relic

    120 games

    46%

Bought 15–20 min

  1. Aghanim's Scepter

    106 games

    59%
  2. Blink Dagger

    104 games

    57%
  3. Radiance

    103 games

    36%

Bought 20–30 min

  1. Oblivion Staff

    72 games

    68%
  2. Hyperstone

    64 games

    66%
  3. Aghanim's Scepter

    225 games

    58%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Gauntlets of Strength

    140

    • +3 Strength
  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Quelling Blade

    100

    Active: Chop Tree: Destroy a target tree.

    Full description

    4s

    Active: Chop Tree. Destroy a target tree.

    Passive: Quell. Increases attack damage against non-hero units by 8 for melee heroes, and 4 for ranged.

    • Effects of multiple quelling blades do not stack.
  • Magic Stick

    200

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    17s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Soul Ring

    805

    • +6 Strength
    • +2 Armor

    Active: Sacrifice: Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds.

    Full description

    30s

    Active: Sacrifice. Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

    • If this mana is not used before the duration ends, the extra mana is lost.
  • Chainmail

    500

    • +4 Armor
  • Phase Boots

    1,450

    • +50 Move Speed
    • +4 Armor

    Active: Phase: Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

    Win rate when bought44.9% · 156 games

    • ≤ 12 min46%145
    • 12–15 min–3
    • 15–20 min–3
    • 20–30 min–5
    Full description

    8s

    Active: Phase. Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Radiance

    4,700

    • +55 Damage
    • +25% Evasion

    Toggle: Burn: When active, scorches enemies for 60 magical damage per second. Illusions deal 35 magical damage per second. Radius: 650

    Win rate when bought49.0% · 251 games

    • ≤ 12 min–21
    • 12–15 min59%118
    • 15–20 min36%103
    • 20–30 min–9
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought50.5% · 208 games

    • ≤ 12 min–2
    • 12–15 min–24
    • 15–20 min57%104
    • 20–30 min38%78
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought57.1% · 112 games

    • ≤ 12 min–1
    • 12–15 min–0
    • 15–20 min–8
    • 20–30 min55%103
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Hyperstone

    2,000

    • +60 Damage
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

    Win rate when bought59.2% · 348 games

    • ≤ 12 min–3
    • 12–15 min–14
    • 15–20 min59%106
    • 20–30 min58%225
  • Assault Cuirass

    5,125

    • +30 Damage
    • +10 Armor

    Passive: Assault Aura: Grants 30 attack speed and 5 armor to nearby allied units and structures, and decreases nearby enemy unit and structure armor by -5. Radius: 1200

  • Abyssal Blade

    6,250

    • +35 Damage
    • +30 Strength

    Active: Overwhelm: Stuns a target enemy unit for 1.6 seconds. Pierces Debuff Immunity.

    Full description

    35s75

    Active: Overwhelm. Stuns a target enemy unit for 1.6 seconds. Pierces Debuff Immunity.

    Passive: Bash. Grants melee heroes a 25% chance on hit to stun the target for 1.2 seconds and deal 120 bonus physical damage. Bash chance for ranged heroes is 10%.

    • The stun is melee range.
    • Does not stack with other bashes, and does not grant bash to Clones and Tempest Doubles.
    • Multiple sources of damage block do not stack.
    • The following heroes cannot trigger Bash on this item: Spirit Breaker, Faceless Void, Slardar, and Kez while in Sai mode.
  • Overwhelming Blink

    6,800

    • +25 Strength

    Active: Overwhelming Blink: Teleport to a target point up to 1200 units away.

    Full description

    15s

    Active: Overwhelming Blink. Teleport to a target point up to 1200 units away. After teleportation, all enemies in a 800 AoE take damage equal to 100 + 50% of your strength and an additional 100% over time, and have 50% movement speed slow and 50 attack speed slow for 6 seconds. Overwhelming Blink cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Eaglesong

    2,800

    • +25 Agility

Abilities

Acid Spray

21s120

Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.

RADIUS
350 / 400 / 450 / 500
DURATION
15
DAMAGE PER SECOND
25 / 30 / 35 / 40
ARMOR REDUCTION
3 / 4 / 5 / 6

Unstable Concoction

17s100

Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.

MAX STUN
1.7 / 2.2 / 2.7 / 3.2
MAX DAMAGE
150 / 220 / 290 / 360
EXPLOSION RADIUS
250
MOVE SPEED BONUS
4 / 8 / 12 / 16
  • While brewing, this ability is replaced by Unstable Concoction Throw. Alchemist can move and act normally while brewing.
  • A timer above Alchemist's head will indicate the remaining brew time. This timer is visible to enemies.
  • You can deny yourself with this skill.
  • Unstable Concoction cannot be disjointed and once thrown Unstable Concoction stops brewing.
  • Unstable Concoction explosion damages heroes and creeps.

Corrosive Weaponry

Alchemist coats his weapons and empowers his spells with an acid that applies a stacking slow and base attack damage reduction to enemies hit. Attacks apply 2 stacks. Unstable Concoction applies 1 stack per second of brew time.

MAX STACKS
7 / 10 / 13 / 16
DEBUFF DURATION
4
MOVEMENT SLOW PER STACK
2.5 / 3 / 3.5 / 4
BASE ATTACK DAMAGE REDUCTION PER STACK
2.5 / 3 / 3.5 / 4

Berserk Potion

Granted by Aghanim’s Shard35s100

Alchemist throws a potion at an ally, applying a basic dispel and giving them attack speed, movement speed and HP regen. DISPEL TYPE: Basic Dispel

DURATION
15
ATTACK SPEED
50
HP REGEN
40
MOVE SPEED
30

Greevil's Greed

Innate

Alchemist synthesizes additional gold from his enemies and bounty runes. With each kill, Alchemist earns base bonus gold and extra bonus gold. If Alchemist kills another unit which yields gold within the next 40 seconds, an additional instance of Extra Bonus Gold is added to the total. Additionally, causes bounty runes to yield more gold.

RECENT KILL WINDOW
40
BASE BONUS GOLD
2
EXTRA BONUS GOLD
2
BOUNTY RUNE MULTIPLIER
2
MAX BONUS GOLD PER KILL
16

Aghanim’s ScepterAlchemist melts down Aghanim's Scepter to grant an allied hero all Aghanim's Scepter upgrades. Alchemist will gain bonus 15 damage and 3 additional base and max Greevil's Greed Extra Gold for each melted Scepter.

Chemical Rage

Ultimate60s50 / 75 / 100

Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and health regeneration. DISPEL TYPE: Basic Dispel

DURATION
30
BASE ATTACK TIME
1.2 / 1.1 / 1
BONUS HEALTH REGEN
50 / 85 / 120
BONUS MOVE SPEED
20 / 30 / 40
  • Has a 0.35 second transformation time, which can be used to dodge projectiles and stuns.

Talents

+50 Chemical Rage Movement Speed

25

+50 Chemical Rage Regeneration

-0.1s Chemical Rage Base Attack Time

20

+400 Unstable Concoction Max Damage

+1 Acid Spray Armor Reduction

15

Greevil's Greed provides +3 Damage per stack

+1% Corrosive Weaponry Slow / Damage Reduction Per Stack

10

+150 Unstable Concoction Radius

Base stats

Attributes

  • StrengthStrength23+2.7/lvl
  • AgilityAgility19+1.5/lvl
  • IntelligenceIntelligence25+1.8/lvl

At level 1

Damage
50–56
Attack time
1.7s
Attack range
150 (melee)
Move speed
290
Armor
3.2
Magic resistance
25%
Health
626 (+2.6/s)
Mana
375 (+1.3/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41c
    • Greevil's Greed:Bonus base/max Extra Gold per melted Scepter decreased from +6 to +3
    • Acid Spray:Cooldown rescaled from 22/21/20/19s to 21s
    • Chemical Rage:Bonus Health Regen decreased from 60/90/120 to 50/85/120
  2. 7.41b
    • Base Agility decreased from 22 to 19
    • Talents:Level 10 Talent +1 Acid Spray Armor Reduction replaced with +1% Corrosive Weaponry Slow / Damage Reduction Per Stack
    • Level 15 Talent +1% Corrosive Weaponry Slow / Damage Reduction Per Stack replaced with +1 Acid Spray Armor Reduction
  3. 7.41a
    • Base movement speed decreased from 295 to 290
    • Greevil's Greed:Max Bonus Gold Per Kill decreased from 18 to 16
    • Bonus Damage per Scepter decreased from +25 to +15
  4. 7.41
    • Greevil's Greed:Aghanim's Scepter now also increases Base Bonus Gold and Max Bonus Gold per kill by 6 per melted Aghanim's Scepter
    • Corrosive Weaponry:Movement Slow per stack increased from 2/2.5/3/3.5% to 2.5/3/3.5/4%
    • Base Attack Damage Reduction per stack increased from 2/2.5/3/3.5% to 2.5/3/3.5/4%
    • Talents:Level 10 Talent Unstable Concoction Radius increased from +125 to +150
    • Level 15 Talent Damage per Greevil's Greed stack increased from +2.5 to +3
    • Level 15 Talent Acid Spray grants armor to allies replaced with +1% Corrosive Weaponry Slow/Damage Reduction Per Stack
  5. 7.40
    • Acid Spray:Mana Cost increased from 105/110/115/120 to 120
    • Talents:Level 15 Talent Damage per Greevil's Greed stack increased from +2 to +2.5

Lore

The sacred science of Chymistry was a Darkbrew family tradition, but no Darkbrew had ever shown the kind of creativity, ambition, and recklessness of young Razzil. However, when adulthood came calling he pushed aside the family trade to try his hand at manufacturing gold through Alchemy. In an act of audacity befitting his reputation, Razzil announced he would transmute an entire mountain into gold. Following two decades of research and spending and preparation, he failed spectacularly, quickly finding himself imprisoned for the widespread destruction his experiment wrought. Yet Razzil was never one to take a setback lightly, and sought escape to continue his research. When his new cellmate turned out to be a fierce ogre, he found just the opportunity he needed. After convincing the ogre not to eat him, Razzil set about carefully concocting a tincture for it to drink, made from the moulds and mosses growing in the prison stone work. In a week's time, it seemed ready. When the ogre drank the potion, it flew into an unstoppable berserker rage, destroying the cell bars and exploding through walls and guards alike. They soon found themselves lost somewhere in the forest surrounding the city with a trail of wreckage in their wake and no signs of pursuit. In the tonic's afterglow, the ogre seemed serene, happy, and even eager. Resolving to work together, the pair set off to collect the materials needed to attempt Razzil's Alchemic transmutation once more.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.