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AgilityAgility · Melee

Anti-Mage

Slashes his foes with mana-draining attacks

CarryNukerEscapeSimple to play
Anti-Mage portrait

Win rate

51.2%

A across all ranks

Pick rate

16.6%

of public matches

Public picks

561.4K

in the sample

Pro scene

10

26 bans · 60% win rate

Win rate by rank

  • Herald1Herald52.1%
  • Guardian2Guardian51.1%
  • Crusader3Crusader51.3%
  • Archon4Archon51.2%
  • Legend5Legend51.1%
  • Ancient6Ancient51.2%
  • Divine+7Divine+50.9%

Bars start at 50%. Sample sizes: Herald 10.8K · Guardian 39.7K · Crusader 79.6K · Archon 131.8K · Legend 150.9K · Ancient 87.1K · Divine+ 61.5K.

Last 6 days

51.0%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Circlet

    155g
  3. 3

    Tango

    90g
  4. 4

    Faerie Fire

    65g
  5. 5

    Quelling Blade

    100g
  6. 6

    Magic Stick

    200g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Power Treads

    51%1,400g
  3. 3

    Ring of Health

    700g
  4. 4

    Broadsword

    1,000g
  5. 5

    Void Stone

    700g
  6. 6

    Wraith Band

    505g

Mid game

Core items

  1. 1

    Battle Fury

    52%3,900g
  2. 2

    Manta Style

    54%4,650g

Late game

The full build

  1. 1

    Butterfly

    69%5,450g
  2. 2

    Black King Bar

    4,050g
  3. 3

    Eye of Skadi

    66%5,900g
  4. 4

    Abyssal Blade

    6,250g
  5. 5

    Aghanim's Blessing

    5,800g

Most-bought items for Anti-Mage in OpenDota’s sample of parsed public matches (2,237 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Anti-Mage bought the item by minute 30 (green or red when it is clearly above or below Anti-Mage’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Battle Fury

    221 games

    66%
  2. Perseverance

    803 games

    57%
  3. Power Treads

    1,359 games

    52%

Bought 12–15 min

  1. Yasha

    148 games

    73%
  2. Battle Fury

    716 games

    56%
  3. Perseverance

    405 games

    48%

Bought 15–20 min

  1. Manta Style

    476 games

    71%
  2. Yasha

    948 games

    54%
  3. Battle Fury

    397 games

    39%

Bought 20–30 min

  1. Aghanim's Scepter

    92 games

    73%
  2. Abyssal Blade

    61 games

    72%
  3. Butterfly

    379 games

    70%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Circlet

    155

    • +2 All Attributes
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Quelling Blade

    100

    Active: Chop Tree: Destroy a target tree.

    Full description

    4s

    Active: Chop Tree. Destroy a target tree.

    Passive: Quell. Increases attack damage against non-hero units by 8 for melee heroes, and 4 for ranged.

    • Effects of multiple quelling blades do not stack.
  • Magic Stick

    200

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    17s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought51.2% · 1,448 games

    • ≤ 12 min52%1.4k
    • 12–15 min53%49
    • 15–20 min33%36
    • 20–30 min–4
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Ring of Health

    700

    • +4.5 Health Regen
  • Broadsword

    1,000

    • +15 Damage
  • Void Stone

    700

    • +1.75 Mana Regen
  • Wraith Band

    505

    • +5 Agility
    • +2 Strength
    • +2 Intelligence
    • +6 Damage
    • +1.75 Armor
  • Battle Fury

    3,900

    • +50 Damage
    • +7.5 Health Regen
    • +2.75 Mana Regen

    Active: Chop Tree: Destroy a target tree.

    Win rate when bought51.6% · 1,360 games

    • ≤ 12 min66%221
    • 12–15 min56%716
    • 15–20 min39%397
    • 20–30 min–26
    Full description

    3s

    Active: Chop Tree. Destroy a target tree.

    Passive: Quell. Increases attack damage against non-hero units by 10 for melee heroes, and 5 for ranged.

    Passive: Cleave. Deals 60% of attack damage as physical damage in a cone up to 650 around the target. Deals 40% against creeps. (Melee Only)

    • Cleave damage goes through spell immunity.
    • If multiple sources of Cleave are present, each Cleave's damage is applied separately.
  • Manta Style

    4,650

    • +10 Strength
    • +26 Agility
    • +10 Intelligence
    • +15 Damage
    • +10% Move Speed

    Active: Mirror Image: Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 25%. Illusions take 300% damage.

    Win rate when bought53.7% · 1,293 games

    • ≤ 12 min–18
    • 12–15 min–8
    • 15–20 min71%476
    • 20–30 min43%791
    Full description

    34s125

    Active: Mirror Image. Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 25%. Illusions take 300% damage. Dispel Type: Basic Dispel

    • Has a 0.1 second cast time during which you are invulnerable.
    • Many effects are removed upon using Manta.
    • Yasha based movement speed bonuses from multiple items do not stack.
  • Butterfly

    5,450

    • +30 Agility
    • +35% Evasion
    • +30 Damage

    Win rate when bought69.5% · 393 games

    • ≤ 12 min–0
    • 12–15 min–4
    • 15–20 min–10
    • 20–30 min70%379
    Full description
    • Stacks diminishingly with other sources of Evasion.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Eye of Skadi

    5,900

    • +35 All Attributes

    Passive: Cold Attack: Attacks lower enemy movement by -25% if they are melee and -50% if they are ranged.

    Win rate when bought65.9% · 361 games

    • ≤ 12 min–0
    • 12–15 min–1
    • 15–20 min–4
    • 20–30 min66%356
    Full description

    Passive: Cold Attack. Attacks lower enemy movement by -25% if they are melee and -50% if they are ranged. Attacks also lower enemy attack speed by -25% and Health Restoration by 50%. Lasts for 3 seconds.

  • Abyssal Blade

    6,250

    • +35 Damage
    • +30 Strength

    Active: Overwhelm: Stuns a target enemy unit for 1.6 seconds. Pierces Debuff Immunity.

    Full description

    35s75

    Active: Overwhelm. Stuns a target enemy unit for 1.6 seconds. Pierces Debuff Immunity.

    Passive: Bash. Grants melee heroes a 25% chance on hit to stun the target for 1.2 seconds and deal 120 bonus physical damage. Bash chance for ranged heroes is 10%.

    • The stun is melee range.
    • Does not stack with other bashes, and does not grant bash to Clones and Tempest Doubles.
    • Multiple sources of damage block do not stack.
    • The following heroes cannot trigger Bash on this item: Spirit Breaker, Faceless Void, Slardar, and Kez while in Sai mode.
  • Aghanim's Blessing

    5,800

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

Abilities

Mana Break

Burns an opponent's mana on each attack and deals damage equal to a percentage of the mana burnt.

MANA BURNED AS DAMAGE
65
MANA BURNED PER HIT
25 / 30 / 35 / 40
MAX MANA BURNED PER HIT
1.8 / 2.7 / 3.6 / 4.5
  • Mana Break has 25% mana burn effect if caused by illusions.

Aghanim’s ScepterIncreases Max Mana Burned per Hit.

Blink

10.5 / 9 / 7.5 / 6s60 / 55 / 50 / 45

Short distance teleportation that allows Anti-Mage to move in and out of combat.

DEBUFF DURATION
0
  • You can use Blink to dodge incoming projectiles.

Aghanim’s ScepterAfter casting Blink, your next Mana Break within 5s burns an additional 20% max mana and prevents the target from regenerating or gaining mana for a short duration. This debuff is undispellable.

Counterspell

15 / 11 / 7 / 3s50

Passively grants magic resistance. Counterspell may be activated to create an anti-magic shell around Anti-Mage that blocks and reflects any targeted spells.

MAGIC RESISTANCE
14 / 21 / 28 / 35
DURATION
1.3
  • Break disables the passive magic resistance.

Aghanim’s ShardCreates a blinked fragment of Anti-Mage next to the enemy caster upon reflecting their unit-targeted spell while active.

Persecutor

Innate

Attacks slow enemies based on how much mana they are missing. Min slow at 60% mana, up to max slow at 0% mana. No effect if enemy is above 60% mana.

MIN MOVEMENT SLOW
12%
MAX MOVEMENT SLOW
24%
SLOW DURATION
0.75
  • Full effect if caused by illusions.

Mana Void

Ultimate100 / 85 / 70s100 / 150 / 200

For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.

DAMAGE PER 1 MANA MISSING
1
STUN DURATION
0.3
RADIUS
400 / 450 / 500
  • Damage is calculated based on the primary target's mana, but applied to all enemies within the area of effect.

Talents

-1s Blink Cooldown

25

-50s Mana Void Cooldown

+125 Blink Cast Range

20

+0.8s Mana Void Stun

+9%/18% Persecutor Min/Max Movement Slow

15

+0.2 Mana Void Damage Multiplier

+3 Health Regen

10

+200 Mana Void Radius

Base stats

Attributes

  • StrengthStrength21+1.6/lvl
  • AgilityAgility25+2.8/lvl
  • IntelligenceIntelligence12+1.8/lvl

At level 1

Damage
54–58
Attack time
1.4s
Attack range
150 (melee)
Move speed
315
Armor
6.2
Magic resistance
25%
Health
582 (+3.6/s)
Mana
219 (+0.6/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41f
    • Mana Break:Mana Burned as Damage increased from 60% to 65%
  2. 7.41d
    • Base Agility increased from 24 to 25
    • Damage at level 1 increased by 1 (from 53-57 to 54-58)
    • Blink:Mana Cost decreased from 65/60/55/50 to 60/55/50/45
  3. 7.41c
    • Persecutor:Minimum mana threshold for slow improved from 50% to 60%
  4. 7.41b
    • Mana Break:Max Mana Burned per hit increased from 1.6/2.4/3.2/4% to 1.8/2.7/3.6/4.5%
    • Talents:Level 20 Talent Blink Cast Range decreased from +150 to +125
  5. 7.41a
    • Base Movement Speed increased from 310 to 315
    • Base Health Regen increased by 0.5
    • Mana Break:Mana Burned As Damage increased from 50% to 60%
  6. 7.41
    • Base Armor increased by 1
    • Persecutor:No longer levels with Mana Void
    • Min Movement Slow rescaled from 12.5/15/17.5/20% to 12% + 0.5% per level
    • Max Movement Slow rescaled from 25/30/35/40% to 24% + 1% per level
    • Mana Break:Effectiveness when applied by illusions decreased from 50% to 25%
    • Now upgraded with Aghanim's Scepter
    • Increases Max Mana Burned per hit by an additional 1.5%
    • Blink:Cast Range rescaled from 750/900/1050/1200 to 875/950/1025/1100
    • Cooldown decreased from 12/10/8/6s to 10.5/9/7.5/6s
    • Mana Cost increased from 50 to 65/60/55/50
    • Aghanim's Scepter no longer decreases cooldown by 1s
    • Counterspell:Magic Resistance decreased from 16/24/32/40% to 14/21/28/35%
    • Duration increased from 1.2s to 1.3s
    • Mana Void:Cooldown increased from 70s to 100/85/70s
    • Radius decreased from 500 to 400/450/500
    • Damage per 1 Mana Missing rescaled from 0.8/0.95/1.1 to 1
    • Talents:Level 15 Talent +1% Max Mana Mana Burn replaced with +0.2 Mana Void Damage Multiplier
    • Level 20 Talent +0.2 Mana Void Damage Multiplier replaced with +150 Blink Cast Range
    • Level 25 Talent +200 Blink Cast Range replaced with -1s Blink Cooldown
  7. 7.40
    • Removed Counterspell Ally ability
    • Counterspell:Aghanim's Shard no longer provides Counterspell Ally ability
    • Aghanim's Shard illusion outgoing damage increased from 75% to 100%
    • Talents:Level 15 Talent Persecutor Min/Max Movement Slow increased from +7.5/15% to +9/18%

Lore

The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived--a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users--but to put an end to magic altogether.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.