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UniversalUniversal · Ranged

Bane

Puts his enemies to sleep, incapacitating them

SupportNukerDisablerDurableModerate to play
Bane portrait

Win rate

48.6%

C across all ranks

Pick rate

2.7%

of public matches

Public picks

92.3K

in the sample

Pro scene

13

5 bans · 31% win rate

Win rate by rank

  • Herald1Herald46.1%
  • Guardian2Guardian47.0%
  • Crusader3Crusader47.7%
  • Archon4Archon48.4%
  • Legend5Legend48.7%
  • Ancient6Ancient49.9%
  • Divine+7Divine+49.9%

Bars start at 50%. Sample sizes: Herald 2.4K · Guardian 7.3K · Crusader 13.7K · Archon 20.6K · Legend 22.9K · Ancient 13.7K · Divine+ 11.8K.

Last 6 days

48.6%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Observer and Sentry Wards

    50g
  3. 3

    Tango

    90g
  4. 4

    Blood Grenade

    50g
  5. 5

    Faerie Fire

    65g
  6. 6

    Smoke of Deceit

    50g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g

Mid game

Core items

  1. 1

    Point Booster

    1,200g
  2. 2

    Arcane Boots

    49%1,500g
  3. 3

    Aether Lens

    61%2,275g
  4. 4

    Ghost Scepter

    1,500g
  5. 5

    Blink Dagger

    56%2,250g
  6. 6

    Glimmer Cape

    44%2,150g

Late game

The full build

  1. 1

    Aghanim's Scepter

    71%4,200g
  2. 2

    Blink Dagger

    56%2,250g
  3. 3

    Aether Lens

    61%2,275g

Most-bought items for Bane in OpenDota’s sample of parsed public matches (1,139 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Bane bought the item by minute 30 (green or red when it is clearly above or below Bane’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought 15–20 min

  1. Aether Lens

    81 games

    67%
  2. Arcane Boots

    72 games

    29%

Bought 20–30 min

  1. Aghanim's Scepter

    94 games

    76%
  2. Aether Lens

    169 games

    59%
  3. Blink Dagger

    161 games

    55%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Observer and Sentry Wards

    50

    Use: Plant: Plant the currently active ward. Double-Click to switch the currently active ward.

    Full description

    Use: Plant. Plant the currently active ward. Double-Click to switch the currently active ward.

    • Hold Control to give one ward to an allied hero.
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Blood Grenade

    50

    • +50 Health

    Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…

    Full description

    10s

    Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Smoke of Deceit

    50

    Use: Disguise: Turns the caster and all allied player-controlled targets in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds.

    Full description

    1s

    Use: Disguise. Turns the caster and all allied player-controlled targets in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds. While the caster is still disguised, any allies that come within 300 range of them will also get the buff applied to them. Each smoke can only be applied once to allies. Attacking or moving within 1025 range of an enemy hero or tower, will break the invisibility. Disguise grants invisibility that is immune to True Sight. Smoke of Deceit is usable from the backpack and has no cooldown when swapped into the main inventory.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Point Booster

    1,200

    • +175 Mana
    • +175 Health
  • Arcane Boots

    1,500

    • +45 Move Speed
    • +0.25 Mana Regen
    • +125 Mana

    Active: Replenish: Restores 150 mana to all nearby allies. Radius: 1200

    Win rate when bought49.5% · 572 games

    • ≤ 12 min53%305
    • 12–15 min51%186
    • 15–20 min29%72
    • 20–30 min–9
    Full description

    55s

    Active: Replenish. Restores 150 mana to all nearby allies. Radius: 1200

    Passive: Basilius Aura. Grants 1 mana regeneration to allies. Radius: 1200 Movement speed bonuses from multiple pairs of boots do not stack.

    • Does not work on Meepo clones.
  • Aether Lens

    2,275

    • +300 Mana
    • +2.5 Mana Regen
    • +225 Cast Range

    Win rate when bought60.9% · 258 games

    • ≤ 12 min–3
    • 12–15 min–5
    • 15–20 min67%81
    • 20–30 min59%169
    Full description
    • Cast Range bonuses from Aether Lens and Dagon do not stack.
  • Ghost Scepter

    1,500

    • +5 All Attributes

    Active: Ghost Form: You enter ghost form for 4 seconds, becoming immune to physical damage, but are unable to attack and -30% more vulnerable to magic damage.

    Full description

    22s

    Active: Ghost Form. You enter ghost form for 4 seconds, becoming immune to physical damage, but are unable to attack and -30% more vulnerable to magic damage.

    • Ends if you become Debuff Immune, and will have no effect if you are already Debuff Immune.
    • Shares cooldown with all Ghost Scepter upgrades.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought56.1% · 212 games

    • ≤ 12 min–3
    • 12–15 min–3
    • 15–20 min58%45
    • 20–30 min55%161
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Glimmer Cape

    2,150

    Active: Glimmer: After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit…

    Win rate when bought43.8% · 137 games

    • ≤ 12 min–0
    • 12–15 min–1
    • 15–20 min–21
    • 20–30 min46%115
    Full description

    15s125

    Active: Glimmer. After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

    Win rate when bought71.4% · 105 games

    • ≤ 12 min–2
    • 12–15 min–2
    • 15–20 min–7
    • 20–30 min76%94

Abilities

Enfeeble

22 / 17 / 12 / 7s100 / 110 / 120 / 130

Deals damage every second and lowers the enemy's total attack damage and cast range.

ATTACK DAMAGE REDUCTION
55 / 60 / 65 / 70%
CAST RANGE REDUCTION
30%
DURATION
9
DAMAGE
12 / 18 / 24 / 30

Brain Sap

17 / 15 / 13 / 11s105 / 120 / 135 / 150

Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.

HEAL/DAMAGE
90 / 160 / 230 / 300

Aghanim’s ShardCauses Brain Sap to become a 550 AoE spell. Secondary targets only heal for 30%.

Nightmare

25 / 22 / 19 / 16s120 / 130 / 140 / 150

Puts the target enemy or friendly Hero to sleep. Sleeping units walk in Bane's chosen direction and are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely. Can be put on alt-cast to have the target stand still.

WALK SPEED
110
DURATION
3 / 4 / 5 / 6
  • In the first second of Nightmare, the unit is invulnerable.
  • Bane can wake himself from Nightmare.
  • On cast, replaced with Nightmare End: Ends all ongoing Nightmares on any affected units.

Fiend's Grip

Ultimate120 / 110 / 100s200 / 300 / 400

CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.

MANA DRAIN PER SECOND
5%
DAMAGE
70 / 110 / 150
DURATION
4.75 / 5.25 / 5.75

Aghanim’s ScepterFiend's Grip now creates two uncontrollable illusions that are also channeling Fiend's Grip on the target. Illusions take 225% incoming damage and immediately die if they are interrupted. Damage does not stack.

Ichor of Nyctasha

Innate

Every time Bane kills an enemy hero or they die under the effect of Bane's debuff, they receive a Terror for the rest of the game that decreases their status resistance to Bane's subsequent debuffs.

MAX TERRORS PER HERO
6
STATUS RESISTANCE PER TERROR
4%

Talents

+275 Brain Sap Damage/Heal

25

+3s Fiend's Grip Duration

-3s Nightmare Cooldown

20

+30 Movement Speed

+13 Enfeeble Damage Per Second

15

+5% Fiend's Grip Max Mana Drain

+125 Brain Sap Cast Range

10

+20% Enfeeble Cast Range Reduction

Base stats

Attributes

  • StrengthStrength23+2.5/lvl
  • AgilityAgility23+2.5/lvl
  • IntelligenceIntelligence23+2.5/lvl

Universal heroes get bonus damage from every attribute.

At level 1

Damage
24–30
Attack time
1.7s
Attack range
425
Move speed
305
Armor
3.8
Magic resistance
25%
Health
626 (+2.6/s)
Mana
351 (+1.2/s)
Vision day / night
1800 / 1200

Recent changes

latest 12 patches
  1. 7.41f
    • Base Armor decreased by 1
  2. 7.41e
    • Ichor of Nyctasha:Max Terrors per hero increased from 5 to 6
    • Status Resistance per Terror decreased from 5% to 4%
    • Nightmare:Duration decreased from 3.5/4.5/5.5/6.5s to 3/4/5/6s
    • Now completely disables the target's sight, instead of overriding the vision range value
    • Fiend's Grip:Aghanim's Scepter cooldown reduction decreased from 45s to 40s
  3. 7.41c
    • Brain Sap:Mana Cost decreased from 120/130/140/150 to 105/120/135/150
  4. 7.41
    • Strength gain decreased from 2.7 to 2.5
    • Agility gain decreased from 2.7 to 2.5
    • Intelligence gain decreased from 2.7 to 2.5
    • Damage gain per level decreased from 3.6 to 3.4
    • Attack Range increased from 400 to 425
    • Ichor of Nyctasha:Ability reworked
    • Every time Bane kills an enemy hero or they die under the effect of any debuff applied by Bane, they receive a Terror for the rest of the game. Each Terror stack decreases the enemy's status resistance to all Bane's debuffs by 5%. Max Terror stacks per hero: 5
    • Nightmare:Now a Unit Vector Target Spell
    • Sleeping units walk in Bane's chosen direction at a speed of 110
    • Can be put on alt-cast to disable sleepwalking behavior
  5. 7.40
    • Nightmare:Cooldown increased from 24/21/18/15s to 25/22/19/16s
    • Fiend's Grip:Aghanim's Scepter Illusion damage taken increased from 200% to 225%
  6. 7.39e
    • Enfeeble:Cast Range decreased from 800/900/1000/1100 to 700/800/900/1000

Lore

When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.