
Enfeeble
Deals damage every second and lowers the enemy's total attack damage and cast range.
- ATTACK DAMAGE REDUCTION
- 55 / 60 / 65 / 70%
- CAST RANGE REDUCTION
- 30%
- DURATION
- 9
- DAMAGE
- 12 / 18 / 24 / 30
Universal · Ranged
Puts his enemies to sleep, incapacitating them

Win rate
48.6%
C across all ranks
Pick rate
2.7%
of public matches
Public picks
92.3K
in the sample
Pro scene
13
5 bans · 31% win rate
Bars start at 50%. Sample sizes: Herald 2.4K · Guardian 7.3K · Crusader 13.7K · Archon 20.6K · Legend 22.9K · Ancient 13.7K · Divine+ 11.8K.
Last 6 days
48.6%
Bought before the horn
Iron Branch
Observer and Sentry Wards
Tango
Blood Grenade
Faerie Fire
Smoke of Deceit
The first minutes
Boots of Speed
Core items
Point Booster
Arcane Boots
Aether Lens
Ghost Scepter
Blink Dagger
Glimmer Cape
The full build
Aghanim's Scepter
Blink Dagger
Aether Lens
Most-bought items for Bane in OpenDota’s sample of parsed public matches (1,139 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Bane bought the item by minute 30 (green or red when it is clearly above or below Bane’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.
Aether Lens
81 games
Arcane Boots
72 games
Aghanim's Scepter
94 games
Aether Lens
169 games
Blink Dagger
161 games
Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.
55
Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.
50
Use: Plant: Plant the currently active ward. Double-Click to switch the currently active ward.
Use: Plant. Plant the currently active ward. Double-Click to switch the currently active ward.
90
Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.
50
Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…
10s
Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.
65
Use: Imbue: Instantly restores 85 health.
5s
Use: Imbue. Instantly restores 85 health.
50
Use: Disguise: Turns the caster and all allied player-controlled targets in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds.
1s
Use: Disguise. Turns the caster and all allied player-controlled targets in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds. While the caster is still disguised, any allies that come within 300 range of them will also get the buff applied to them. Each smoke can only be applied once to allies. Attacking or moving within 1025 range of an enemy hero or tower, will break the invisibility. Disguise grants invisibility that is immune to True Sight. Smoke of Deceit is usable from the backpack and has no cooldown when swapped into the main inventory.
500
Movement speed bonuses from multiple pairs of boots do not stack.
1,200
1,500
Active: Replenish: Restores 150 mana to all nearby allies. Radius: 1200
Win rate when bought49.5% · 572 games
55s
Active: Replenish. Restores 150 mana to all nearby allies. Radius: 1200
Passive: Basilius Aura. Grants 1 mana regeneration to allies. Radius: 1200 Movement speed bonuses from multiple pairs of boots do not stack.
2,275
Win rate when bought60.9% · 258 games
1,500
Active: Ghost Form: You enter ghost form for 4 seconds, becoming immune to physical damage, but are unable to attack and -30% more vulnerable to magic damage.
22s
Active: Ghost Form. You enter ghost form for 4 seconds, becoming immune to physical damage, but are unable to attack and -30% more vulnerable to magic damage.
2,250
Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.
Win rate when bought56.1% · 212 games
15s
Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.
2,150
Active: Glimmer: After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit…
Win rate when bought43.8% · 137 games
15s125
Active: Glimmer. After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.
4,200
Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.
Win rate when bought71.4% · 105 games

Deals damage every second and lowers the enemy's total attack damage and cast range.

Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.
Aghanim’s ShardCauses Brain Sap to become a 550 AoE spell. Secondary targets only heal for 30%.

Puts the target enemy or friendly Hero to sleep. Sleeping units walk in Bane's chosen direction and are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely. Can be put on alt-cast to have the target stand still.

CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.
Aghanim’s ScepterFiend's Grip now creates two uncontrollable illusions that are also channeling Fiend's Grip on the target. Illusions take 225% incoming damage and immediately die if they are interrupted. Damage does not stack.

Every time Bane kills an enemy hero or they die under the effect of Bane's debuff, they receive a Terror for the rest of the game that decreases their status resistance to Bane's subsequent debuffs.
+275 Brain Sap Damage/Heal
25+3s Fiend's Grip Duration
-3s Nightmare Cooldown
20+30 Movement Speed
+13 Enfeeble Damage Per Second
15+5% Fiend's Grip Max Mana Drain
+125 Brain Sap Cast Range
10+20% Enfeeble Cast Range Reduction
Universal heroes get bonus damage from every attribute.
When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.
Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.