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UniversalUniversal · Ranged

Batrider

Can lasso an enemy away from his team

DisablerEscapeInitiatorModerate to play
Batrider portrait

Win rate

43.8%

D across all ranks

Pick rate

1.0%

of public matches

Public picks

33.4K

in the sample

Pro scene

8

7 bans · 25% win rate

Win rate by rank

  • Herald1Herald–
  • Guardian2Guardian42.9%
  • Crusader3Crusader43.6%
  • Archon4Archon44.0%
  • Legend5Legend42.7%
  • Ancient6Ancient44.9%
  • Divine+7Divine+44.8%

Bars start at 50%. Sample sizes: Herald 884 · Guardian 2.7K · Crusader 5.2K · Archon 7.6K · Legend 8K · Ancient 4.9K · Divine+ 4.1K.

Last 6 days

44.5%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Faerie Fire

    65g
  3. 3

    Tango

    90g
  4. 4

    Circlet

    155g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Tranquil Boots

    900g
  3. 3

    Bracer

    505g
  4. 4

    Null Talisman

    505g
  5. 5

    Drum of Endurance

    50%1,625g
  6. 6

    Bottle

    675g

Mid game

Core items

  1. 1

    Blink Dagger

    51%2,250g
  2. 2

    Black King Bar

    53%4,050g
  3. 3

    Boots of Bearing

    4,225g
  4. 4

    Platemail

    1,400g
  5. 5

    Force Staff

    48%2,200g

Late game

The full build

  1. 1

    Aghanim's Scepter

    4,200g
  2. 2

    Force Staff

    48%2,200g
  3. 3

    Black King Bar

    53%4,050g
  4. 4

    Shiva's Guard

    4,500g
  5. 5

    Aether Lens

    2,275g
  6. 6

    Boots of Bearing

    4,225g

Most-bought items for Batrider in OpenDota’s sample of parsed public matches (1,445 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Batrider bought the item by minute 30 (green or red when it is clearly above or below Batrider’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought 20–30 min

  1. Mithril Hammer

    102 games

    53%
  2. Black King Bar

    97 games

    53%
  3. Force Staff

    86 games

    40%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Circlet

    155

    • +2 All Attributes
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Tranquil Boots

    900

    • +65 Move Speed
    • +14 Health Regen

    Passive: Break: Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.

    Full description

    13s

    Passive: Break. Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Bracer

    505

    • +5 Strength
    • +2 Agility
    • +2 Intelligence
    • +0.75 Health Regen
    • +50 Health
  • Null Talisman

    505

    • +5 Intelligence
    • +2 Strength
    • +2 Agility
    • +1 Mana Regen
  • Drum of Endurance

    1,625

    • +8 Strength

    Active: Endurance: Gives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

    Win rate when bought50.4% · 131 games

    • ≤ 12 min57%74
    • 12–15 min–28
    • 15–20 min–18
    • 20–30 min–11
    Full description

    45s

    Active: Endurance. Gives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

    Passive: Swiftness Aura. Grants 15 movement speed and 2.5 health regeneration to allies. Radius: 1200

  • Bottle

    675

    Active: Regenerate: Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost.

    Full description

    0.5s

    Active: Regenerate. Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost. The Bottle automatically refills at the fountain. Hold Control to use on an allied hero.

    Passive: Store Rune. Runes can be stored in the Bottle for later use by right-clicking them. Unused runes will automatically activate after 90 seconds. Using a stored rune fully refills the Bottle.

    • Bottle is shareable. Stored runes cannot be shared.
    • Using a stored Bounty or Water rune fully refills the bottle if the bottle was full when the rune was stored; otherwise, it refills two charges.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought51.0% · 243 games

    • ≤ 12 min66%35
    • 12–15 min57%61
    • 15–20 min46%91
    • 20–30 min43%56
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought52.9% · 102 games

    • ≤ 12 min–0
    • 12–15 min–0
    • 15–20 min–5
    • 20–30 min53%97
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Boots of Bearing

    4,225

    • +8 Strength
    • +65 Move Speed
    • +18 Health Regen

    Active: Endurance: Gives +50 attack speed and +15% movement speed to nearby allies for 6 seconds. For the first 1.5 seconds allies are immune to slows. Radius: 1200

    Full description

    30s

    Active: Endurance. Gives +50 attack speed and +15% movement speed to nearby allies for 6 seconds. For the first 1.5 seconds allies are immune to slows. Radius: 1200

    Passive: Swiftness Aura. Grants 15 movement speed and 2.5 health regeneration to allies. Radius: 1200 Movement speed bonuses from multiple pairs of boots do not stack.

  • Platemail

    1,400

    • +10 Armor
  • Force Staff

    2,200

    • +10 Intelligence
    • +175 Health

    Active: Force: Pushes any target unit 600 units in the direction it is facing.

    Win rate when bought48.1% · 106 games

    • ≤ 12 min–1
    • 12–15 min–2
    • 15–20 min–17
    • 20–30 min40%86
    Full description

    19s150

    Active: Force. Pushes any target unit 600 units in the direction it is facing.

    • Self-cast will cause you to use Force on yourself.
    • Force Staff doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Force Staff has 850 cast range when cast on enemies.
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

  • Shiva's Guard

    4,500

    • +17 Armor

    Active: Arctic Blast: Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Full description

    27s75

    Active: Arctic Blast. Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Passive: Freezing Aura. Reduces the attack speed of all enemies by -40. Radius: 1200

    • The wave extends at a speed of 400 to a max size of 825.
    • The Arctic Blast follows its caster.
    • Multiple instances of Freezing Aura do not stack.
    • AoE bonuses from multiple Chasm Stones or its upgrades do not stack.
  • Aether Lens

    2,275

    • +300 Mana
    • +2.5 Mana Regen
    • +225 Cast Range
    Full description
    • Cast Range bonuses from Aether Lens and Dagon do not stack.

Abilities

Sticky Napalm

3s22

Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 20 stacks. Applies a small amount of damage with each cast.

STACKS PER CAST
2
DAMAGE PER STACK
2.5 / 5 / 7.5 / 10
RADIUS
375
DURATION
6
MOVEMENT SLOW
-0.75 / -1.5 / -2.25 / -3%
TURN RATE SLOW
-10 / -30 / -50 / -70%
APPLICATION DAMAGE
5 / 10 / 15 / 20
BUILDING DAMAGE
0%
  • All damage from Batrider gets amplified, except for Radiance, Orb of Venom, Urn of Shadows, and Spirit Vessel.
  • Sticky Napalm does not require turning to cast.
  • Sticky Napalm deals 20% damage to creeps.

Aghanim’s ShardSticky Napalm no longer has a stack limit. Sticky Napalm deals damage to structures.

Flamebreak

22 / 19 / 16 / 13s110

Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.

IMPACT DAMAGE
25 / 50 / 75 / 100
DAMAGE PER SECOND
25 / 30 / 35 / 40
BURN DURATION
2 / 3 / 4 / 5
RADIUS
400
KNOCKBACK DISTANCE
250
MOVEMENT SLOW
6 / 12 / 18 / 24%

Firefly

48 / 42 / 36 / 30s100

Batrider takes to the skies, moving increasingly fast and laying down a trail of flames from the air. The fire damages any enemies it touches and destroys trees below Batrider. Maximum movement speed bonus is reached at the end of Firefly's duration.

DAMAGE PER SECOND
20 / 40 / 60 / 80
RADIUS
250
DURATION
15
MAX MOVEMENT SPEED BONUS
12 / 18 / 24 / 30%
  • During this the Batrider can fly above units, trees and impassable terrain.
  • If duration ends when above impassable terrain, the Batrider can get stuck.
  • The trail persists through Batrider's death.

Smoldering Resin

Innate

Batrider's attacks apply a debuff that deals 20% of the attack damage every 1s for 2s.

Flaming Lasso

Ultimate90 / 75 / 60s125 / 150 / 175

Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.

DURATION
2.25 / 2.75 / 3.25
TOTAL DAMAGE
125 / 250 / 375
  • Killing the target or the Batrider will break the lasso before its expiration.
  • If Batrider moves more than 425 units in 0.05 seconds the lasso breaks.
  • Batrider cannot attack while using Flaming Lasso.

Aghanim’s ScepterFlaming Lasso grabs both its target, as well as the target's nearest allied hero within 650 units. The secondary target is tethered to the first.

Talents

+0.75s Flaming Lasso Duration

25

Flamebreak applies 4 Sticky Napalm Stacks

Attacks apply 1 Stack of Sticky Napalm

20

-6s Flamebreak Cooldown

+30 Firefly Damage Per Second

15

+0.75% Sticky Napalm Movement Slow

+5% Firefly Max Movement Speed Bonus

10

+1s Smoldering Resin Duration

Base stats

Attributes

  • StrengthStrength23+2.9/lvl
  • AgilityAgility13+2/lvl
  • IntelligenceIntelligence22+3.2/lvl

Universal heroes get bonus damage from every attribute.

At level 1

Damage
12–16
Attack time
1.7s
Attack range
400
Move speed
310
Armor
3.2
Magic resistance
25%
Health
626 (+3.6/s)
Mana
339 (+1.1/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41f
    • Intelligence gain increased from 2.9 to 3.2
    • Damage gain per level increased from 3.5 to 3.6
  2. 7.41e
    • Smoldering Resin:No longer applies when attacking allies
  3. 7.41c
    • Base Movement Speed decreased from 320 to 310
    • Sticky Napalm:Aghanim's Shard building damage decreased from 25% to 20%
    • Firefly:Damage per second decreased from 25/50/75/100 to 20/40/60/80
    • Flaming Lasso:Total Damage decreased from 200/350/500 to 125/250/375
  4. 7.41b
    • Base Armor decreased by 1
    • Firefly:Cooldown increased from 45/40/35/30s to 48/42/36/30s
    • Talents:Level 15 Talent Sticky Napalm Movement Slow increased from +0.5% to +0.75%
  5. 7.41
    • Firefly:Now also provides an increasing movement speed bonus that reaches its maximum of 12/18/24/30% at the end of Firefly's duration
    • Talents:Level 10 Talent +50 Flamebreak Knockback Distance replaced with +1s Smoldering Resin Duration
    • Level 10 Talent +50 Sticky Napalm Radius replaced with +5% Firefly Max Movement Speed Bonus
    • Level 15 Talent -8s Flaming Lasso Cooldown replaced with +0.5% Sticky Napalm Movement Slow
    • Level 15 Talent +20 Movement Speed replaced with +30 Firefly Damage Per Second
    • Level 20 Talent +4s Smoldering Resin Duration replaced with Attacks apply 1 Stack of Sticky Napalm
    • Level 25 Talent +10 Sticky Napalm Damage replaced with +0.75s Flaming Lasso Duration
  6. 7.40c
    • Agility gain increased from 1.8 to 2.0
    • Damage gain per level increased from 3.4 to 3.5
  7. 7.40b
    • Flamebreak:Mana Cost decreased from 110/115/120/125 to 110
  8. 7.40
    • Daytime Vision Range increased from 1600 to 1800
    • Flamebreak:Movement Slow decreased from 8/16/24/32% to 6/12/18/24%
    • Talents:Level 15 Talent Flaming Lasso Cooldown Reduction increased from 7s to 8s
  9. 7.39d
    • Base Agility decreased from 15 to 13
    • Damage at level 1 decreased by 1 (from 39–43 to 38–42)
    • Flamebreak:Radius decreased from 450 to 400

Lore

There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor's grip, onto the beast's back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he'd found his calling. The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside...

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.