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UniversalUniversal · Melee

Beastmaster

Summons beasts to aid his hunt

NukerDisablerDurableInitiatorModerate to play
Beastmaster portrait

Win rate

45.7%

D across all ranks

Pick rate

1.9%

of public matches

Public picks

65.4K

in the sample

Pro scene

13

32 bans · 31% win rate

Win rate by rank

  • Herald1Herald48.0%
  • Guardian2Guardian45.3%
  • Crusader3Crusader44.2%
  • Archon4Archon44.7%
  • Legend5Legend45.3%
  • Ancient6Ancient46.5%
  • Divine+7Divine+48.7%

Bars start at 50%. Sample sizes: Herald 1.7K · Guardian 5.4K · Crusader 10.4K · Archon 14.8K · Legend 15.9K · Ancient 9.4K · Divine+ 7.8K.

Last 6 days

46.4%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Sage's Mask

    175g
  3. 3

    Tango

    90g

Laning

The first minutes

  1. 1

    Helm of Iron Will

    975g
  2. 2

    Boots of Speed

    500g
  3. 3

    Helm of the Dominator

    60%2,550g
  4. 4

    Null Talisman

    505g
  5. 5

    Arcane Boots

    52%1,500g

Mid game

Core items

  1. 1

    Helm of the Overlord

    63%5,650g
  2. 2

    Blink Dagger

    54%2,250g
  3. 3

    Black King Bar

    54%4,050g
  4. 4

    Aghanim's Scepter

    50%4,200g

Late game

The full build

  1. 1

    Black King Bar

    54%4,050g
  2. 2

    Assault Cuirass

    5,125g
  3. 3

    Blink Dagger

    54%2,250g
  4. 4

    Boots of Travel

    2,500g
  5. 5

    Nullifier

    4,350g
  6. 6

    Scythe of Vyse

    5,200g

Most-bought items for Beastmaster in OpenDota’s sample of parsed public matches (1,550 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Beastmaster bought the item by minute 30 (green or red when it is clearly above or below Beastmaster’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Helm of the Dominator

    255 games

    64%
  2. Arcane Boots

    130 games

    52%
  3. Power Treads

    184 games

    49%

Bought 12–15 min

  1. Helm of the Overlord

    76 games

    78%
  2. Ultimate Orb

    85 games

    76%
  3. Aghanim's Scepter

    108 games

    63%

Bought 15–20 min

  1. Mithril Hammer

    62 games

    60%
  2. Blink Dagger

    223 games

    57%
  3. Helm of the Overlord

    119 games

    55%

Bought 20–30 min

  1. Platemail

    95 games

    75%
  2. Hyperstone

    79 games

    73%
  3. Assault Cuirass

    60 games

    68%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Sage's Mask

    175

    • +0.7 Mana Regen
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Helm of Iron Will

    975

    • +4 Armor
    • +4 Health Regen
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Helm of the Dominator

    2,550

    • +6 All Attributes
    • +6 Armor
    • +6 Health Regen

    Active: Dominate: Takes control of one neutral, non-ancient target unit and sets its movement speed to 370 and max health to a minimum of 1000.

    Win rate when bought60.1% · 291 games

    • ≤ 12 min64%255
    • 12–15 min32%31
    • 15–20 min–5
    • 20–30 min–0
    Full description

    45s50

    Active: Dominate. Takes control of one neutral, non-ancient target unit and sets its movement speed to 370 and max health to a minimum of 1000. Also provides the unit with +25 base attack damage, +12 health regen, +4 mana regen and +4 armor. Dominated units with a max health of greater than 1000 retain their original max health. Grants the caster 50% of the gold and experience bounty of the dominated creep. Dominated unit's bounty is set to 100 gold and it can no longer be killed by abilities that instantly kill creeps otherwise. The Helm cannot be used for 3 seconds after the dominated creep takes damage from an enemy hero or Roshan.

    • Cannot dominate more than one unit at a time. If a new unit is dominated, the old one will die.
    • Can also Dominate enemy lane creeps and summoned units.
    • Selling Helm of the Dominator will cause dominated units to die.
  • Null Talisman

    505

    • +5 Intelligence
    • +2 Strength
    • +2 Agility
    • +1 Mana Regen
  • Arcane Boots

    1,500

    • +45 Move Speed
    • +0.25 Mana Regen
    • +125 Mana

    Active: Replenish: Restores 150 mana to all nearby allies. Radius: 1200

    Win rate when bought52.5% · 162 games

    • ≤ 12 min52%130
    • 12–15 min–16
    • 15–20 min–9
    • 20–30 min–7
    Full description

    55s

    Active: Replenish. Restores 150 mana to all nearby allies. Radius: 1200

    Passive: Basilius Aura. Grants 1 mana regeneration to allies. Radius: 1200 Movement speed bonuses from multiple pairs of boots do not stack.

    • Does not work on Meepo clones.
  • Helm of the Overlord

    5,650

    • +21 All Attributes
    • +7 Armor
    • +7 Health Regen

    Active: Dominate: Takes control of one neutral target unit and sets its movement speed to 380 and max health to a minimum of 1900.

    Win rate when bought63.0% · 230 games

    • ≤ 12 min–10
    • 12–15 min78%76
    • 15–20 min55%119
    • 20–30 min–25
    Full description

    40s50

    Active: Dominate. Takes control of one neutral target unit and sets its movement speed to 380 and max health to a minimum of 1900. Also provides the unit with +70 base attack damage, +12 health regen, +4 mana regen, +7 armor, and levels up some abilities of the target by 1 level. Dominated units with a max health of greater than 1900 retain their original max health. Grants the caster the gold and experience bounty of the dominated creep. Dominated unit's bounty is set to 250 gold and it can no longer be killed by abilities that instantly kill creeps otherwise. The Helm cannot be used for 3 seconds after the dominated creep takes damage from an enemy hero or Roshan.

    • Can also Dominate enemy lane creeps and summoned units.
    • Selling will cause dominated units to die.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought54.5% · 481 games

    • ≤ 12 min–4
    • 12–15 min–28
    • 15–20 min57%223
    • 20–30 min51%226
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought53.8% · 290 games

    • ≤ 12 min–1
    • 12–15 min–0
    • 15–20 min–12
    • 20–30 min53%277
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

    Win rate when bought50.3% · 334 games

    • ≤ 12 min–14
    • 12–15 min63%108
    • 15–20 min40%166
    • 20–30 min46%46
  • Assault Cuirass

    5,125

    • +30 Damage
    • +10 Armor

    Passive: Assault Aura: Grants 30 attack speed and 5 armor to nearby allied units and structures, and decreases nearby enemy unit and structure armor by -5. Radius: 1200

  • Boots of Travel

    2,500

    • +90 Move Speed

    Upgrade: Town Portal Scroll: Upgrades your Town Portal Scroll, allowing it to target units, reduces cooldown and does not consume a charge on usage.

    Full description

    Upgrade: Town Portal Scroll. Upgrades your Town Portal Scroll, allowing it to target units, reduces cooldown and does not consume a charge on usage. Movement speed bonuses from multiple pairs of boots do not stack.

  • Nullifier

    4,350

    • +75 Damage
    • +10 Armor

    Active: Nullify: Dispels the target and applies a debuff for 4 seconds. Continuously dispels and slows the target. Dispel Type: Basic Dispel

    Full description

    10s

    Active: Nullify. Dispels the target and applies a debuff for 4 seconds. Continuously dispels and slows the target. Dispel Type: Basic Dispel

    • Can be cast on invulnerable units.
  • Scythe of Vyse

    5,200

    • +30 Intelligence
    • +8.5 Mana Regen

    Active: Hex: Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed.

    Full description

    20s250

    Active: Hex. Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed. Instantly destroys illusions.

    • The target will have a base movement speed of 140, but buffs granting maximum movement speed won't be disabled.

Abilities

Wild Axes

8s65

Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

CAST RANGE
1500
DAMAGE PER AXE
40 / 80 / 120 / 160
DEBUFF DURATION
10 / 11 / 12 / 13
DAMAGE AMP PER STACK
5 / 6 / 7 / 8%
  • This ability destroys trees.

Aghanim’s ShardBeastmaster's attacks on enemy heroes also apply the Wild Axes debuff of its corresponding level.

Summon Razorback

30s60

Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.

SUMMON DURATION
60
BOAR BASE HEALTH
300 / 450 / 600 / 750
BOAR ATTACK DAMAGE
24 / 41 / 58 / 75
BOAR SLOW
10 / 18 / 26 / 34%
BOAR POISON DURATION
3

Summon Raptors

30s50

Beastmaster summons 2 hawks that circle around Beastmaster and dive-bombs at enemies with a base attack rate of every 4s, damaging and rooting them. Attack rate increases with the Hawk's attack speed. Prioritizes heroes.

SUMMON DURATION
25
HAWK BASE HEALTH
200 / 325 / 450 / 625
HAWK BASE MAGIC RESISTANCE
30 / 40 / 50 / 60%
DIVE DAMAGE
60 / 95 / 130 / 165
ROOT DURATION
0.4 / 0.6 / 0.8 / 1

Inner Beast

Innate

Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.

RADIUS
1200
BONUS ATTACK SPEED
7
  • Break disables the passive attack speed bonus.

Drums of Slom

Granted by Aghanim’s Scepter

Attacks from Beastmaster or a nearby unit he controls will cause him bang his drum, dealing damage to nearby units and healing Beastmaster and units under his control for a portion of the damage dealt. Every attack decreases the interval between drum hits down to a minimum of 0.5s between hits after 20 attacks. If no attacks are made, the intervals gradually increase. Using Primal Roar counts as 10 attacks.

DAMAGE RADIUS
525
ATTACKS FOR SHORTEST INTERVAL
20
SHORTEST DRUM INTERVAL
0.5
LONGEST DRUM INTERVAL
3
DRUM HIT DAMAGE
70
HEAL FROM HEROES
20%
HEAL FROM CREEPS
5%

Primal Roar

Ultimate90 / 75 / 60s100 / 125 / 150

Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 40% movement speed for 2 seconds.

STUN DURATION
3 / 3.5 / 4
DAMAGE
150 / 225 / 300
SHOUT WIDTH
300
MOVEMENT SLOW
-60%
ATTACK SLOW
-60
SLOW DURATION
3 / 3.5 / 4

Talents

No Wild Axes Cooldown

25

-20s Primal Roar Cooldown

+25 Damage to Beastmaster and his summons

20

+250 Health to Beastmaster and his summons

+15 Movespeed to Beastmaster and his summons

15

+200 Primal Roar Cast Range

+4 Armor

10

+1.5% Wild Axes Damage Amp Per Stack

Base stats

Attributes

  • StrengthStrength24+2.9/lvl
  • AgilityAgility19+2/lvl
  • IntelligenceIntelligence16+1.9/lvl

Universal heroes get bonus damage from every attribute.

At level 1

Damage
23–27
Attack time
1.7s
Attack range
150 (melee)
Move speed
305
Armor
2.2
Magic resistance
25%
Health
648 (+2.7/s)
Mana
267 (+0.8/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41e
    • Talents:Level 20 Talent Damage to Beastmaster and his summons decreased from +30 to +25
    • Level 25 Talent Primal Roar Cooldown Reduction decreased from 25s to 20s
  2. 7.41c
    • Base Strength decreased from 25 to 24
    • Damage at level 1 decreased from 50-54 to 49-53
    • Wild Axes:Mana Cost increased from 50/55/60/65 to 65
    • Summon Razorback:Boar Attack Damage decreased from 30/45/60/75 to 24/41/58/75
    • Drums of Slom:Damage Radius decreased from 600 to 525
    • Drum Hit Damage decreased from 80 to 70
  3. 7.41b
    • Base Attack Speed decreased from 100 to 90
    • Wild Axes:Debuff Duration rescaled from 12s to 10/11/12/13s
    • Talents:Level 10 Talent Armor decreased from +5 to +4
    • Level 10 Talent Wild Axes Damage Amp Per Stack decreased from +2% to +1.5%
  4. 7.41
    • Removed Rugged innate ability
    • Inner Beast:Now an innate ability
    • Bonus Attack Speed changed from 10/30/50/70 to 7 + 3 per level
    • Wild Axes:Damage per axe increased from 30/65/100/135 to 40/80/120/160
    • Damage Amp per stack decreased from 6/9/11/13% to 5/6/7/8%
    • Now upgraded with Aghanim's Shard
    • Beastmaster's attacks on enemy heroes also apply the Wild Axes debuff of its corresponding level
    • Illusions of Beastmaster don't apply Wild Axes stacks
    • Summon Razorback:Call of the Wild Boar renamed to Summon Razorback
    • Boar's armor increased by 1
    • Boar Attack Damage increased from 25/40/55/70 to 30/45/60/75
    • Summon Raptors:Call of the Wild Hawk renamed to Summon Raptors
    • Now is a separately leveled ability
    • Hawk's armor increased by 1
    • Cooldown decreased from 45/40/35/30s to 30s
    • Dive Damage increased from 50/80/110/140 to 60/95/130/165
    • Root Duration increased from 0.25/0.5/0.75/1s to 0.4/0.6/0.8/1s
    • Hawks are now invisible whenever Beastmaster is invisible or affected by Smoke of Deceit. They do not attack while invisible
    • Now summons 2 hawks by default with 0.75s delay between them
    • Hawks will now prioritize Beastmaster's current attack target when selecting their Dive target
    • No longer upgraded with Aghanim's Shard
    • Talents:Level 10 Talent -5s Call of the Wild Cooldown replaced with +5 Armor
    • Level 15 Talent +15 Inner Beast Attack Speed replaced with +200 Primal Roar Cast Range
  5. 7.40b
    • Agility gain increased from 1.9 to 2.0
    • Damage gain per level increased from 3.0 to 3.1
    • Wild Axes:Damage Amp per stack increased from 6/8/10/12% to 7/9/11/13%
  6. 7.40
    • Call of the Wild Boar: Boar's Base Attack Time worsened from 1.25s to 1.35s
    • Wild Axes:Damage per axe rescaled from 35/65/95/125 to 30/65/100/135
    • Inner Beast:Bonus Attack Speed rescaled from 15/30/45/60 to 10/30/50/70
  7. 7.39e
    • Base damage decreased by 2
    • Damage at level 1 decreased from 52–56 to 50–54
    • Talents:Level 15 Talent Movespeed to Beastmaster and his summons decreased from +20 to +15
    • Level 25 Talent Primal Roar Cooldown Reduction decreased from 30s to 25s

Lore

Karroch was born a child of the stocks. His mother died in childbirth; his father, a farrier for the Last King of Slom, was trampled to death when he was five. Afterward Karroch was indentured to the king's menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known, things barely believed in. When the lad was seven, an explorer brought in a beast like none before seen. Dragged before the King in chains, the beast spoke, though its mouth moved not. Its words: a plea for freedom. The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks. Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation. He could, in fact, speak now to all the creatures of the King's menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature's savagery.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.