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AgilityAgility · Melee

Bloodseeker

Chases down low health enemies with increased speed

CarryNukerDisablerInitiatorSimple to play
Bloodseeker portrait

Win rate

52.0%

A across all ranks

Pick rate

3.7%

of public matches

Public picks

123.9K

in the sample

Pro scene

1

1 bans · 0% win rate

Win rate by rank

  • Herald1Herald50.7%
  • Guardian2Guardian51.4%
  • Crusader3Crusader52.0%
  • Archon4Archon52.0%
  • Legend5Legend52.3%
  • Ancient6Ancient52.9%
  • Divine+7Divine+52.2%

Bars start at 50%. Sample sizes: Herald 6.9K · Guardian 16.3K · Crusader 23.6K · Archon 29.4K · Legend 26.8K · Ancient 13.2K · Divine+ 7.7K.

Last 6 days

52.0%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Quelling Blade

    100g
  3. 3

    Circlet

    155g
  4. 4

    Tango

    90g
  5. 5

    Magic Stick

    200g
  6. 6

    Faerie Fire

    65g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Chainmail

    500g
  3. 3

    Phase Boots

    53%1,450g
  4. 4

    Javelin

    900g
  5. 5

    Power Treads

    1,400g
  6. 6

    Wraith Band

    505g

Mid game

Core items

  1. 1

    Mjollnir

    57%5,500g
  2. 2

    Black King Bar

    55%4,050g
  3. 3

    Yasha

    71%2,100g
  4. 4

    Aghanim's Shard

    63%1,400g

Late game

The full build

  1. 1

    Blink Dagger

    2,250g
  2. 2

    Black King Bar

    55%4,050g
  3. 3

    Ultimate Orb

    2,800g
  4. 4

    Butterfly

    5,450g
  5. 5

    Aghanim's Scepter

    4,200g
  6. 6

    Abyssal Blade

    6,250g

Most-bought items for Bloodseeker in OpenDota’s sample of parsed public matches (1,620 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Bloodseeker bought the item by minute 30 (green or red when it is clearly above or below Bloodseeker’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Mithril Hammer

    94 games

    61%
  2. Phase Boots

    289 games

    53%

Bought 12–15 min

  1. Mithril Hammer

    108 games

    51%
  2. Maelstrom

    112 games

    50%

Bought 15–20 min

  1. Mjollnir

    114 games

    62%
  2. Hyperstone

    105 games

    58%
  3. Mithril Hammer

    125 games

    57%

Bought 20–30 min

  1. Yasha

    68 games

    71%
  2. Aghanim's Shard

    99 games

    61%
  3. Mithril Hammer

    260 games

    55%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Quelling Blade

    100

    Active: Chop Tree: Destroy a target tree.

    Full description

    4s

    Active: Chop Tree. Destroy a target tree.

    Passive: Quell. Increases attack damage against non-hero units by 8 for melee heroes, and 4 for ranged.

    • Effects of multiple quelling blades do not stack.
  • Circlet

    155

    • +2 All Attributes
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Magic Stick

    200

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    17s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Chainmail

    500

    • +4 Armor
  • Phase Boots

    1,450

    • +50 Move Speed
    • +4 Armor

    Active: Phase: Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

    Win rate when bought52.7% · 296 games

    • ≤ 12 min53%289
    • 12–15 min–6
    • 15–20 min–1
    • 20–30 min–0
    Full description

    8s

    Active: Phase. Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Javelin

    900

    Passive: Pierce: Grants each attack a 25% chance to pierce through evasion and deal 60 bonus magical damage.

  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Wraith Band

    505

    • +5 Agility
    • +2 Strength
    • +2 Intelligence
    • +6 Damage
    • +1.75 Armor
  • Mjollnir

    5,500

    • +25 Damage
    • +90 Damage

    Active: Static Charge: Places a charged shield on a target unit for 12 seconds which has a 20% chance to release a 225 magical damage shocking bolt at a nearby attacker…

    Win rate when bought56.9% · 211 games

    • ≤ 12 min–4
    • 12–15 min–18
    • 15–20 min62%114
    • 20–30 min41%75
    Full description

    35s50

    Active: Static Charge. Places a charged shield on a target unit for 12 seconds which has a 20% chance to release a 225 magical damage shocking bolt at a nearby attacker and 4 additional enemies.

    Passive: Chain Lightning. Grants a 25% chance on attack to release a bolt of electricity that leaps between 12 targets within a 650 radius, dealing 180 magical damage to each. Lightning proc pierces evasion.

    • Static Charge cannot trigger more than once per second.
    • Static Charge's shock deals magical damage centered on hero with the Static Charge. Static Charge's targets cannot be more than 900 range away.
    • Static Charge procs will not bounce to heroes that are invisible or hidden by Fog of War.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought55.4% · 222 games

    • ≤ 12 min–0
    • 12–15 min–0
    • 15–20 min–22
    • 20–30 min53%200
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Yasha

    2,100

    • +16 Agility
    • +15 Damage
    • +10% Move Speed

    Win rate when bought71.3% · 115 games

    • ≤ 12 min–7
    • 12–15 min–8
    • 15–20 min78%32
    • 20–30 min71%68
    Full description
    • Yasha-based movement speed bonuses from multiple items do not stack.
  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

    Win rate when bought62.7% · 118 games

    • ≤ 12 min–1
    • 12–15 min–4
    • 15–20 min–14
    • 20–30 min61%99
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Ultimate Orb

    2,800

    • +15 All Attributes
  • Butterfly

    5,450

    • +30 Agility
    • +35% Evasion
    • +30 Damage
    Full description
    • Stacks diminishingly with other sources of Evasion.
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

  • Abyssal Blade

    6,250

    • +35 Damage
    • +30 Strength

    Active: Overwhelm: Stuns a target enemy unit for 1.6 seconds. Pierces Debuff Immunity.

    Full description

    35s75

    Active: Overwhelm. Stuns a target enemy unit for 1.6 seconds. Pierces Debuff Immunity.

    Passive: Bash. Grants melee heroes a 25% chance on hit to stun the target for 1.2 seconds and deal 120 bonus physical damage. Bash chance for ranged heroes is 10%.

    • The stun is melee range.
    • Does not stack with other bashes, and does not grant bash to Clones and Tempest Doubles.
    • Multiple sources of damage block do not stack.
    • The following heroes cannot trigger Bash on this item: Spirit Breaker, Faceless Void, Slardar, and Kez while in Sai mode.

Abilities

Bloodrage

14 / 12 / 10 / 8s

Drives Bloodseeker into a bloodthirsty rage which causes him to attack faster and deal more spell damage at the cost of a percentage of his health per second.

DURATION
8
ATTACK SPEED
55 / 80 / 105 / 130
SPELL AMPLIFICATION
15 / 20 / 25 / 30%
MAX HEALTH DAMAGE PER SECOND
1.2%
  • Damage dealt to Bloodseeker is non-lethal.

Aghanim’s ShardBloodseeker's Bloodrage attacks now deal 1.5% of the target's max health as Pure damage.

Blood Rite

15 / 14 / 13 / 12s90 / 100 / 110 / 120

Bloodseeker baptizes an area in sacred blood. After 2.9 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.

RITUAL AREA
600
SILENCE DURATION
3 / 4 / 5 / 6
DAMAGE
100 / 155 / 210 / 265

Thirst

Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed when an enemy hero's health falls below 100%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero. Unlocks max movement speed for Bloodseeker.

THIRST HEALTH THRESHOLD
100%
MAX THIRST MOVE SPEED
10 / 20 / 30 / 40%
ACTIVE BONUS MOVE SPEED
0%
ACTIVE DURATION
0
VISIBILITY HEALTH THRESHOLD
25%
  • Not triggered by Illusions.
  • Max movement speed bonus occurs when an enemy's health is at or below 25%.
  • Effects linger for 4 seconds if a target dies.

Sanguivore

Innate

Bloodseeker restores some life when he kills a unit, equal to 30 health plus a percentage of the units max health. Restores for half values if an ally kills a nearby enemy hero.

MAX HEALTH HEAL
0%
HALF HEAL RADIUS
300
  • Creeps lifesteal is reduced by 40%.

Rupture

Ultimate75 / 70 / 65s125 / 175 / 225

Causes an enemy unit's skin to rupture, dealing initial damage based on its current health. If the unit moves, it takes damage based on the distance moved.

DURATION
9 / 10 / 11
MOVE DAMAGE
35 / 45 / 55%
HEALTH DAMAGE
10%
PUSH DISTANCE
0

Aghanim’s ScepterIncreases initial damage and grants 2 Rupture Charges.

Talents

+3s Blood Rite Silence Duration

25

+15% Max Thirst Move Speed

+400 Rupture Cast Range

20

+15 Agility

-0.7% Bloodrage Max Health DPS

15

+100 Blood Rite Damage

+200 Health

10

+30 Bloodrage Attack Speed

Base stats

Attributes

  • StrengthStrength24+2.7/lvl
  • AgilityAgility24+3.1/lvl
  • IntelligenceIntelligence17+2/lvl

At level 1

Damage
59–65
Attack time
1.7s
Attack range
150 (melee)
Move speed
285
Armor
6
Magic resistance
25%
Health
648 (+2.7/s)
Mana
279 (+0.9/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41d
    • Bloodrage:No longer procs Magic Stick or its upgrades
    • Rupture:Aghanim's Scepter health damage increased from 13% to 15%
  2. 7.41b
    • Rupture:Mana Cost increased from 100/150/200 to 125/175/225
    • Talents:Level 25 Talent Max Thirst Move Speed decreased from +18% to +15%
  3. 7.41a
    • Bloodrage:Attack Speed decreased from 60/90/120/150 to 55/80/105/130
    • Aghanim's Shard target's max health as damage decreased from 2% to 1.5%
  4. 7.41
    • Sanguivore:Max Health Heal changed from 1.5% + 1.5% per level up to 1.5% per level
    • Bloodrage:Now a no target ability that affects only Bloodseeker
    • Pure damage based on target's max health with Aghanim's Shard now pierces Debuff Immunity
    • Talents:Level 25 Talent Blood Rite Silence Duration increased from +2.5s to +3s
  5. 7.40c
    • Bloodrage:Max Health Damage per second decreased from 1.4% to 1.2%
    • Talents:Level 10 Talent Health increased from +175 to +200
    • Level 20 Talent Agility decreased from +20 to +15
    • Level 20 Talent Rupture Cast Range decreased from +425 to +400
  6. 7.40
    • Sanguivore:Base heal increased from 25 to 30
    • No longer upgraded with neither Aghanim's Shard or Aghanim's Scepter
    • Bloodrage:Aghanim's Scepter effect moved to Aghanim's Shard
    • Aghanim's Shard target's max health as pure damage decreased from 3% to 2%
    • Rupture:Now upgraded with Aghanim's Scepter
    • Increases current health as initial damage by 3%. Replaces cooldown with 2 charges with the same charge restoration time
    • Talents:Level 10 Talent +15% Bloodrage Spell Amplification replaced with +30 Bloodrage Attack Speed
    • Level 15 Talent +8% Rupture Initial Damage replaced with -0.7% Bloodrage Max Health DPS For Allies
    • Level 20 Talent -0.7% Bloodrage Max Health DPS For Allies replaced with +20 Agility
    • Level 25 Talent 2 Rupture Charges replaced with +2.5s Blood Rite Silence Duration
  7. 7.39d
    • Sanguivore:Aghanim's Scepter heal on Pure damage dealt increased from 30% to 35%
    • Blood Rite:Damage increased from 90/145/200/255 to 100/155/210/265

Lore

Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.