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AgilityAgility · Melee

Bounty Hunter

Loots and collects bounties off of his enemies

NukerEscapeSimple to play
Bounty Hunter portrait

Win rate

52.1%

A across all ranks

Pick rate

6.7%

of public matches

Public picks

227K

in the sample

Pro scene

7

71 bans · 57% win rate

Win rate by rank

  • Herald1Herald49.7%
  • Guardian2Guardian49.4%
  • Crusader3Crusader49.6%
  • Archon4Archon51.0%
  • Legend5Legend52.4%
  • Ancient6Ancient53.5%
  • Divine+7Divine+55.5%

Bars start at 50%. Sample sizes: Herald 5.3K · Guardian 16.9K · Crusader 30.7K · Archon 46K · Legend 54.8K · Ancient 36.4K · Divine+ 36.8K.

Last 6 days

51.8%

Popular item build

Starting items

Bought before the horn

  1. 1

    Observer and Sentry Wards

    50g
  2. 2

    Iron Branch

    55g
  3. 3

    Blood Grenade

    50g
  4. 4

    Tango

    90g
  5. 5

    Faerie Fire

    65g
  6. 6

    Boots of Speed

    500g

Laning

The first minutes

  1. 1

    Tranquil Boots

    900g
  2. 2

    Boots of Speed

    500g
  3. 3

    Urn of Shadows

    825g

Mid game

Core items

  1. 1

    Essence Distiller

    61%1,775g
  2. 2

    Eul's Scepter of Divinity

    67%2,600g
  3. 3

    Force Staff

    66%2,200g
  4. 4

    Spirit Vessel

    58%2,725g

Late game

The full build

  1. 1

    Force Staff

    66%2,200g
  2. 2

    Blink Dagger

    2,250g
  3. 3

    Vladmir's Offering

    2,200g
  4. 4

    Lotus Orb

    3,850g
  5. 5

    Wind Waker

    6,800g

Most-bought items for Bounty Hunter in OpenDota’s sample of parsed public matches (1,064 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Bounty Hunter bought the item by minute 30 (green or red when it is clearly above or below Bounty Hunter’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought 12–15 min

  1. Drum of Endurance

    120 games

    66%
  2. Essence Distiller

    93 games

    62%

Bought 15–20 min

  1. Eul's Scepter of Divinity

    106 games

    70%
  2. Drum of Endurance

    146 games

    65%
  3. Spirit Vessel

    102 games

    61%

Bought 20–30 min

  1. Ring of Tarrasque

    132 games

    77%
  2. Boots of Bearing

    90 games

    76%
  3. Aghanim's Shard

    105 games

    71%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Observer and Sentry Wards

    50

    Use: Plant: Plant the currently active ward. Double-Click to switch the currently active ward.

    Full description

    Use: Plant. Plant the currently active ward. Double-Click to switch the currently active ward.

    • Hold Control to give one ward to an allied hero.
  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Blood Grenade

    50

    • +50 Health

    Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…

    Full description

    10s

    Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Tranquil Boots

    900

    • +65 Move Speed
    • +14 Health Regen

    Passive: Break: Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.

    Full description

    13s

    Passive: Break. Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Urn of Shadows

    825

    • +1 Mana Regen
    • +2 All Attributes
    • +2 Armor

    Active: Soul Release: Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds.

    Full description

    10s

    Active: Soul Release. Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

    • Empty urns gain 2 charges.
    • If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
    • Does not trigger spell block or spell reflect.
  • Essence Distiller

    1,775

    • +1.5 Mana Regen
    • +3 All Attributes
    • +6 Armor
    • +150 Mana

    Active: Soul Release: Provides 40 health regeneration when cast on allies.

    Win rate when bought61.0% · 264 games

    • ≤ 12 min–21
    • 12–15 min62%93
    • 15–20 min60%127
    • 20–30 min–23
    Full description

    10s

    Active: Soul Release. Provides 40 health regeneration when cast on allies. Can be ground targeted to lie dormant for up to 15s and attach to the first enemy that comes within 450 radius. When on enemies, deals 25 damage per second and provides True Sight over them and shares their vision with the wearer's team. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

    • Empty distillers gain 2 charges.
    • Only the closest Essence Distiller to the dying hero will gain a charge.
    • If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
    • Does not trigger spell block or spell reflect.
    • While dormant, provides vision in 450 radius. Vision lingers for 0.5s after latching.
  • Eul's Scepter of Divinity

    2,600

    • +10 Intelligence
    • +2.5 Mana Regen
    • +20 Move Speed

    Active: Cyclone: Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself.

    Win rate when bought66.5% · 427 games

    • ≤ 12 min–0
    • 12–15 min–22
    • 15–20 min70%106
    • 20–30 min64%299
    Full description

    23s175

    Active: Cyclone. Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel

    • You cannot cyclone allies.
    • Cyclones cast on yourself go through spell immunity.
    • Cyclone can dispel some buffs and debuffs.
    • Cyclone duration is unaffected by status resistance.
  • Force Staff

    2,200

    • +10 Intelligence
    • +175 Health

    Active: Force: Pushes any target unit 600 units in the direction it is facing.

    Win rate when bought66.0% · 162 games

    • ≤ 12 min–0
    • 12–15 min–1
    • 15–20 min–27
    • 20–30 min66%134
    Full description

    19s150

    Active: Force. Pushes any target unit 600 units in the direction it is facing.

    • Self-cast will cause you to use Force on yourself.
    • Force Staff doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Force Staff has 850 cast range when cast on enemies.
  • Spirit Vessel

    2,725

    • +1.75 Mana Regen
    • +10 All Attributes
    • +2 Armor

    Active: Soul Release: When used against enemies, it reduces health by 4% of current health per second, and reduces Health Restoration by 70%. Deals 25 damage per second.

    Win rate when bought58.4% · 202 games

    • ≤ 12 min–3
    • 12–15 min–21
    • 15–20 min61%102
    • 20–30 min50%76
    Full description

    10s

    Active: Soul Release. When used against enemies, it reduces health by 4% of current health per second, and reduces Health Restoration by 70%. Deals 25 damage per second. When used on allies, it provides 40 health regeneration per second. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units or the user dies.

    • Empty vessels gain 2 charges.
    • Only the closest Spirit Vessel to the dying hero will gain a charge.
    • If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
    • Does not trigger spell block or spell reflect.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Vladmir's Offering

    2,200

    • +1 Armor
    • +0.75 Mana Regen

    Passive: Vladmir's Aura: Grants 20% lifesteal, 18% bonus damage, 1 mana regeneration, and 2 armor to nearby allies. Radius: 1200

    Full description

    Passive: Vladmir's Aura. Grants 20% lifesteal, 18% bonus damage, 1 mana regeneration, and 2 armor to nearby allies. Radius: 1200

    • Lifesteal on attacks against creeps is reduced to 12%.
  • Lotus Orb

    3,850

    • +10 Armor
    • +6.5 Health Regen
    • +4 Mana Regen
    • +250 Mana

    Active: Echo Shell: Applies a shield to the target unit for 5 seconds which re-casts most targeted spells back to their caster.

    Full description

    15s175

    Active: Echo Shell. Applies a shield to the target unit for 5 seconds which re-casts most targeted spells back to their caster. The shielded unit will still take damage from the spell. Dispel Type: Basic Dispel

    • Targeted abilities from neutral items do not trigger Echo Shell.
  • Wind Waker

    6,800

    • +30 Move Speed
    • +3 Mana Regen
    • +35 Intelligence

    Active: Cyclone: Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can be cast on yourself, enemy units or allied units.

    Full description

    19s175

    Active: Cyclone. Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can be cast on yourself, enemy units or allied units. When cast on yourself, you can move the tornado at a speed of 300. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel

    • Cyclone can dispel some buffs and debuffs.
    • When cast on yourself, the cyclone can be moved anywhere at a speed of 360.
    • Cyclone duration is unaffected by status resistance.

Abilities

Shuriken Toss

5s75 / 85 / 95 / 105

Hurls a deadly shuriken at an enemy unit, dealing damage and slowing the target's movement speed. The shuriken will bounce to any Tracked units who are within a 1200 radius of each other.

DAMAGE
100 / 170 / 240 / 310
SLOW DURATION
0.35
SLOW
100%
CAST RANGE
375 / 425 / 475 / 525

Aghanim’s ScepterIncreases cast range and applies Jinada on hit.

Jinada

9 / 7 / 5 / 3s

Bounty Hunter plans his next hit, dealing bonus damage and stealing some unreliable gold.

BONUS DAMAGE
70 / 105 / 140 / 175
GOLD STEAL
15 / 22 / 29 / 36

Shadow Walk

18 / 17 / 16 / 15s50

Bounty Hunter becomes invisible and gains bonus movement speed and the ability to move through other units until he attacks or casts a spell. If he breaks the invisibility with an attack, that attack will stun the target for a short duration.

INVISIBILITY DURATION
20 / 25 / 30 / 35
FADE TIME
1 / 0.75 / 0.5 / 0.25
STUN DURATION
1 / 1.2 / 1.4 / 1.6
BONUS SPEED
11 / 14 / 17 / 20%
  • Will not break most channeling of spells upon activation.

Friendly Shadow

Granted by Aghanim’s Shard15s50

Applies Shadow Walk and all of its bonuses to the target ally. Allied fade time is 0.5s. Does not break Bounty Hunter's invisibility when cast.

Big Game Hunter

Innate

Bounty Hunter receives 20% more kill and assist gold if the dying enemy hero is Big Game. An enemy hero is considered Big Game if they are one of the top 3 net worth heroes on the enemy team.

Track

Ultimate6 / 5 / 4s50

Tracks an enemy hero, granting True Sight of the target, increasing the damage they take and providing information on how much gold it is carrying. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold. Casting Track does not take you out of invisibility.

DAMAGE AMPLIFICATION
8 / 12 / 16%
SELF BONUS GOLD
80 / 160 / 240
ALLIES BONUS GOLD
40 / 80 / 120
DURATION
25
  • Bounty Hunter will get the bonus gold if the target dies while Track is active, regardless of how it died.
  • Track's effect is only visible to allies.
  • You can see the amount of gold the target is carrying by mousing over the debuff icon above the target's ability bar.
  • Bonus gold is reliable gold.

Talents

Track Grants Shared Vision

25

No Cooldown on Jinada

+190 Shuriken Toss Damage

20

+50 Jinada Gold Steal

-30% Damage Taken in Shadow Walk

15

+50 Track Gold

+0.35s Shuriken Toss Slow

10

+30 Damage

Base stats

Attributes

  • StrengthStrength19+2.5/lvl
  • AgilityAgility21+2.6/lvl
  • IntelligenceIntelligence20+1.9/lvl

At level 1

Damage
54–62
Attack time
1.5s
Attack range
150 (melee)
Move speed
325
Armor
8.5
Magic resistance
25%
Health
538 (+2.7/s)
Mana
315 (+1.5/s)
Vision day / night
1800 / 1000

Recent changes

latest 12 patches
  1. 7.41f
    • Track:Self bonus gold decreased from 130/225/320 to 80/160/240
    • Allies bonus gold decreased from 50/90/130 to 40/80/120
    • Talents:Level 10 Talent Shuriken Toss Slow decreased from +0.6s to +0.35s
    • Level 20 Talent Track Grants Shared Vision replaced with +190 Shuriken Toss Damage
    • Level 25 Talent +250 Shuriken Toss Damage replaced with Track Grants Shared Vision
  2. 7.41d
    • Big Game Hunter:Bonus gold increased from 15% to 20%
  3. 7.41c
    • Shuriken Toss:Mana Cost increased from 75/80/85/90 to 75/85/95/105
    • Shadow Walk:Bonus Speed increased from 8/12/16/20% to 11/14/17/20%
    • Track:Mana Cost decreased from 60 to 50
  4. 7.41
    • Big Game Hunter:Ability reworked
    • Bounty Hunter receives 15% more kill and assist gold if the dying enemy hero is Big Game. An enemy hero is considered Big Game if they are one of the top 3 net worth heroes on the enemy team
    • Bounty Hunter has a list of heroes that are currently considered a big game, accessible by pressing special button over the innate
    • These heroes will also have a debuff, that points out that they're among these three heroes. Debuff is visible only to Bounty Hunter and his allies
    • Jinada:Gold Steal increased from 12/20/28/36 to 15/22/29/36
    • Shadow Walk:Now grants 8/12/16/20% bonus movement speed when active
    • Also applies to Friendly Shadow
    • Track:No longer grants 12/16/20% bonus movement speed to Bounty Hunter
    • Talents:Level 10 Talent Damage increased from +25 to +30
  5. 7.40
    • Shadow Walk:Stun Duration increased from 0.8/1/1.2/1.4s to 1/1.2/1.4/1.6s
  6. 7.39d
    • Track:Allies Bonus Gold increased from 40/80/120 to 50/90/130

Lore

When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master's skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumors of Gondar's work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince's prized hellkite. The tales of Gondar's incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.