
Thunder Clap
Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy units.
- RADIUS
- 400
- DAMAGE
- 80 / 160 / 240 / 320
- MOVEMENT SLOW
- 15 / 30 / 45 / 60%
- ATTACK SLOW
- 15 / 30 / 45 / 60
- DURATION
- 4 / 4.25 / 4.5 / 4.75
Universal · Melee
Splits into four elemental spirits with unique abilities

Win rate
50.1%
B across all ranks
Pick rate
2.3%
of public matches
Public picks
76.9K
in the sample
Pro scene
20
63 bans · 55% win rate
Bars start at 50%. Sample sizes: Herald 1.2K · Guardian 4K · Crusader 8.6K · Archon 14.8K · Legend 19.7K · Ancient 14.1K · Divine+ 14.5K.
Last 6 days
50.9%
Bought before the horn
Iron Branch
Circlet
Tango
Gauntlets of Strength
The first minutes
Boots of Speed
Bracer
Chainmail
Phase Boots
Urn of Shadows
Core items
Aghanim's Scepter
Blink Dagger
Hand of Midas
Orchid Malevolence
The full build
Assault Cuirass
Black King Bar
Blink Dagger
Refresher Orb
Aghanim's Scepter
Aeon Disk
Most-bought items for Brewmaster in OpenDota’s sample of parsed public matches (1,814 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Brewmaster bought the item by minute 30 (green or red when it is clearly above or below Brewmaster’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.
Spirit Vessel
82 games
Hand of Midas
179 games
Phase Boots
402 games
Spirit Vessel
72 games
Hand of Midas
133 games
Blink Dagger
100 games
Aghanim's Scepter
283 games
Radiance
66 games
Assault Cuirass
88 games
Hyperstone
169 games
Platemail
201 games
Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.
55
Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.
155
90
Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.
140
500
Movement speed bonuses from multiple pairs of boots do not stack.
505
500
1,450
Active: Phase: Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.
Win rate when bought54.1% · 449 games
8s
Active: Phase. Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds. Movement speed bonuses from multiple pairs of boots do not stack.
825
Active: Soul Release: Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds.
10s
Active: Soul Release. Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.
4,200
Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.
Win rate when bought55.4% · 738 games
2,250
Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.
Win rate when bought56.9% · 540 games
15s
Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.
2,200
Active: Transmute: Kills a non-hero target for 160 gold. Killing a neutral creep additionally grants a madstone bundle. Cannot be used on Ancient creeps.
Win rate when bought49.0% · 353 games
Active: Transmute. Kills a non-hero target for 160 gold. Killing a neutral creep additionally grants a madstone bundle. Cannot be used on Ancient creeps.
3,275
Active: Soul Burn: Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage.
Win rate when bought49.0% · 104 games
18s125
Active: Soul Burn. Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage.
5,125
Passive: Assault Aura: Grants 30 attack speed and 5 armor to nearby allied units and structures, and decreases nearby enemy unit and structure armor by -5. Radius: 1200
4,050
Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.
95s50
Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel
5,000
Active: Reset Cooldowns: Resets the cooldowns of all your abilities. Shares a cooldown with Refresher Shard.
180s325
Active: Reset Cooldowns. Resets the cooldowns of all your abilities. Shares a cooldown with Refresher Shard. This item's cooldown only progresses in your hero's main inventory.
3,000
Passive: Combo Breaker: When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status…
105 / 125 / 145 / 165s
Passive: Combo Breaker. When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status Resistance and causes all damage you deal and are dealt to be reduced to zero. Only triggers on player based damage. Cooldown increases every time it triggers. Dispel Type: Strong Dispel

Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy units.

Rolls a barrel of ale at enemies that damages enemies along its path and spills out at the target location. Any enemy in the path or the spill area is drenched in cinder brew, becoming slowed. If the enemy receives Magic or Pure damage, they will be ignited, extending the duration by 3s and causing them to take damage over time.

Brewmaster can switch stances based on the elements he controls. Whenever Brewmaster casts an ability, he becomes Brewed Up, increasing his stance power by 150% for 5s. If he casts another ability while Brewed Up, the duration is extended by 2s. After Brewed Up expires, he is hungover and cannot Brew Up again for 9s. Earth Brawler gains bonus Magic Resistance and Armor. Storm Brawler gains bonus Evasion and Movement Speed. Fire Brawler gains bonus Attack Speed and chance to critical strike.

When Brewmaster drops below 50% Health he gains a Status Resistance buff and his movement speed alternates every 1s between being faster and being slower. The effect becomes stronger at lower health, scaling from 0 up to max values at 20% Health.
Aghanim’s ShardToss a strong drink to a teammate or drink it yourself, activating the maximum power effect of Liquid Courage and granting 3% Max HP Regen per second. Lasts 5 seconds.

Splits Brewmaster into elements, forming 3 specialized warriors, adept at survival, each with their own abilities. If any of them survive until the end of their summoned timer, the Brewmaster is reborn. Each Warrior gains its respective Drunken Brawler stance.
Aghanim’s ScepterPrimal Split gains 1 max and current level, improving the Brewlings and their abilities. Allows Primal Split to be cancelled early, and causes the Brewlings to be Brewed Up when Primal Split begins.
1.5x Drunken Brawler Stance Bonuses
25Cinder Brew applies Fear when ignited
-12s Primal Split Cooldown
20+110 Attack Speed
+40% Cinder Brew Damage/Duration
15+600 Brewlings Health
+13 Brewlings Base Damage
10+2/1s Drunken Brawler Brew Up / Extend Duration
Universal heroes get bonus damage from every attribute.
Deep in the Wailing Mountains, in a valley beneath the Ruined City, the ancient Order of the Oyo has for centuries practiced its rites of holy reverie, communing with the spirit realm in grand festivals of drink. Born to a mother's flesh by a Celestial father, the youth known as Mangix was the first to grow up with the talents of both lineages. He trained with the greatest aesthetes of the Order, eventually earning, through diligent drunkenness, the right to challenge for the title of Brewmaster, that appellation most honored among the contemplative malt-brewing sect. As much drinking competition as mortal combat, Mangix for nine days drank and fought the elder master. For nine nights they stumbled and whirled, chugged and struck, until at last the elder warrior collapsed into a drunken stupor, and a new Brewmaster was named. Now the new, young Brewmaster calls upon the strength of his Oyo forebears to speed his staff. When using magic, it is to his spirit ancestors that he turns. Like all Brewmasters before him, he was sent out from his people with a single mission. He wanders the land, striving toward enlightenment through drink, searching for the answer to the ancient spiritual schism. Hoping to think the single thought that will unite the spirit and physical planes again.
Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.