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UniversalUniversal · Melee

Brewmaster

Splits into four elemental spirits with unique abilities

CarryNukerDisablerDurableInitiatorComplex to play
Brewmaster portrait

Win rate

50.1%

B across all ranks

Pick rate

2.3%

of public matches

Public picks

76.9K

in the sample

Pro scene

20

63 bans · 55% win rate

Win rate by rank

  • Herald1Herald–
  • Guardian2Guardian50.0%
  • Crusader3Crusader49.7%
  • Archon4Archon49.4%
  • Legend5Legend50.7%
  • Ancient6Ancient50.2%
  • Divine+7Divine+50.9%

Bars start at 50%. Sample sizes: Herald 1.2K · Guardian 4K · Crusader 8.6K · Archon 14.8K · Legend 19.7K · Ancient 14.1K · Divine+ 14.5K.

Last 6 days

50.9%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Circlet

    155g
  3. 3

    Tango

    90g
  4. 4

    Gauntlets of Strength

    140g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Bracer

    505g
  3. 3

    Chainmail

    500g
  4. 4

    Phase Boots

    54%1,450g
  5. 5

    Urn of Shadows

    825g

Mid game

Core items

  1. 1

    Aghanim's Scepter

    55%4,200g
  2. 2

    Blink Dagger

    57%2,250g
  3. 3

    Hand of Midas

    49%2,200g
  4. 4

    Orchid Malevolence

    49%3,275g

Late game

The full build

  1. 1

    Assault Cuirass

    5,125g
  2. 2

    Black King Bar

    4,050g
  3. 3

    Blink Dagger

    57%2,250g
  4. 4

    Refresher Orb

    5,000g
  5. 5

    Aghanim's Scepter

    55%4,200g
  6. 6

    Aeon Disk

    3,000g

Most-bought items for Brewmaster in OpenDota’s sample of parsed public matches (1,814 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Brewmaster bought the item by minute 30 (green or red when it is clearly above or below Brewmaster’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Spirit Vessel

    82 games

    59%
  2. Hand of Midas

    179 games

    58%
  3. Phase Boots

    402 games

    54%

Bought 12–15 min

  1. Spirit Vessel

    72 games

    58%
  2. Hand of Midas

    133 games

    44%

Bought 15–20 min

  1. Blink Dagger

    100 games

    69%
  2. Aghanim's Scepter

    283 games

    61%
  3. Radiance

    66 games

    55%

Bought 20–30 min

  1. Assault Cuirass

    88 games

    80%
  2. Hyperstone

    169 games

    70%
  3. Platemail

    201 games

    67%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Circlet

    155

    • +2 All Attributes
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Gauntlets of Strength

    140

    • +3 Strength
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Bracer

    505

    • +5 Strength
    • +2 Agility
    • +2 Intelligence
    • +0.75 Health Regen
    • +50 Health
  • Chainmail

    500

    • +4 Armor
  • Phase Boots

    1,450

    • +50 Move Speed
    • +4 Armor

    Active: Phase: Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

    Win rate when bought54.1% · 449 games

    • ≤ 12 min54%402
    • 12–15 min–23
    • 15–20 min–14
    • 20–30 min–10
    Full description

    8s

    Active: Phase. Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Urn of Shadows

    825

    • +1 Mana Regen
    • +2 All Attributes
    • +2 Armor

    Active: Soul Release: Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds.

    Full description

    10s

    Active: Soul Release. Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

    • Empty urns gain 2 charges.
    • If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
    • Does not trigger spell block or spell reflect.
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

    Win rate when bought55.4% · 738 games

    • ≤ 12 min–1
    • 12–15 min–17
    • 15–20 min61%283
    • 20–30 min50%437
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought56.9% · 540 games

    • ≤ 12 min–7
    • 12–15 min–12
    • 15–20 min69%100
    • 20–30 min54%421
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Hand of Midas

    2,200

    • +40 Damage

    Active: Transmute: Kills a non-hero target for 160 gold. Killing a neutral creep additionally grants a madstone bundle. Cannot be used on Ancient creeps.

    Win rate when bought49.0% · 353 games

    • ≤ 12 min58%179
    • 12–15 min44%133
    • 15–20 min28%36
    • 20–30 min–5
    Full description

    Active: Transmute. Kills a non-hero target for 160 gold. Killing a neutral creep additionally grants a madstone bundle. Cannot be used on Ancient creeps.

    • The gold given is unreliable gold (you do not get the normal creep bounty).
    • Experience gained by using Transmute is not shared.
  • Orchid Malevolence

    3,275

    • +35 Damage
    • +20 Damage
    • +2.5 Mana Regen
    • +12 Intelligence

    Active: Soul Burn: Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage.

    Win rate when bought49.0% · 104 games

    • ≤ 12 min–4
    • 12–15 min61%46
    • 15–20 min36%44
    • 20–30 min–10
    Full description

    18s125

    Active: Soul Burn. Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage.

  • Assault Cuirass

    5,125

    • +30 Damage
    • +10 Armor

    Passive: Assault Aura: Grants 30 attack speed and 5 armor to nearby allied units and structures, and decreases nearby enemy unit and structure armor by -5. Radius: 1200

  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Refresher Orb

    5,000

    • +14 Health Regen
    • +7 Mana Regen

    Active: Reset Cooldowns: Resets the cooldowns of all your abilities. Shares a cooldown with Refresher Shard.

    Full description

    180s325

    Active: Reset Cooldowns. Resets the cooldowns of all your abilities. Shares a cooldown with Refresher Shard. This item's cooldown only progresses in your hero's main inventory.

  • Aeon Disk

    3,000

    • +250 Health
    • +300 Mana

    Passive: Combo Breaker: When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status…

    Full description

    105 / 125 / 145 / 165s

    Passive: Combo Breaker. When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status Resistance and causes all damage you deal and are dealt to be reduced to zero. Only triggers on player based damage. Cooldown increases every time it triggers. Dispel Type: Strong Dispel

Abilities

Thunder Clap

18 / 16 / 14 / 12s100

Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy units.

RADIUS
400
DAMAGE
80 / 160 / 240 / 320
MOVEMENT SLOW
15 / 30 / 45 / 60%
ATTACK SLOW
15 / 30 / 45 / 60
DURATION
4 / 4.25 / 4.5 / 4.75

Cinder Brew

19 / 17 / 15 / 13s50 / 60 / 70 / 80

Rolls a barrel of ale at enemies that damages enemies along its path and spills out at the target location. Any enemy in the path or the spill area is drenched in cinder brew, becoming slowed. If the enemy receives Magic or Pure damage, they will be ignited, extending the duration by 3s and causing them to take damage over time.

DURATION
5
IGNITE TOTAL DAMAGE
80 / 160 / 240 / 320
MOVEMENT SLOW
24 / 28 / 32 / 36%
RADIUS
400
BARREL SPEED
950
BARREL IMPACT DAMAGE
40 / 70 / 100 / 130

Drunken Brawler

Brewmaster can switch stances based on the elements he controls. Whenever Brewmaster casts an ability, he becomes Brewed Up, increasing his stance power by 150% for 5s. If he casts another ability while Brewed Up, the duration is extended by 2s. After Brewed Up expires, he is hungover and cannot Brew Up again for 9s. Earth Brawler gains bonus Magic Resistance and Armor. Storm Brawler gains bonus Evasion and Movement Speed. Fire Brawler gains bonus Attack Speed and chance to critical strike.

MAGIC RESIST
8 / 12 / 16 / 20%
ARMOR
3 / 5 / 7 / 9
EVASION
15 / 20 / 25 / 30%
MOVE SPEED
4 / 6 / 8 / 10%
CRIT CHANCE
20%
CRIT DAMAGE
120 / 140 / 160 / 180%
ATTACK SPEED
10 / 20 / 30 / 40
  • Stacks diminishingly with other sources of Evasion.

Liquid Courage

Innate

When Brewmaster drops below 50% Health he gains a Status Resistance buff and his movement speed alternates every 1s between being faster and being slower. The effect becomes stronger at lower health, scaling from 0 up to max values at 20% Health.

MAX STATUS RESIST
10%
MAX SPEED SLOW
10%
MAX SPEED INCREASE
30%

Aghanim’s ShardToss a strong drink to a teammate or drink it yourself, activating the maximum power effect of Liquid Courage and granting 3% Max HP Regen per second. Lasts 5 seconds.

Primal Split

Ultimate140 / 130 / 120s150 / 200 / 250 / 250

Splits Brewmaster into elements, forming 3 specialized warriors, adept at survival, each with their own abilities. If any of them survive until the end of their summoned timer, the Brewmaster is reborn. Each Warrior gains its respective Drunken Brawler stance.

DURATION
16 / 20 / 24 / 24
EARTH BREWLING HP
1400 / 2300 / 3200 / 4100
EARTH BREWLING DAMAGE
35 / 70 / 105 / 140
STORM BREWLING HP
1000 / 1500 / 2000 / 2500
STORM BREWLING DAMAGE
30 / 50 / 70 / 90
FIRE BREWLING HP
1300 / 1450 / 1600 / 1750
FIRE BREWLING DAMAGE
70 / 120 / 170 / 220
  • The Earth Element will carry all auras that the Brewmaster has, as well as True Sight.
  • The Fire Element has phased movement.
  • When the spell ends, Brewmaster will take the place of an element in this order, assuming they are alive: Earth, Storm, Fire.

Aghanim’s ScepterPrimal Split gains 1 max and current level, improving the Brewlings and their abilities. Allows Primal Split to be cancelled early, and causes the Brewlings to be Brewed Up when Primal Split begins.

Talents

1.5x Drunken Brawler Stance Bonuses

25

Cinder Brew applies Fear when ignited

-12s Primal Split Cooldown

20

+110 Attack Speed

+40% Cinder Brew Damage/Duration

15

+600 Brewlings Health

+13 Brewlings Base Damage

10

+2/1s Drunken Brawler Brew Up / Extend Duration

Base stats

Attributes

  • StrengthStrength24+3.2/lvl
  • AgilityAgility19+2/lvl
  • IntelligenceIntelligence17+1.9/lvl

Universal heroes get bonus damage from every attribute.

At level 1

Damage
26–33
Attack time
1.7s
Attack range
150 (melee)
Move speed
310
Armor
4.2
Magic resistance
25%
Health
648 (+2.9/s)
Mana
279 (+0.9/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41d
    • Liquid Courage:Aghanim's Shard max HP regen per second increased from 2.5% to 3%
    • Thunder Clap:Slow duration increased from 4s to 4/4.25/4.5/4.75s
    • Talents:Level 10 Talent Brewlings Base Damage decreased from +14 to +13
    • Level 20 Talent Primal Split Cooldown Reduction decreased from 15s to 12s
  2. 7.41c
    • Primal Split:Cancel Split now has a 3s initial cooldown
  3. 7.41
    • Liquid Courage:Max Status Resist changed from 10.5% + 0.5% per level up to 10% + 0.5% per level
    • Primal Split:Earth Brewling's Hurl Boulder Stun Duration decreased from 1.6/1.6/1.6/2s to 1.6/1.6/1.6/1.8s
    • Storm Brewling's Cyclone Duration decreased from 3/4/5/6s to 3/3.75/4.5/5.25s
    • Talents:Level 10 Talent +1s Drunken Brawler Brewed Up / Extend Duration replaced with +2/1s Drunken Brawler Brewed Up / Extend Duration
  4. 7.40c
    • Liquid Courage:Aghanim's Shard Max HP Regen per second increased from 2% to 2.5%
    • Drunken Brawler:Earth Brawler Armor increased from 2/4/6/8 to 3/5/7/9
  5. 7.40b
    • Base Strength increased from 23 to 24
    • Damage at level 1 increased from 52–59 to 53–60
    • Liquid Courage:Max Speed Increase increased from 25% to 30%
    • Thunder Clap:Radius increased from 375 to 400
    • Drunken Brawler:Brewed Up extend duration increased from 1s to 2s
    • Toggling is no longer disabled by silence
    • Primal Split:Earth Brewling's Earth Element now also provides 80% Slow Resistance
  6. 7.40
    • Strength gain decreased from 3.7 to 3.2
    • Intelligence gain increased from 1.6 to 1.9
    • Removed Roll Out The Barrel and Drunken Master facets
    • Removed Primal Companion ability
    • Removed Belligerent innate ability
    • Liquid Courage:New innate ability. Passive, improves with Brewmaster's level
    • When Brewmaster drops below 50% Health he gains a Status Resistance buff and his movement speed alternates every 1 second between being faster and being slower. The effect becomes stronger at lower health, scaling from 0 up to max values at 20% Health. Max Status Resistance is 10.5% + 0.5% per Brewmaster's level up, Max Speed Increase is 25%, Max Speed Slow is 10%
    • Upgraded with Aghanim's Shard
    • Brewmaster may activate the ability to toss a strong drink to himself or a teammate, granting the max effects of his innate for 5 seconds, and also providing 2% Max HP Regen per second. Cast Range: 800. Mana Cost: 50. Cooldown: 20s
    • Thunder Clap:Cast point improved from 0.35s to 0.3s
    • Mana Cost rescaled from 90/100/110/120 to 100
    • Radius rescaled from 325/350/375/400 to 375
    • Cinder Brew:Now rolls a barrel of ale that deals 40/70/100/130 physical damage to enemies in its path and drenches enemies along the way and around the target location
    • Drunken Brawler:Moved Brewed Up effect from Cinder Brew to Drunken Brawler
    • When Brewmaster casts any ability, he becomes Brewed Up for 5 seconds, gaining +150% to his stance bonuses. If he is already Brewed Up, the duration is extended by 1s. After Brewed Up ends, Brewmaster is hungover and cannot become Brewed Up again for 9 seconds
    • Earth Stance Magic Resistance increased from 5/10/15/20% to 8/12/16/20%
    • Fire Stance Attack Speed increased from 10/15/20/25 to 10/20/30/40
    • Void Stance removed
    • Stance visual indicator is now always present around Brewmaster
    • Stances can now be switched without cancelling channeling or invisibility
    • Primal Split:Void Brewling removed
    • Duration increased from 16/18/20s to 16/20/24s
    • All Brewlings now receive their respective Drunken Brawler stances
    • Earth Brewling's Debuff Immunity ability renamed to Earth Element as it no longer grants Debuff Immunity. Now it provides 80% Status Resistance and 60% Magic Resistance instead
    • Earth Brewling's Demolish Bonus Building Damage decreased from 50/100/150 to 40/80/120
    • Earth Brewling's movement speed increased from 330/350/370 to 330/355/380
    • Earth Brewling's damage increased from 25/60/95 to 35/70/105
    • Storm Brewling's damage increased from 20/40/60 to 30/50/70
    • No longer upgraded with Aghanim's Shard
    • Now upgraded with Aghanim's Scepter
    • Allows Brewmaster to cancel the ability early and provides Brewed Up bonus to all Brewlings on cast. Also increases ability's level to 4, improving Brewlings' stats and abilities
    • Earth: 4100 Health, 8 Health Regen, 135–145 Damage, 9 Armor. Other base stats are unchanged
    • Hurl Boulder: 200 Damage and 2s Stun Duration
    • Demolish: 160 Bonus Building Damage
    • Storm: 2500 Health, 8 Health Regen, 85–95 Damage. Other base stats are unchanged
    • Wind Walk: 320 Bonus Damage and 55% Bonus Movement Speed
    • Cyclone: 6s Hero Duration and 100 Damage on Landing
    • Fire: 1750 Health, 8 Health Regen, 215–225 Damage, 24 Armor. Other base stats are unchanged
    • Permanent Immolation: 100 Damage per second
    • Talents:Level 10 Talent +1.5s Thunder Clap Duration replaced with +1s Drunken Brawler Brew Up / Extend Duration
    • Level 10 Talent +10 Brewlings Damage replaced with +14 Brewlings Base Damage
    • Level 15 Talent Cinder Brew Damage/Duration increased from +30% to 40%
    • Level 15 Talent +1x Brewed Up multiplier for Drunken Brawler replaced with +600 Brewlings Health
    • Level 20 Talent +1200 Brewlings Health replaced with -15s Primal Split Cooldown
    • Level 25 Talent Brewlings Gain Drunken Brawler Passive replaced with 1.5x Drunken Brawler Stance Bonuses
  7. 7.39e
    • Base armor increased by 1

Lore

Deep in the Wailing Mountains, in a valley beneath the Ruined City, the ancient Order of the Oyo has for centuries practiced its rites of holy reverie, communing with the spirit realm in grand festivals of drink. Born to a mother's flesh by a Celestial father, the youth known as Mangix was the first to grow up with the talents of both lineages. He trained with the greatest aesthetes of the Order, eventually earning, through diligent drunkenness, the right to challenge for the title of Brewmaster, that appellation most honored among the contemplative malt-brewing sect. As much drinking competition as mortal combat, Mangix for nine days drank and fought the elder master. For nine nights they stumbled and whirled, chugged and struck, until at last the elder warrior collapsed into a drunken stupor, and a new Brewmaster was named. Now the new, young Brewmaster calls upon the strength of his Oyo forebears to speed his staff. When using magic, it is to his spirit ancestors that he turns. Like all Brewmasters before him, he was sent out from his people with a single mission. He wanders the land, striving toward enlightenment through drink, searching for the answer to the ancient spiritual schism. Hoping to think the single thought that will unite the spirit and physical planes again.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.