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StrengthStrength · Melee

Bristleback

Takes reduced damage when facing away from enemies

CarryNukerDurableInitiatorSimple to play
Bristleback portrait

Win rate

48.8%

C across all ranks

Pick rate

6.4%

of public matches

Public picks

218.2K

in the sample

Pro scene

1

3 bans · 100% win rate

Win rate by rank

  • Herald1Herald53.5%
  • Guardian2Guardian51.4%
  • Crusader3Crusader49.9%
  • Archon4Archon48.2%
  • Legend5Legend47.4%
  • Ancient6Ancient45.7%
  • Divine+7Divine+45.3%

Bars start at 50%. Sample sizes: Herald 10K · Guardian 30.3K · Crusader 47.7K · Archon 56.5K · Legend 45.4K · Ancient 19K · Divine+ 9.4K.

Last 6 days

49.2%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Gauntlets of Strength

    140g
  3. 3

    Tango

    90g
  4. 4

    Circlet

    155g
  5. 5

    Magic Stick

    200g

Laning

The first minutes

  1. 1

    Bracer

    505g
  2. 2

    Boots of Speed

    500g
  3. 3

    Power Treads

    48%1,400g
  4. 4

    Ring of Health

    700g
  5. 5

    Soul Ring

    805g
  6. 6

    Vitality Booster

    1,000g

Mid game

Core items

  1. 1

    Aghanim's Shard

    52%1,400g
  2. 2

    Lotus Orb

    50%3,850g
  3. 3

    Consecrated Wraps

    49%2,600g
  4. 4

    Sange and Yasha

    63%4,200g

Late game

The full build

  1. 1

    Heart of Tarrasque

    5,300g
  2. 2

    Sange and Yasha

    63%4,200g
  3. 3

    Black King Bar

    4,050g
  4. 4

    Assault Cuirass

    5,125g
  5. 5

    Ultimate Orb

    2,800g
  6. 6

    Aghanim's Scepter

    4,200g

Most-bought items for Bristleback in OpenDota’s sample of parsed public matches (1,678 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Bristleback bought the item by minute 30 (green or red when it is clearly above or below Bristleback’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Perseverance

    114 games

    63%
  2. Phase Boots

    83 games

    54%
  3. Power Treads

    361 games

    50%

Bought 12–15 min

  1. Consecrated Wraps

    74 games

    55%
  2. Platemail

    65 games

    52%

Bought 15–20 min

  1. Sange

    72 games

    61%
  2. Aghanim's Shard

    234 games

    58%
  3. Lotus Orb

    93 games

    52%

Bought 20–30 min

  1. Reaver

    88 games

    78%
  2. Heart of Tarrasque

    68 games

    76%
  3. Ring of Tarrasque

    90 games

    76%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Gauntlets of Strength

    140

    • +3 Strength
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Circlet

    155

    • +2 All Attributes
  • Magic Stick

    200

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    17s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Bracer

    505

    • +5 Strength
    • +2 Agility
    • +2 Intelligence
    • +0.75 Health Regen
    • +50 Health
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought48.3% · 420 games

    • ≤ 12 min50%361
    • 12–15 min–29
    • 15–20 min–20
    • 20–30 min–10
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Ring of Health

    700

    • +4.5 Health Regen
  • Soul Ring

    805

    • +6 Strength
    • +2 Armor

    Active: Sacrifice: Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds.

    Full description

    30s

    Active: Sacrifice. Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

    • If this mana is not used before the duration ends, the extra mana is lost.
  • Vitality Booster

    1,000

    • +250 Health
  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

    Win rate when bought52.2% · 433 games

    • ≤ 12 min–7
    • 12–15 min–16
    • 15–20 min58%234
    • 20–30 min45%176
  • Lotus Orb

    3,850

    • +10 Armor
    • +6.5 Health Regen
    • +4 Mana Regen
    • +250 Mana

    Active: Echo Shell: Applies a shield to the target unit for 5 seconds which re-casts most targeted spells back to their caster.

    Win rate when bought50.4% · 260 games

    • ≤ 12 min–6
    • 12–15 min63%32
    • 15–20 min52%93
    • 20–30 min45%129
    Full description

    15s175

    Active: Echo Shell. Applies a shield to the target unit for 5 seconds which re-casts most targeted spells back to their caster. The shielded unit will still take damage from the spell. Dispel Type: Basic Dispel

    • Targeted abilities from neutral items do not trigger Echo Shell.
  • Consecrated Wraps

    2,600

    • +5 All Attributes
    • +250 Health

    Passive: Hallowed: Gain a charge every 4s, up to a maximum of 3 charges. Upon gaining a charge, your movement speed is increased by 15% for 5s.

    Win rate when bought48.7% · 224 games

    • ≤ 12 min–20
    • 12–15 min55%74
    • 15–20 min42%84
    • 20–30 min41%46
    Full description

    Passive: Hallowed. Gain a charge every 4s, up to a maximum of 3 charges. Upon gaining a charge, your movement speed is increased by 15% for 5s. Whenever you take damage from a player-controlled source or Roshan, consume all charges to gain an all damage barrier for 5s that absorbs 120 damage per charge (360 max).

    • Charges cannot be gained for 4s after you take damage from a player-controlled source or Roshan.
    • Self-damage and HP Loss damage cannot remove charges.
    • Movement speed buff does not stack.
  • Sange and Yasha

    4,200

    • +16 Strength
    • +16 Agility
    • +20 Damage

    Win rate when bought62.6% · 174 games

    • ≤ 12 min–0
    • 12–15 min–4
    • 15–20 min63%35
    • 20–30 min64%135
    Full description
    • Yasha-based movement speed bonuses from multiple items do not stack.
  • Heart of Tarrasque

    5,300

    • +40 Strength

    Passive: Behemoth's Blood: Your health regeneration is increased by 1.5% of your missing health.

    Full description

    Passive: Behemoth's Blood. Your health regeneration is increased by 1.5% of your missing health.

    • Multiple instances of Behemoth's Blood do not stack.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Assault Cuirass

    5,125

    • +30 Damage
    • +10 Armor

    Passive: Assault Aura: Grants 30 attack speed and 5 armor to nearby allied units and structures, and decreases nearby enemy unit and structure armor by -5. Radius: 1200

  • Ultimate Orb

    2,800

    • +15 All Attributes
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

Abilities

Viscous Nasal Goo

1.75s12 / 16 / 20 / 24

Covers a target in snot, causing it to have reduced armor and movement speed for 5 seconds. Multiple casts stack and refresh the duration.

BASE ARMOR LOSS
1.5 / 2 / 2.5 / 3
ARMOR LOSS PER STACK
2 / 2.5 / 3 / 3.5
BASE MOVEMENT SLOW
12%
MOVE SLOW PER STACK
3 / 6 / 9 / 12%
STACK LIMIT
6

Quill Spray

3 / 3 / 3 / 3s35 / 35 / 35 / 35

Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.

RADIUS
700
QUILL BASE DAMAGE
25 / 45 / 65 / 85
QUILL STACK DAMAGE
30
STACK DURATION
14
MAX DAMAGE
500
  • Quill Spray damage is not reduced by damage block abilities.

Bristleback

Bristleback takes less damage if hit on the sides or rear. If Bristleback takes enough damage from the rear, he releases a Quill Spray of the current level.

SIDE DAMAGE REDUCTION
8 / 12 / 16 / 20%
BACK DAMAGE REDUCTION
16 / 24 / 32 / 40%
DAMAGE THRESHOLD
275 / 250 / 225 / 200
NASAL GOO RADIUS
0
  • Bristleback's rear is considered to be within 70 degrees from the back.
  • Bristleback's side is considered to be within 110 degrees from the back.
  • Damage done by Quill Sprays released by this ability passively is considered reflected damage. Reflected damage does not provide any lifesteal and cannot be reflected.

Aghanim’s ScepterAdds active ability to Bristleback. Bristleback rotates towards the targeted direction and, after 0.5s, forcefully ejects 5 sequential Quill Sprays in a tight conical pattern out of his back every 0.4s. Bristleback's facing is locked during this time, he is disarmed, and his speed is reduced by -40%.

Hairball

Granted by Aghanim’s Shard15s60

Coughs a quill-packed hairball towards the target location. Erupts at the location, hitting enemies with Viscous Nasal Goo stacks and Quill Spray.

RADIUS
700
QUILL STACKS
1
GOO STACKS
2

Warpath

Ultimate

Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage.

DAMAGE PER STACK
12 / 16 / 20
MOVEMENT PER STACK
2 / 2.5 / 3%
STACK DURATION
16 / 18 / 20
MAX STACKS
8 / 10 / 12
  • Bristleback's illusions will receive the bonuses.
  • Items will not trigger Warpath.
  • Break disables the gaining of new stacks.
  • Break does not disable the bonuses from existing stacks.

Prickly

Innate

Bristleback has bonus damage and debuff duration amp against enemy heroes that are behind him.

DAMAGE AND DEBUFF DURATION AMP
4.5%

Talents

-30 Bristleback Damage Threshold

25

+18 Warpath Damage Per Stack

+25 Health Regen

20

+20 Quill Stack Damage

+250 Goo Cast Range

15

+8%/4% Bristleback Back/Side Damage Reduction

+25 Attack Speed

10

+1.5 Mana Regen

Base stats

Attributes

  • StrengthStrength22+2.8/lvl
  • AgilityAgility17+1.8/lvl
  • IntelligenceIntelligence14+2.8/lvl

At level 1

Damage
53–59
Attack time
1.8s
Attack range
150 (melee)
Move speed
295
Armor
3.8
Magic resistance
25%
Health
604 (+3.2/s)
Mana
243 (+1.1/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41c
    • Warpath:Damage per stack decreased from 15/20/25 to 12/16/20
    • Hairball:Cooldown increased from 13s to 15s
    • Talents:Level 25 Talent Bristleback Damage Threshold Reduction increased from 25 to 30
  2. 7.41
    • Prickly:Damage and debuff duration amplification changed from 10% to 4.5% + 0.5% per level
    • Viscous Nasal Goo:Stack Limit increased from 4 to 6
    • Now has the same duration on all units
    • Used to have double duration on creeps
    • Talents:Level 25 Talent +12% Spell Lifesteal replaced with -25 Bristleback Damage Threshold
  3. 7.40b
    • Viscous Nasal Goo:Base Movement Slow increased from 10% to 12%
  4. 7.40
    • Strength gain increased from 2.7 to 2.8
    • Viscous Nasal Goo:Armor Loss per stack increased from 1.5/2/2.5/3 to 2/2.5/3/3.5 by default

Lore

Never one to turn his back on a fight, Rigwarl was known for battling the biggest, meanest scrappers he could get his hands on. Christened Bristleback by the drunken crowds, he waded into backroom brawls in every road tavern between Slom and Elze, until his exploits finally caught the eye of a barkeep in need of an enforcer. For a bit of brew, Bristleback was hired to collect tabs, keep the peace, and break the occasional leg or two (or five, in the case of one unfortunate web-hund). After indulging in a night of merriment during which bodily harm was meted out in equal parts upon both delinquent patrons and his own liver, Bristleback finally met his match. "Your tusks offend me, sir," he was heard to drunkenly slur to one particularly large fellow from the northern wastes whose bill had come due. What followed was a fight for the ages. A dozen fighters jumped in. No stool was left unbroken, and in the end, the impossible happened: the tab went unpaid. Over the weeks that followed, Bristleback's wounds healed, and his quills grew back; but an enforcer's honor can be a prickly thing. He paid the tab from his own coin, vowing to track down this northerner and extract redemption. And then he did something he'd never done before: he actually trained, and in so doing made a startling discovery about himself. A smile peeled back from his teeth as he flexed his quills. Turning his back to a fight might be just the thing.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.