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StrengthStrength · Melee

Centaur Warrunner

Reflects damage back to his attackers

NukerDisablerDurableEscapeInitiatorSimple to play
Centaur Warrunner portrait

Win rate

49.5%

B across all ranks

Pick rate

5.2%

of public matches

Public picks

177.7K

in the sample

Pro scene

6

7 bans · 33% win rate

Win rate by rank

  • Herald1Herald50.8%
  • Guardian2Guardian50.4%
  • Crusader3Crusader50.5%
  • Archon4Archon49.8%
  • Legend5Legend49.1%
  • Ancient6Ancient48.7%
  • Divine+7Divine+48.6%

Bars start at 50%. Sample sizes: Herald 3.1K · Guardian 11.6K · Crusader 24.3K · Archon 43K · Legend 51.1K · Ancient 28.7K · Divine+ 16K.

Last 6 days

49.2%

Popular item build

Starting items

Bought before the horn

  1. 1

    Gauntlets of Strength

    140g
  2. 2

    Iron Branch

    55g
  3. 3

    Ring of Protection

    175g
  4. 4

    Tango

    90g
  5. 5

    Faerie Fire

    65g

Laning

The first minutes

  1. 1

    Helm of Iron Will

    975g
  2. 2

    Helm of the Dominator

    50%2,550g

Mid game

Core items

  1. 1

    Blink Dagger

    51%2,250g
  2. 2

    Heart of Tarrasque

    59%5,300g
  3. 3

    Lotus Orb

    57%3,850g
  4. 4

    Aghanim's Shard

    63%1,400g
  5. 5

    Helm of the Dominator

    50%2,550g

Late game

The full build

  1. 1

    Black King Bar

    4,050g
  2. 2

    Shiva's Guard

    74%4,500g
  3. 3

    Aghanim's Scepter

    4,200g
  4. 4

    Heart of Tarrasque

    59%5,300g
  5. 5

    Lotus Orb

    57%3,850g
  6. 6

    Overwhelming Blink

    6,800g

Most-bought items for Centaur Warrunner in OpenDota’s sample of parsed public matches (1,392 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Centaur Warrunner bought the item by minute 30 (green or red when it is clearly above or below Centaur Warrunner’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Ring of Tarrasque

    310 games

    62%
  2. Blade Mail

    60 games

    62%
  3. Helm of the Dominator

    603 games

    52%

Bought 12–15 min

  1. Reaver

    126 games

    59%
  2. Ring of Tarrasque

    181 games

    48%
  3. Blink Dagger

    192 games

    47%

Bought 15–20 min

  1. Heart of Tarrasque

    377 games

    64%
  2. Reaver

    432 games

    59%
  3. Ring of Tarrasque

    241 games

    56%

Bought 20–30 min

  1. Shiva's Guard

    105 games

    74%
  2. Aghanim's Shard

    420 games

    63%
  3. Platemail

    377 games

    63%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Gauntlets of Strength

    140

    • +3 Strength
  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Ring of Protection

    175

    • +2 Armor
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Helm of Iron Will

    975

    • +4 Armor
    • +4 Health Regen
  • Helm of the Dominator

    2,550

    • +6 All Attributes
    • +6 Armor
    • +6 Health Regen

    Active: Dominate: Takes control of one neutral, non-ancient target unit and sets its movement speed to 370 and max health to a minimum of 1000.

    Win rate when bought50.4% · 645 games

    • ≤ 12 min52%603
    • 12–15 min28%36
    • 15–20 min–6
    • 20–30 min–0
    Full description

    45s50

    Active: Dominate. Takes control of one neutral, non-ancient target unit and sets its movement speed to 370 and max health to a minimum of 1000. Also provides the unit with +25 base attack damage, +12 health regen, +4 mana regen and +4 armor. Dominated units with a max health of greater than 1000 retain their original max health. Grants the caster 50% of the gold and experience bounty of the dominated creep. Dominated unit's bounty is set to 100 gold and it can no longer be killed by abilities that instantly kill creeps otherwise. The Helm cannot be used for 3 seconds after the dominated creep takes damage from an enemy hero or Roshan.

    • Cannot dominate more than one unit at a time. If a new unit is dominated, the old one will die.
    • Can also Dominate enemy lane creeps and summoned units.
    • Selling Helm of the Dominator will cause dominated units to die.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought51.4% · 1,130 games

    • ≤ 12 min48%83
    • 12–15 min47%192
    • 15–20 min52%360
    • 20–30 min53%495
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Heart of Tarrasque

    5,300

    • +40 Strength

    Passive: Behemoth's Blood: Your health regeneration is increased by 1.5% of your missing health.

    Win rate when bought58.8% · 803 games

    • ≤ 12 min–5
    • 12–15 min66%35
    • 15–20 min64%377
    • 20–30 min53%386
    Full description

    Passive: Behemoth's Blood. Your health regeneration is increased by 1.5% of your missing health.

    • Multiple instances of Behemoth's Blood do not stack.
  • Lotus Orb

    3,850

    • +10 Armor
    • +6.5 Health Regen
    • +4 Mana Regen
    • +250 Mana

    Active: Echo Shell: Applies a shield to the target unit for 5 seconds which re-casts most targeted spells back to their caster.

    Win rate when bought57.3% · 192 games

    • ≤ 12 min–3
    • 12–15 min–11
    • 15–20 min53%45
    • 20–30 min56%133
    Full description

    15s175

    Active: Echo Shell. Applies a shield to the target unit for 5 seconds which re-casts most targeted spells back to their caster. The shielded unit will still take damage from the spell. Dispel Type: Basic Dispel

    • Targeted abilities from neutral items do not trigger Echo Shell.
  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

    Win rate when bought63.4% · 473 games

    • ≤ 12 min–4
    • 12–15 min–2
    • 15–20 min68%47
    • 20–30 min63%420
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Shiva's Guard

    4,500

    • +17 Armor

    Active: Arctic Blast: Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Win rate when bought73.9% · 115 games

    • ≤ 12 min–0
    • 12–15 min–2
    • 15–20 min–8
    • 20–30 min74%105
    Full description

    27s75

    Active: Arctic Blast. Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Passive: Freezing Aura. Reduces the attack speed of all enemies by -40. Radius: 1200

    • The wave extends at a speed of 400 to a max size of 825.
    • The Arctic Blast follows its caster.
    • Multiple instances of Freezing Aura do not stack.
    • AoE bonuses from multiple Chasm Stones or its upgrades do not stack.
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

  • Overwhelming Blink

    6,800

    • +25 Strength

    Active: Overwhelming Blink: Teleport to a target point up to 1200 units away.

    Full description

    15s

    Active: Overwhelming Blink. Teleport to a target point up to 1200 units away. After teleportation, all enemies in a 800 AoE take damage equal to 100 + 50% of your strength and an additional 100% over time, and have 50% movement speed slow and 50 attack speed slow for 6 seconds. Overwhelming Blink cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.

Abilities

Hoof Stomp

18 / 16 / 14 / 12s100 / 110 / 120 / 130

After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units. During the delay, he is disarmed but can move.

RADIUS
325
STOMP DAMAGE
70 / 140 / 210 / 280
STUN DURATION
1.6 / 1.8 / 2 / 2.2
WINDUP TIME
0.5

Double Edge

3.5s

Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.

DAMAGE
120 / 180 / 240 / 300
STRENGTH DAMAGE
60 / 90 / 120 / 150%
BONUS STRENGTH
0%
STRENGTH DURATION
0
MOVEMENT SLOW
0%
SLOW DURATION
0
  • Double Edge deals magic type damage to both the targets and himself.

Aghanim’s ShardCauses Double Edge to slow enemy heroes and increase Centaur's strength per hero hit for a short time. Duration refreshes per stack, up to a max of 5 stacks.

Retaliate

Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.

RETURN DAMAGE
15 / 25 / 35 / 45
STR RETURN DAMAGE
14 / 21 / 28 / 35%
  • Retaliate triggers when the attack hits.
  • Retaliate deals damage to towers.
  • Damage done by this ability is considered reflected damage. Reflected damage does not provide any lifesteal and cannot be reflected.

Work Horse

Granted by Aghanim’s Scepter35s75

Centaur hitches a cart behind him. While active, Centaur gains the benefit of Stampede for the current level of Stampede, and can cast Hitch a Ride on a target ally.

TOTAL DURATION
6

Stampede

Ultimate100 / 95 / 90s150 / 200 / 250

Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.

STAMPEDE DURATION
3.5 / 4 / 4.5
STRENGTH MULTIPLIER DAMAGE
2 / 2.5 / 3
SLOW DURATION
3
TRAMPLE RADIUS
105

Horsepower

Innate

Centaur Warrunner gains 40% of his strength as bonus movement speed. This Movement speed bonus does not stack with bonuses from boots.

CURRENT SPEED
0

Talents

Gains Retaliate Aura

25

+1s Hoof Stomp Duration

+45 Retaliate Damage

20

-25s Stampede Cooldown

+10 Strength

15

+30% Double Edge Strength Damage

+4 Health Regen

10

+15 Movement Speed

Base stats

Attributes

  • StrengthStrength28+4.3/lvl
  • AgilityAgility15+1/lvl
  • IntelligenceIntelligence15+1.6/lvl

At level 1

Damage
62–64
Attack time
1.7s
Attack range
150 (melee)
Move speed
295
Armor
0.5
Magic resistance
25%
Health
736 (+5.8/s)
Mana
255 (+0.8/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41f
    • Base Damage decreased by 2
    • Damage at level 1 decreased from 64-66 to 62-64
    • Base Movement Speed decreased from 300 to 295
    • Ability 980:Cast Range decreased from 250 to 200
  2. 7.41e
    • Double Edge:Aghanim's Shard Buff duration decreased from 15s to 12s
    • Retaliate:Strength Return Damage decreased from 16/24/32/40% to 14/21/28/35%
  3. 7.41c
    • Base Strength increased from 27 to 28
    • Damage at level 1 increased from 63-65 to 64-66
    • Strength gain increased from 4.2 to 4.3
    • Talents:Level 25 Talent Hoof Stomp Duration increased from +0.8s to +1.0s
  4. 7.41a
    • Horsepower:Strength as Bonus Movement Speed increased from 30% to 40%
  5. 7.41
    • Strength gain increased from 4.0 to 4.2
    • Removed Rawhide innate ability
    • Horsepower:New innate ability
    • Centaur Warrunner gains 30% of his strength as bonus movement speed. This movement speed bonus does not stack with bonuses from boots
  6. 7.40b
    • Base Movement Speed decreased from 305 to 300
    • Work Horse:Total Duration decreased from 7s to 6s
    • Talents:Level 15 Talent Strength decreased from +12 to +10
  7. 7.40
    • Rawhide: Bonus Max Health decreased from 30 to 25
    • Work Horse:Cooldown increased from 24s to 35s
    • Duration decreased from 8s to 7s
  8. 7.39e
    • Work Horse:Hitch a ride cast range decreased from 300 to 250

Lore

It's said that a centaur's road is paved with the corpses of the fallen. For the one called Warrunner, it has been a long road indeed. To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion. For centaurs, combat is the perfect articulation of thought, the highest expression of self. If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist. He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rites. As his fame spread, spectators came from far and wide to see the great centaur in action. Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor. Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.