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StrengthStrength · Melee

Chaos Knight

Has strong but random damage output

CarryDisablerDurablePusherInitiatorSimple to play
Chaos Knight portrait

Win rate

51.3%

A across all ranks

Pick rate

4.3%

of public matches

Public picks

144.9K

in the sample

Pro scene

1

1 bans · 0% win rate

Win rate by rank

  • Herald1Herald53.3%
  • Guardian2Guardian52.1%
  • Crusader3Crusader51.4%
  • Archon4Archon51.6%
  • Legend5Legend50.8%
  • Ancient6Ancient50.4%
  • Divine+7Divine+50.0%

Bars start at 50%. Sample sizes: Herald 5.4K · Guardian 17.2K · Crusader 29K · Archon 37.5K · Legend 32.8K · Ancient 15.1K · Divine+ 7.8K.

Last 6 days

50.9%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Gauntlets of Strength

    140g
  3. 3

    Tango

    90g
  4. 4

    Quelling Blade

    100g
  5. 5

    Magic Stick

    200g
  6. 6

    Circlet

    155g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Power Treads

    51%1,400g
  3. 3

    Bracer

    505g
  4. 4

    Helm of Iron Will

    975g

Mid game

Core items

  1. 1

    Armlet of Mordiggian

    52%2,500g
  2. 2

    Blink Dagger

    56%2,250g
  3. 3

    Orchid Malevolence

    58%3,275g
  4. 4

    Echo Sabre

    54%2,700g

Late game

The full build

  1. 1

    Heart of Tarrasque

    5,300g
  2. 2

    Bloodthorn

    6,400g
  3. 3

    Blink Dagger

    56%2,250g
  4. 4

    Ultimate Orb

    2,800g
  5. 5

    Black King Bar

    4,050g
  6. 6

    Manta Style

    4,650g

Most-bought items for Chaos Knight in OpenDota’s sample of parsed public matches (1,609 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Chaos Knight bought the item by minute 30 (green or red when it is clearly above or below Chaos Knight’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Armlet of Mordiggian

    106 games

    61%
  2. Power Treads

    328 games

    51%

Bought 15–20 min

  1. Blink Dagger

    84 games

    63%
  2. Orchid Malevolence

    61 games

    61%

Bought 20–30 min

  1. Aghanim's Shard

    111 games

    59%
  2. Oblivion Staff

    81 games

    58%
  3. Yasha

    71 games

    56%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Gauntlets of Strength

    140

    • +3 Strength
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Quelling Blade

    100

    Active: Chop Tree: Destroy a target tree.

    Full description

    4s

    Active: Chop Tree. Destroy a target tree.

    Passive: Quell. Increases attack damage against non-hero units by 8 for melee heroes, and 4 for ranged.

    • Effects of multiple quelling blades do not stack.
  • Magic Stick

    200

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    17s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Circlet

    155

    • +2 All Attributes
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought51.1% · 352 games

    • ≤ 12 min51%328
    • 12–15 min–15
    • 15–20 min–7
    • 20–30 min–2
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Bracer

    505

    • +5 Strength
    • +2 Agility
    • +2 Intelligence
    • +0.75 Health Regen
    • +50 Health
  • Helm of Iron Will

    975

    • +4 Armor
    • +4 Health Regen
  • Armlet of Mordiggian

    2,500

    • +15 Damage
    • +25 Damage
    • +6 Armor
    • +5 Health Regen

    Toggle: Unholy Strength: When active, Unholy Strength grants +35 damage, +25 strength and +4 armor, but drains 45 health per second.

    Win rate when bought52.4% · 273 games

    • ≤ 12 min61%106
    • 12–15 min47%113
    • 15–20 min46%50
    • 20–30 min–4
    Full description

    Toggle: Unholy Strength. When active, Unholy Strength grants +35 damage, +25 strength and +4 armor, but drains 45 health per second. You cannot die from the health drain when Unholy Strength is activated, nor from the strength loss when Unholy Strength is deactivated.

    • The strength change will affect both maximum and current HP, but you cannot die from the change.
    • The strength change occurs over 0.6 seconds.
    • Activating or deactivating Unholy Strength does not interrupt channeling.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought56.3% · 174 games

    • ≤ 12 min–2
    • 12–15 min–13
    • 15–20 min63%84
    • 20–30 min43%75
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Orchid Malevolence

    3,275

    • +35 Damage
    • +20 Damage
    • +2.5 Mana Regen
    • +12 Intelligence

    Active: Soul Burn: Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage.

    Win rate when bought57.7% · 137 games

    • ≤ 12 min–2
    • 12–15 min–9
    • 15–20 min61%61
    • 20–30 min52%65
    Full description

    18s125

    Active: Soul Burn. Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage.

  • Echo Sabre

    2,700

    • +20 Damage
    • +15 Strength
    • +1.75 Mana Regen

    Passive: Echo Strike: Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 0.8 seconds on the first strike.

    Win rate when bought54.3% · 127 games

    • ≤ 12 min–7
    • 12–15 min–29
    • 15–20 min44%59
    • 20–30 min59%32
    Full description

    5s

    Passive: Echo Strike. Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 0.8 seconds on the first strike.

  • Heart of Tarrasque

    5,300

    • +40 Strength

    Passive: Behemoth's Blood: Your health regeneration is increased by 1.5% of your missing health.

    Full description

    Passive: Behemoth's Blood. Your health regeneration is increased by 1.5% of your missing health.

    • Multiple instances of Behemoth's Blood do not stack.
  • Bloodthorn

    6,400

    • +25 Intelligence
    • +70 Damage
    • +4 Mana Regen
    • +20 Damage

    Active: Soul Rend: Silences a target for 5 seconds. At the end of the silence, an additional 60% of all damage taken during the silence will be dealt to the target as…

    Full description

    15s150

    Active: Soul Rend. Silences a target for 5 seconds. At the end of the silence, an additional 60% of all damage taken during the silence will be dealt to the target as magical damage. All attacks on the silenced target will deal additional damage equal to 50 if the attacker is a hero, and 25, if the attacker is a creep. Provides True Strike for your attacks and attacks from your controlled units against the silenced target.

    Passive: Pierce. Grants each attack a 40% chance to pierce through evasion and deal 60 bonus magical damage.

  • Ultimate Orb

    2,800

    • +15 All Attributes
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Manta Style

    4,650

    • +10 Strength
    • +26 Agility
    • +10 Intelligence
    • +15 Damage
    • +10% Move Speed

    Active: Mirror Image: Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 25%. Illusions take 300% damage.

    Full description

    34s125

    Active: Mirror Image. Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 25%. Illusions take 300% damage. Dispel Type: Basic Dispel

    • Has a 0.1 second cast time during which you are invulnerable.
    • Many effects are removed upon using Manta.
    • Yasha based movement speed bonuses from multiple items do not stack.

Abilities

Chaos Bolt

13 / 12 / 11 / 10s110

Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.

MINIMUM STUN
1.25 / 1.5 / 1.75 / 2
MAXIMUM STUN
1.75 / 2.25 / 2.75 / 3.25
MINIMUM DAMAGE
90 / 120 / 150 / 180
MAXIMUM DAMAGE
155 / 240 / 325 / 410
ILLUSION DURATION
0
ILLUSION DAMAGE REDUCTION
0%
  • The stun duration and damage values dealt are inversely related.
  • Nearby illusions will mimic the cast animation.

Aghanim’s ShardCauses Chaos Bolt to create a Phantasm illusion to attack the target. This illusion deals 15% less damage.

Reality Rift

15 / 12 / 9 / 6s50

Teleports Chaos Knight, any illusions he has, and the target unit to a point along the line between him and the target. The enemy unit has their armor reduced for 6s.

PULL DISTANCE
300 / 350 / 400 / 450
ARMOR REDUCTION
4 / 5 / 6 / 7
  • Chaos Knight and the target unit are made to face each other, and Chaos Knight and his phantasms are issued an attack order against the target.

Aghanim’s ShardAllows Reality Rift to be cast on any enemy hero that is within 1200 range of you or one of your illusions. Gathers all of your illusions and your hero and teleports them to the target enemy.

Chaos Strike

Chaos Knight and his illusions' attacks have a chance to deal a critical strike of varying strength with bonus lifesteal. Lifesteal from creeps is reduced.

CHANCE
33.33%
CRITICAL MIN
120%
CRITICAL MAX
150 / 190 / 230 / 270%
CRITICAL LIFESTEAL
30 / 40 / 50 / 60%

Fundamental Forging

Innate

Chaos Knight's Neutral Items get an additional random enchantment.

  • The random enchantment can be any available enchantment in that tier except for enchantments with negative effects, including enchantments that are normally not available for Strength heroes.
  • The random enchantment cannot be the same as the chosen enchantment.

Phantasm

Ultimate85 / 80 / 75s100 / 200 / 300

Summons several phantasmal copies of the Chaos Knight from alternate dimensions. The phantasms are illusions that deal 60 / 80 / 100% damage, but take 350% damage. DISPEL TYPE: Basic Dispel

NUMBER OF PHANTASMS
3
PHANTASM DURATION
30
PHANTASM DAMAGE
60 / 80 / 100%
PHANTASM DAMAGE TAKEN
350%
  • Removes most negative buffs from Chaos Knight.
  • Chaos Knight is invulnerable for 0.5 seconds when casting, allowing him to dodge stuns and damage.

Aghanim’s ScepterGains a passive component. When an illusion of Chaos Knight is created, there is a 50% chance to create an additional illusion under Chaos Knight's control. When Phantasm is activated, also creates an illusion of allied heroes globally.

Talents

+10% Chaos Strike Chance

25

-125% Phantasm Illusion Incoming Damage

+0.6 Min/Max Chaos Bolt Duration

20

Reality Rift Pierces Spell Immunity

-3s Chaos Bolt Cooldown

15

+10 Strength

+30% Chaos Strike Lifesteal

10

+225 Reality Rift Pull Distance

Base stats

Attributes

  • StrengthStrength24+3.1/lvl
  • AgilityAgility18+1.8/lvl
  • IntelligenceIntelligence18+1.2/lvl

At level 1

Damage
56–76
Attack time
1.7s
Attack range
150 (melee)
Move speed
325
Armor
5
Magic resistance
25%
Health
648 (+2.7/s)
Mana
291 (+0.9/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41e
    • Chaos Bolt:Bolt Speed increased from 700 to 900
  2. 7.41d
    • Phantasm:Phantasm Damage increased from 50/75/100% to 60/80/100%
  3. 7.41c
    • Chaos Strike:Critical Max increased from 140/180/220/260% to 150/190/230/270%
  4. 7.41b
    • Phantasm:Cooldown increased from 75s to 85/80/75s
    • Number of Phantasms increased from 1/2/3 to 3
    • Phantasm Damage decreased from 100% to 50/75/100%
  5. 7.41a
    • Base Damage increased by 3
    • Damage on level 1 increased from 53–73 to 56–76
  6. 7.41
    • Removed Reins of Chaos innate ability
    • Fundamental Forging:New reworked innate ability. Passive
    • When Chaos Knight crafts a neutral item, it gets an additional random enchantment that doesn't provide negative stats
    • The random enchantment is selected from all available enchantments in that tier, including ones that are normally not available for Strength heroes
    • Due to negative stats, Chaos Knight can't randomly get Crude, Nimble, Keen-Eyed, Titanic, Greedy, Hulking, Audacious, Feverish, and Manic Enchantments
    • The random enchantment is different from the one used in crafting
    • Reality Rift:Cooldown decreased from 18/14/10/6s to 15/12/9/6s
    • Chaos Strike:Critical Lifesteal increased from 24/36/48/60% to 30/40/50/60%
    • Phantasm:Aghanim's Scepter no longer guarantees to create an additional illusion on cast
    • Aghanim's Scepter now provides a passive component to this ability
    • Whenever an illusion of Chaos Knight is created, there is a 50% chance to create an additional illusion under Chaos Knight's control
    • Bonus illusion will be under Chaos Knight's control even if other illusions were made by an enemy
  7. 7.40
    • Min Base Damage increased by 5
    • Max Base Damage decreased by 5
    • Damage at level 1 changed from 48–78 to 53–73
    • Damage spread decreased from 30 to 20
    • Talents:Level 25 Talent +10s Phantasm Duration replaced with -125% Phantasm Damage Taken

Lore

The veteran of countless battles on a thousand worlds, Chaos Knight hails from a far upstream plane where the fundamental laws of the universe have found sentient expression. Of all the ancient Fundamentals, he is the oldest and most tireless, endlessly searching out a being he knows only as "The Light." Long ago the Light ventured out from the progenitor realm, in defiance of the first covenant. Now Chaos Knight shifts from plane to plane, always on the hunt to extinguish the Light wherever he finds it. A thousand times he has snuffed out the source, and always he slides into another plane to continue his search anew. Upon his steed Armageddon he rides, wading into battle with maniacal frenzy, drawing strength from the disorder of the universe. A physical manifestation of chaos itself, in times of need he calls upon other versions of himself from other planes, and together these dark horsemen ride into battle, as unstoppable as any force of nature. Only when the last Light of the world is scoured from existence will the search be ended. Where rides the Chaos Knight, death soon follows.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.