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IntelligenceIntelligence · Ranged

Chen

Converts creeps to his cause, building an army

SupportPusherComplex to play
Chen portrait

Win rate

45.9%

D across all ranks

Pick rate

0.4%

of public matches

Public picks

13.9K

in the sample

Pro scene

0

0 bans · 0% win rate

Win rate by rank

  • Herald1Herald–
  • Guardian2Guardian–
  • Crusader3Crusader44.6%
  • Archon4Archon45.7%
  • Legend5Legend46.7%
  • Ancient6Ancient44.0%
  • Divine+7Divine+48.7%

Bars start at 50%. Sample sizes: Herald 365 · Guardian 1.2K · Crusader 2.2K · Archon 3.1K · Legend 3.3K · Ancient 1.9K · Divine+ 1.7K.

Last 6 days

46.5%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Tango

    90g
  3. 3

    Blood Grenade

    50g
  4. 4

    Sentry Ward

    50g
  5. 5

    Smoke of Deceit

    50g
  6. 6

    Observer and Sentry Wards

    50g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Arcane Boots

    1,500g

Mid game

Core items

  1. 1

    Drum of Endurance

    1,625g
  2. 2

    Guardian Greaves

    4,450g
  3. 3

    Vladmir's Offering

    2,200g
  4. 4

    Solar Crest

    2,575g

Late game

The full build

  1. 1

    Pipe of Insight

    3,725g
  2. 2

    Guardian Greaves

    4,450g
  3. 3

    Aghanim's Scepter

    4,200g
  4. 4

    Vladmir's Offering

    2,200g
  5. 5

    Solar Crest

    2,575g
  6. 6

    Glimmer Cape

    2,150g

Most-bought items for Chen in OpenDota’s sample of parsed public matches (1,164 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Chen bought the item by minute 30 (green or red when it is clearly above or below Chen’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Blood Grenade

    50

    • +50 Health

    Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…

    Full description

    10s

    Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

  • Sentry Ward

    50

    Use: Plant: Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a…

    Full description

    1s

    Use: Plant. Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

  • Smoke of Deceit

    50

    Use: Disguise: Turns the caster and all allied player-controlled targets in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds.

    Full description

    1s

    Use: Disguise. Turns the caster and all allied player-controlled targets in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds. While the caster is still disguised, any allies that come within 300 range of them will also get the buff applied to them. Each smoke can only be applied once to allies. Attacking or moving within 1025 range of an enemy hero or tower, will break the invisibility. Disguise grants invisibility that is immune to True Sight. Smoke of Deceit is usable from the backpack and has no cooldown when swapped into the main inventory.

  • Observer and Sentry Wards

    50

    Use: Plant: Plant the currently active ward. Double-Click to switch the currently active ward.

    Full description

    Use: Plant. Plant the currently active ward. Double-Click to switch the currently active ward.

    • Hold Control to give one ward to an allied hero.
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Arcane Boots

    1,500

    • +45 Move Speed
    • +0.25 Mana Regen
    • +125 Mana

    Active: Replenish: Restores 150 mana to all nearby allies. Radius: 1200

    Full description

    55s

    Active: Replenish. Restores 150 mana to all nearby allies. Radius: 1200

    Passive: Basilius Aura. Grants 1 mana regeneration to allies. Radius: 1200 Movement speed bonuses from multiple pairs of boots do not stack.

    • Does not work on Meepo clones.
  • Drum of Endurance

    1,625

    • +8 Strength

    Active: Endurance: Gives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

    Full description

    45s

    Active: Endurance. Gives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

    Passive: Swiftness Aura. Grants 15 movement speed and 2.5 health regeneration to allies. Radius: 1200

  • Guardian Greaves

    4,450

    • +50 Move Speed
    • +5 Armor
    • +150 Mana
    • +1 Mana Regen

    Active: Mend: Restores 325 health and 200 mana to nearby allies, and removes most negative effects from the caster. Radius: 1200 Dispel Type: Basic Dispel

    Full description

    45s

    Active: Mend. Restores 325 health and 200 mana to nearby allies, and removes most negative effects from the caster. Radius: 1200 Dispel Type: Basic Dispel

    Passive: Guardian Aura. Grants 2.5 health regeneration and 1.5 mana regeneration to allied units. If the wearer's health falls below 25%, their health regeneration is increased to 14.5. Radius: 1200 Movement speed bonuses from multiple pairs of boots do not stack.

    • Mend does not affect units that have been affected by Mend or Mekansm Restore within Guardian Greaves' cooldown.
  • Vladmir's Offering

    2,200

    • +1 Armor
    • +0.75 Mana Regen

    Passive: Vladmir's Aura: Grants 20% lifesteal, 18% bonus damage, 1 mana regeneration, and 2 armor to nearby allies. Radius: 1200

    Full description

    Passive: Vladmir's Aura. Grants 20% lifesteal, 18% bonus damage, 1 mana regeneration, and 2 armor to nearby allies. Radius: 1200

    • Lifesteal on attacks against creeps is reduced to 12%.
  • Solar Crest

    2,575

    • +7 Armor
    • +25 Move Speed
    • +200 Mana
    • +200 Health

    Active: Shine: When cast on an ally, grants them 5 armor, 60 attack speed, 15% movement speed and a 350 physical damage barrier.

    Full description

    16s100

    Active: Shine. When cast on an ally, grants them 5 armor, 60 attack speed, 15% movement speed and a 350 physical damage barrier. Does not grant bonus armor, movement or attack speed if used on self. Duration: 7

    • Shares cooldown with Pavise.
  • Pipe of Insight

    3,725

    • +14 Health Regen

    Active: Barrier: Gives a magic damage barrier that absorbs 425 damage to all nearby allies. Lasts 8 seconds. Radius: 1200

    Full description

    60s150

    Active: Barrier. Gives a magic damage barrier that absorbs 425 damage to all nearby allies. Lasts 8 seconds. Radius: 1200

    Passive: Insight Aura. Gives allied units 8% magic resistance. Radius: 1200

    • Barrier does not affect units that have been affected by Barrier within Pipe of Insight's cooldown.
    • Stacks multiplicatively with other sources of magic resistance.
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

  • Glimmer Cape

    2,150

    Active: Glimmer: After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit…

    Full description

    15s125

    Active: Glimmer. After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

Abilities

Penitence

20 / 17 / 14 / 11s80 / 90 / 100 / 110

Damages enemy unit, forces it to move slower and lets allies attack it more quickly.

DURATION
5 / 6 / 7 / 8
MOVEMENT SLOW
-12 / -18 / -24 / -30%
BONUS ATTACK SPEED
20 / 40 / 60 / 80
DAMAGE
50 / 100 / 150 / 200

Holy Persuasion

15s110 / 130 / 150 / 170

Chen takes control of an enemy or neutral creep and receives a percentage of its bounty. Its maximum health is set to 400. Converted creeps will have increased movement speed and bonus damage. Chen may globally target his own creep if it has not taken damage in the last 3 seconds to unsummon it.

MAX UNITS
1 / 2 / 3 / 4
CREEP MAX LEVEL
3 / 4 / 5 / 6
HEALTH MINIMUM
400
PERCENTAGE OF BOUNTY
25 / 50 / 75 / 100%
MOVE SPEED BONUS
5 / 10 / 20 / 30
BONUS DAMAGE
5 / 10 / 15 / 20%
  • Persuading a new creep above max unit count causes the oldest persuaded creep to die.
  • Can target Ancient creeps when Chen has Aghanim's Shard.
  • The health of creeps already under Chen's control does not update to the new level upon leveling Holy Persuasion further.
  • Fully restores the creep's mana upon converting.

Aghanim’s ShardAllows Holy Persuasion to target Ancient creeps. Can control up to 1/2/3 Ancient creeps based on Hand of God's level. Additionally levels up some abilities of creeps by 1 level.

Divine Favor

20 / 18 / 16 / 14s75

Passively provides an aura that grants increased health regeneration. Can be cast on allies to provide them with bonus armor and increasing the healing and health regeneration they receive. If cast on Chen, all units controlled by Chen receive the buff.

REGEN PER SEC
1.5 / 3 / 4.5 / 6
DURATION
6
ARMOR
5 / 10 / 15 / 20
HEAL AMPLIFICATION
5 / 10 / 15 / 20%

Zealot

Innate10s50

Whenever Chen respawns, he is joined by a Zealot, a melee warrior creep with the ability to sacrifice itself to heal or deal damage to an enemy. The Zealot receives Holy Persuasion's benefits and scales up with other lane melee creeps as game time increases and gains extra base damage. The Zealot respawns next to Chen. Zealot may be activated to teleport a unit under your control to Chen after a 6 second delay. If Chen is targeted, it will teleport all units you control. Taking damage from enemy heroes or their units will cancel the teleport.

ZEALOT RESPAWN TIME
60
BONUS BASE DAMAGE
0

Hand of God

Ultimate150 / 130 / 110s200 / 300 / 400

Heals all allied heroes on the map as well as all units under Chen's control. A large heal is applied at first and a slow heal over time is applied for 10 seconds afterwards.

INITIAL HEAL
200 / 300 / 400
HEAL PER SECOND
20 / 30 / 40
SHARD HOLY PERSUASION ANCIENTS
0
CHANNEL RADIUS
0
  • Can heal invulnerable and hidden/banished allies.

Aghanim’s ScepterDecreases the cooldown of Hand of God to 40s and it becomes a channelled spell that lasts for up to 6 seconds. The initial heal happens at the start of the channel, and while channeling other nearby allied units become debuff immune with 60% magic resistance and the power of the heal over time is increased by 200%.

Talents

Hand of God applies a Strong Dispel

25

Hand of God Fully Heals Chen and His Creeps

+15% Divine Favor Heal Amplification

20

+1300 Holy Persuasion Minimum Health

+12% Holy Persuasion Damage

15

+15% Penitence Slow

+75 Penitence Damage

10

+25% Zealot Health/Damage

Base stats

Attributes

  • StrengthStrength23+2.2/lvl
  • AgilityAgility15+2.1/lvl
  • IntelligenceIntelligence19+3.2/lvl

At level 1

Damage
48–58
Attack time
1.7s
Attack range
650
Move speed
305
Armor
1.5
Magic resistance
25%
Health
626 (+2.6/s)
Mana
303 (+1.5/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41f
    • Strength gain increased from 2.0 to 2.2
    • Zealot:Zealot respawn time changed from 60s to 60s - 1s per hero level
  2. 7.41b
    • Holy Persuasion:Bonus Damage increased from 0/6/12/18% to 5/10/15/20%
  3. 7.41a
    • Penitence:Damage increased from 50/75/100/125 to 50/100/150/200
    • Talents:Level 15 Talent Penitence Slow increased from +14% to +15%
  4. 7.41
    • Removed Summon Convert innate ability
    • Zealot:New innate ability, has both passive and active components. Improves with game's time
    • When Chen respawns, he is joined in battle by a Zealot, a melee creep warrior with the Martyrdom ability which allows him to sacrifice himself to deal damage or heal an ally. Zealot has the same stats as the current melee creeps on his team, including super or mega form, but has 125 attack range, base damage increased by 2 per Chen's level, base health regen increased from 0.5 to 2.5, and doesn't have Runty attack type. Zealot respawns after 60s dead
    • Martyrdom ability: 500 range unit-targeted ability on the Zealot creep, targeting either an enemy or ally unit. When cast, the creep sacrifices itself, firing a projectile at 1000 speed at the target unit, dealing damage if it's an enemy or healing if it's an ally. Damage is 25 + 20% of the Zealot's health at the moment of the cast, and healing is 50% of these values
    • This ability can be cast on a controlled unit to teleport it to Chen after a 6 second delay. Self-targeting will teleport all controlled units. Mana Cost: 50. Cooldown: 10s
    • Mechanics moved from Divine Favor without any changes
    • Holy Persuasion:Zealots receive the benefits from Holy Persuasion
    • Now may be cast on existing persuaded creeps that have not been damaged in the last 3 seconds to unsummon them
    • Unsummoning a unit has a global cast range, costs no mana and sets ability to a 3s cooldown
    • Now increases all of creature's outgoing damage by 0/6/12/18% instead of only increasing attack damage by 4/8/12/16
    • Divine Favor:Self-casting no longer teleports Chen's creeps to him
    • Talents:Level 10 Talent +150 Convert Attack Speed replaced with +25% Zealot Health/Damage
    • Level 15 Talent +14 Holy Persuasion Damage replaced with +12% Holy Persuasion Damage
  5. 7.40
    • Penitence:Mana Cost increased from 70/75/80/85 to 80/90/100/110
    • Cooldown increased from 14/13/12/11s to 20/17/14/11s
    • No longer grants bonus attack range
    • Now deals 50/75/100/125 pure damage by default
    • Talents:Level 10 Talent Penitence Deals 175 Damage replaced with +75 Penitence Damage
    • Level 20 Talent Divine Favor Heal Amplification decreased from +20% to +15%

Lore

Born in the godless Hazhadal Barrens, Chen came of age among the outlaw tribes who eked out an existence in the shimmering heat of the desert. Using an ancient form of animal enthrallment, Chen's people husbanded the hardy desert locuthi, a stunted species of burrowing dragon that melted desert sands into tubes of glass where twice-a-year rains collected. Always on the edge of starvation and thirst, fighting amongst their neighbors and each other, Chen's clan made the mistake, one fateful day, of ambushing the wrong caravan. In the vicious battle that followed, Chen's clan was outmatched. The armored Knights of the Fold made short work of the enthralled locuthi, who attacked and died in waves. With their dragons dead, the tribesmen followed. Chen struggled, and slashed, and clawed, and perished--or would have. Defeated, on his knees, he faced his execution with humility, offering his neck to the blade. Moved by Chen's obvious courage, the executioner halted his sword. Instead of the blade, Chen was given a choice: death or conversion. Chen took to the faith with a ferocity. He joined the Fold and earned his armor one bloody conversion at a time. Now, with the fanaticism of a convert, and with his powers of animal enthrallment at their peak, he seeks out unbelievers and introduces them to their final reward.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.