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AgilityAgility · Ranged

Clinkz

Stalks invisibly to ambush lone enemies

CarryEscapePusherModerate to play
Clinkz portrait

Win rate

49.8%

B across all ranks

Pick rate

4.5%

of public matches

Public picks

152.6K

in the sample

Pro scene

3

2 bans · 67% win rate

Win rate by rank

  • Herald1Herald49.4%
  • Guardian2Guardian48.5%
  • Crusader3Crusader49.6%
  • Archon4Archon49.1%
  • Legend5Legend50.6%
  • Ancient6Ancient51.0%
  • Divine+7Divine+50.5%

Bars start at 50%. Sample sizes: Herald 6.7K · Guardian 18.2K · Crusader 27.6K · Archon 35K · Legend 34.1K · Ancient 18.7K · Divine+ 12.4K.

Last 6 days

49.4%

Popular item build

Starting items

Bought before the horn

  1. 1

    Faerie Fire

    65g
  2. 2

    Iron Branch

    55g
  3. 3

    Magic Wand

    460g
  4. 4

    Tango

    90g
  5. 5

    Circlet

    155g
  6. 6

    Magic Stick

    200g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Power Treads

    48%1,400g
  3. 3

    Falcon Blade

    1,125g
  4. 4

    Soul Ring

    805g
  5. 5

    Mithril Hammer

    49%1,600g

Mid game

Core items

  1. 1

    Desolator

    49%3,500g
  2. 2

    Aghanim's Shard

    48%1,400g
  3. 3

    Dragon Lance

    51%2,000g
  4. 4

    Point Booster

    1,200g
  5. 5

    Crystalys

    58%2,000g

Late game

The full build

  1. 1

    Daedalus

    5,200g
  2. 2

    Black King Bar

    4,050g
  3. 3

    Aghanim's Scepter

    4,200g
  4. 4

    Hurricane Pike

    4,550g
  5. 5

    Sacred Relic

    3,400g
  6. 6

    Linken's Sphere

    4,800g

Most-bought items for Clinkz in OpenDota’s sample of parsed public matches (1,917 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Clinkz bought the item by minute 30 (green or red when it is clearly above or below Clinkz’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Mithril Hammer

    358 games

    58%
  2. Power Treads

    471 games

    48%

Bought 12–15 min

  1. Desolator

    207 games

    58%
  2. Mithril Hammer

    345 games

    48%

Bought 15–20 min

  1. Dragon Lance

    125 games

    58%
  2. Aghanim's Shard

    319 games

    48%
  3. Mithril Hammer

    197 games

    37%

Bought 20–30 min

  1. Daedalus

    91 games

    67%
  2. Demon Edge

    130 games

    62%
  3. Crystalys

    206 games

    55%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Magic Wand

    460

    • +3 All Attributes

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 20 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    15s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 20 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Circlet

    155

    • +2 All Attributes
  • Magic Stick

    200

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    17s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought47.5% · 486 games

    • ≤ 12 min48%471
    • 12–15 min–7
    • 15–20 min–4
    • 20–30 min–4
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Falcon Blade

    1,125

    • +200 Health
    • +1.8 Mana Regen
    • +14 Damage
  • Soul Ring

    805

    • +6 Strength
    • +2 Armor

    Active: Sacrifice: Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds.

    Full description

    30s

    Active: Sacrifice. Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

    • If this mana is not used before the duration ends, the extra mana is lost.
  • Mithril Hammer

    1,600

    • +24 Damage

    Win rate when bought49.5% · 1,051 games

    • ≤ 12 min58%358
    • 12–15 min48%345
    • 15–20 min37%197
    • 20–30 min48%151
  • Desolator

    3,500

    • +55 Damage

    Passive: Corruption: Your attacks reduce the target's armor by -6 for 7 seconds.

    Win rate when bought49.4% · 453 games

    • ≤ 12 min–27
    • 12–15 min58%207
    • 15–20 min36%187
    • 20–30 min44%32
    Full description

    Passive: Corruption. Your attacks reduce the target's armor by -6 for 7 seconds.

    Passive: Soul Stealer. Desolator gains +2 damage every time an enemy hero dies while affected by Corruption, to a maximum of 30.

    • Armor reduction works on buildings.
  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

    Win rate when bought47.9% · 432 games

    • ≤ 12 min–4
    • 12–15 min73%30
    • 15–20 min48%319
    • 20–30 min37%79
  • Dragon Lance

    2,000

    • +15 Agility
    • +10 Strength
    • +130 Attack Range

    Win rate when bought50.7% · 359 games

    • ≤ 12 min–3
    • 12–15 min–19
    • 15–20 min58%125
    • 20–30 min46%212
    Full description
    • Attack Range bonuses from Monkey King Bar and Dragon Lance and its upgrades do not stack.
  • Point Booster

    1,200

    • +175 Mana
    • +175 Health
  • Crystalys

    2,000

    • +32 Damage

    Passive: Critical Strike: Grants each attack a 30% chance to deal 160% damage.

    Win rate when bought57.7% · 239 games

    • ≤ 12 min–3
    • 12–15 min–5
    • 15–20 min–25
    • 20–30 min55%206
    Full description

    Passive: Critical Strike. Grants each attack a 30% chance to deal 160% damage.

    • Critical Strike does not work against buildings.
  • Daedalus

    5,200

    • +88 Damage

    Passive: Critical Strike: Grants each attack a 30% chance to deal 225% damage.

    Full description

    Passive: Critical Strike. Grants each attack a 30% chance to deal 225% damage.

    • Critical Strike does not work against buildings.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

  • Hurricane Pike

    4,550

    • +15 Intelligence
    • +200 Health
    • +20 Agility
    • +15 Strength
    • +130 Attack Range

    Active: Hurricane Thrust: Pushes you and target enemy 425 units away from each other, and for 5 seconds, allows you to make 5 attacks against the target without range…

    Full description

    19s150

    Active: Hurricane Thrust. Pushes you and target enemy 425 units away from each other, and for 5 seconds, allows you to make 5 attacks against the target without range restrictions and with +100 attack speed. Can be cast on self or allies to push the target 600 units in the direction it is facing. Enemy Range: 425

    • Self-cast will use Hurricane Pike on yourself.
    • Hurricane Pike doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Attack Range bonuses from Monkey King Bar and Dragon Lance and its upgrades do not stack.
  • Sacred Relic

    3,400

    • +55 Damage
  • Linken's Sphere

    4,800

    • +16 All Attributes
    • +6.5 Health Regen
    • +4.25 Mana Regen

    Passive: Spellblock: Blocks most targeted spells once every 14 seconds.

    Full description

    14s

    Passive: Spellblock. Blocks most targeted spells once every 14 seconds.

    Active: Transfer Spellblock. Temporarily removes Spellblock from the item's owner and transfers it to an allied unit for 14 seconds.

    • Targeted abilities from neutral items do not trigger Spellblock.

Abilities

Strafe

30 / 25 / 20 / 15s60 / 70 / 80 / 90

Clinkz gains attack speed and has bonus attack range. Any current Skeleton Archers within a 1200 radius of Clinkz also gain bonus attack range and 40% of the attack speed bonus. Casting Strafe does not break Skeleton Walk invisibility.

ATTACK SPEED BONUS
120 / 160 / 200 / 240
DURATION
3.5
ATTACK RANGE BONUS
200

Searing Arrows

10

Imbues Clinkz's arrows with fire for extra damage. Skeleton Archers will fire Searing Arrows at targets Clinkz attacks for 50% damage.

BONUS DAMAGE
20 / 35 / 50 / 65
  • Searing Arrows deal damage to structures.
  • The damage is directly added to Clinkz' attack damage, as physical damage.

Death Pact

50

Clinkz consumes the target enemy creep or friendly Skeleton Archer, healing and gaining max health. Does not take Clinkz out of Skeleton Walk.

DURATION
45
BONUS HEALTH
175 / 250 / 325 / 400
CREEP MAX LEVEL
4 / 5 / 6 / 6
BASE CHARGE RESTORE TIME
40
  • If the target is an enemy, Clinkz will gain the correct experience and gold.
  • Increases Clinkz' current and max HP.
  • When the duration ends, max HP returns to normal, but current HP stays the same.

Burning Barrage

Granted by Aghanim’s Shard17s40

CHANNELED - Clinkz channels and shoots multiple piercing arrows in the target direction that hit all enemy units dealing a percentage of Clinkz' attack damage and applying attack modifiers.

ARROWS FIRED
6
RANGE
850
DAMAGE PER ARROW
75%
CHANNEL TIME
2
  • Bonus Attack Range increases the length of Burning Barrage.

Burning Army

Granted by Aghanim’s Scepter70s150

Summons a row of Burning Skeleton Archers in the target location.

RANGE
900
COUNT
6
SPAWN INTERVAL
0.1

Skeleton Walk

Ultimate24 / 21 / 18s80 / 105 / 130

Clinkz moves invisibly through units until the moment he attacks or uses items. Leaving Skeleton Walk creates Skeleton Archers. Skeleton Archers are immobile and die within multiple attacks from a hero or tower. Skeleton Archers deal a percentage of Clinkz' damage, and deal 75% less damage to buildings. Attack range is equal to Clinkz' attack range.

DURATION
35 / 40 / 45
BONUS MOVEMENT SPEED
25 / 35 / 45%
SKELETON ARCHER COUNT
2 / 3 / 4
SKELETON ARCHER DURATION
20 / 25 / 30
SKELETON ARCHER HITS TO KILL
2
SKELETON ARCHER ATTACK RATE
1.6
SKELETON ARCHER DAMAGE
20%
  • Has a fadetime of 0.6 seconds.

Infernal Shred

Innate

Clinkz and his skeletons apply a stacking debuff that causes their attacks to pierce up to 20% of the target's total physical armor (does not reduce their armor). Clinkz applies 3% per attack, and skeletons apply 1%. Lasts 5 seconds.

Talents

-9s Strafe Cooldown

25

Searing Arrows Multishot

+40 Strafe Attack Speed

20

+400 Death Pact Bonus Health

+50 Attack Range

15

-10s Death Pact Charge Restore Time

+1s Strafe Duration

10

-4s Skeleton Walk Cooldown

Base stats

Attributes

  • StrengthStrength18+2/lvl
  • AgilityAgility25+2.7/lvl
  • IntelligenceIntelligence21+2.2/lvl

At level 1

Damage
44–50
Attack time
1.7s
Attack range
600
Move speed
285
Armor
4.2
Magic resistance
25%
Health
516 (+2.1/s)
Mana
327 (+1.1/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41d
    • Death Pact:Mana Cost decreased from 60 to 50
  2. 7.41b
    • Talents:Level 10 Talent Strafe Duration increased from +0.75s to +1s
  3. 7.41
    • Base Movement Speed decreased from 290 to 285
    • Strafe:Skeleton attack speed multiplier decreased from 50% to 40%
    • Talents:Level 20 Talent Death Pact Health increased from +350 to +400
  4. 7.40c
    • Skeleton Walk:Skeleton Building Damage penalty increased from 25% to 75%
    • No longer upgraded with Aghanim's Scepter
    • Now Aghanim's Scepter only provides Burning Army ability without increasing Skeleton Archer Hits to Kill by 1
    • Talents:Level 15 Talent Attack Range decreased from +60 to +50
    • Level 25 Talent Searing Arrows Multishot no longer applies to Skeleton Archers
  5. 7.40b
    • Base Strength increased from 17 to 18
    • Infernal Shred:Debuff per Clinkz' attack increased from 2% to 3%
    • Strafe:Now also applies to skeletons that were created after the cast
    • Attack Speed Bonus increased from 100/140/180/220 to 120/160/200/240
    • Searing Arrows:Bonus Damage increased from 18/32/46/60 to 20/35/50/65
    • Talents:Level 15 Talent +1 Death Pact Charge replaced with -10s Death Pact Charge Restore Time
  6. 7.40
    • Removed Suppressive Fire and Engulfing Step facets
    • Removed Tar Bomb ability
    • Removed Bone and Arrow innate ability
    • Infernal Shred:New innate ability. Passive, can't be leveled up
    • Clinkz and his skeletons apply a stacking debuff that causes their attacks to pierce up to 20% of the target's armor. Clinkz applies 2% per attack, and skeletons apply 1%. Debuff lasts 5 seconds
    • Strafe:Skeleton Archers attack speed factor decreased from 60% to 50%
    • Searing Arrows:Returning as base ability
    • Imbues Clinkz's arrows with fire for extra 18/32/46/60 extra damage. Skeleton Archers always fire Searing Arrows with 50% reduced damage. Mana Cost: 10
    • Skeleton Archers target the enemy attacked by Clinkz with Searing Arrows effect
    • Death Pact:No longer creates Skeleton Archers
    • Skeleton Walk:Skeleton Archer stats and Aghanim's Scepter upgrade are now part of Skeleton Walk
    • Skeleton Archer Duration rescaled from 15/20/25/30s to 20/25/30s
    • Also applies to Burning Army
    • Burning Barrage:No longer slows the targets
    • Burning Army:Spawn Interval improved from 0.15s to 0.1s
    • Skeleton count increased from 5 to 6
    • Talents:Level 25 Talent Tar Bomb Multishot replaced with Searing Arrows Multishot

Lore

At the base of the Bleeding Hills stretches a thousand-league wood, a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decreed an unbreakable spell: to any who slew the demon would be granted Life Without End. Unaware of the spell, Clinkz waded into battle, defending his lands against the demon's fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon's death. Thus, the mage's spell took effect at the very moment of the archer's conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell's breath with him on his journey into eternity.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.