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StrengthStrength · Melee

Dawnbreaker

Leaps to aid her allies, wherever they are on the map

CarryDurableSimple to play
Dawnbreaker portrait

Win rate

52.3%

A across all ranks

Pick rate

9.0%

of public matches

Public picks

303.8K

in the sample

Pro scene

11

33 bans · 73% win rate

Win rate by rank

  • Herald1Herald50.5%
  • Guardian2Guardian52.1%
  • Crusader3Crusader51.7%
  • Archon4Archon52.6%
  • Legend5Legend52.5%
  • Ancient6Ancient52.8%
  • Divine+7Divine+51.8%

Bars start at 50%. Sample sizes: Herald 3.7K · Guardian 13.8K · Crusader 31.1K · Archon 63.1K · Legend 86.9K · Ancient 59K · Divine+ 46.2K.

Last 6 days

52.5%

Popular item build

Starting items

Bought before the horn

  1. 1

    Gauntlets of Strength

    140g
  2. 2

    Iron Branch

    55g
  3. 3

    Tango

    90g
  4. 4

    Circlet

    155g
  5. 5

    Quelling Blade

    100g
  6. 6

    Magic Stick

    200g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Soul Ring

    805g
  3. 3

    Chainmail

    500g
  4. 4

    Phase Boots

    53%1,450g
  5. 5

    Bracer

    505g
  6. 6

    Void Stone

    700g

Mid game

Core items

  1. 1

    Aghanim's Shard

    56%1,400g
  2. 2

    Harpoon

    60%4,700g
  3. 3

    Black King Bar

    60%4,050g
  4. 4

    Phase Boots

    53%1,450g
  5. 5

    Claymore

    1,350g

Late game

The full build

  1. 1

    Assault Cuirass

    77%5,125g
  2. 2

    Black King Bar

    60%4,050g
  3. 3

    Abyssal Blade

    6,250g
  4. 4

    Blink Dagger

    63%2,250g
  5. 5

    Nullifier

    4,350g
  6. 6

    Reaver

    2,800g

Most-bought items for Dawnbreaker in OpenDota’s sample of parsed public matches (2,004 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Dawnbreaker bought the item by minute 30 (green or red when it is clearly above or below Dawnbreaker’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Echo Sabre

    121 games

    70%
  2. Mithril Hammer

    60 games

    65%
  3. Phase Boots

    2,160 games

    55%

Bought 12–15 min

  1. Echo Sabre

    868 games

    63%
  2. Mithril Hammer

    114 games

    61%
  3. Phase Boots

    107 games

    21%

Bought 15–20 min

  1. Harpoon

    653 games

    70%
  2. Desolator

    124 games

    65%
  3. Mithril Hammer

    453 games

    62%

Bought 20–30 min

  1. Assault Cuirass

    117 games

    77%
  2. Hyperstone

    238 games

    76%
  3. Skull Basher

    72 games

    74%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Gauntlets of Strength

    140

    • +3 Strength
  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Circlet

    155

    • +2 All Attributes
  • Quelling Blade

    100

    Active: Chop Tree: Destroy a target tree.

    Full description

    4s

    Active: Chop Tree. Destroy a target tree.

    Passive: Quell. Increases attack damage against non-hero units by 8 for melee heroes, and 4 for ranged.

    • Effects of multiple quelling blades do not stack.
  • Magic Stick

    200

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    17s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Soul Ring

    805

    • +6 Strength
    • +2 Armor

    Active: Sacrifice: Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds.

    Full description

    30s

    Active: Sacrifice. Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

    • If this mana is not used before the duration ends, the extra mana is lost.
  • Chainmail

    500

    • +4 Armor
  • Phase Boots

    1,450

    • +50 Move Speed
    • +4 Armor

    Active: Phase: Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

    Win rate when bought53.1% · 2,288 games

    • ≤ 12 min55%2.2k
    • 12–15 min21%107
    • 15–20 min–18
    • 20–30 min–3
    Full description

    8s

    Active: Phase. Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Bracer

    505

    • +5 Strength
    • +2 Agility
    • +2 Intelligence
    • +0.75 Health Regen
    • +50 Health
  • Void Stone

    700

    • +1.75 Mana Regen
  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

    Win rate when bought56.0% · 1,949 games

    • ≤ 12 min–14
    • 12–15 min61%44
    • 15–20 min59%1.0k
    • 20–30 min51%851
  • Harpoon

    4,700

    • +25 Damage
    • +25 Strength
    • +10 Agility
    • +10 Intelligence
    • +2 Mana Regen

    Active: Draw Forth: When targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your…

    Win rate when bought60.2% · 1,501 games

    • ≤ 12 min–6
    • 12–15 min74%35
    • 15–20 min70%653
    • 20–30 min51%807
    Full description

    19s50

    Active: Draw Forth. When targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your target. If the caster is melee, the hero and target are always pulled to within melee distance of each other. Targeting a tree always pulls you all the way to that tree.

    Passive: Echo Strike. Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 1 seconds on the first strike. Echo Strike cooldown: 5s

  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought60.5% · 971 games

    • ≤ 12 min–2
    • 12–15 min–5
    • 15–20 min63%41
    • 20–30 min60%923
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Claymore

    1,350

    • +20 Damage
  • Assault Cuirass

    5,125

    • +30 Damage
    • +10 Armor

    Passive: Assault Aura: Grants 30 attack speed and 5 armor to nearby allied units and structures, and decreases nearby enemy unit and structure armor by -5. Radius: 1200

    Win rate when bought77.2% · 123 games

    • ≤ 12 min–0
    • 12–15 min–0
    • 15–20 min–6
    • 20–30 min77%117
  • Abyssal Blade

    6,250

    • +35 Damage
    • +30 Strength

    Active: Overwhelm: Stuns a target enemy unit for 1.6 seconds. Pierces Debuff Immunity.

    Full description

    35s75

    Active: Overwhelm. Stuns a target enemy unit for 1.6 seconds. Pierces Debuff Immunity.

    Passive: Bash. Grants melee heroes a 25% chance on hit to stun the target for 1.2 seconds and deal 120 bonus physical damage. Bash chance for ranged heroes is 10%.

    • The stun is melee range.
    • Does not stack with other bashes, and does not grant bash to Clones and Tempest Doubles.
    • Multiple sources of damage block do not stack.
    • The following heroes cannot trigger Bash on this item: Spirit Breaker, Faceless Void, Slardar, and Kez while in Sai mode.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought62.8% · 261 games

    • ≤ 12 min–2
    • 12–15 min–8
    • 15–20 min–26
    • 20–30 min65%225
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Nullifier

    4,350

    • +75 Damage
    • +10 Armor

    Active: Nullify: Dispels the target and applies a debuff for 4 seconds. Continuously dispels and slows the target. Dispel Type: Basic Dispel

    Full description

    10s

    Active: Nullify. Dispels the target and applies a debuff for 4 seconds. Continuously dispels and slows the target. Dispel Type: Basic Dispel

    • Can be cast on invulnerable units.
  • Reaver

    2,800

    • +25 Strength

Abilities

Starbreaker

17 / 15 / 13 / 11s110

Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.

COMBO DURATION
1.1
SWIPE/SMASH RADIUS
300
SWIPE/SMASH BONUS DAMAGE
25 / 40 / 55 / 70
SMASH STUN DURATION
0.6 / 0.8 / 1 / 1.2
BONUS ATTACK SPEED PER SWIPE
0
BONUS ATTACK SPEED PER SWIPE (ALLIES)
0
  • Dawnbreaker travels at a rate of 215 for the duration of the ability and takes a brief 0.2s to recover after the final strike.
  • Celestial Hammer or Solar Guardian cannot be cast during the combo.
  • Cleave does not work with this ability.
  • Can be self-cast to move forward.
  • The first two strikes will slow enemy movement speed by -100% for 0.12s.

Aghanim’s ShardDawnbreaker gains debuff immunity with 50% magic resistance and free movement during Starbreaker. Dawnbreaker is slowed by 35% down to a minimum of 215.

Celestial Hammer

18 / 16 / 14 / 12s100 / 110 / 120 / 130

Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.

HAMMER DAMAGE
50 / 80 / 110 / 140
FIRE TRAIL DURATION
2.5 / 3 / 3.5 / 4
FIRE TRAIL RADIUS
200
FIRE TRAIL MOVEMENT SLOW
24 / 28 / 32 / 36%
FIRE TRAIL BURN DPS
20 / 30 / 40 / 50
CAST RANGE
700 / 900 / 1100 / 1300
  • The hammer damages enemies both when thrown and when returning to Dawnbreaker.
  • Dawnbreaker's Converge movement distance is capped at the ability's cast range.
  • Starbreaker cannot be cast while the Hammer is out.

Luminosity

After a number of attacks, Dawnbreaker powers up, charging her next attack with a critical hit that heals all allied heroes within 650 units around her for a portion of attack damage dealt. Creeps and neutral enemies provide less healing. Allies are healed for 50% of the amount.

ATTACKS REQUIRED
3
HEALING FROM HEROES
35 / 40 / 45 / 50%
CREEP HEAL PENALTY
40%
CRITICAL STRIKE DAMAGE
125 / 150 / 175 / 200%
COOLDOWN REDUCTION
0
  • Luminosity Heal is increased by sources of Health Restoration Amplification.
  • Break disables the gaining of new stacks.

Aghanim’s ScepterDawnbreaker gets 2 Luminosity attacks every time she powers up.

Break of Dawn

Innate

Whenever the sun comes out, Dawnbreaker gains bonus base damage and vision that decreases throughout the course of the day. If Dawnbreaker causes the day these bonuses are at full power for the entirety of that daytime.

MAX DAMAGE INCREASE
8%
MAX VISION INCREASE
20%
CURRENT DAMAGE INCREASE
0%
CURRENT VISION INCREASE
0%

Aghanim’s ScepterBreak of Dawn provides healing amplification equal to the current damage increase.

Solar Guardian

Ultimate110 / 100 / 90s150 / 200 / 250

CHANNELED - Dawnbreaker creates a pulsing effect at a location within 350 units of an allied hero anywhere on the map and creates daylight for 6s. Each pulse damages enemies and heals allies. After a short duration, she flies to the target location and deals additional damage and stuns enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.

HEAL PER PULSE
45 / 70 / 95
LAND RADIUS
500
DAMAGE PER PULSE
30 / 50 / 70
LANDING DAMAGE
130 / 160 / 190
LANDING STUN DURATION
1.2 / 1.4 / 1.6
AIR TIME
0.8
  • Pulse interval is 0.5s.
  • Instantly recalls the Hammer on cast.

Aghanim’s ScepterSolar Guardian's aura follows Dawnbreaker for 2s after landing.

Talents

-4s Starbreaker Cooldown

25

+80% Celestial Hammer Cast Range/Speed

+150 Solar Guardian Radius

20

-1 Luminosity Attacks Required

+40% Celestial Hammer Trail/Hammer Damage

15

-20s Solar Guardian Cooldown

+25% Luminosity Critical Strike Damage

10

Celestial Hammer Trail Grants Movement Speed to Allies

Base stats

Attributes

  • StrengthStrength25+3.4/lvl
  • AgilityAgility14+1.7/lvl
  • IntelligenceIntelligence20+2/lvl

At level 1

Damage
55–59
Attack time
1.7s
Attack range
150 (melee)
Move speed
300
Armor
4.3
Magic resistance
25%
Health
670 (+3/s)
Mana
315 (+1/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41d
    • Starbreaker:Mana Cost increased from 100 to 110
  2. 7.41c
    • Base Damage decreased by 1
    • Damage at level 1 decreased from 56-60 to 55-59
    • Solar Guardian:Landing Stun Duration decreased from 1.4/1.6/1.8s to 1.2/1.4/1.6s
  3. 7.41b
    • Break of Dawn:Max Damage Increase decreased from 10% + 1% per level to 8% + 1% per level
  4. 7.41
    • Base damage increased by 6
    • Damage at level 1 increased from 50–54 to 56–60
    • Break of Dawn:Max Damage Increase changed from 25% to 10% + 1% per level
    • Bonuses granted are now at their maximum for any daytime caused by Dawnbreaker's abilities for the entirety of that daytime
    • Now also upgraded with Aghanim's Scepter
    • Amplifies heals Dawnbreaker provides by Break of Dawn's current damage increase value
    • Solar Guardian:Cooldown decreased from 120/105/90s to 110/100/90s
    • Now causes a 6 second temporary daytime when the cast starts
    • Aghanim's Scepter no longer increases heal per pulse
    • Talents:Level 10 Talent +15% Celestial Hammer Slow replaced with Celestial Hammer Trail Grants Movement Speed to Allies
    • Level 10 Talent +15% Break of Dawn Max Damage replaced with +25% Luminosity Critical Strike Damage
    • Level 15 Talent Solar Guardian Cooldown Reduction increased from 15s to 20s
    • Level 15 Talent +40% Luminosity Critical Strike Damage replaced with +40% Celestial Hammer Trail/Hammer Damage
  5. 7.40
    • Base Damage increased by 1
    • Damage at level 1 increased from 49–53 to 50–54
    • Solar Guardian:Aghanim's Scepter no longer reduces air time or channel time
    • Aghanim's Scepter Heal per pulse increased from 55/85/115 to 60/90/120
    • Talents:Level 10 Talent +12 Damage replaced with +15% Break of Dawn Max Damage
  6. 7.39e
    • Solar Guardian:Aghanim's Scepter aura linger duration decreased from 3s to 2s
  7. 7.39d
    • Talents:Level 15 Talent Solar Guardian Cooldown Reduction decreased from 20s to 15s

Lore

In the aeons after the Keeper's exodus birthed the age of light, some amongst the first sun's lineage began to align against the chaos their ancestor's maker left chasing in his wake. Calling themselves the Children of Light, they saw no one else as worthy of taking up the Keeper's abandoned mantle, and they yearned to beat back the onslaught of darkness, creating glorious armies built to purge the cosmos of all creatures of primordial night. Valora, the Dawnbreaker, most prized warrior amongst the Children's ancient creations, is the shining herald of the majesty of order and light. Molded from the heart of a young metallic star, and charged by golden breath with new life, Valora was called to spread the glow of the Children's wisdom to the darkest reaches of the universe — setting fire to the heavens with each swing of her celestial hammer amidst an endless battle to keep chaos at bay. In time, the Children also revealed another purpose for the Dawnbreaker. They had discovered a means of permeating the entirety of the cosmos with their inner light — to obliterate all aspects of darkness forever — and they sent Valora to seize a source of great power, the final piece of their ultimate plan. But for the first time, Valora and her hammer met with failure, and the price she and her masters paid was vast. The Children of Light's spark was utterly extinguished, and the Dawnbreaker was left adrift in a black expanse, lost for untold millennia before crashing on an unfamiliar world. There she rested, dormant, until the presence of a wandering young star gave fuel to an ancient energy forge — a relic of the Children's that, like her, lay buried for countless ages beneath a blowing red waste. Now, with a small measure of her former powers restored by the forge, Valora wakes to a land beset by war and the unrelenting forces of chaos. She knows her gods may be gone, but the heft of the Dawnbreaker's hammer remains — matched only by her will to wield it justly in the name of goodness and light.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.