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UniversalUniversal · Ranged

Dazzle

Powerful healer who can briefly prevent death

SupportNukerDisablerSimple to play
Dazzle portrait

Win rate

50.9%

B across all ranks

Pick rate

5.4%

of public matches

Public picks

182.1K

in the sample

Pro scene

26

21 bans · 50% win rate

Win rate by rank

  • Herald1Herald49.0%
  • Guardian2Guardian48.6%
  • Crusader3Crusader49.8%
  • Archon4Archon50.8%
  • Legend5Legend51.6%
  • Ancient6Ancient51.8%
  • Divine+7Divine+52.0%

Bars start at 50%. Sample sizes: Herald 3.9K · Guardian 13.8K · Crusader 27.2K · Archon 43.3K · Legend 46.8K · Ancient 26.7K · Divine+ 20.5K.

Last 6 days

50.7%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Tango

    90g
  3. 3

    Observer and Sentry Wards

    50g
  4. 4

    Blood Grenade

    50g
  5. 5

    Smoke of Deceit

    50g
  6. 6

    Faerie Fire

    65g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g

Mid game

Core items

  1. 1

    Holy Locket

    56%2,250g

Late game

The full build

  1. 1

    Blink Dagger

    71%2,250g
  2. 2

    Glimmer Cape

    56%2,150g
  3. 3

    Guardian Greaves

    64%4,450g
  4. 4

    Solar Crest

    2,575g
  5. 5

    Aeon Disk

    3,000g

Most-bought items for Dazzle in OpenDota’s sample of parsed public matches (1,130 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Dazzle bought the item by minute 30 (green or red when it is clearly above or below Dazzle’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought 15–20 min

  1. Holy Locket

    237 games

    60%
  2. Arcane Boots

    123 games

    47%

Bought 20–30 min

  1. Aghanim's Shard

    79 games

    68%
  2. Blink Dagger

    145 games

    68%
  3. Guardian Greaves

    92 games

    64%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Observer and Sentry Wards

    50

    Use: Plant: Plant the currently active ward. Double-Click to switch the currently active ward.

    Full description

    Use: Plant. Plant the currently active ward. Double-Click to switch the currently active ward.

    • Hold Control to give one ward to an allied hero.
  • Blood Grenade

    50

    • +50 Health

    Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…

    Full description

    10s

    Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

  • Smoke of Deceit

    50

    Use: Disguise: Turns the caster and all allied player-controlled targets in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds.

    Full description

    1s

    Use: Disguise. Turns the caster and all allied player-controlled targets in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds. While the caster is still disguised, any allies that come within 300 range of them will also get the buff applied to them. Each smoke can only be applied once to allies. Attacking or moving within 1025 range of an enemy hero or tower, will break the invisibility. Disguise grants invisibility that is immune to True Sight. Smoke of Deceit is usable from the backpack and has no cooldown when swapped into the main inventory.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Holy Locket

    2,250

    • +7 All Attributes

    Active: Energy Charge: Target an allied unit to increase their incoming Heal Amplification by 15% for 4s and instantly restore 17 health and 15 mana per charge stored.

    Win rate when bought56.3% · 572 games

    • ≤ 12 min–26
    • 12–15 min59%54
    • 15–20 min60%237
    • 20–30 min51%255
    Full description

    Active: Energy Charge. Target an allied unit to increase their incoming Heal Amplification by 15% for 4s and instantly restore 17 health and 15 mana per charge stored. Automatically gains a charge every 10 seconds and whenever a visible enemy within 1200 range uses an ability.

    Passive: Holy Blessing. Amplifies heals you provide by 10%.

  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought71.3% · 160 games

    • ≤ 12 min–2
    • 12–15 min–1
    • 15–20 min–12
    • 20–30 min68%145
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Glimmer Cape

    2,150

    Active: Glimmer: After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit…

    Win rate when bought56.2% · 210 games

    • ≤ 12 min–1
    • 12–15 min–4
    • 15–20 min62%37
    • 20–30 min55%168
    Full description

    15s125

    Active: Glimmer. After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

  • Guardian Greaves

    4,450

    • +50 Move Speed
    • +5 Armor
    • +150 Mana
    • +1 Mana Regen

    Active: Mend: Restores 325 health and 200 mana to nearby allies, and removes most negative effects from the caster. Radius: 1200 Dispel Type: Basic Dispel

    Win rate when bought63.6% · 110 games

    • ≤ 12 min–5
    • 12–15 min–4
    • 15–20 min–9
    • 20–30 min64%92
    Full description

    45s

    Active: Mend. Restores 325 health and 200 mana to nearby allies, and removes most negative effects from the caster. Radius: 1200 Dispel Type: Basic Dispel

    Passive: Guardian Aura. Grants 2.5 health regeneration and 1.5 mana regeneration to allied units. If the wearer's health falls below 25%, their health regeneration is increased to 14.5. Radius: 1200 Movement speed bonuses from multiple pairs of boots do not stack.

    • Mend does not affect units that have been affected by Mend or Mekansm Restore within Guardian Greaves' cooldown.
  • Solar Crest

    2,575

    • +7 Armor
    • +25 Move Speed
    • +200 Mana
    • +200 Health

    Active: Shine: When cast on an ally, grants them 5 armor, 60 attack speed, 15% movement speed and a 350 physical damage barrier.

    Full description

    16s100

    Active: Shine. When cast on an ally, grants them 5 armor, 60 attack speed, 15% movement speed and a 350 physical damage barrier. Does not grant bonus armor, movement or attack speed if used on self. Duration: 7

    • Shares cooldown with Pavise.
  • Aeon Disk

    3,000

    • +250 Health
    • +300 Mana

    Passive: Combo Breaker: When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status…

    Full description

    105 / 125 / 145 / 165s

    Passive: Combo Breaker. When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status Resistance and causes all damage you deal and are dealt to be reduced to zero. Only triggers on player based damage. Cooldown increases every time it triggers. Dispel Type: Strong Dispel

Abilities

Poison Touch

24 / 21 / 18 / 15s125 / 130 / 135 / 140

Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.

TARGETS
2 / 4 / 6 / 8
DAMAGE PER SECOND
16 / 28 / 40 / 52
SLOW
-13 / -16 / -19 / -22%
DURATION
3.5 / 5 / 6.5 / 8
BONUS SLOW PER HIT
-2.5 / -3 / -3.5 / -4%
  • The damage is not reduced by damage block abilities.

Shallow Grave

30 / 26 / 22 / 18s90 / 100 / 110 / 120

An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection. Healing on that ally is also amplified for the duration based on the hero's HP.

DURATION
4 / 4.5 / 5 / 5.5
HEAL AMPLIFICATION PER 10% MISSING
3 / 5 / 7 / 9%
  • HP cannot go below 1 while under the effects of Shallow Grave, but Axe's Culling Blade will still kill the hero.

Shadow Wave

10 / 9 / 8 / 7s90

Sends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave.

HEAL ARC RADIUS
475
DAMAGE RADIUS
185
MAX HEAL TARGETS
4 / 5 / 6 / 7
DAMAGE
85 / 105 / 125 / 145
  • Prioritizes allied heroes over creeps.
  • If enemies are near multiple allied units affected by Shadow Wave, they will take multiple instances of damage.

Aghanim’s ScepterShadow Wave can now target and bounce between enemies in addition to allies. When bouncing to an enemy, they will take damage and heal nearby allies equal to 100% of the normal healing and damage values. Dazzle will also perform an attack against any enemy that Shadow Wave bounces to.

Weave

Innate

Dazzle's abilities apply Weave to both allies and enemies they affect, increasing allied armor and reducing enemy armor. Multiple instances of this effect stack.

ARMOR CHANGE PER STACK
1
DURATION
6.9

Aghanim’s ShardApplying Weave to an ally heals them for 60 per stack of Weave.

Nothl Projection

Ultimate70 / 60 / 50s100 / 150 / 200

Dazzle departs his body, traveling through the Nothl Realm as an invulnerable spirit that can cast spells, attack, and use items, leaving his body behind in the world with a visible tether. While active, Dazzle's basic abilities are empowered: Poison Touch hexes enemies, Shallow Grave heals upon expiration, and Shadow Wave has a shorter cooldown. The effect can be ended early, and Dazzle returns to the body at the end.

MIN DURATION
5
MAX DURATION
12
HEX DURATION
1.4 / 1.6 / 1.8
SHALLOW GRAVE HEAL
225 / 300 / 375
SHADOW WAVE COOLDOWN REDUCTION
30 / 40 / 50%
  • When Dazzle's spirit is further than 1600 units from the body, the tether will begin to pull him back. The strength of the pull increases with distance.
  • Dazzle's Soul cannot attack buildings.

Aghanim’s ShardNothl Projection can be cast while Dazzle is disabled. Increases healing done while in the Nothl Realm.

Talents

+40% Poison Touch Slow

25

+1 Weave Armor Reduction/Increase

-3s Shallow Grave Cooldown

20

+75 Poison Touch DPS

+45 Shadow Wave Heal / Damage

15

+5s Nothl Projection Duration

+200 Poison Touch Attack Range

10

+1.75 Mana Regen

Base stats

Attributes

  • StrengthStrength19+2.3/lvl
  • AgilityAgility20+1.7/lvl
  • IntelligenceIntelligence25+3.5/lvl

Universal heroes get bonus damage from every attribute.

At level 1

Damage
19–25
Attack time
1.7s
Attack range
575
Move speed
305
Armor
3.3
Magic resistance
25%
Health
538 (+2.2/s)
Mana
375 (+1.6/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41d
    • Poison Touch:Bonus Slow Per Hit increased from 2/2.5/3/3.5% to 2.5/3/3.5/4%
  2. 7.41
    • Weave:No longer levels with Nothl Projection
    • Armor Change per stack rescaled from 0.5/0.75/1/1.25 to 1
    • Duration changed from 8s to 6.9s + 0.1s per level
    • Now upgraded with Aghanim's Shard
    • Applying a stack of Weave on an ally heals them for 60 per stack of Weave, including the stack that was just applied
    • Nothl Projection:No longer does a hard dispel on Dazzle when projection ends
    • No longer upgraded with Aghanim's Shard
  3. 7.40b
    • Poison Touch:Slow decreased from 16/18/20/22% to 13/16/19/22%
    • Talents:Level 20 Talent Shallow Grave Cooldown Reduction decreased from 4s to 3s
  4. 7.40
    • Base Strength increased from 18 to 19
    • Damage at level 1 unchanged
    • Intelligence gain decreased from 3.7 to 3.5
    • Damage gain per level decreased from 3.5 to 3.4
    • Nothl Projection:Aghanim's Shard healing amplification decreased from 20% to 15%
  5. 7.39d
    • Weave:Duration decreased from 10s to 8s
    • Shadow Wave:Mana Cost increased from 75 to 90

Lore

Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences. Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night. In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.