
Crypt Swarm
Sends a swarm of winged beasts to savage enemy units in front of Death Prophet.
- DAMAGE
- 100 / 175 / 250 / 325
- CAST RANGE
- 900
- Can hit units up to 1110 range away.
- Does not trigger spell block or spell reflect.
Universal · Ranged
Summons an army of ghosts to attack

Win rate
48.5%
C across all ranks
Pick rate
5.2%
of public matches
Public picks
175.1K
in the sample
Pro scene
4
4 bans · 75% win rate
Bars start at 50%. Sample sizes: Herald 5.8K · Guardian 15.5K · Crusader 25.6K · Archon 39.3K · Legend 43.8K · Ancient 25.9K · Divine+ 19.2K.
Last 6 days
48.2%
Bought before the horn
Iron Branch
Tango
Faerie Fire
Circlet
Observer Ward
The first minutes
Boots of Speed
Bottle
Null Talisman
Power Treads
Chainmail
Phase Boots
Core items
Consecrated Wraps
Eul's Scepter of Divinity
Black King Bar
Kaya
Platemail
Blink Dagger
The full build
Shiva's Guard
Black King Bar
Blink Dagger
Kaya and Sange
Scythe of Vyse
Wind Waker
Most-bought items for Death Prophet in OpenDota’s sample of parsed public matches (1,516 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Death Prophet bought the item by minute 30 (green or red when it is clearly above or below Death Prophet’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.
Eul's Scepter of Divinity
86 games
Kaya
103 games
Boots of Travel
84 games
Consecrated Wraps
67 games
Eul's Scepter of Divinity
187 games
Kaya
93 games
Aghanim's Scepter
61 games
Kaya and Sange
109 games
Sange
117 games
Shiva's Guard
142 games
Aghanim's Shard
115 games
Aghanim's Scepter
167 games
Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.
55
Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.
90
Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.
65
Use: Imbue: Instantly restores 85 health.
5s
Use: Imbue. Instantly restores 85 health.
155
0
Use: Plant: Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes.
1s
Use: Plant. Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes. Hold Control to give one Observer Ward to an allied hero.
500
Movement speed bonuses from multiple pairs of boots do not stack.
675
Active: Regenerate: Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost.
0.5s
Active: Regenerate. Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost. The Bottle automatically refills at the fountain. Hold Control to use on an allied hero.
Passive: Store Rune. Runes can be stored in the Bottle for later use by right-clicking them. Unused runes will automatically activate after 90 seconds. Using a stored rune fully refills the Bottle.
505
1,400
Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.
Win rate when bought47.9% · 309 games
Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.
500
1,450
Active: Phase: Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.
Win rate when bought44.3% · 366 games
8s
Active: Phase. Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds. Movement speed bonuses from multiple pairs of boots do not stack.
2,600
Passive: Hallowed: Gain a charge every 4s, up to a maximum of 3 charges. Upon gaining a charge, your movement speed is increased by 15% for 5s.
Win rate when bought44.9% · 234 games
Passive: Hallowed. Gain a charge every 4s, up to a maximum of 3 charges. Upon gaining a charge, your movement speed is increased by 15% for 5s. Whenever you take damage from a player-controlled source or Roshan, consume all charges to gain an all damage barrier for 5s that absorbs 120 damage per charge (360 max).
2,600
Active: Cyclone: Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself.
Win rate when bought45.7% · 538 games
23s175
Active: Cyclone. Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel
4,050
Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.
Win rate when bought49.8% · 327 games
95s50
Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel
2,100
Win rate when bought50.1% · 403 games
1,400
Win rate when bought52.3% · 350 games
2,250
Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.
Win rate when bought54.7% · 225 games
15s
Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.
4,500
Active: Arctic Blast: Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825
Win rate when bought61.4% · 153 games
27s75
Active: Arctic Blast. Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825
Passive: Freezing Aura. Reduces the attack speed of all enemies by -40. Radius: 1200
4,200
Win rate when bought54.6% · 284 games
5,200
Active: Hex: Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed.
20s250
Active: Hex. Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed. Instantly destroys illusions.
6,800
Active: Cyclone: Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can be cast on yourself, enemy units or allied units.
19s175
Active: Cyclone. Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can be cast on yourself, enemy units or allied units. When cast on yourself, you can move the tornado at a speed of 300. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel

Sends a swarm of winged beasts to savage enemy units in front of Death Prophet.

Fires a projectile that prevents enemy units in a target area from casting spells.

Creates a spirit link between Death Prophet and an enemy unit, draining health from the enemy.
Aghanim’s ShardIncreases Spirit Siphon charges by 1 and causes enemies to be feared for 1 seconds if they are siphoned for 3 seconds consecutively.

Death Prophet's occult knowledge deepens with experience, gaining movement speed and spell cooldown reduction.

Unleashes evil spirits to drain the life of nearby enemy units and structures. Spirits need to return back to Death Prophet in order to attack again. At the end of the spell's duration, Death Prophet is healed in proportion to the damage dealt. Deals 50% damage to buildings.
Aghanim’s ScepterWhenever an enemy is affected by Death Prophet's spells or when she attacks an enemy, a ghost will fly out and hit the enemy for an increased bonus of its usual damage then return to her with life.
-22s Spirit Siphon Replenish Time
25Deaths During Exorcism Extend Duration By +8s
+6 Exorcism Spirits
20+30 Spirit Siphon Damage/Heal
+50 Attack Speed
15-2.5s Crypt Swarm Cooldown
+75 Silence AoE
10+200 Health
Universal heroes get bonus damage from every attribute.
Krobelus was a Death Prophet--which is one way of saying she told fortunes for the wealthiest of those who wished to look beyond the veil. But after years of inquiring on behalf of others, she began to seek clues on her own fate. When death refused to yield its secrets, she tried to buy them with her life. But the ultimate price proved insufficient. Death disgorged her again and again, always holding back its deepest mysteries. Her jealousy grew. Others could die for eternity--why not she? Why must she alone be cast back on the shores of life with such tiresome regularity? Why was she not worthy of the one thing all other living creatures took for granted? Still, she would not be discouraged. Each time she returned from the grave, she brought a bit of death back with her. Wraiths followed her like fragments of her shattered soul; her blood grew thin and ectoplasmic; the feasting creatures of twilight took her for their kin.. She gave a little of her life with every demise, and it began to seem as if her end was in sight. With her dedication to death redoubled, and no client other than herself, Krobelus threw herself ever more fervently into death's abyss, intent on fulfilling the one prophecy that eluded her: That someday the Death Prophet would return from death no more.
Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.