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UniversalUniversal · Ranged

Death Prophet

Summons an army of ghosts to attack

CarryNukerDisablerPusherSimple to play
Death Prophet portrait

Win rate

48.5%

C across all ranks

Pick rate

5.2%

of public matches

Public picks

175.1K

in the sample

Pro scene

4

4 bans · 75% win rate

Win rate by rank

  • Herald1Herald47.5%
  • Guardian2Guardian47.9%
  • Crusader3Crusader47.9%
  • Archon4Archon48.3%
  • Legend5Legend48.5%
  • Ancient6Ancient49.2%
  • Divine+7Divine+49.9%

Bars start at 50%. Sample sizes: Herald 5.8K · Guardian 15.5K · Crusader 25.6K · Archon 39.3K · Legend 43.8K · Ancient 25.9K · Divine+ 19.2K.

Last 6 days

48.2%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Tango

    90g
  3. 3

    Faerie Fire

    65g
  4. 4

    Circlet

    155g
  5. 5

    Observer Ward

    0g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Bottle

    675g
  3. 3

    Null Talisman

    505g
  4. 4

    Power Treads

    48%1,400g
  5. 5

    Chainmail

    500g
  6. 6

    Phase Boots

    44%1,450g

Mid game

Core items

  1. 1

    Consecrated Wraps

    45%2,600g
  2. 2

    Eul's Scepter of Divinity

    46%2,600g
  3. 3

    Black King Bar

    50%4,050g
  4. 4

    Kaya

    50%2,100g
  5. 5

    Platemail

    52%1,400g
  6. 6

    Blink Dagger

    55%2,250g

Late game

The full build

  1. 1

    Shiva's Guard

    61%4,500g
  2. 2

    Black King Bar

    50%4,050g
  3. 3

    Blink Dagger

    55%2,250g
  4. 4

    Kaya and Sange

    55%4,200g
  5. 5

    Scythe of Vyse

    5,200g
  6. 6

    Wind Waker

    6,800g

Most-bought items for Death Prophet in OpenDota’s sample of parsed public matches (1,516 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Death Prophet bought the item by minute 30 (green or red when it is clearly above or below Death Prophet’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Eul's Scepter of Divinity

    86 games

    63%
  2. Kaya

    103 games

    58%
  3. Boots of Travel

    84 games

    55%

Bought 12–15 min

  1. Consecrated Wraps

    67 games

    51%
  2. Eul's Scepter of Divinity

    187 games

    41%
  3. Kaya

    93 games

    40%

Bought 15–20 min

  1. Aghanim's Scepter

    61 games

    67%
  2. Kaya and Sange

    109 games

    55%
  3. Sange

    117 games

    53%

Bought 20–30 min

  1. Shiva's Guard

    142 games

    61%
  2. Aghanim's Shard

    115 games

    60%
  3. Aghanim's Scepter

    167 games

    57%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Circlet

    155

    • +2 All Attributes
  • Observer Ward

    0

    Use: Plant: Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes.

    Full description

    1s

    Use: Plant. Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes. Hold Control to give one Observer Ward to an allied hero.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Bottle

    675

    Active: Regenerate: Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost.

    Full description

    0.5s

    Active: Regenerate. Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost. The Bottle automatically refills at the fountain. Hold Control to use on an allied hero.

    Passive: Store Rune. Runes can be stored in the Bottle for later use by right-clicking them. Unused runes will automatically activate after 90 seconds. Using a stored rune fully refills the Bottle.

    • Bottle is shareable. Stored runes cannot be shared.
    • Using a stored Bounty or Water rune fully refills the bottle if the bottle was full when the rune was stored; otherwise, it refills two charges.
  • Null Talisman

    505

    • +5 Intelligence
    • +2 Strength
    • +2 Agility
    • +1 Mana Regen
  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought47.9% · 309 games

    • ≤ 12 min48%297
    • 12–15 min–9
    • 15–20 min–3
    • 20–30 min–0
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Chainmail

    500

    • +4 Armor
  • Phase Boots

    1,450

    • +50 Move Speed
    • +4 Armor

    Active: Phase: Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

    Win rate when bought44.3% · 366 games

    • ≤ 12 min45%343
    • 12–15 min–14
    • 15–20 min–7
    • 20–30 min–2
    Full description

    8s

    Active: Phase. Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Consecrated Wraps

    2,600

    • +5 All Attributes
    • +250 Health

    Passive: Hallowed: Gain a charge every 4s, up to a maximum of 3 charges. Upon gaining a charge, your movement speed is increased by 15% for 5s.

    Win rate when bought44.9% · 234 games

    • ≤ 12 min–29
    • 12–15 min51%67
    • 15–20 min42%90
    • 20–30 min29%48
    Full description

    Passive: Hallowed. Gain a charge every 4s, up to a maximum of 3 charges. Upon gaining a charge, your movement speed is increased by 15% for 5s. Whenever you take damage from a player-controlled source or Roshan, consume all charges to gain an all damage barrier for 5s that absorbs 120 damage per charge (360 max).

    • Charges cannot be gained for 4s after you take damage from a player-controlled source or Roshan.
    • Self-damage and HP Loss damage cannot remove charges.
    • Movement speed buff does not stack.
  • Eul's Scepter of Divinity

    2,600

    • +10 Intelligence
    • +2.5 Mana Regen
    • +20 Move Speed

    Active: Cyclone: Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself.

    Win rate when bought45.7% · 538 games

    • ≤ 12 min63%86
    • 12–15 min41%187
    • 15–20 min43%173
    • 20–30 min45%92
    Full description

    23s175

    Active: Cyclone. Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel

    • You cannot cyclone allies.
    • Cyclones cast on yourself go through spell immunity.
    • Cyclone can dispel some buffs and debuffs.
    • Cyclone duration is unaffected by status resistance.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought49.8% · 327 games

    • ≤ 12 min–2
    • 12–15 min–1
    • 15–20 min74%34
    • 20–30 min47%290
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Kaya

    2,100

    • +16 Intelligence

    Win rate when bought50.1% · 403 games

    • ≤ 12 min58%103
    • 12–15 min40%93
    • 15–20 min53%123
    • 20–30 min48%84
    Full description
    • Multiple instances of this item do not stack.
  • Platemail

    1,400

    • +10 Armor

    Win rate when bought52.3% · 350 games

    • ≤ 12 min–6
    • 12–15 min–7
    • 15–20 min53%59
    • 20–30 min51%278
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought54.7% · 225 games

    • ≤ 12 min–14
    • 12–15 min54%35
    • 15–20 min51%61
    • 20–30 min57%115
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Shiva's Guard

    4,500

    • +17 Armor

    Active: Arctic Blast: Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Win rate when bought61.4% · 153 games

    • ≤ 12 min–1
    • 12–15 min–2
    • 15–20 min–8
    • 20–30 min61%142
    Full description

    27s75

    Active: Arctic Blast. Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Passive: Freezing Aura. Reduces the attack speed of all enemies by -40. Radius: 1200

    • The wave extends at a speed of 400 to a max size of 825.
    • The Arctic Blast follows its caster.
    • Multiple instances of Freezing Aura do not stack.
    • AoE bonuses from multiple Chasm Stones or its upgrades do not stack.
  • Kaya and Sange

    4,200

    • +16 Strength
    • +16 Intelligence

    Win rate when bought54.6% · 284 games

    • ≤ 12 min–1
    • 12–15 min–23
    • 15–20 min55%109
    • 20–30 min52%151
  • Scythe of Vyse

    5,200

    • +30 Intelligence
    • +8.5 Mana Regen

    Active: Hex: Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed.

    Full description

    20s250

    Active: Hex. Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed. Instantly destroys illusions.

    • The target will have a base movement speed of 140, but buffs granting maximum movement speed won't be disabled.
  • Wind Waker

    6,800

    • +30 Move Speed
    • +3 Mana Regen
    • +35 Intelligence

    Active: Cyclone: Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can be cast on yourself, enemy units or allied units.

    Full description

    19s175

    Active: Cyclone. Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can be cast on yourself, enemy units or allied units. When cast on yourself, you can move the tornado at a speed of 300. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel

    • Cyclone can dispel some buffs and debuffs.
    • When cast on yourself, the cyclone can be moved anywhere at a speed of 360.
    • Cyclone duration is unaffected by status resistance.

Abilities

Crypt Swarm

9 / 8 / 7 / 6s80 / 90 / 100 / 110

Sends a swarm of winged beasts to savage enemy units in front of Death Prophet.

DAMAGE
100 / 175 / 250 / 325
CAST RANGE
900
  • Can hit units up to 1110 range away.
  • Does not trigger spell block or spell reflect.

Silence

15 / 14 / 13 / 12s80 / 90 / 100 / 110

Fires a projectile that prevents enemy units in a target area from casting spells.

RADIUS
450
DURATION
3.5 / 4 / 4.5 / 5
  • Doesn't prevent usage of items.

Spirit Siphon

60

Creates a spirit link between Death Prophet and an enemy unit, draining health from the enemy.

DAMAGE
25 / 50 / 75 / 100
DURATION
6
  • Cannot cast multiple on same target.

Aghanim’s ShardIncreases Spirit Siphon charges by 1 and causes enemies to be feared for 1 seconds if they are siphoned for 3 seconds consecutively.

Witchcraft

Innate

Death Prophet's occult knowledge deepens with experience, gaining movement speed and spell cooldown reduction.

MOVEMENT SPEED
0.5%
COOLDOWN REDUCTION
0%

Exorcism

Ultimate150s200 / 300 / 400

Unleashes evil spirits to drain the life of nearby enemy units and structures. Spirits need to return back to Death Prophet in order to attack again. At the end of the spell's duration, Death Prophet is healed in proportion to the damage dealt. Deals 50% damage to buildings.

RADIUS
700
SPIRITS
10 / 18 / 26
LIFE DRAIN
25%
SPIRIT DAMAGE
65 / 68 / 71
SPIRIT BONUS DAMAGE
0%
  • Radius represents the area in which the spirits will acquire targets around Death Prophet.
  • Spirit damage isn't reduced by damage block abilities.

Aghanim’s ScepterWhenever an enemy is affected by Death Prophet's spells or when she attacks an enemy, a ghost will fly out and hit the enemy for an increased bonus of its usual damage then return to her with life.

Talents

-22s Spirit Siphon Replenish Time

25

Deaths During Exorcism Extend Duration By +8s

+6 Exorcism Spirits

20

+30 Spirit Siphon Damage/Heal

+50 Attack Speed

15

-2.5s Crypt Swarm Cooldown

+75 Silence AoE

10

+200 Health

Base stats

Attributes

  • StrengthStrength21+2.9/lvl
  • AgilityAgility17+2.3/lvl
  • IntelligenceIntelligence24+3/lvl

Universal heroes get bonus damage from every attribute.

At level 1

Damage
22–32
Attack time
1.7s
Attack range
600
Move speed
290
Armor
3.8
Magic resistance
25%
Health
582 (+2.4/s)
Mana
363 (+1.7/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41e
    • Agility gain increased from 2.0 to 2.3
    • Damage gain per level increased from 3.6 to 3.7
  2. 7.41b
    • Exorcism:Spirit Damage increased from 64 to 65/68/71
  3. 7.41a
    • Spirit Siphon:Mana Cost decreased from 80 to 60
  4. 7.41
    • Base Armor increased by 1
    • Witchcraft:Movement speed bonus changed from 0.75% + 0.75% per level up to 0.5% + 0.75% per level
    • Cooldown Reduction changed from 0.75% + 0.75% per level up to 0.75% per level
    • Silence:Projectile speed increased from 1400 to 1750
    • Exorcism:Ghost spawn rate improved from 0.35s to 0.25s
    • Talents:Level 10 Talent +12% Magic Resistance replaced with +200 Health
    • Level 10 Talent +30 Attack Speed replaced with +75 Silence AoE
    • Level 15 Talent +100 Silence AoE replaced with +50 Attack Speed
    • Level 20 Talent +400 Health replaced with +6 Exorcism Spirits
    • Level 25 Talent +8 Exorcism Spirits replaced with Deaths During Exorcism Extend Duration by +8s (both allied and enemy heroes count)
  5. 7.40b
    • Exorcism:Spirits increased from 10/17/24 to 10/18/26
    • Talents:Level 20 Talent Spirit Siphon Damage/Heal increased from +25 to +30
  6. 7.40
    • Witchcraft:Movement speed bonus changed from 0.5% per hero level to 0.75% + 0.75% per level up
    • Exorcism:No longer provides 4/8/12% bonus movespeed
    • Aghanim's Scepter spirit bonus damage increased from 50% to 60%

Lore

Krobelus was a Death Prophet--which is one way of saying she told fortunes for the wealthiest of those who wished to look beyond the veil. But after years of inquiring on behalf of others, she began to seek clues on her own fate. When death refused to yield its secrets, she tried to buy them with her life. But the ultimate price proved insufficient. Death disgorged her again and again, always holding back its deepest mysteries. Her jealousy grew. Others could die for eternity--why not she? Why must she alone be cast back on the shores of life with such tiresome regularity? Why was she not worthy of the one thing all other living creatures took for granted? Still, she would not be discouraged. Each time she returned from the grave, she brought a bit of death back with her. Wraiths followed her like fragments of her shattered soul; her blood grew thin and ectoplasmic; the feasting creatures of twilight took her for their kin.. She gave a little of her life with every demise, and it began to seem as if her end was in sight. With her dedication to death redoubled, and no client other than herself, Krobelus threw herself ever more fervently into death's abyss, intent on fulfilling the one prophecy that eluded her: That someday the Death Prophet would return from death no more.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.