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IntelligenceIntelligence · Ranged

Disruptor

Traps and silences foes in his static storm

SupportNukerDisablerInitiatorModerate to play
Disruptor portrait

Win rate

50.5%

B across all ranks

Pick rate

8.4%

of public matches

Public picks

283.2K

in the sample

Pro scene

11

6 bans · 55% win rate

Win rate by rank

  • Herald1Herald49.6%
  • Guardian2Guardian49.7%
  • Crusader3Crusader49.6%
  • Archon4Archon50.5%
  • Legend5Legend50.3%
  • Ancient6Ancient50.9%
  • Divine+7Divine+51.5%

Bars start at 50%. Sample sizes: Herald 3.4K · Guardian 13.9K · Crusader 30.7K · Archon 59.3K · Legend 80.2K · Ancient 52.8K · Divine+ 43K.

Last 6 days

50.4%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Tango

    90g
  3. 3

    Blood Grenade

    50g
  4. 4

    Observer and Sentry Wards

    50g
  5. 5

    Faerie Fire

    65g
  6. 6

    Smoke of Deceit

    50g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g

Mid game

Core items

  1. 1

    Arcane Boots

    52%1,500g
  2. 2

    Blink Dagger

    57%2,250g
  3. 3

    Glimmer Cape

    55%2,150g

Late game

The full build

  1. 1

    Aghanim's Scepter

    73%4,200g
  2. 2

    Blink Dagger

    57%2,250g
  3. 3

    Glimmer Cape

    55%2,150g

Most-bought items for Disruptor in OpenDota’s sample of parsed public matches (1,088 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Disruptor bought the item by minute 30 (green or red when it is clearly above or below Disruptor’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought 15–20 min

  1. Glimmer Cape

    68 games

    79%
  2. Blink Dagger

    321 games

    67%
  3. Arcane Boots

    227 games

    46%

Bought 20–30 min

  1. Aghanim's Scepter

    104 games

    71%
  2. Eul's Scepter of Divinity

    69 games

    61%
  3. Blink Dagger

    773 games

    53%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Blood Grenade

    50

    • +50 Health

    Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…

    Full description

    10s

    Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

  • Observer and Sentry Wards

    50

    Use: Plant: Plant the currently active ward. Double-Click to switch the currently active ward.

    Full description

    Use: Plant. Plant the currently active ward. Double-Click to switch the currently active ward.

    • Hold Control to give one ward to an allied hero.
  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Smoke of Deceit

    50

    Use: Disguise: Turns the caster and all allied player-controlled targets in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds.

    Full description

    1s

    Use: Disguise. Turns the caster and all allied player-controlled targets in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds. While the caster is still disguised, any allies that come within 300 range of them will also get the buff applied to them. Each smoke can only be applied once to allies. Attacking or moving within 1025 range of an enemy hero or tower, will break the invisibility. Disguise grants invisibility that is immune to True Sight. Smoke of Deceit is usable from the backpack and has no cooldown when swapped into the main inventory.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Arcane Boots

    1,500

    • +45 Move Speed
    • +0.25 Mana Regen
    • +125 Mana

    Active: Replenish: Restores 150 mana to all nearby allies. Radius: 1200

    Win rate when bought51.9% · 1,681 games

    • ≤ 12 min56%777
    • 12–15 min49%644
    • 15–20 min46%227
    • 20–30 min55%33
    Full description

    55s

    Active: Replenish. Restores 150 mana to all nearby allies. Radius: 1200

    Passive: Basilius Aura. Grants 1 mana regeneration to allies. Radius: 1200 Movement speed bonuses from multiple pairs of boots do not stack.

    • Does not work on Meepo clones.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought57.4% · 1,113 games

    • ≤ 12 min–7
    • 12–15 min–12
    • 15–20 min67%321
    • 20–30 min53%773
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Glimmer Cape

    2,150

    Active: Glimmer: After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit…

    Win rate when bought55.2% · 469 games

    • ≤ 12 min–4
    • 12–15 min–4
    • 15–20 min79%68
    • 20–30 min51%393
    Full description

    15s125

    Active: Glimmer. After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

    Win rate when bought72.5% · 120 games

    • ≤ 12 min–1
    • 12–15 min–5
    • 15–20 min–10
    • 20–30 min71%104

Abilities

Thunder Strike

18 / 15 / 12 / 9s115 / 120 / 125 / 130

Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius and slows enemy movement and attack speed by 100% for 0.3 seconds. Provides vision of its target.

RADIUS
260
STRIKES
4
STRIKE INTERVAL
2
STRIKE DAMAGE
30 / 60 / 90 / 120

Aghanim’s ShardIncreases the cast range and strike count of Thunder Strike. It can now also be ground targeted, where it will lie dormant for up to 4 seconds and attach to the first enemy that comes within the radius.

Glimpse

24 / 22 / 20 / 18s70 / 85 / 100 / 115

Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions. Deals damage equal to a percentage of the distance glimpsed, that cannot go over a damage maximum.

MIN DAMAGE
25
MAX DAMAGE
100 / 160 / 220 / 280
GLIMPSE DISTANCE TO DAMAGE
20 / 25 / 30 / 35%
  • The travel time is a function of the distance the target will travel.

Kinetic Field

20 / 18 / 16 / 14s70

After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.

RADIUS
350
FORMATION DELAY
1
DURATION
2.6 / 3.2 / 3.8 / 4.4
  • Debuff Immune units can travel through the field.

Aghanim’s ShardBoth shapes have an independent cooldown.

Kinetic Fence

Granted by Aghanim’s Shard14s70

After a short formation time, creates a wall out of kinetic energy that enemies cannot pass.

LENGTH
1200
FORMATION DELAY
1
DURATION
4.4

Electromagnetic Repulsion

Innate5s

Whenever Disruptor takes more than 250 damage from any source within 400 radius, all nearby enemies within take damage equal to 1.5x of Disruptor's Intelligence, and are pushed back up to a 400 distance away.

  • After 7s, the damage counter is reset.

Static Storm

Ultimate100 / 85 / 70s125 / 175 / 225

Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.

RADIUS
550
PULSES
20
MAX DAMAGE PER SECOND
200 / 275 / 350
DURATION
6

Aghanim’s ScepterMutes items.

Talents

2 Glimpse Charges

25

+6 Thunder Strike Strikes

+1s Kinetic Field Duration

20

+75 Static Storm Radius

+15%/300 Glimpse Distance To Damage/Max

15

+60 Static Storm Max DPS

+20 Movement Speed

10

+15 Thunder Strike Damage per Strike

Base stats

Attributes

  • StrengthStrength21+2.4/lvl
  • AgilityAgility15+1.4/lvl
  • IntelligenceIntelligence21+2.9/lvl

At level 1

Damage
48–52
Attack time
1.7s
Attack range
625
Move speed
300
Armor
2.5
Magic resistance
25%
Health
582 (+2.4/s)
Mana
327 (+1.1/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41f
    • Base Intelligence increased from 20 to 21
    • Damage at level 1 increased from 47-51 to 48-52
  2. 7.41d
    • Base Movement Speed increased from 295 to 300
    • Thunder Strike:Mana Cost decreased from 125/130/135/140 to 115/120/125/130
  3. 7.41
    • Electromagnetic Repulsion:Now deals damage equal to 1.5x of Disruptor's Intelligence
    • Thunder Strike:Strike Damage increased from 25/55/85/115 to 30/60/90/120
    • No longer upgraded with Aghanim's Shard
    • Kinetic Fence:Now granted by Aghanim's Shard
    • No longer shares level with Kinetic Field. Has only one level instead
    • Cast Range increased from 1050 to 1200
    • Cooldown decreased from 20/18/16/14s to 14s
    • Duration increased from 2.6/3.2/3.8/4.4s to 4.4s
    • Can be increased with Kinetic Field Duration talent
    • Formation Delay increased from 0.4s to 1s
    • Talents:Level 15 Talent +10%/300 Glimpse Distance To Damage/Max increased to +15%/300
    • Level 20 Talent +150 Electromagnetic Repulsion Radius/Knockback replaced with +75 Static Storm Radius
    • Level 25 Talent +150 Static Storm Radius replaced with +6 Thunder Strike Strikes (also decreases Strike Interval by 50%)
    • Level 25 Talent -12s Glimpse Cooldown replaced with 2 Glimpse Charges
  4. 7.39e
    • Static Storm:Cooldown increased from 90/80/70s to 100/85/70s

Lore

High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization, a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake. Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities, searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death--a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.