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StrengthStrength · Melee

Doom

Can prevent a single enemy from casting spells or healing in any way

CarryNukerDisablerDurableInitiatorModerate to play
Doom portrait

Win rate

48.2%

C across all ranks

Pick rate

5.8%

of public matches

Public picks

196.2K

in the sample

Pro scene

23

40 bans · 48% win rate

Win rate by rank

  • Herald1Herald46.7%
  • Guardian2Guardian46.6%
  • Crusader3Crusader46.8%
  • Archon4Archon47.2%
  • Legend5Legend48.0%
  • Ancient6Ancient49.4%
  • Divine+7Divine+49.9%

Bars start at 50%. Sample sizes: Herald 2.7K · Guardian 10.3K · Crusader 21.8K · Archon 39.3K · Legend 52.9K · Ancient 36.8K · Divine+ 32.3K.

Last 6 days

48.0%

Popular item build

Starting items

Bought before the horn

  1. 1

    Gauntlets of Strength

    140g
  2. 2

    Iron Branch

    55g
  3. 3

    Tango

    90g
  4. 4

    Circlet

    155g
  5. 5

    Magic Stick

    200g

Laning

The first minutes

  1. 1

    Chainmail

    500g
  2. 2

    Boots of Speed

    500g
  3. 3

    Phase Boots

    52%1,450g
  4. 4

    Bracer

    505g
  5. 5

    Soul Ring

    805g
  6. 6

    Drum of Endurance

    55%1,625g

Mid game

Core items

  1. 1

    Blink Dagger

    54%2,250g
  2. 2

    Aghanim's Shard

    56%1,400g
  3. 3

    Drum of Endurance

    55%1,625g
  4. 4

    Black King Bar

    57%4,050g
  5. 5

    Radiance

    60%4,700g

Late game

The full build

  1. 1

    Shiva's Guard

    72%4,500g
  2. 2

    Black King Bar

    57%4,050g
  3. 3

    Aghanim's Scepter

    4,200g
  4. 4

    Boots of Travel

    2,500g
  5. 5

    Overwhelming Blink

    6,800g
  6. 6

    Octarine Core

    5,100g

Most-bought items for Doom in OpenDota’s sample of parsed public matches (1,691 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Doom bought the item by minute 30 (green or red when it is clearly above or below Doom’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Drum of Endurance

    593 games

    62%
  2. Phase Boots

    1,483 games

    53%
  3. Hand of Midas

    83 games

    52%

Bought 12–15 min

  1. Sacred Relic

    151 games

    69%
  2. Blink Dagger

    312 games

    65%
  3. Aghanim's Shard

    118 games

    55%

Bought 15–20 min

  1. Mithril Hammer

    162 games

    65%
  2. Radiance

    267 games

    61%
  3. Aghanim's Shard

    673 games

    56%

Bought 20–30 min

  1. Shiva's Guard

    267 games

    73%
  2. Platemail

    528 games

    66%
  3. Black King Bar

    959 games

    56%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Gauntlets of Strength

    140

    • +3 Strength
  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Circlet

    155

    • +2 All Attributes
  • Magic Stick

    200

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    17s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Chainmail

    500

    • +4 Armor
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Phase Boots

    1,450

    • +50 Move Speed
    • +4 Armor

    Active: Phase: Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

    Win rate when bought52.3% · 1,532 games

    • ≤ 12 min53%1.5k
    • 12–15 min38%34
    • 15–20 min–11
    • 20–30 min–4
    Full description

    8s

    Active: Phase. Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Bracer

    505

    • +5 Strength
    • +2 Agility
    • +2 Intelligence
    • +0.75 Health Regen
    • +50 Health
  • Soul Ring

    805

    • +6 Strength
    • +2 Armor

    Active: Sacrifice: Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds.

    Full description

    30s

    Active: Sacrifice. Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

    • If this mana is not used before the duration ends, the extra mana is lost.
  • Drum of Endurance

    1,625

    • +8 Strength

    Active: Endurance: Gives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

    Win rate when bought54.8% · 978 games

    • ≤ 12 min62%593
    • 12–15 min45%297
    • 15–20 min32%71
    • 20–30 min–17
    Full description

    45s

    Active: Endurance. Gives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

    Passive: Swiftness Aura. Grants 15 movement speed and 2.5 health regeneration to allies. Radius: 1200

  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought53.6% · 1,465 games

    • ≤ 12 min66%44
    • 12–15 min65%312
    • 15–20 min54%687
    • 20–30 min44%422
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

    Win rate when bought55.5% · 1,052 games

    • ≤ 12 min–4
    • 12–15 min55%118
    • 15–20 min56%673
    • 20–30 min54%257
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought56.8% · 995 games

    • ≤ 12 min–1
    • 12–15 min–0
    • 15–20 min66%35
    • 20–30 min56%959
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Radiance

    4,700

    • +55 Damage
    • +25% Evasion

    Toggle: Burn: When active, scorches enemies for 60 magical damage per second. Illusions deal 35 magical damage per second. Radius: 650

    Win rate when bought59.9% · 401 games

    • ≤ 12 min–10
    • 12–15 min73%40
    • 15–20 min61%267
    • 20–30 min52%84
  • Shiva's Guard

    4,500

    • +17 Armor

    Active: Arctic Blast: Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Win rate when bought72.4% · 275 games

    • ≤ 12 min–0
    • 12–15 min–0
    • 15–20 min–8
    • 20–30 min73%267
    Full description

    27s75

    Active: Arctic Blast. Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Passive: Freezing Aura. Reduces the attack speed of all enemies by -40. Radius: 1200

    • The wave extends at a speed of 400 to a max size of 825.
    • The Arctic Blast follows its caster.
    • Multiple instances of Freezing Aura do not stack.
    • AoE bonuses from multiple Chasm Stones or its upgrades do not stack.
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

  • Boots of Travel

    2,500

    • +90 Move Speed

    Upgrade: Town Portal Scroll: Upgrades your Town Portal Scroll, allowing it to target units, reduces cooldown and does not consume a charge on usage.

    Full description

    Upgrade: Town Portal Scroll. Upgrades your Town Portal Scroll, allowing it to target units, reduces cooldown and does not consume a charge on usage. Movement speed bonuses from multiple pairs of boots do not stack.

  • Overwhelming Blink

    6,800

    • +25 Strength

    Active: Overwhelming Blink: Teleport to a target point up to 1200 units away.

    Full description

    15s

    Active: Overwhelming Blink. Teleport to a target point up to 1200 units away. After teleportation, all enemies in a 800 AoE take damage equal to 100 + 50% of your strength and an additional 100% over time, and have 50% movement speed slow and 50 attack speed slow for 6 seconds. Overwhelming Blink cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Octarine Core

    5,100

    • +25% Cooldown Reduction
    • +450 Health
    • +450 Mana
    • +6 Mana Regen

Abilities

Devour

66s40 / 50 / 60 / 70

Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is activated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.

BONUS GOLD
35 / 70 / 105 / 140
CREEP MAX LEVEL
4 / 5 / 6 / 6
BASE CHARGE RESTORE TIME
0
  • Gives Doom the original bounty of the creep, along with the bonus gold.
  • If you devour a creep without abilities, you'll keep the abilities you had previously.

Aghanim’s ShardDevour has 2 charges and can target Ancients. Stolen creep abilities have 15% increased AoE and 40% increased spell amplification.

Scorched Earth

41 / 39 / 37 / 35s60 / 70 / 80 / 90

Carpets the nearby earth in flames which damage enemies, while also granting Doom increased movement speed and health regeneration.

DAMAGE
20 / 30 / 40 / 50
BONUS HP REGEN
6.66
RADIUS
666
BONUS MOVE SPEED
7 / 8 / 9 / 10%
DURATION
10 / 12 / 14 / 16
  • Scorched Earth follows Doom, centered on his location.

Infernal Blade

13 / 10 / 7 / 4s35

Doom swings his burning sword, igniting the enemy. Stuns for 0.66 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.

BASE BURN DAMAGE
18 / 34 / 50 / 66
MAX HP AS DAMAGE
0.5 / 1.75 / 3 / 4.25%
BURN DURATION
4
STUN DURATION
0.66
  • Interrupts channeling abilities.

Doom

Ultimate140 / 130 / 120s150 / 200 / 250

Inflicts a curse that dispels an enemy and prevents them from casting spells or healing in any way, while taking damage over time. DISPEL TYPE: Basic Dispel

DURATION
12 / 14 / 16
DAMAGE PER SECOND
22 / 44 / 66

Aghanim’s ScepterDoom applies Break to enemies. Allies in a 350 radius around the doomed target also suffer the effects of Doom. Allows Doom to be self-cast to affect enemies around himself with Doom.

Lvl ? Pain

Innate

Doom's attacks curse enemy heroes. After 2.5s, the cursed hero bursts with a pillar of fire, damaging itself and all units in a 66 AoE for 10% of the damage taken from Doom during the curse. The damage and radius of the curse is 66% stronger if the enemy's level is a multiple of 6.

  • Also applies to all attacks when Doom is at max level.

Talents

Doom applies Mute

25

Permanent Scorched Earth

-10s Doom Cooldown

20

+66 Damage

+7% Scorched Earth Movement Speed

15

+1.5% Infernal Blade Max HP As Damage

+10% Magic Resistance

10

+0.2s Infernal Blade Stun Duration

Base stats

Attributes

  • StrengthStrength24+3.6/lvl
  • AgilityAgility15+1.5/lvl
  • IntelligenceIntelligence15+2.1/lvl

At level 1

Damage
56–66
Attack time
1.9s
Attack range
175 (melee)
Move speed
290
Armor
3.5
Magic resistance
25%
Health
648 (+3.1/s)
Mana
255 (+0.8/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41e
    • Attack Range decreased from 200 to 175
    • Infernal Blade:Base Burn Damage increased from 15/30/45/60 to 18/34/50/66
    • Max HP As Damage rescaled from 1/2/3/4% to 0.5/1.75/3/4.25%
  2. 7.41d
    • Intelligence gain increased from 1.9 to 2.1
    • Devour:Aghanim's Shard bonus AoE decreased from 20% to 15%
  3. 7.41c
    • Scorched Earth:Bonus HP Regen decreased from 7/8/9/10 to 6.66
  4. 7.41b
    • Scorched Earth:Damage decreased from 20/35/50/65 to 20/30/40/50
    • Doom:Damage per second decreased from 25/45/66 to 22/44/66
    • Talents:Level 10 Talent Devour grants 15% Magic Resistance replaced with +10% Magic Resistance
    • Level 15 Talent +66 Damage replaced with +1.5% Infernal Blade Max HP As Damage
    • Level 20 Talent +2.5% Infernal Blade Max HP As Damage replaced with +66 Damage
  5. 7.41a
    • Base Armor decreased by 1
    • Lvl ? Pain:Curse Damage decreased from 15% to 10%
  6. 7.41
    • Lvl ? Pain:Ability slightly reworked
    • When Doom attacks enemy heroes, he applies a curse upon them. After 2.5s, the cursed hero bursts with a pillar of fire, damaging itself and all enemy units in a 66 AoE for 15% of the damage taken from Doom (the hero) over this duration, including damage from the attack that applied the curse. If the cursed hero's level is a multiple of 6, the curse damage and radius will be increased by 66%
    • Devour:Now the default cast gained on learning Devour is the one that grants abilities of devoured creeps, and alt-cast state keeps the ones that Doom currently has
    • Cooldown decreased from 70s to 66s
    • Now upgraded with Aghanim's Shard
    • Replaces cooldown with 2 charges with 66s restore time. Allows to devour Ancient Neutral Creeps. Gained spells also have 20% bonus AoE and 40% Spell Amplification
    • Scorched Earth:Radius increased from 600 to 666
    • Now also provides Doom with 7/8/9/10 bonus health regen
    • No longer upgraded with Aghanim's Shard
    • Infernal Blade:Stun Duration increased from 0.6s to 0.66s
    • Doom:Damage per second increased from 25/45/65 to 25/45/66
    • Aghanim's Scepter now also applies Break to affected enemies
    • Aghanim's Scepter no longer increases damage per second by 15
    • Talents:Level 15 Talent Devour Can Target Ancients replaced with +66 Damage
    • Level 15 Talent Scorched Earth Movement Speed increased from +5% to +7%
    • Level 20 Talent -10s Scorched Earth Cooldown replaced with -10s Doom Cooldown
    • Level 25 Talent Doom applies Break replaced with Permanent Scorched Earth (ability becomes toggleable with no mana cost and a 2.5s cooldown between toggles)
  7. 7.40c
    • Infernal Blade:Mana Cost decreased from 40 to 35
  8. 7.40b
    • Strength gain increased from 3.5 to 3.6
  9. 7.40
    • Intelligence gain increased from 1.7 to 1.9
    • Removed Devil's Bargain facet
    • Doom:Aghanim's Scepter now also increases damage per second from 25/45/65 to 40/60/80
  10. 7.39d
    • Devour:Bonus Gold decreased from 40/80/120/160 to 35/70/105/140

Lore

He that burns and is not consumed, devours and is never sated, kills and is beyond all judgment--Lucifer brings doom to all who would stand against him. Bearing away souls on the tip of a fiery sword, he is the Fallen One, a once-favored general from the realm behind the light, cast out for the sin of defiance: he would not kneel. Six times his name was tolled from the great bell of Vashundol. Six and sixty times his wings were branded, until only smoking stumps remained. Without wings, he slipped loose from the tethers that bound him within the light and he fell screaming to earth. A crater in the desert, Paradise lost. Now he attacks without mercy, without motive, the only living being able to move freely between the seven dark dominions. Lashed by inescapable needs, twisted by unimaginable talents, Doom carries his own hell with him wherever he goes. Defiant to the last. Eventually, the world will belong to Doom.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.