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AgilityAgility · Ranged

Drow Ranger

Slows with her frost-tipped arrows

CarryDisablerPusherSimple to play
Drow Ranger portrait

Win rate

46.2%

D across all ranks

Pick rate

16.4%

of public matches

Public picks

554.6K

in the sample

Pro scene

2

2 bans · 0% win rate

Win rate by rank

  • Herald1Herald47.6%
  • Guardian2Guardian47.6%
  • Crusader3Crusader46.8%
  • Archon4Archon46.5%
  • Legend5Legend46.0%
  • Ancient6Ancient45.4%
  • Divine+7Divine+44.5%

Bars start at 50%. Sample sizes: Herald 13.8K · Guardian 45.5K · Crusader 85.7K · Archon 134.5K · Legend 148.1K · Ancient 80.6K · Divine+ 46.4K.

Last 6 days

46.4%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Faerie Fire

    65g
  3. 3

    Circlet

    155g
  4. 4

    Tango

    90g
  5. 5

    Magic Wand

    460g
  6. 6

    Magic Stick

    200g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Power Treads

    46%1,400g
  3. 3

    Falcon Blade

    1,125g
  4. 4

    Blade of Alacrity

    1,000g
  5. 5

    Wraith Band

    505g

Mid game

Core items

  1. 1

    Manta Style

    52%4,650g
  2. 2

    Hurricane Pike

    52%4,550g
  3. 3

    Mithril Hammer

    51%1,600g

Late game

The full build

  1. 1

    Black King Bar

    53%4,050g
  2. 2

    Butterfly

    70%5,450g
  3. 3

    Silver Edge

    5,700g
  4. 4

    Reaver

    2,800g
  5. 5

    Hurricane Pike

    52%4,550g
  6. 6

    Daedalus

    5,200g

Most-bought items for Drow Ranger in OpenDota’s sample of parsed public matches (1,976 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Drow Ranger bought the item by minute 30 (green or red when it is clearly above or below Drow Ranger’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Yasha

    205 games

    63%
  2. Dragon Lance

    243 games

    57%
  3. Power Treads

    1,161 games

    46%

Bought 12–15 min

  1. Dragon Lance

    280 games

    53%
  2. Yasha

    332 games

    47%

Bought 15–20 min

  1. Manta Style

    225 games

    60%
  2. Hurricane Pike

    150 games

    59%
  3. Force Staff

    190 games

    57%

Bought 20–30 min

  1. Eaglesong

    241 games

    72%
  2. Butterfly

    160 games

    71%
  3. Demon Edge

    95 games

    71%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Circlet

    155

    • +2 All Attributes
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Magic Wand

    460

    • +3 All Attributes

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 20 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    15s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 20 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Magic Stick

    200

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    17s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought45.6% · 1,190 games

    • ≤ 12 min46%1.2k
    • 12–15 min–24
    • 15–20 min–5
    • 20–30 min–0
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Falcon Blade

    1,125

    • +200 Health
    • +1.8 Mana Regen
    • +14 Damage
  • Blade of Alacrity

    1,000

    • +10 Agility
  • Wraith Band

    505

    • +5 Agility
    • +2 Strength
    • +2 Intelligence
    • +6 Damage
    • +1.75 Armor
  • Manta Style

    4,650

    • +10 Strength
    • +26 Agility
    • +10 Intelligence
    • +15 Damage
    • +10% Move Speed

    Active: Mirror Image: Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 25%. Illusions take 300% damage.

    Win rate when bought51.8% · 687 games

    • ≤ 12 min–20
    • 12–15 min60%30
    • 15–20 min60%225
    • 20–30 min46%412
    Full description

    34s125

    Active: Mirror Image. Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 25%. Illusions take 300% damage. Dispel Type: Basic Dispel

    • Has a 0.1 second cast time during which you are invulnerable.
    • Many effects are removed upon using Manta.
    • Yasha based movement speed bonuses from multiple items do not stack.
  • Hurricane Pike

    4,550

    • +15 Intelligence
    • +200 Health
    • +20 Agility
    • +15 Strength
    • +130 Attack Range

    Active: Hurricane Thrust: Pushes you and target enemy 425 units away from each other, and for 5 seconds, allows you to make 5 attacks against the target without range…

    Win rate when bought52.4% · 696 games

    • ≤ 12 min–20
    • 12–15 min–22
    • 15–20 min59%150
    • 20–30 min49%504
    Full description

    19s150

    Active: Hurricane Thrust. Pushes you and target enemy 425 units away from each other, and for 5 seconds, allows you to make 5 attacks against the target without range restrictions and with +100 attack speed. Can be cast on self or allies to push the target 600 units in the direction it is facing. Enemy Range: 425

    • Self-cast will use Hurricane Pike on yourself.
    • Hurricane Pike doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Attack Range bonuses from Monkey King Bar and Dragon Lance and its upgrades do not stack.
  • Mithril Hammer

    1,600

    • +24 Damage

    Win rate when bought50.8% · 177 games

    • ≤ 12 min–5
    • 12–15 min–2
    • 15–20 min–14
    • 20–30 min49%156
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought52.7% · 110 games

    • ≤ 12 min–1
    • 12–15 min–1
    • 15–20 min–9
    • 20–30 min51%99
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Butterfly

    5,450

    • +30 Agility
    • +35% Evasion
    • +30 Damage

    Win rate when bought69.5% · 197 games

    • ≤ 12 min–5
    • 12–15 min–10
    • 15–20 min–22
    • 20–30 min71%160
    Full description
    • Stacks diminishingly with other sources of Evasion.
  • Silver Edge

    5,700

    • +70 Damage
    • +35 Damage

    Active: Shadow Walk: Makes you invisible for 17 seconds, or until you attack or cast a spell. While invisible, you move 20% faster and can move through units.

    Full description

    23s75

    Active: Shadow Walk. Makes you invisible for 17 seconds, or until you attack or cast a spell. While invisible, you move 20% faster and can move through units. Attacking to end the invisibility will deal 300 bonus physical damage, disable their passive abilities for 5 seconds, and cap their movement speed to 200.

  • Reaver

    2,800

    • +25 Strength
  • Daedalus

    5,200

    • +88 Damage

    Passive: Critical Strike: Grants each attack a 30% chance to deal 225% damage.

    Full description

    Passive: Critical Strike. Grants each attack a 30% chance to deal 225% damage.

    • Critical Strike does not work against buildings.

Abilities

Frost Arrows

9 / 10 / 11 / 12

Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage.

MOVEMENT SLOW
-15 / -25 / -35 / -45%
BONUS DAMAGE
12 / 18 / 24 / 30
HEALTH RESTORATION LOSS PER STACK
0%
BONUS DAMAGE PER STACK
0
STACK DURATION
0
BURST RADIUS
0
BURST DAMAGE PER STACK
0
BURST MOVEMENT SLOW
0%
  • The slow duration is refreshed on successive casts.

Aghanim’s ScepterFrost Arrows now apply a Hypothermia stack to enemies, increasing damage from Frost Arrows and reducing their Health Restoration per stack. If an enemy dies with Hypothermia stacks, they burst and deal damage per stack and slow in an area around it.

Gust

19 / 17 / 15 / 13s55

Releases a wave that silences and knocks back and reveals invisible enemy units. Knockback distance is relative to how close they are to Drow.

WIDTH
250
SILENCE DURATION
3 / 4 / 5 / 6
KNOCKBACK MAX
450
KNOCKBACK DURATION
0.6 / 0.7 / 0.8 / 0.9

Multishot

24 / 21 / 18 / 15s70 / 85 / 100 / 115

CHANNELED - Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying Frost Arrows with a range of Drow's Attack Range + 475.

WAVE COUNT
3
ARROWS PER WAVE
4
ARROW BASE DAMAGE BONUS
80 / 100 / 120 / 140%
MOVEMENT SPEED PENALTY
35%
  • Arrow base damage pierces magic immunity.
  • Frost Arrows' damage and slow do not pierce magic immunity.

Glacier

Granted by Aghanim’s Shard25s50

Drow creates a hill of ice beneath her, knocking away nearby enemies. Units on the hill gain flying vision and Drow and her ranged allies gain bonus attack range. Drow gains additional damage while on the Glacier and attacking targets below her. The front of the hill obscures vision and cannot be moved through except by Drow. Does not interrupt Multishot when cast.

DURATION
8
ATTACK RANGE BONUS
200
HIGH GROUND DAMAGE BONUS
25%

Precision Aura

Innate

Grants Drow bonus agility based on Drow's current agility and level. Nearby ranged heroes received 50% of the bonus agility.

RADIUS
1200
AGILITY BONUS
10%

Marksmanship

Ultimate

Drow's experiences in battle grant her a chance to launch arrows with incredible accuracy and effectiveness. Pierces through the enemy's defenses, ignoring their base armor. This ability is disabled if there is an enemy hero within 300 range.

CHANCE
30 / 35 / 40%
BONUS PROC DAMAGE
50 / 70 / 90
  • Marksmanship procs have true strike.

Talents

+8% Marksmanship Chance

25

+2 Multishot Waves

50% Gust Self Movement Speed

20

+25% Multishot Damage

+75 Attack Range

15

-6s Multishot Cooldown

-18% Frost Arrows Mana Cost

10

+1 Multishot Arrow Per Wave

Base stats

Attributes

  • StrengthStrength16+1.9/lvl
  • AgilityAgility24+2.8/lvl
  • IntelligenceIntelligence15+1.4/lvl

At level 1

Damage
51–58
Attack time
1.7s
Attack range
625
Move speed
310
Armor
4
Magic resistance
25%
Health
472 (+1.9/s)
Mana
255 (+0.8/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41e
    • Multishot:Mana Cost increased from 50/70/90/110 to 70/85/100/115
    • Arrow Range rescaled from 1.75x Drow Ranger's Attack Range to 475 + 1x Drow Ranger's Attack Range
    • Arrow Base Damage Bonus decreased from 100/120/140/160% to 80/100/120/140%
  2. 7.41c
    • Frost Arrows:Bonus Damage increased from 10/15/20/25 to 12/18/24/30
    • Gust:Mana Cost decreased from 70 to 55
  3. 7.41b
    • Base Agility increased from 22 to 24
    • Damage at level 1 increased from 49-56 to 51-58
    • Marksmanship:Enemy hero disable range decreased from 325 to 300
    • Glacier:While on the glacier, Marksmanship now can be disabled by enemies in the proximity
    • Talents:Level 25 Talent Multishot Waves increased from +1 to +2
  4. 7.41
    • Base Damage decreased by 2
    • Damage at level 1 decreased from 51–58 to 49–56
    • Precision Aura:No longer levels with Marksmanship
    • Agility Base Bonus rescaled from 4/8/12/16% to 10%
    • Frost Arrows:Now also modifies incoming healing with Aghanim's Scepter
    • Gust:Knockback duration now scales inversely with distance from the target, similar to knockback distance. Minimum knockback duration is 0.4 seconds
    • Multishot:Now allows Drow Ranger to move with a 35% penalty and use items while casting Multishot
    • Glacier:No longer increases the number of Multishot arrows
    • No longer grants True Strike on the hill
    • Now Drow Ranger deals 25% more damage when attacking from high ground while on the Glacier
  5. 7.40c
    • Talents:Level 25 Talent Marksmanship Chance decreased from +10% to +8%
  6. 7.40b
    • Agility gain decreased from 2.9 to 2.8
    • Glacier:Cooldown increased from 20s to 25s
    • Talents:Level 10 Talent Frost Arrows Mana Cost Reduction decreased from 25% to 18%
  7. 7.40
    • Frost Arrows:Movement Slow increased from 10/20/30/40% to 15/25/35/45%
    • Marksmanship:Disable range decreased from 400 to 325
    • Talents:Level 10 Talent Gust Costs No Mana replaced with -25% Frost Arrows Mana Cost

Lore

Drow Ranger's given name is Traxex--a name well suited to the short, trollish, rather repulsive Drow people. But Traxex herself is not a Drow. Her parents were travelers in a caravan set upon by bandits, whose noisy slaughter of innocents roused the ire of the quiet Drow people. After the battle settled, the Drow discovered a small girl-child hiding in the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex showed herself naturally adept at the arts they prized: Stealth, silence, subtlety. In spirit, if not in physique, she might have been a Drow changeling, returned to her proper home. But as she grew, she towered above her family and came to think of herself as ugly. After all, her features were smooth and symmetrical, entirely devoid of warts and coarse whiskers. Estranged from her adopted tribe, she withdrew to live alone in the woods. Lost travelers who find their way from the forest sometimes speak of an impossibly beautiful Ranger who peered at them from deep among the trees, then vanished like a dream before they could approach. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering you hear is her frozen arrows finding an enemy's heart.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.