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StrengthStrength · Melee

Earth Spirit

Disables and repositions his enemies

NukerDisablerDurableEscapeInitiatorComplex to play
Earth Spirit portrait

Win rate

49.5%

B across all ranks

Pick rate

4.1%

of public matches

Public picks

138K

in the sample

Pro scene

33

32 bans · 45% win rate

Win rate by rank

  • Herald1Herald–
  • Guardian2Guardian46.4%
  • Crusader3Crusader48.0%
  • Archon4Archon49.1%
  • Legend5Legend49.6%
  • Ancient6Ancient49.9%
  • Divine+7Divine+50.7%

Bars start at 50%. Sample sizes: Herald 1.5K · Guardian 5.7K · Crusader 13.3K · Archon 26.3K · Legend 37.8K · Ancient 28.3K · Divine+ 25.1K.

Last 6 days

48.6%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Tango

    90g
  3. 3

    Observer Ward

    0g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Bottle

    675g
  3. 3

    Urn of Shadows

    825g
  4. 4

    Power Treads

    53%1,400g
  5. 5

    Diadem

    1,000g

Mid game

Core items

  1. 1

    Spirit Vessel

    53%2,725g
  2. 2

    Black King Bar

    54%4,050g
  3. 3

    Kaya

    57%2,100g
  4. 4

    Power Treads

    53%1,400g
  5. 5

    Platemail

    64%1,400g

Late game

The full build

  1. 1

    Shiva's Guard

    75%4,500g
  2. 2

    Kaya and Sange

    64%4,200g
  3. 3

    Octarine Core

    5,100g
  4. 4

    Black King Bar

    54%4,050g
  5. 5

    Bloodstone

    4,700g
  6. 6

    Refresher Orb

    5,000g

Most-bought items for Earth Spirit in OpenDota’s sample of parsed public matches (1,866 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Earth Spirit bought the item by minute 30 (green or red when it is clearly above or below Earth Spirit’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Spirit Vessel

    270 games

    63%
  2. Power Treads

    513 games

    56%

Bought 12–15 min

  1. Power Treads

    157 games

    57%
  2. Spirit Vessel

    443 games

    54%

Bought 15–20 min

  1. Black King Bar

    65 games

    78%
  2. Mithril Hammer

    259 games

    66%
  3. Kaya

    293 games

    63%

Bought 20–30 min

  1. Shiva's Guard

    102 games

    75%
  2. Aghanim's Shard

    76 games

    67%
  3. Kaya and Sange

    163 games

    65%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Observer Ward

    0

    Use: Plant: Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes.

    Full description

    1s

    Use: Plant. Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes. Hold Control to give one Observer Ward to an allied hero.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Bottle

    675

    Active: Regenerate: Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost.

    Full description

    0.5s

    Active: Regenerate. Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost. The Bottle automatically refills at the fountain. Hold Control to use on an allied hero.

    Passive: Store Rune. Runes can be stored in the Bottle for later use by right-clicking them. Unused runes will automatically activate after 90 seconds. Using a stored rune fully refills the Bottle.

    • Bottle is shareable. Stored runes cannot be shared.
    • Using a stored Bounty or Water rune fully refills the bottle if the bottle was full when the rune was stored; otherwise, it refills two charges.
  • Urn of Shadows

    825

    • +1 Mana Regen
    • +2 All Attributes
    • +2 Armor

    Active: Soul Release: Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds.

    Full description

    10s

    Active: Soul Release. Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

    • Empty urns gain 2 charges.
    • If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
    • Does not trigger spell block or spell reflect.
  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought53.4% · 786 games

    • ≤ 12 min56%513
    • 12–15 min57%157
    • 15–20 min37%101
    • 20–30 min–15
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Diadem

    1,000

    • +6 All Attributes
  • Spirit Vessel

    2,725

    • +1.75 Mana Regen
    • +10 All Attributes
    • +2 Armor

    Active: Soul Release: When used against enemies, it reduces health by 4% of current health per second, and reduces Health Restoration by 70%. Deals 25 damage per second.

    Win rate when bought53.1% · 965 games

    • ≤ 12 min63%270
    • 12–15 min54%443
    • 15–20 min41%205
    • 20–30 min43%47
    Full description

    10s

    Active: Soul Release. When used against enemies, it reduces health by 4% of current health per second, and reduces Health Restoration by 70%. Deals 25 damage per second. When used on allies, it provides 40 health regeneration per second. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units or the user dies.

    • Empty vessels gain 2 charges.
    • Only the closest Spirit Vessel to the dying hero will gain a charge.
    • If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
    • Does not trigger spell block or spell reflect.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought54.2% · 607 games

    • ≤ 12 min–2
    • 12–15 min–1
    • 15–20 min78%65
    • 20–30 min51%539
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Kaya

    2,100

    • +16 Intelligence

    Win rate when bought56.8% · 618 games

    • ≤ 12 min–7
    • 12–15 min66%50
    • 15–20 min63%293
    • 20–30 min48%268
    Full description
    • Multiple instances of this item do not stack.
  • Platemail

    1,400

    • +10 Armor

    Win rate when bought64.4% · 281 games

    • ≤ 12 min–1
    • 12–15 min–5
    • 15–20 min–16
    • 20–30 min64%259
  • Shiva's Guard

    4,500

    • +17 Armor

    Active: Arctic Blast: Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Win rate when bought74.8% · 107 games

    • ≤ 12 min–0
    • 12–15 min–2
    • 15–20 min–3
    • 20–30 min75%102
    Full description

    27s75

    Active: Arctic Blast. Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Passive: Freezing Aura. Reduces the attack speed of all enemies by -40. Radius: 1200

    • The wave extends at a speed of 400 to a max size of 825.
    • The Arctic Blast follows its caster.
    • Multiple instances of Freezing Aura do not stack.
    • AoE bonuses from multiple Chasm Stones or its upgrades do not stack.
  • Kaya and Sange

    4,200

    • +16 Strength
    • +16 Intelligence

    Win rate when bought64.0% · 203 games

    • ≤ 12 min–0
    • 12–15 min–5
    • 15–20 min63%35
    • 20–30 min65%163
  • Octarine Core

    5,100

    • +25% Cooldown Reduction
    • +450 Health
    • +450 Mana
    • +6 Mana Regen
  • Bloodstone

    4,700

    • +625 Health
    • +450 Mana
    • +15 Intelligence
    • +20% Spell Lifesteal

    Active: Bloodpact: Increases Bloodstone's Spell Lifesteal to 60%. Lasts 5 seconds.

    Full description

    35s

    Active: Bloodpact. Increases Bloodstone's Spell Lifesteal to 60%. Lasts 5 seconds.

    Passive: Spell Weakness Aura. Enemy units take 10% increased damage from spells. Radius: 1200

    • Spell Weakness Aura does not stack with Veil of Discord's Spell Weakness.
  • Refresher Orb

    5,000

    • +14 Health Regen
    • +7 Mana Regen

    Active: Reset Cooldowns: Resets the cooldowns of all your abilities. Shares a cooldown with Refresher Shard.

    Full description

    180s325

    Active: Reset Cooldowns. Resets the cooldowns of all your abilities. Shares a cooldown with Refresher Shard. This item's cooldown only progresses in your hero's main inventory.

Abilities

Boulder Smash

20 / 17 / 14 / 11s100

Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units.

REMNANT SMASH RADIUS
200
DAMAGE
110 / 180 / 250 / 320
SLOW AMOUNT
50%
SLOW DURATION
1.75 / 2.5 / 3.25 / 4
TRAVEL SPEED
900
DISTANCE
500 / 600 / 700 / 800
DISTANCE (REMNANT)
2000

Rolling Boulder

16 / 12 / 8 / 4s50

Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 / 70 / 80 / 90 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.

SPEED
1000
SPEED (REMNANT)
1600
DISTANCE
800
DISTANCE MULTIPLIER (REMNANT)
2
DAMAGE
60 / 70 / 80 / 90
STUN DURATION
0.3 / 0.5 / 0.7 / 0.9
ROCK BONUS STUN DURATION
0.3 / 0.5 / 0.7 / 0.9
  • Rolling over a Stone Remnant will destroy the Remnant.
  • The boulder has a radius of 160.
  • Earth Spirit is untargetable and invulnerable while rolling.

Geomagnetic Grip

13s75

Earth Spirit pulls the target Stone Remnant or Allied Unit. Enemies struck by the gripped target will be silenced. Pulled Remnants also deal damage to struck enemies. Cast range is reduced when targeting an ally.

REMNANT DAMAGE
75 / 150 / 225 / 300
REMNANT PULL SPEED
900
SILENCE DURATION
2.3 / 2.7 / 3.1 / 3.5
ALLIED UNIT PULL SPEED
600
ALLIED UNIT CAST RANGE
550 / 600 / 650 / 700
  • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
  • Geomagnetic Grip can also target allied creeps.

Aghanim’s ShardDecreases cooldown to 3s and increases allied unit cast range and pull speed.

Stone Remnant

Innate

Call a Stone Remnant to the target location. Stone Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities. Calling a Stone Remnant consumes a charge, which recharge over time. Stone Remnant has 7 charges. Earth Spirit passively gains 3% bonus damage per unused Stone Remnant charge, and gains an additional 7.5% bonus damage for 10s when a Stone Remnant is targeted with an ability (does not stack).

DURATION
60
CHARGES
7

Enchant Remnant

Granted by Aghanim’s Scepter45s150

Earth Spirit temporarily enchants a hero, granting them the properties of a Stone Remnant. After a short duration the remnant shatters, releasing the hero and damaging nearby enemies. Can be cast on Stone Remnants. Has a 5 second cooldown when used that way. Has a larger cast range when cast on an ally hero.

REMNANT DURATION
2.4
SHATTER DAMAGE
450
SHATTER RADIUS
450
CAST RANGE ON ALLIES
500
  • Earth Spirit himself can be targeted by Boulder Smash if he is enchanted.

Magnetize

Ultimate100 / 90 / 80s100

Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.

RADIUS
350
DAMAGE PER SECOND
45 / 90 / 135
MAGNETIZE DURATION
6
REMNANT REFRESH/EXPLOSION RADIUS
600

Talents

Earth Spirit Magnetizes himself

25

+250% Rolling Boulder Damage from Strength

+35 Magnetize Damage Per Second

20

+200 Geomagnetic Grip Remnant Damage

+0.3s Rolling Boulder Stun Duration

15

+80 Boulder Smash Damage

-2s Boulder Smash Cooldown

10

+150 Rolling Boulder Distance

Base stats

Attributes

  • StrengthStrength23+3.8/lvl
  • AgilityAgility17+2.4/lvl
  • IntelligenceIntelligence17+2.1/lvl

At level 1

Damage
48–52
Attack time
1.7s
Attack range
150 (melee)
Move speed
290
Armor
2.8
Magic resistance
25%
Health
626 (+3.3/s)
Mana
279 (+0.9/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41f
    • Base Attack Speed decreased from 100 to 95
    • Stone Remnant:Charges changed from (7 + 1 per 4 levels) to (7 + 1 per 5 levels)
    • Max charges decreased from 14 at level 28 to 13 at level 30
    • Talents:Level 20 Talent +25% Magnetize Damage & Duration replaced with +35 Magnetize Damage Per Second
    • Level 20 Talent +175% Rolling Boulder Damage from Strength replaced with +200 Geomagnetic Grip Remnant Damage
    • Level 25 Talent +250 Geomagnetic Grip Remnant Damage replaced with +250% Rolling Boulder Damage from Strength
  2. 7.41e
    • Base Intelligence decreased from 18 to 17
    • Talents:Level 20 Talent Magnetize Damage & Duration decreased from +30% to +25%
  3. 7.41d
    • Stone Remnant:Passive bonus damage per unused charge increased from 2.5% to 3%
  4. 7.41c
    • Base Strength increased from 22 to 23
    • Damage at level 1 increased from 47-51 to 48-52
  5. 7.41
    • Stone Remnant:Max Charges changed from 7 + 1 per 4 level ups to 7 + 1 per 4 levels
    • Boulder Smash:Slow Duration increased from 1.25/2.5/3.25/4s to 1.75/2.5/3.25/4s
    • Geomagnetic Grip:Silence Duration increased from 2/2.5/3/3.5s to 2.3/2.7/3.1/3.5s
    • Magnetize:Damage per second increased from 45/85/125 to 45/90/135
    • Talents:Level 25 Talent Geomagnetic Grip Remnant Damage increased from +175 to +250
  6. 7.40
    • Base Damage decreased by 6
    • Damage at level 1 decreased from 53–57 to 47–51
    • Removed Resonance, Stepping Stone, and Ready to Roll facets
    • Stone Remnant:Now passively grants +2.5% bonus attack damage per currently unused charge
    • Whenever Earth Spirit uses another ability on Stone Remnant, he gains +7.5% bonus attack damage for 10s (effect doesn't stack)
    • Max Ability Charges increased from (7 + 1 additional charge at every 5th level) to (7 + 1 per 4 hero level ups)
    • Boulder Smash:Cooldown rescaled from 22/18/14/10s to 20/17/14/11s
    • Geomagnetic Grip:Can now target allied units by default with 550/600/650/700 cast range
    • Can't pull allies that are affected by Leash, Root, Bind, Duel, Chronosphere or Black Hole
    • Aghanim's Shard Reworked
    • Decreases cooldown by 3s and increases allied unit cast range and speed by 50%
    • Talents:Level 10 Talent -3s Geomagnetic Grip Cooldown replaced with -2s Boulder Smash Cooldown
    • Level 20 Talent +180 Rolling Boulder Damage replaced with +175% Rolling Boulder Damage from Strength
    • Level 25 Talent -3s Boulder Smash Cooldown replaced with +175 Geomagnetic Grip Remnant Damage
    • Level 25 Talent Magnetize Undispellable replaced with Earth Spirit Magnetizes Himself
  7. 7.39e
    • Geomagnetic Grip:Remnant Damage increased from 70/140/210/280 to 75/150/225/300
  8. 7.39d
    • Min base damage increased by 6
    • Damage at level 1 increased from 47–57 to 53–57

Lore

Deep amid the Upland crags and cliffs there runs a seam of sacred jade long foresworn by highland miners. From this rare material, the likeness of the great general Kaolin was carved and buried at the head of a stone funerary army ten thousand strong--a force of soldiers and holy men, jesters and acrobats, carved by crafstmen and entombed for millennia in the dark embrace of the Earth. What the craftsmen had not known was that within the strange seam of jade flowed the spirit of the Earth itself--an elemental force at one with the planet. When the force within the carved jade found itself cut off from the life's blood of the world, it gathered its strength over the course of a thousand years and dug itself free and into the light. Now the great Kaolin Earth Spirit strides the Upland roads, fighting for the spirit of the Earth; and in times of need calls forth remnants of his buried army still locked in the loving embrace of the soil.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.