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StrengthStrength · Melee

Earthshaker

Disrupts enemy team with his chain stuns

SupportNukerDisablerInitiatorModerate to play
Earthshaker portrait

Win rate

50.6%

B across all ranks

Pick rate

15.8%

of public matches

Public picks

533.2K

in the sample

Pro scene

15

13 bans · 33% win rate

Win rate by rank

  • Herald1Herald49.3%
  • Guardian2Guardian50.0%
  • Crusader3Crusader50.2%
  • Archon4Archon50.4%
  • Legend5Legend50.7%
  • Ancient6Ancient50.9%
  • Divine+7Divine+51.4%

Bars start at 50%. Sample sizes: Herald 11.5K · Guardian 38.7K · Crusader 74K · Archon 119.4K · Legend 143.9K · Ancient 86.9K · Divine+ 58.8K.

Last 6 days

50.6%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Tango

    90g
  3. 3

    Observer Ward

    0g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Bottle

    675g
  3. 3

    Power Treads

    50%1,400g
  4. 4

    Soul Ring

    805g
  5. 5

    Blink Dagger

    48%2,250g

Mid game

Core items

  1. 1

    Blink Dagger

    48%2,250g
  2. 2

    Aghanim's Shard

    51%1,400g
  3. 3

    Boots of Travel

    57%2,500g
  4. 4

    Point Booster

    1,200g
  5. 5

    Yasha and Kaya

    57%4,200g

Late game

The full build

  1. 1

    Black King Bar

    57%4,050g
  2. 2

    Octarine Core

    5,100g
  3. 3

    Refresher Orb

    5,000g
  4. 4

    Yasha and Kaya

    57%4,200g
  5. 5

    Boots of Travel

    57%2,500g
  6. 6

    Aeon Disk

    3,000g

Most-bought items for Earthshaker in OpenDota’s sample of parsed public matches (1,614 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Earthshaker bought the item by minute 30 (green or red when it is clearly above or below Earthshaker’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Power Treads

    352 games

    54%
  2. Blink Dagger

    582 games

    51%
  3. Arcane Boots

    233 games

    50%

Bought 12–15 min

  1. Kaya

    65 games

    65%
  2. Blink Dagger

    342 games

    48%
  3. Power Treads

    108 games

    47%

Bought 15–20 min

  1. Aghanim's Scepter

    108 games

    72%
  2. Aghanim's Shard

    408 games

    55%
  3. Kaya

    273 games

    49%

Bought 20–30 min

  1. Octarine Core

    66 games

    77%
  2. Soul Booster

    84 games

    76%
  3. Tiara of Selemene

    128 games

    74%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Observer Ward

    0

    Use: Plant: Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes.

    Full description

    1s

    Use: Plant. Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes. Hold Control to give one Observer Ward to an allied hero.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Bottle

    675

    Active: Regenerate: Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost.

    Full description

    0.5s

    Active: Regenerate. Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost. The Bottle automatically refills at the fountain. Hold Control to use on an allied hero.

    Passive: Store Rune. Runes can be stored in the Bottle for later use by right-clicking them. Unused runes will automatically activate after 90 seconds. Using a stored rune fully refills the Bottle.

    • Bottle is shareable. Stored runes cannot be shared.
    • Using a stored Bounty or Water rune fully refills the bottle if the bottle was full when the rune was stored; otherwise, it refills two charges.
  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought50.5% · 517 games

    • ≤ 12 min54%352
    • 12–15 min47%108
    • 15–20 min33%49
    • 20–30 min–8
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Soul Ring

    805

    • +6 Strength
    • +2 Armor

    Active: Sacrifice: Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds.

    Full description

    30s

    Active: Sacrifice. Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

    • If this mana is not used before the duration ends, the extra mana is lost.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought48.1% · 1,258 games

    • ≤ 12 min51%582
    • 12–15 min48%342
    • 15–20 min46%254
    • 20–30 min35%80
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

    Win rate when bought50.9% · 982 games

    • ≤ 12 min–19
    • 12–15 min50%42
    • 15–20 min55%408
    • 20–30 min47%513
  • Boots of Travel

    2,500

    • +90 Move Speed

    Upgrade: Town Portal Scroll: Upgrades your Town Portal Scroll, allowing it to target units, reduces cooldown and does not consume a charge on usage.

    Win rate when bought57.3% · 103 games

    • ≤ 12 min–1
    • 12–15 min–17
    • 15–20 min–21
    • 20–30 min59%64
    Full description

    Upgrade: Town Portal Scroll. Upgrades your Town Portal Scroll, allowing it to target units, reduces cooldown and does not consume a charge on usage. Movement speed bonuses from multiple pairs of boots do not stack.

  • Point Booster

    1,200

    • +175 Mana
    • +175 Health
  • Yasha and Kaya

    4,200

    • +16 Agility
    • +16 Intelligence
    • +20 Damage

    Win rate when bought57.1% · 375 games

    • ≤ 12 min–6
    • 12–15 min–10
    • 15–20 min69%48
    • 20–30 min55%311
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought57.4% · 272 games

    • ≤ 12 min–1
    • 12–15 min–0
    • 15–20 min–12
    • 20–30 min57%259
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Octarine Core

    5,100

    • +25% Cooldown Reduction
    • +450 Health
    • +450 Mana
    • +6 Mana Regen
  • Refresher Orb

    5,000

    • +14 Health Regen
    • +7 Mana Regen

    Active: Reset Cooldowns: Resets the cooldowns of all your abilities. Shares a cooldown with Refresher Shard.

    Full description

    180s325

    Active: Reset Cooldowns. Resets the cooldowns of all your abilities. Shares a cooldown with Refresher Shard. This item's cooldown only progresses in your hero's main inventory.

  • Aeon Disk

    3,000

    • +250 Health
    • +300 Mana

    Passive: Combo Breaker: When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status…

    Full description

    105 / 125 / 145 / 165s

    Passive: Combo Breaker. When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status Resistance and causes all damage you deal and are dealt to be reduced to zero. Only triggers on player based damage. Cooldown increases every time it triggers. Dispel Type: Strong Dispel

Abilities

Fissure

18 / 17 / 16 / 15s115 / 120 / 125 / 130

Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

FISSURE DURATION
6.5 / 7 / 7.5 / 8
STUN DURATION
1 / 1.2 / 1.4 / 1.6
DAMAGE
100 / 160 / 220 / 280
AFTERSHOCK STUN PCT
0%
COOLDOWN
18 / 17 / 16 / 15
  • Creeps will wait for Fissure to disappear. They will not attempt to walk around it.
  • Fissure is not blocked by Linken's Sphere.

Aghanim’s ShardReduces Fissure cooldown and releases an Aftershock along its path that stuns for a shortened duration when Earthshaker casts another ability.

Enchant Totem

5s45 / 55 / 65 / 75

Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

BONUS
100 / 200 / 300 / 400%
JUMP DISTANCE
0
CLEAVE DAMAGE
0%
CLEAVE DISTANCE
0
DURATION
14
  • Bonus damage is based on base damage and that given by primary attribute.

Aghanim’s ScepterEnchant Totem becomes a ground target ability, causing Earthshaker to jump in the air and land at the target spot, casting Enchant Totem there. Self-casting the ability will behave in the original form, without jumping. Grants Enchant Totem a cleaving attack.

Aftershock

Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

RADIUS
350
DAMAGE
65 / 90 / 115 / 140
DURATION
1 / 1.1 / 1.2 / 1.3
  • Using items does not trigger Aftershock.

Echo Slam

Ultimate130 / 120 / 110s150 / 200 / 250

Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.

RADIUS
700
ECHO DAMAGE
70 / 90 / 110
INITIAL DAMAGE
100 / 140 / 180

Slugger

Innate

Enemies killed with Enchant Totem or Earthshaker's other abilities are sent flying, dealing damage to enemies they hit.

SPEED
1600
DISTANCE
1200
DAMAGE (CREEPS)
27
DAMAGE (HEROES)
135
FLYING ENEMY'S MAX HEALTH AS DAMAGE
7%

Talents

-50% Echo Slam Cooldown

25

-1.5s Enchant Totem Cooldown

+50 Echo Damage

20

+65% Enchant Totem Damage

+200 Fissure Range

15

+50 Aftershock Damage

+25 Base Damage

10

+75 Fissure Damage

Base stats

Attributes

  • StrengthStrength22+3.7/lvl
  • AgilityAgility12+1.4/lvl
  • IntelligenceIntelligence18+2.1/lvl

At level 1

Damage
49–59
Attack time
1.7s
Attack range
150 (melee)
Move speed
315
Armor
4
Magic resistance
25%
Health
604 (+3.2/s)
Mana
291 (+1.2/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41d
    • Base Mana Regen increased by 0.25
  2. 7.41
    • Slugger:No longer levels with Echo Slam
    • Damage (Creep Death) changed from 30/45/60/75 to 27 + 3 per level
    • Damage (Hero Death) changed from 150/250/350/450 to 135 + 15 per level
    • Fissure:Stun Duration increased from 0.8/1.0/1.2/1.4s to 1.0/1.2/1.4/1.6s
    • Aftershock:Radius increased from 300 to 350
    • Echo Slam:Shockwave projectile speed increased from 550 to 650
  3. 7.40c
    • Fissure:Mana Cost decreased from 120/125/130/135 to 115/120/125/130
  4. 7.40
    • Fissure:Damage decreased from 110/170/230/290 to 100/160/220/280
    • Aghanim's Shard no longer allows Fissure walking
    • Echo Slam:Echo Damage decreased from 90/100/110 to 70/90/110
    • Talents:Level 20 Talent Enchant Totem Damage increased from +50% to +65%
  5. 7.39e
    • Aftershock:Damage decreased from 70/100/130/160 to 65/90/115/140
    • Talents:Level 10 Talent Fissure Damage decreased from +90 to +75

Lore

Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket. He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.