Skip to content
Builds Forge

StrengthStrength · Melee

Elder Titan

Damages and disables with his astral spirit

NukerDisablerDurableInitiatorModerate to play
Elder Titan portrait

Win rate

51.0%

A across all ranks

Pick rate

0.9%

of public matches

Public picks

30.4K

in the sample

Pro scene

0

0 bans · 0% win rate

Win rate by rank

  • Herald1Herald–
  • Guardian2Guardian49.6%
  • Crusader3Crusader48.8%
  • Archon4Archon50.2%
  • Legend5Legend51.8%
  • Ancient6Ancient52.5%
  • Divine+7Divine+53.6%

Bars start at 50%. Sample sizes: Herald 884 · Guardian 2.5K · Crusader 4.6K · Archon 6.5K · Legend 7.1K · Ancient 4.7K · Divine+ 4.2K.

Last 6 days

49.9%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Tango

    90g
  3. 3

    Blood Grenade

    50g
  4. 4

    Observer and Sentry Wards

    50g
  5. 5

    Sentry Ward

    50g
  6. 6

    Smoke of Deceit

    50g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Tranquil Boots

    900g
  3. 3

    Chainmail

    500g
  4. 4

    Phase Boots

    1,450g
  5. 5

    Bracer

    505g

Mid game

Core items

  1. 1

    Drum of Endurance

    1,625g
  2. 2

    Aghanim's Scepter

    4,200g
  3. 3

    Solar Crest

    2,575g
  4. 4

    Aghanim's Shard

    1,400g

Late game

The full build

  1. 1

    Force Staff

    2,200g
  2. 2

    Solar Crest

    2,575g
  3. 3

    Aghanim's Scepter

    4,200g
  4. 4

    Demon Edge

    2,200g
  5. 5

    Crystalys

    2,000g
  6. 6

    Eul's Scepter of Divinity

    2,600g

Most-bought items for Elder Titan in OpenDota’s sample of parsed public matches (1,001 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Elder Titan bought the item by minute 30 (green or red when it is clearly above or below Elder Titan’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Blood Grenade

    50

    • +50 Health

    Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…

    Full description

    10s

    Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

  • Observer and Sentry Wards

    50

    Use: Plant: Plant the currently active ward. Double-Click to switch the currently active ward.

    Full description

    Use: Plant. Plant the currently active ward. Double-Click to switch the currently active ward.

    • Hold Control to give one ward to an allied hero.
  • Sentry Ward

    50

    Use: Plant: Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a…

    Full description

    1s

    Use: Plant. Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

  • Smoke of Deceit

    50

    Use: Disguise: Turns the caster and all allied player-controlled targets in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds.

    Full description

    1s

    Use: Disguise. Turns the caster and all allied player-controlled targets in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds. While the caster is still disguised, any allies that come within 300 range of them will also get the buff applied to them. Each smoke can only be applied once to allies. Attacking or moving within 1025 range of an enemy hero or tower, will break the invisibility. Disguise grants invisibility that is immune to True Sight. Smoke of Deceit is usable from the backpack and has no cooldown when swapped into the main inventory.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Tranquil Boots

    900

    • +65 Move Speed
    • +14 Health Regen

    Passive: Break: Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.

    Full description

    13s

    Passive: Break. Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Chainmail

    500

    • +4 Armor
  • Phase Boots

    1,450

    • +50 Move Speed
    • +4 Armor

    Active: Phase: Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

    Full description

    8s

    Active: Phase. Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Bracer

    505

    • +5 Strength
    • +2 Agility
    • +2 Intelligence
    • +0.75 Health Regen
    • +50 Health
  • Drum of Endurance

    1,625

    • +8 Strength

    Active: Endurance: Gives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

    Full description

    45s

    Active: Endurance. Gives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

    Passive: Swiftness Aura. Grants 15 movement speed and 2.5 health regeneration to allies. Radius: 1200

  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

  • Solar Crest

    2,575

    • +7 Armor
    • +25 Move Speed
    • +200 Mana
    • +200 Health

    Active: Shine: When cast on an ally, grants them 5 armor, 60 attack speed, 15% movement speed and a 350 physical damage barrier.

    Full description

    16s100

    Active: Shine. When cast on an ally, grants them 5 armor, 60 attack speed, 15% movement speed and a 350 physical damage barrier. Does not grant bonus armor, movement or attack speed if used on self. Duration: 7

    • Shares cooldown with Pavise.
  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

  • Force Staff

    2,200

    • +10 Intelligence
    • +175 Health

    Active: Force: Pushes any target unit 600 units in the direction it is facing.

    Full description

    19s150

    Active: Force. Pushes any target unit 600 units in the direction it is facing.

    • Self-cast will cause you to use Force on yourself.
    • Force Staff doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Force Staff has 850 cast range when cast on enemies.
  • Demon Edge

    2,200

    • +40 Damage
  • Crystalys

    2,000

    • +32 Damage

    Passive: Critical Strike: Grants each attack a 30% chance to deal 160% damage.

    Full description

    Passive: Critical Strike. Grants each attack a 30% chance to deal 160% damage.

    • Critical Strike does not work against buildings.
  • Eul's Scepter of Divinity

    2,600

    • +10 Intelligence
    • +2.5 Mana Regen
    • +20 Move Speed

    Active: Cyclone: Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself.

    Full description

    23s175

    Active: Cyclone. Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel

    • You cannot cyclone allies.
    • Cyclones cast on yourself go through spell immunity.
    • Cyclone can dispel some buffs and debuffs.
    • Cyclone duration is unaffected by status resistance.

Abilities

Echo Stomp

14 / 13 / 12 / 11s100

CHANNELED - Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage.

CAST TIME
1.7
RADIUS
475
SLEEP DURATION
2 / 2.8 / 3.6 / 4.4
STOMP DAMAGE
65 / 110 / 155 / 200
WAKEUP DAMAGE THRESHOLD
100 / 150 / 200 / 250
COOLDOWN
14 / 13 / 12 / 11
  • If a unit is hit by Astral Spirit and Elder Titan, they will take both instances of damage.

Aghanim’s ShardLowers Cooldown. Echo Stomp may be placed on alt-cast to allow Elder Titan to take the place of the Astral Spirit as it completes its stomp.

Astral Spirit

23 / 21 / 19 / 17s80 / 90 / 100 / 110

Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage and movement speed for each unit it passed through. The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.

RADIUS
275
DAMAGE
50
DURATION
10
BUFF DURATION
10
BONUS SPEED (CREEPS)
1.5%
BONUS SPEED (HEROES)
4 / 5 / 6 / 7%
BONUS DAMAGE (CREEPS)
3 / 7 / 11 / 15
BONUS DAMAGE (HEROES)
17 / 38 / 59 / 80

Aghanim’s ScepterCauses Elder Titan to become debuff immune and gain 50% magic resistance for 2 seconds per affected enemy Hero when the spirit returns.

Natural Order

Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit.

RADIUS
375
BASE ARMOR REDUCTION
40 / 60 / 80 / 100%
BASE RESIST REDUCTION
40 / 60 / 80 / 100%
  • When the Astral Spirit isn't present, both the armor and magic armor reduction is centered around Elder Titan.

Momentum

Innate

Elder Titan gains armor equal to a percentage of his bonus movement speed.

BONUS SPEED TO ARMOR
7%
  • Bonus movement speed is any movement speed above his base movement speed.
  • Momentum does not reduce Elder Titan's Armor if he is slowed below his base movement speed.

Earth Splitter

Ultimate100 / 95 / 90s125 / 175 / 225

Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack implodes, slowing movement while dealing damage to each enemy based on their maximum life. Half of the damage dealt is Magical damage, while the other half is Physical damage.

IMPLODE DELAY
2.72
CRACK WIDTH
315
CRACK LENGTH
2400
MOVEMENT SLOW
40 / 45 / 50%
SLOW DURATION
3 / 4 / 5
MAX HP AS DAMAGE
34 / 42 / 50%

Talents

-60s Earth Splitter Cooldown

25

+100% Cleave

+30 Astral Spirit Bonus Damage per Hero

20

+150 Natural Order Radius

+75 Echo Stomp Damage

15

20% of Bonus Movement Speed as Attack Speed

+2.5% Astral Spirit Bonus Move Speed Per Hero

10

+150 Echo Stomp Wake Damage

Base stats

Attributes

  • StrengthStrength26+3/lvl
  • AgilityAgility16+1.8/lvl
  • IntelligenceIntelligence23+1.6/lvl

At level 1

Damage
49–59
Attack time
1.7s
Attack range
150 (melee)
Move speed
305
Armor
2.7
Magic resistance
25%
Health
692 (+3.4/s)
Mana
351 (+1.4/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41e
    • Momentum:Bonus Speed to Armor increased from 5% + 0.5% per level to 7% + 0.5% per level
    • Astral Spirit:Return Astral Spirit and Move Astral Spirit sub-abilities no longer break Elder Titan's invisibility when used
  2. 7.41d
    • Natural Order:Radius increased from 350 to 375
    • Earth Splitter:Movement Slow increased from 30/40/50% to 40/45/50%
  3. 7.41c
    • Echo Stomp:Damage increased from 60/100/140/180 to 65/110/155/200
    • Aghanim's Shard with alt-cast no longer swaps the position if Elder Titan is rooted
  4. 7.41b
    • Momentum:Bonus Speed to Armor increased from 3.6% + 0.4% per level to 5.0% + 0.5% per level
  5. 7.41
    • Removed Tip The Scales innate ability
    • Momentum:New innate ability. Passive, can't be leveled up
    • Elder Titan's armor increases by 3.6% + 0.4% per level of his bonus movement speed
    • Only counts movement speed that he has above his base (305) value
    • This ability can't reduce Elder Titan's armor when he is slowed below the base movement speed value
    • Astral Spirit:No longer provides armor on return
    • Still grants movement speed, which is then used by the innate ability to provide armor
    • Earth Splitter:Cooldown decreased from 100s to 100/95/90s
    • Talents:Level 10 Talent +25 Attack Speed replaced with +150 Echo Stomp Wake Damage
    • Level 15 Talent +25 Astral Spirit Hero Attack replaced with 20% of Bonus Movement Speed as Attack Speed
    • Level 20 Talent +350 Echo Stomp Wake Damage replaced with +30 Astral Spirit Bonus Damage per Hero
  6. 7.40
    • Astral Spirit:Return Astral Spirit and Move Astral Spirit sub-abilities can now be used while Elder Titan is disabled
    • Talents:Level 10 Talent Astral Spirit Move Speed Per Hero increased from +2% to +2.5%
    • Level 20 Talent Natural Order Radius increased from +100 to +150

Lore

Well may you ask, "How did this world take its form?" Why of all the worlds in creation, has this one its strange properties, its diverse and motley collection of creatures, cultures and lore? "The answer," One whispers, "lies with the Titans." These original progenitors were there near the Beginning--if not actual witnesses to the creation, then born with it still echoing in their ears. Stamped with the earliest energies of the universe, they wished nothing more than to continue as creators themselves. Thus they bent to the task of shaping matter to their will: hammering and heating, bending and blasting. And when matter proved less challenging than they liked, they turned their tools upon themselves, reshaping their minds and reforging their spirits until they had become beings of great endurance. Reality itself became the ultimate object of their smithing. Yet, along the way, they sometimes erred. In cases of great ambition, mistakes are unavoidable. The one we know as the Elder Titan was a great innovator, one who studied at the forge of creation. In honing his skills, he shattered something that could never be repaired, only thrown aside. He fell into his own broken world, a shattered soul himself. There he dwelt among the jagged shards and fissured planes, along with other lost fragments that had sifted down through the cracks in the early universe. And this is why the world we know resembles an isle of castaways, survivors of a wreck now long forgotten. Forgotten, that is, by all but the One who blames himself. He spends his time forever seeking a way to accomplish the repairs, that he might rejoin the parts of his broken soul, that we and the world alike might all be mended. This is the One we know as Elder Titan.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.