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AgilityAgility · Melee

Ember Spirit

Rapidly strikes and chains his foes

CarryNukerDisablerEscapeInitiatorModerate to play
Ember Spirit portrait

Win rate

48.7%

C across all ranks

Pick rate

6.8%

of public matches

Public picks

230.1K

in the sample

Pro scene

16

42 bans · 50% win rate

Win rate by rank

  • Herald1Herald46.7%
  • Guardian2Guardian46.7%
  • Crusader3Crusader46.8%
  • Archon4Archon48.7%
  • Legend5Legend48.9%
  • Ancient6Ancient48.9%
  • Divine+7Divine+49.7%

Bars start at 50%. Sample sizes: Herald 3.1K · Guardian 11.1K · Crusader 24.3K · Archon 45.3K · Legend 62.6K · Ancient 44.4K · Divine+ 39.2K.

Last 6 days

48.4%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Tango

    90g
  3. 3

    Faerie Fire

    65g
  4. 4

    Observer Ward

    0g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Bottle

    675g
  3. 3

    Urn of Shadows

    825g
  4. 4

    Chainmail

    500g
  5. 5

    Phase Boots

    55%1,450g
  6. 6

    Diadem

    1,000g

Mid game

Core items

  1. 1

    Spirit Vessel

    56%2,725g
  2. 2

    Aghanim's Shard

    63%1,400g
  3. 3

    Black King Bar

    55%4,050g
  4. 4

    Kaya

    60%2,100g
  5. 5

    Phase Boots

    55%1,450g
  6. 6

    Point Booster

    1,200g

Late game

The full build

  1. 1

    Aghanim's Scepter

    75%4,200g
  2. 2

    Black King Bar

    55%4,050g
  3. 3

    Shiva's Guard

    4,500g
  4. 4

    Kaya and Sange

    73%4,200g
  5. 5

    Linken's Sphere

    4,800g
  6. 6

    Refresher Orb

    5,000g

Most-bought items for Ember Spirit in OpenDota’s sample of parsed public matches (1,900 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Ember Spirit bought the item by minute 30 (green or red when it is clearly above or below Ember Spirit’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Spirit Vessel

    339 games

    69%
  2. Perseverance

    100 games

    57%
  3. Phase Boots

    1,308 games

    56%

Bought 12–15 min

  1. Kaya

    80 games

    71%
  2. Perseverance

    114 games

    69%
  3. Mage Slayer

    79 games

    66%

Bought 15–20 min

  1. Aghanim's Shard

    449 games

    68%
  2. Kaya

    468 games

    64%
  3. Mage Slayer

    234 games

    62%

Bought 20–30 min

  1. Aghanim's Scepter

    405 games

    75%
  2. Kaya and Sange

    233 games

    73%
  3. Sange

    246 games

    72%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Observer Ward

    0

    Use: Plant: Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes.

    Full description

    1s

    Use: Plant. Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes. Hold Control to give one Observer Ward to an allied hero.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Bottle

    675

    Active: Regenerate: Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost.

    Full description

    0.5s

    Active: Regenerate. Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost. The Bottle automatically refills at the fountain. Hold Control to use on an allied hero.

    Passive: Store Rune. Runes can be stored in the Bottle for later use by right-clicking them. Unused runes will automatically activate after 90 seconds. Using a stored rune fully refills the Bottle.

    • Bottle is shareable. Stored runes cannot be shared.
    • Using a stored Bounty or Water rune fully refills the bottle if the bottle was full when the rune was stored; otherwise, it refills two charges.
  • Urn of Shadows

    825

    • +1 Mana Regen
    • +2 All Attributes
    • +2 Armor

    Active: Soul Release: Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds.

    Full description

    10s

    Active: Soul Release. Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

    • Empty urns gain 2 charges.
    • If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
    • Does not trigger spell block or spell reflect.
  • Chainmail

    500

    • +4 Armor
  • Phase Boots

    1,450

    • +50 Move Speed
    • +4 Armor

    Active: Phase: Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

    Win rate when bought54.6% · 1,627 games

    • ≤ 12 min56%1.3k
    • 12–15 min52%196
    • 15–20 min43%111
    • 20–30 min–12
    Full description

    8s

    Active: Phase. Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Diadem

    1,000

    • +6 All Attributes
  • Spirit Vessel

    2,725

    • +1.75 Mana Regen
    • +10 All Attributes
    • +2 Armor

    Active: Soul Release: When used against enemies, it reduces health by 4% of current health per second, and reduces Health Restoration by 70%. Deals 25 damage per second.

    Win rate when bought55.7% · 1,511 games

    • ≤ 12 min69%339
    • 12–15 min56%791
    • 15–20 min43%330
    • 20–30 min45%51
    Full description

    10s

    Active: Soul Release. When used against enemies, it reduces health by 4% of current health per second, and reduces Health Restoration by 70%. Deals 25 damage per second. When used on allies, it provides 40 health regeneration per second. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units or the user dies.

    • Empty vessels gain 2 charges.
    • Only the closest Spirit Vessel to the dying hero will gain a charge.
    • If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
    • Does not trigger spell block or spell reflect.
  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

    Win rate when bought62.9% · 1,229 games

    • ≤ 12 min–5
    • 12–15 min–16
    • 15–20 min68%449
    • 20–30 min59%759
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought54.8% · 635 games

    • ≤ 12 min–0
    • 12–15 min–2
    • 15–20 min79%33
    • 20–30 min54%600
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Kaya

    2,100

    • +16 Intelligence

    Win rate when bought60.2% · 980 games

    • ≤ 12 min–11
    • 12–15 min71%80
    • 15–20 min64%468
    • 20–30 min54%421
    Full description
    • Multiple instances of this item do not stack.
  • Point Booster

    1,200

    • +175 Mana
    • +175 Health
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

    Win rate when bought75.3% · 425 games

    • ≤ 12 min–2
    • 12–15 min–2
    • 15–20 min–16
    • 20–30 min75%405
  • Shiva's Guard

    4,500

    • +17 Armor

    Active: Arctic Blast: Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Full description

    27s75

    Active: Arctic Blast. Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Passive: Freezing Aura. Reduces the attack speed of all enemies by -40. Radius: 1200

    • The wave extends at a speed of 400 to a max size of 825.
    • The Arctic Blast follows its caster.
    • Multiple instances of Freezing Aura do not stack.
    • AoE bonuses from multiple Chasm Stones or its upgrades do not stack.
  • Kaya and Sange

    4,200

    • +16 Strength
    • +16 Intelligence

    Win rate when bought73.3% · 262 games

    • ≤ 12 min–1
    • 12–15 min–1
    • 15–20 min–27
    • 20–30 min73%233
  • Linken's Sphere

    4,800

    • +16 All Attributes
    • +6.5 Health Regen
    • +4.25 Mana Regen

    Passive: Spellblock: Blocks most targeted spells once every 14 seconds.

    Full description

    14s

    Passive: Spellblock. Blocks most targeted spells once every 14 seconds.

    Active: Transfer Spellblock. Temporarily removes Spellblock from the item's owner and transfers it to an allied unit for 14 seconds.

    • Targeted abilities from neutral items do not trigger Spellblock.
  • Refresher Orb

    5,000

    • +14 Health Regen
    • +7 Mana Regen

    Active: Reset Cooldowns: Resets the cooldowns of all your abilities. Shares a cooldown with Refresher Shard.

    Full description

    180s325

    Active: Reset Cooldowns. Resets the cooldowns of all your abilities. Shares a cooldown with Refresher Shard. This item's cooldown only progresses in your hero's main inventory.

Abilities

Searing Chains

13 / 12 / 11 / 10s80 / 90 / 100 / 110

Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.

DURATION
1.25 / 1.75 / 2.25 / 2.75
RADIUS
400
DAMAGE PER SECOND
100
UNIT COUNT
2
  • Targets are chosen randomly around Xin.
  • Does not affect Debuff Immune or invisible units.

Sleight of Fist

13 / 11 / 9 / 7s75

Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.

RADIUS
250 / 350 / 450 / 550
BONUS HERO DAMAGE
40 / 80 / 120 / 160
ATTACK INTERVAL
0.25
  • Targets are determined when the spell is cast.
  • A regular attack is done to each target every 0.25 seconds.
  • Any attack modifier that Xin has (such as Critical Strike, Bash, Cleave, or Orb effects) will be applied normally on these attacks.
  • Abilities and items can be used while Sleight of Fist is active.

Flame Guard

32s65 / 80 / 95 / 110

Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.

DURATION
12 / 14 / 16 / 18
DAMAGE PER SECOND
20 / 30 / 40 / 50
RADIUS
500
PERCENTAGE ABSORBED
70%
MAGIC BARRIER
60 / 140 / 220 / 300
  • Magic damage reduction is calculated before any reductions.
  • The damage lingers for an additional 0.5 seconds after application.

Activate Fire Remnant

100 / 125 / 150

Select the Fire Remnant to arrive at.

Immolation

Innate

Ember Spirit is continuously burning, dealing damage per second to all nearby enemies at all times.

RADIUS
200
DAMAGE PER SECOND
10
  • Break does not disable Immolation for Fire Remnants when upgraded with Aghanim's Shard.

Aghanim’s ShardGrants Fire Remnants the current level of Immolation, and increases the damage per second and radius.

Fire Remnant

Ultimate0.5s

Sends a Fire Remnant that runs to the target location at 250% Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.

DAMAGE
100 / 200 / 300
RADIUS
450
DURATION
45
RANGE
0
SPEED MULTIPLIER
0
MAX CHARGES
0
CHARGE RADIUS
0
  • Starts with 3 charges (maximum).

Aghanim’s ScepterIncreases cast range, initial remnant speed, and maximum charges.

Aghanim’s ShardIf an enemy hero dies near Ember Spirit, a Fire Remnant charge will be replenished. Additionally, when Ember Spirit dies a Fire Remnant is spawned at his location.

Talents

2 Sleight of Fist Charges

25

-12s Remnant Charge Restore Time

+50 Sleight of Fist Hero Damage

20

+50 Searing Chains Damage

+100% Flame Guard Damage Per Second

15

+0.8s Searing Chains Duration

+12 Damage

10

+165 Flame Guard Barrier Amount

Base stats

Attributes

  • StrengthStrength21+2.5/lvl
  • AgilityAgility21+3.2/lvl
  • IntelligenceIntelligence20+2.2/lvl

At level 1

Damage
51–55
Attack time
1.7s
Attack range
150 (melee)
Move speed
295
Armor
3.5
Magic resistance
25%
Health
582 (+2.6/s)
Mana
315 (+1/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41f
    • Base Agility decreased from 22 to 21
    • Damage at level 1 decreased from 52-56 to 51-55
  2. 7.41e
    • Base Movement Speed decreased from 300 to 295
  3. 7.41d
    • Sleight of Fist:Bonus Hero Damage decreased from 50/90/130/170 to 40/80/120/160
  4. 7.41c
    • Base Strength decreased from 22 to 21
  5. 7.41b
    • Base Damage decreased by 3
    • Damage at level 1 decreased from 55-59 to 52-56
    • Sleight of Fist:Mana Cost increased from 60/65/70/75 to 75
  6. 7.41
    • Strength gain increased from 2.3 to 2.5
    • Immolation:No longer levels with Fire Remnant
    • Damage per second changed from 10/18/26/34 to 10 + 1 per level
    • Radius increased from 175 to 200
    • Aghanim's Shard bonus radius decreased from 175 to 150
    • Searing Chains:Mana Cost decreased from 95/105/115/125 to 80/90/100/110
    • Sleight of Fist:Bonus Hero Damage increased from 25/70/115/160 to 50/90/130/170
  7. 7.40c
    • Searing Chains:Duration decreased from 1.5/2/2.5/3s to 1.25/1.75/2.25/2.75s
    • Damage Per Second rescaled from 50/70/90/110 to 100
  8. 7.40
    • Flame Guard:Cooldown decreased from 35s to 32s
    • Talents:Level 15 Talent Searing Chains Duration decreased from +1s to +0.8s
    • Level 20 Talent Searing Chains Damage decreased from +60 to +50
  9. 7.39d
    • Searing Chains:Mana Cost increased from 95/100/105/110 to 95/105/115/125

Lore

Lost within the Wailing Mountains, the Fortress of Flares lay abandoned, its training halls empty, its courtyard covered in leaves and dust. Upon a dais in its sealed temple rests a topaz cauldron filled with ancient ash, remnants of a pyre for the warrior-poet Xin. For three generations, Xin taught his acolytes the Bonds of the Guardian Flame, a series of mantras to train the mind and body for the harsh realities beyond the fortress walls. However, in teaching a warrior's way he earned a warrior's rivals, and in his autumn Xin was bested and slain. His followers spread to the wind. Yet as years turned to centuries and followers to descendants, his teachings endured by subtle whisper and deed. Touched by the teacher's lasting legacy, the Burning Celestial, inquisitive aspect of fire, cast himself to the Fortress of Flares and reignited the pyre ash. From these glowing embers emerged an image of Xin, wreathed in flame, his thoughtful countenance prepared to train and to teach, and to spread the fires of knowledge to all who seek guidance.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.