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Enchantress

Enchants neutral creeps to do her bidding

SupportDisablerDurablePusherModerate to play
Enchantress portrait

Win rate

47.6%

C across all ranks

Pick rate

2.6%

of public matches

Public picks

86.9K

in the sample

Pro scene

5

4 bans · 60% win rate

Win rate by rank

  • Herald1Herald47.4%
  • Guardian2Guardian47.4%
  • Crusader3Crusader46.6%
  • Archon4Archon47.5%
  • Legend5Legend47.8%
  • Ancient6Ancient48.1%
  • Divine+7Divine+48.6%

Bars start at 50%. Sample sizes: Herald 3.7K · Guardian 10.2K · Crusader 14.5K · Archon 18.3K · Legend 19.2K · Ancient 11.9K · Divine+ 9.2K.

Last 6 days

47.3%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Tango

    90g
  3. 3

    Faerie Fire

    65g
  4. 4

    Observer and Sentry Wards

    50g
  5. 5

    Blood Grenade

    50g
  6. 6

    Smoke of Deceit

    50g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g

Mid game

Core items

  1. 1

    Drum of Endurance

    56%1,625g
  2. 2

    Power Treads

    41%1,400g
  3. 3

    Force Staff

    51%2,200g
  4. 4

    Aghanim's Scepter

    52%4,200g
  5. 5

    Essence Distiller

    1,775g
  6. 6

    Pavise

    1,350g

Late game

The full build

  1. 1

    Hurricane Pike

    4,550g
  2. 2

    Aghanim's Scepter

    52%4,200g
  3. 3

    Blink Dagger

    2,250g
  4. 4

    Black King Bar

    4,050g

Most-bought items for Enchantress in OpenDota’s sample of parsed public matches (1,375 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Enchantress bought the item by minute 30 (green or red when it is clearly above or below Enchantress’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought 20–30 min

  1. Dragon Lance

    61 games

    57%
  2. Aghanim's Scepter

    122 games

    51%
  3. Force Staff

    102 games

    49%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Observer and Sentry Wards

    50

    Use: Plant: Plant the currently active ward. Double-Click to switch the currently active ward.

    Full description

    Use: Plant. Plant the currently active ward. Double-Click to switch the currently active ward.

    • Hold Control to give one ward to an allied hero.
  • Blood Grenade

    50

    • +50 Health

    Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…

    Full description

    10s

    Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

  • Smoke of Deceit

    50

    Use: Disguise: Turns the caster and all allied player-controlled targets in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds.

    Full description

    1s

    Use: Disguise. Turns the caster and all allied player-controlled targets in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds. While the caster is still disguised, any allies that come within 300 range of them will also get the buff applied to them. Each smoke can only be applied once to allies. Attacking or moving within 1025 range of an enemy hero or tower, will break the invisibility. Disguise grants invisibility that is immune to True Sight. Smoke of Deceit is usable from the backpack and has no cooldown when swapped into the main inventory.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Drum of Endurance

    1,625

    • +8 Strength

    Active: Endurance: Gives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

    Win rate when bought56.2% · 121 games

    • ≤ 12 min–25
    • 12–15 min62%52
    • 15–20 min40%30
    • 20–30 min–14
    Full description

    45s

    Active: Endurance. Gives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

    Passive: Swiftness Aura. Grants 15 movement speed and 2.5 health regeneration to allies. Radius: 1200

  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought41.3% · 189 games

    • ≤ 12 min38%85
    • 12–15 min53%30
    • 15–20 min50%40
    • 20–30 min29%34
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Force Staff

    2,200

    • +10 Intelligence
    • +175 Health

    Active: Force: Pushes any target unit 600 units in the direction it is facing.

    Win rate when bought51.1% · 133 games

    • ≤ 12 min–2
    • 12–15 min–5
    • 15–20 min–24
    • 20–30 min49%102
    Full description

    19s150

    Active: Force. Pushes any target unit 600 units in the direction it is facing.

    • Self-cast will cause you to use Force on yourself.
    • Force Staff doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Force Staff has 850 cast range when cast on enemies.
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

    Win rate when bought51.9% · 183 games

    • ≤ 12 min–3
    • 12–15 min–15
    • 15–20 min53%43
    • 20–30 min51%122
  • Essence Distiller

    1,775

    • +1.5 Mana Regen
    • +3 All Attributes
    • +6 Armor
    • +150 Mana

    Active: Soul Release: Provides 40 health regeneration when cast on allies.

    Full description

    10s

    Active: Soul Release. Provides 40 health regeneration when cast on allies. Can be ground targeted to lie dormant for up to 15s and attach to the first enemy that comes within 450 radius. When on enemies, deals 25 damage per second and provides True Sight over them and shares their vision with the wearer's team. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

    • Empty distillers gain 2 charges.
    • Only the closest Essence Distiller to the dying hero will gain a charge.
    • If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
    • Does not trigger spell block or spell reflect.
    • While dormant, provides vision in 450 radius. Vision lingers for 0.5s after latching.
  • Pavise

    1,350

    • +3 Armor
    • +175 Mana
    • +175 Health

    Active: Protect: When cast on an ally, grants them a physical damage barrier that absorbs 250 damage. Duration: 7s.

    Full description

    16s60

    Active: Protect. When cast on an ally, grants them a physical damage barrier that absorbs 250 damage. Duration: 7s.

  • Hurricane Pike

    4,550

    • +15 Intelligence
    • +200 Health
    • +20 Agility
    • +15 Strength
    • +130 Attack Range

    Active: Hurricane Thrust: Pushes you and target enemy 425 units away from each other, and for 5 seconds, allows you to make 5 attacks against the target without range…

    Full description

    19s150

    Active: Hurricane Thrust. Pushes you and target enemy 425 units away from each other, and for 5 seconds, allows you to make 5 attacks against the target without range restrictions and with +100 attack speed. Can be cast on self or allies to push the target 600 units in the direction it is facing. Enemy Range: 425

    • Self-cast will use Hurricane Pike on yourself.
    • Hurricane Pike doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Attack Range bonuses from Monkey King Bar and Dragon Lance and its upgrades do not stack.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.

Abilities

Impetus

6 / 4 / 2s40 / 45 / 50 / 55

Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to illusions.

DISTANCE DAMAGE
5 / 10 / 15 / 20%
  • The damage is capped at 1750 distance.
  • Distance to target is measured when the projectile hits.

Enchant

30 / 24 / 18 / 12s70

Enchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5 / 4 / 4.5 / 5s, and Enchantress and her units gain bonus attack range against the target. If the enemy is a creep, she brings it under her control and receives 40% of their experience bounty. Enchantress can control creeps for up to 30 / 60 / 90 / 120s. DISPEL TYPE: Basic Dispel

HERO MOVE SLOW
-30 / -40 / -50 / -60%
ATTACK RANGE BONUS
50 / 100 / 150 / 200
CREEP MAX HEALTH BONUS
150 / 250 / 350 / 450
CREEP ATTACK DAMAGE BONUS
0 / 20 / 40 / 60
CREEP MAX LEVEL
4 / 5 / 6 / 6
MAX ENCHANTED CREEPS
1
  • Illusions can be converted.

Aghanim’s ScepterEnchantress can control multiple creeps at a time.

Nature's Attendants

35s140

A cloud of wisps heals Enchantress and any friendly units nearby.

DURATION
7 / 9 / 11 / 13
HEAL PER SECOND
4 / 8 / 12 / 16
RADIUS
275
WISPS
9
TOTAL MAX HEAL
0
  • Units with full HP will not be selected for the heal.

Sproink

Granted by Aghanim’s Shard10s60

Leaps backward, dodges incoming projectiles, and launches an Impetus attack on the 2 furthest enemy units within Enchantress' attack range + 100.

LEAP DISTANCE
500
TARGETS
2
BONUS RANGE
100

Little Friends

Granted by Aghanim’s Scepter20s75

Enchantress roots an enemy unit. All creeps, ally, enemy and neutral within a radius will gain bonus movement and attack speed and attack the chosen target for 6 seconds.

BONUS ATTACK SPEED
70
BONUS MOVE SPEED
100%
RADIUS
1200
MINIMUM ROOT DURATION
2
ROOT DURATION PER UNIT
0.5

Untouchable

Ultimate

Enchantress beguiles her enemies, slowing their attacks when she is attacked.

ATTACK SLOW
-110 / -160 / -210
  • All units who directly attack Enchantress will get slowed.
  • The slow is applied on the attacking unit when the attack starts, not when damage is applied.

Rabble-Rouser

Innate

Enchantress causes neutral creeps or any unit under her control to deal additional damage to enemy Heroes.

DAMAGE AMPLIFICATION
0%
  • Does not affect converted neutrals, Tormentor, or Roshan.

Talents

+6.5% Impetus Damage

25

+80 Untouchable Attack Slow

+9 Nature's Attendants Wisps

20

+150 Health / +25 Damage for Enchantress and her units

+30 Attack Speed for Enchantress and her units

15

+8 Nature's Attendants Heal

+5 Armor for Enchantress and her units

10

+30 Movespeed during Nature's Attendants

Base stats

Attributes

  • StrengthStrength17+2/lvl
  • AgilityAgility19+2.1/lvl
  • IntelligenceIntelligence22+4/lvl

At level 1

Damage
43–53
Attack time
1.7s
Attack range
575
Move speed
320
Armor
4.2
Magic resistance
25%
Health
494 (+2/s)
Mana
339 (+1.6/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41
    • Rabble-Rouser:Damage Increase changed from 4% + 4% per level up to 4% per level
    • Enchant:Cast Range increased from 500/550/600/650 to 500/600/700/800
    • Now enchanting enemy heroes increases attack range against them by 50/100/150/200 for Enchantress and units under her control
    • Nature's Attendants:Added a tooltip to display the total max possible heal
    • Talents:Level 25 Talent Untouchable Attack Slow increased from +70 to +80
  2. 7.40
    • Rabble-Rouser:Damage amplification changed from 10% + 4% per Enchantress level to 4% + 4% per Enchantress level up
    • Now also affects units that come under Enchantress' control
    • Enchant:Creep Attack Damage Bonus decreased from 0/25/50/75 to 0/20/40/60
    • Enchanted units may now be bound to a persistent hotkey
    • Little Friends:Affected creeps now gain damage buff from Rabble-Rouser for the duration in case they did not have it
    • Bonus Attack Speed decreased from 100 to 70
    • Talents:Level 10 Talent +10 Enchanted Creep Armor replaced with +5 Armor for Enchantress and her units
    • Level 20 Talent +60 Untouchable Attack Slow replaced with +9 Nature's Attendants Wisps
    • Level 25 Talent +12 Nature's Attendants Wisps replaced with +70 Untouchable Attack Slow
  3. 7.39d
    • Enchant:Experience bounty on creep cast increased from 35% to 40%

Lore

Aiushtha appears to be an innocent, carefree creature of the woods, and while this is certainly true, it is hardly the sum of her story. She well understands the suffering of the natural world. She has wandered far, and fared through forests bright and drear, in every clime and every season, gathering friends, sharing news, bringing laughter and healing wherever she goes. For in worlds wracked by war, forests are leveled for the building of ships and siege engines; and even in places of peace, the woods are stripped for the building of homes, and as fuel for countless hearths. Aiushtha hears the pleas of the small creatures, the furtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood to the world, believing that her own good cheer is a kind of Enchantment, that can itself fulfill the promise of a verdant future.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.