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UniversalUniversal · Ranged

Enigma

Traps and damages enemies in a black hole

DisablerPusherInitiatorModerate to play
Enigma portrait

Win rate

51.3%

A across all ranks

Pick rate

4.1%

of public matches

Public picks

138.5K

in the sample

Pro scene

21

62 bans · 52% win rate

Win rate by rank

  • Herald1Herald47.1%
  • Guardian2Guardian48.7%
  • Crusader3Crusader49.1%
  • Archon4Archon49.9%
  • Legend5Legend51.0%
  • Ancient6Ancient53.0%
  • Divine+7Divine+56.3%

Bars start at 50%. Sample sizes: Herald 3.2K · Guardian 10.4K · Crusader 19.6K · Archon 30.6K · Legend 33.9K · Ancient 20.5K · Divine+ 20.2K.

Last 6 days

50.6%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Tango

    90g
  3. 3

    Ring of Regen

    175g
  4. 4

    Faerie Fire

    65g
  5. 5

    Magic Stick

    200g
  6. 6

    Circlet

    155g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Drum of Endurance

    59%1,625g
  3. 3

    Tranquil Boots

    900g

Mid game

Core items

  1. 1

    Blink Dagger

    56%2,250g
  2. 2

    Aghanim's Shard

    61%1,400g
  3. 3

    Black King Bar

    58%4,050g

Late game

The full build

  1. 1

    Shiva's Guard

    4,500g
  2. 2

    Black King Bar

    58%4,050g
  3. 3

    Octarine Core

    5,100g
  4. 4

    Refresher Orb

    5,000g
  5. 5

    Boots of Travel

    2,500g
  6. 6

    Aghanim's Blessing

    5,800g

Most-bought items for Enigma in OpenDota’s sample of parsed public matches (1,497 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Enigma bought the item by minute 30 (green or red when it is clearly above or below Enigma’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Blink Dagger

    166 games

    63%
  2. Drum of Endurance

    616 games

    59%

Bought 15–20 min

  1. Mithril Hammer

    136 games

    63%
  2. Aghanim's Shard

    394 games

    61%
  3. Blink Dagger

    197 games

    50%

Bought 20–30 min

  1. Ring of Tarrasque

    66 games

    76%
  2. Octarine Core

    65 games

    74%
  3. Soul Booster

    77 games

    71%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Ring of Regen

    175

    • +1.25 Health Regen
  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Magic Stick

    200

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    17s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Circlet

    155

    • +2 All Attributes
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Drum of Endurance

    1,625

    • +8 Strength

    Active: Endurance: Gives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

    Win rate when bought59.2% · 647 games

    • ≤ 12 min59%616
    • 12–15 min–14
    • 15–20 min–9
    • 20–30 min–8
    Full description

    45s

    Active: Endurance. Gives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

    Passive: Swiftness Aura. Grants 15 movement speed and 2.5 health regeneration to allies. Radius: 1200

  • Tranquil Boots

    900

    • +65 Move Speed
    • +14 Health Regen

    Passive: Break: Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.

    Full description

    13s

    Passive: Break. Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought56.2% · 758 games

    • ≤ 12 min63%166
    • 12–15 min59%325
    • 15–20 min50%197
    • 20–30 min44%70
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

    Win rate when bought60.7% · 532 games

    • ≤ 12 min–3
    • 12–15 min62%52
    • 15–20 min61%394
    • 20–30 min59%83
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought57.9% · 503 games

    • ≤ 12 min–2
    • 12–15 min–5
    • 15–20 min–18
    • 20–30 min57%478
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Shiva's Guard

    4,500

    • +17 Armor

    Active: Arctic Blast: Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Full description

    27s75

    Active: Arctic Blast. Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Passive: Freezing Aura. Reduces the attack speed of all enemies by -40. Radius: 1200

    • The wave extends at a speed of 400 to a max size of 825.
    • The Arctic Blast follows its caster.
    • Multiple instances of Freezing Aura do not stack.
    • AoE bonuses from multiple Chasm Stones or its upgrades do not stack.
  • Octarine Core

    5,100

    • +25% Cooldown Reduction
    • +450 Health
    • +450 Mana
    • +6 Mana Regen
  • Refresher Orb

    5,000

    • +14 Health Regen
    • +7 Mana Regen

    Active: Reset Cooldowns: Resets the cooldowns of all your abilities. Shares a cooldown with Refresher Shard.

    Full description

    180s325

    Active: Reset Cooldowns. Resets the cooldowns of all your abilities. Shares a cooldown with Refresher Shard. This item's cooldown only progresses in your hero's main inventory.

  • Boots of Travel

    2,500

    • +90 Move Speed

    Upgrade: Town Portal Scroll: Upgrades your Town Portal Scroll, allowing it to target units, reduces cooldown and does not consume a charge on usage.

    Full description

    Upgrade: Town Portal Scroll. Upgrades your Town Portal Scroll, allowing it to target units, reduces cooldown and does not consume a charge on usage. Movement speed bonuses from multiple pairs of boots do not stack.

  • Aghanim's Blessing

    5,800

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

Abilities

Malefice

20 / 18 / 16 / 14s100 / 110 / 120 / 130

Focuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.

STUN DURATION
0.3 / 0.5 / 0.7 / 0.9
DAMAGE PER INSTANCE
55 / 70 / 85 / 100
INSTANCES
3

Aghanim’s ShardIncreases Malefice stun duration by 0.3s and creates an Eidolon next to the target every instance of Malefice stun. These Eidolons will not multiply further.

Demonic Summoning

45 / 40 / 35 / 30s70 / 80 / 90 / 100

Summons three fragments of Enigma himself at the cost of health. The eidolons health is increased by 3% of Enigma's current health. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored.

SPAWN COUNT
3
ATTACKS TO MULTIPLY
6
EIDOLON HP
180 / 200 / 220 / 240
EIDOLON DAMAGE
16 / 28 / 40 / 52
EIDOLON MAGIC RESISTANCE
30 / 40 / 50 / 60%
EIDOLON ATTACK RANGE
380 / 420 / 460 / 500
DURATION
40

Midnight Pulse

40 / 35 / 30 / 25s65 / 90 / 115 / 140

Steeps an area in dark resonance, dealing 5 / 10 / 15 / 20 + a percentage of the enemies current HP as damage.

RADIUS
600
CURRENT HEALTH AS DAMAGE
4 / 6 / 8 / 10%
DURATION
9 / 10 / 11 / 12
  • This ability destroys trees in its area.
  • Multiple instances of Midnight Pulse do not stack.

Event Horizon

Innate

Units in a 600 radius moving away from Enigma have a movespeed penalty.

MOVEMENT SLOW
5%

Black Hole

Ultimate180 / 170 / 160s300 / 400 / 500

CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells.

DAMAGE PER SECOND
100 / 150 / 200
RADIUS
420
DURATION
4

Aghanim’s ScepterBlack Hole deals additional damage equivalent to 4% of the unit's Max Health per second and does a non-interrupting pull towards it in a 1000 AoE. Pulls at a rate of 150.

Talents

+4 Malefice Instances

25

+4 Demonic Summoning Eidolons

+200 Midnight Pulse Radius

20

+30 Eidolon Damage

+250 Health

15

+100 Event Horizon Radius

+10 Eidolon Attack Speed

10

+50 Black Hole Damage Per Second

Base stats

Attributes

  • StrengthStrength21+2.5/lvl
  • AgilityAgility14+1/lvl
  • IntelligenceIntelligence19+3.6/lvl

Universal heroes get bonus damage from every attribute.

At level 1

Damage
19–25
Attack time
1.7s
Attack range
500
Move speed
280
Armor
3.3
Magic resistance
25%
Health
582 (+2.4/s)
Mana
303 (+1.5/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41f
    • Demonic Summoning:Eidolon Attack Range decreased from 425/450/475/500 to 380/420/460/500
    • Black Hole:Aghanim's Scepter pull speed decreased from 175 to 150
    • Talents:Level 20 Talent Eidolon Damage decreased from +40 to +30
  2. 7.41d
    • Demonic Summoning:Cooldown rescaled from 40/38/36/34s to 45/40/35/30s
  3. 7.41b
    • Event Horizon:Movement Slow increased from 4% + 1% per level to 5% + 1% per level
    • Demonic Summoning:Fixed Eidolons not having an 8 attack damage spread
    • Eidolon Damage increased from 16/27/38/49 to 16/28/40/52
    • As a result, damage changed from 16/27/38/49 to 12-20/24-32/36-44/48-56
  4. 7.41
    • Removed Gravity Well innate ability
    • Event Horizon:New innate ability. Passive, improves with Enigma's level
    • Units in a 600 radius moving away from Enigma have a movespeed penalty equal to 4% + 1% per level
    • Talents:Level 15 Talent +60 Malefice Instance Damage replaced with +100 Event Horizon Radius
  5. 7.40b
    • Black Hole:Aghanim's Scepter Pull AoE decreased from 1200 to 1000
  6. 7.40
    • Malefice:Aghanim's Shard now also spawns an Eidolon if the target dies before the effect expires
    • Talents:Level 15 Talent Malefice Instance Damage increased from +50 to +60

Lore

Nothing is known of Enigma's background. There are only stories and legends, most of them apocryphal, passed down through the ages. In truth, Enigma is a mystery for whom the only true biography is description: he is a universal force, a consumer of worlds. He is a being of the void, at times corporeal, other times ethereal. A beast between the planes. There are stories that say he was once a great alchemist who tried to unlock the secrets of the universe and was cursed for his arrogance. Other legends tell that he is an ancient being of strange gravity, the abyss personified--a twisted voice from out the original darkness, before the first light in the universe. And there are older legends that say he is the first collapsed star, a black hole grown complicated and sentient--his motivations unknowable, his power inexorable, a force of destruction unleashed upon existence itself.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.