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UniversalUniversal · Ranged

Nature's Prophet

Able to teleport to any location on the map at will

CarryNukerEscapePusherModerate to play
Nature's Prophet portrait

Win rate

43.1%

D across all ranks

Pick rate

9.0%

of public matches

Public picks

306.2K

in the sample

Pro scene

19

49 bans · 47% win rate

Win rate by rank

  • Herald1Herald46.0%
  • Guardian2Guardian44.3%
  • Crusader3Crusader42.9%
  • Archon4Archon42.2%
  • Legend5Legend42.6%
  • Ancient6Ancient43.2%
  • Divine+7Divine+44.7%

Bars start at 50%. Sample sizes: Herald 8K · Guardian 27K · Crusader 49K · Archon 71.9K · Legend 77.1K · Ancient 42.6K · Divine+ 30.6K.

Last 6 days

43.5%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Circlet

    155g
  3. 3

    Faerie Fire

    65g
  4. 4

    Tango

    90g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Power Treads

    48%1,400g
  3. 3

    Javelin

    900g
  4. 4

    Mithril Hammer

    49%1,600g

Mid game

Core items

  1. 1

    Dragon Lance

    51%2,000g
  2. 2

    Mjollnir

    50%5,500g
  3. 3

    Black King Bar

    52%4,050g
  4. 4

    Force Staff

    51%2,200g

Late game

The full build

  1. 1

    Daedalus

    66%5,200g
  2. 2

    Hyperstone

    50%2,000g
  3. 3

    Satanic

    5,050g
  4. 4

    Butterfly

    68%5,450g
  5. 5

    Hydra's Breath

    5,900g

Most-bought items for Nature's Prophet in OpenDota’s sample of parsed public matches (2,137 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Nature's Prophet bought the item by minute 30 (green or red when it is clearly above or below Nature's Prophet’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Maelstrom

    555 games

    55%
  2. Mithril Hammer

    695 games

    54%
  3. Oblivion Staff

    67 games

    52%

Bought 12–15 min

  1. Mjollnir

    285 games

    64%
  2. Hyperstone

    425 games

    59%
  3. Mithril Hammer

    302 games

    43%

Bought 15–20 min

  1. Hurricane Pike

    108 games

    65%
  2. Force Staff

    145 games

    61%
  3. Dragon Lance

    624 games

    54%

Bought 20–30 min

  1. Satanic

    61 games

    72%
  2. Reaver

    76 games

    71%
  3. Butterfly

    110 games

    69%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Circlet

    155

    • +2 All Attributes
  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought47.9% · 1,268 games

    • ≤ 12 min49%1.2k
    • 12–15 min45%49
    • 15–20 min–24
    • 20–30 min–24
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Javelin

    900

    Passive: Pierce: Grants each attack a 25% chance to pierce through evasion and deal 60 bonus magical damage.

  • Mithril Hammer

    1,600

    • +24 Damage

    Win rate when bought49.5% · 1,839 games

    • ≤ 12 min54%695
    • 12–15 min43%302
    • 15–20 min52%286
    • 20–30 min46%556
  • Dragon Lance

    2,000

    • +15 Agility
    • +10 Strength
    • +130 Attack Range

    Win rate when bought51.3% · 973 games

    • ≤ 12 min–12
    • 12–15 min71%45
    • 15–20 min54%624
    • 20–30 min43%292
    Full description
    • Attack Range bonuses from Monkey King Bar and Dragon Lance and its upgrades do not stack.
  • Mjollnir

    5,500

    • +25 Damage
    • +90 Damage

    Active: Static Charge: Places a charged shield on a target unit for 12 seconds which has a 20% chance to release a 225 magical damage shocking bolt at a nearby attacker…

    Win rate when bought49.9% · 1,013 games

    • ≤ 12 min–19
    • 12–15 min64%285
    • 15–20 min46%570
    • 20–30 min38%139
    Full description

    35s50

    Active: Static Charge. Places a charged shield on a target unit for 12 seconds which has a 20% chance to release a 225 magical damage shocking bolt at a nearby attacker and 4 additional enemies.

    Passive: Chain Lightning. Grants a 25% chance on attack to release a bolt of electricity that leaps between 12 targets within a 650 radius, dealing 180 magical damage to each. Lightning proc pierces evasion.

    • Static Charge cannot trigger more than once per second.
    • Static Charge's shock deals magical damage centered on hero with the Static Charge. Static Charge's targets cannot be more than 900 range away.
    • Static Charge procs will not bounce to heroes that are invisible or hidden by Fog of War.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought52.2% · 623 games

    • ≤ 12 min–1
    • 12–15 min–3
    • 15–20 min74%42
    • 20–30 min50%577
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Force Staff

    2,200

    • +10 Intelligence
    • +175 Health

    Active: Force: Pushes any target unit 600 units in the direction it is facing.

    Win rate when bought50.7% · 534 games

    • ≤ 12 min–1
    • 12–15 min–6
    • 15–20 min61%145
    • 20–30 min47%382
    Full description

    19s150

    Active: Force. Pushes any target unit 600 units in the direction it is facing.

    • Self-cast will cause you to use Force on yourself.
    • Force Staff doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Force Staff has 850 cast range when cast on enemies.
  • Daedalus

    5,200

    • +88 Damage

    Passive: Critical Strike: Grants each attack a 30% chance to deal 225% damage.

    Win rate when bought65.7% · 166 games

    • ≤ 12 min–1
    • 12–15 min–1
    • 15–20 min–5
    • 20–30 min65%159
    Full description

    Passive: Critical Strike. Grants each attack a 30% chance to deal 225% damage.

    • Critical Strike does not work against buildings.
  • Hyperstone

    2,000

    • +60 Damage

    Win rate when bought50.3% · 1,056 games

    • ≤ 12 min47%36
    • 12–15 min59%425
    • 15–20 min44%447
    • 20–30 min45%148
  • Satanic

    5,050

    • +25 Strength
    • +25 Damage
    • +25% Lifesteal

    Active: Unholy Rage: Increases Lifesteal percentage to 175% for 6 seconds. Dispel Type: Basic Dispel

    Full description

    40s

    Active: Unholy Rage. Increases Lifesteal percentage to 175% for 6 seconds. Dispel Type: Basic Dispel

    Passive: Lifesteal. Heals the attacker for a percentage of physical damage dealt.

  • Butterfly

    5,450

    • +30 Agility
    • +35% Evasion
    • +30 Damage

    Win rate when bought67.5% · 117 games

    • ≤ 12 min–0
    • 12–15 min–2
    • 15–20 min–5
    • 20–30 min69%110
    Full description
    • Stacks diminishingly with other sources of Evasion.
  • Hydra's Breath

    5,900

    • +15 Strength
    • +30 Agility
    • +25 Damage
    • +150 Attack Range

    Passive: Miasma: Attacks poison enemies, dealing 2.5% of the target's Max HP as Magical Damage per second for 3 seconds.

    Full description

    Passive: Miasma. Attacks poison enemies, dealing 2.5% of the target's Max HP as Magical Damage per second for 3 seconds.

    Passive: Polycephaly. Ranged attacks have a 30% chance to fire additional projectiles at up to 3 nearby enemies with 150 extra range and within a 120 degree angle in front of the attacker. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects except for Miasma. The primary attack deals 20 + 100% damage of a normal attack.

    • Attack Range bonuses from Monkey King Bar and Dragon Lance and its upgrades do not stack.

Abilities

Sprout

14 / 12 / 10 / 8s70 / 80 / 90 / 100

Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 400 radius.

DURATION
2.5 / 3 / 3.5 / 4
DAMAGE
70 / 130 / 190 / 250
  • Sprout can be cast on any unit, or the ground.
  • Trees created by Sprout have the same interactions with abilities as regular trees.

Teleportation

65 / 50 / 35 / 20s50 / 60 / 70 / 80

Teleports to any point on the map. Gains a barrier after arriving to its destination.

BARRIER
70 / 130 / 190 / 250
DURATION
15
  • Mana and cooldown take effect when the cast is completed. Nature's Prophet will not use any mana or waste the cooldown if the spell is interrupted while casting.
  • When the cast begins, an effect is created at the target location, which is visible to allies and enemies.

Nature's Call

45 / 40 / 35 / 30s85 / 90 / 95 / 100

Converts an area of trees into Treants under the command of Nature's Prophet.

TREANTS SUMMONED
2 / 3 / 4 / 5
TREANT DURATION
50
TREANT HEALTH
450
TREANT DAMAGE
16 / 25 / 34 / 43
TREANT BONUS HERO DAMAGE
6 / 10 / 14 / 18
TREANT MOVESPEED
300 / 315 / 330 / 345
TREANT VISION (DAY)
500
TREANT VISION (NIGHT)
500
  • Nature's Call can only create as many treants as there are trees in the target area.

Curse of the Oldgrowth

Granted by Aghanim’s Shard18s80

Applies a curse on all enemy heroes within 900 range, displaying them in fog, slowing them, and dealing damage over time based on the number of trees within 250 radius. Treants count as trees for this purpose.

DURATION
7
DPS PER TREE
15
SLOW PER TREE
7%

Spirit of the Forest

Innate

Nature's Prophet gains 2% bonus damage for each nearby tree. Treants also provide this bonus with multiplied values regardless of proximity. Treants also possess this ability.

TREE RADIUS
300
TREANT MULTIPLIER
2
  • Treants gain bonuses from trees and other treants around them.
  • Treant Protector does not provide any bonuses.

Wrath of Nature

Ultimate85s130 / 160 / 190

Damaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point. Each enemy hit beyond the first adds damage, up to the maximum after 16 are hit.

BASE DAMAGE
100 / 140 / 180
ADDED DAMAGE PER BOUNCE
10%
  • Wrath of Nature will not hit units out of vision.
  • Can be cast through the minimap; the nearest valid target will be selected.

Aghanim’s ScepterEntangles all enemies it hits. Duration scales from 1.5s up to 3s seconds at max bounce.

Talents

Removed Teleportation Cooldown

25

3x Treant HP/Damage

-20s Wrath of Nature Cooldown

20

+240 Sprout Damage

+50 Treant Movement Speed

15

+100 Teleportation Barrier

-10s Nature's Call Cooldown

10

+25 Wrath of Nature Base Damage

Base stats

Attributes

  • StrengthStrength19+2.6/lvl
  • AgilityAgility14+2.6/lvl
  • IntelligenceIntelligence22+3.5/lvl

Universal heroes get bonus damage from every attribute.

At level 1

Damage
20–26
Attack time
1.5s
Attack range
600
Move speed
295
Armor
2.3
Magic resistance
25%
Health
538 (+2.2/s)
Mana
339 (+1.1/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41d
    • Spirit of the Forest:Treants that are alive now always contribute to the bonus damage, even if they are out of range
    • Talents:Level 20 Talent Sprout Damage increased from +220 to +240
  2. 7.41c
    • Nature's Call:Mana Cost decreased from 100 to 85/90/95/100
    • Treant Bonus Hero Damage increased from 4/8/12/16 to 6/10/14/18
    • Talents:Level 20 Talent Sprout Damage increased from +170 to +220
    • Level 20 Talent Wrath of Nature Cooldown Reduction increased from 15s to 20s
  3. 7.41b
    • Wrath of Nature:Base Damage increased from 90/130/170 to 100/140/180
  4. 7.41
    • Minimum Base damage increased by 4
    • Damage at level 1 increased from 40–50 to 44–50
    • Spirit of the Forest:No longer levels with Wrath of Nature
    • Tree Radius rescaled from 300/400/500/600 to 300 + 10 per level
    • Multiplier per treant increased from 1x to 2x
    • Treants also have Spirit of the Forest and gain bonus damage for each nearby tree and treant
    • Sprout:Vision increased from 250 to 400
    • Nature's Call:Treant Movespeed rescaled from 305/310/315/320 to 300/315/330/345
    • Treant Health decreased from 550 to 450
    • Treants now have 25% Magic Resistance
    • Treants now deal 4/8/12/16 bonus damage to enemy Heroes
    • This bonus is also affected by the Treant Damage multiplying talent
    • Treants now have free pathing through trees
    • Talents:Level 15 Talent changed from facet specific to +100 Teleportation Barrier
    • Level 25 Talent 3x Treant HP/Damage no longer affects Spirit of the Forest Multiplier
  5. 7.40c
    • Nature's Call:Treant Damage increased from 16/24/32/40 to 16/25/34/43
  6. 7.40
    • Agility gain decreased from 3 to 2.6
    • Damage gain per level decreased from 4.1 to 3.9
    • Spirit of the Forest:Bonus damage per tree decreased from 3% to 2%
    • Nature's Call:Mana Cost decreased from 120 to 100
    • Treant attack range increased from 100 to 125
    • Treant damage increased from 15/23/31/39 to 16/24/32/40
    • Treant movement speed increased from 300 to 305/310/315/320
    • Curse of the Oldgrowth:Curse radius decreased from 1200 to 900
  7. 7.39d
    • Agility gain decreased from 3.2 to 3.0
    • Sprout:Damage decreased from 70/135/200/265 to 70/130/190/250

Lore

When Verodicia, Goddess of the Woods, had finished filling in the green places, having planted the coiled-up spirit in the seed, having lured the twining waters from deep within the rock, having sworn the sun its full attention to the growing things, she realized that her own time had reached its end, and like one of the leaves whose fate she had imprinted in the seed, she would fall without seeing the fruiting of her dream. It pained her to leave the world bereft, for the sprouts had not yet broken through the soil--and they would be tender and vulnerable to every sort of harm. She found in her seed pouch one last seed that she had missed in the sowing. She spoke a single word into the seed and swallowed it as she fell. Her vast body decomposed throughout the long winter, becoming the humus that would feed the seedlings in the spring. And on the morning of the vernal equinox, before the rest of the forest had begun to wake, that last seed ripened and burst in an instant. From it stepped Nature's Prophet, in full leaf, strong and wise, possessing Verodicia's power to foresee where he would be needed most in defense of the green places--and any who might be fortunate enough to call him an ally.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.