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AgilityAgility · Ranged

Gyrocopter

Barrages with his cannon and homing missiles

CarryNukerDisablerSimple to play
Gyrocopter portrait

Win rate

47.2%

D across all ranks

Pick rate

4.0%

of public matches

Public picks

134.9K

in the sample

Pro scene

13

10 bans · 54% win rate

Win rate by rank

  • Herald1Herald47.8%
  • Guardian2Guardian47.1%
  • Crusader3Crusader46.9%
  • Archon4Archon47.0%
  • Legend5Legend47.1%
  • Ancient6Ancient47.8%
  • Divine+7Divine+47.2%

Bars start at 50%. Sample sizes: Herald 2.3K · Guardian 7.5K · Crusader 15.9K · Archon 30K · Legend 39.2K · Ancient 22.9K · Divine+ 17.1K.

Last 6 days

47.4%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Faerie Fire

    65g
  3. 3

    Circlet

    155g
  4. 4

    Tango

    90g
  5. 5

    Observer and Sentry Wards

    50g
  6. 6

    Blood Grenade

    50g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Falcon Blade

    1,125g
  3. 3

    Power Treads

    46%1,400g
  4. 4

    Blade of Alacrity

    1,000g

Mid game

Core items

  1. 1

    Aghanim's Shard

    56%1,400g
  2. 2

    Dragon Lance

    2,000g
  3. 3

    Manta Style

    4,650g
  4. 4

    Crystalys

    46%2,000g

Late game

The full build

  1. 1

    Daedalus

    5,200g
  2. 2

    Satanic

    5,050g
  3. 3

    Black King Bar

    44%4,050g
  4. 4

    Blink Dagger

    2,250g
  5. 5

    Force Staff

    2,200g
  6. 6

    Butterfly

    5,450g

Most-bought items for Gyrocopter in OpenDota’s sample of parsed public matches (1,545 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Gyrocopter bought the item by minute 30 (green or red when it is clearly above or below Gyrocopter’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Crystalys

    62 games

    58%
  2. Power Treads

    254 games

    45%

Bought 15–20 min

  1. Aghanim's Shard

    183 games

    57%
  2. Aghanim's Scepter

    85 games

    56%

Bought 20–30 min

  1. Daedalus

    69 games

    65%
  2. Demon Edge

    81 games

    64%
  3. Crystalys

    70 games

    46%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Circlet

    155

    • +2 All Attributes
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Observer and Sentry Wards

    50

    Use: Plant: Plant the currently active ward. Double-Click to switch the currently active ward.

    Full description

    Use: Plant. Plant the currently active ward. Double-Click to switch the currently active ward.

    • Hold Control to give one ward to an allied hero.
  • Blood Grenade

    50

    • +50 Health

    Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…

    Full description

    10s

    Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Falcon Blade

    1,125

    • +200 Health
    • +1.8 Mana Regen
    • +14 Damage
  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought45.7% · 265 games

    • ≤ 12 min45%254
    • 12–15 min–5
    • 15–20 min–5
    • 20–30 min–1
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Blade of Alacrity

    1,000

    • +10 Agility
  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

    Win rate when bought56.4% · 291 games

    • ≤ 12 min–10
    • 12–15 min60%53
    • 15–20 min57%183
    • 20–30 min49%45
  • Dragon Lance

    2,000

    • +15 Agility
    • +10 Strength
    • +130 Attack Range
    Full description
    • Attack Range bonuses from Monkey King Bar and Dragon Lance and its upgrades do not stack.
  • Manta Style

    4,650

    • +10 Strength
    • +26 Agility
    • +10 Intelligence
    • +15 Damage
    • +10% Move Speed

    Active: Mirror Image: Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 25%. Illusions take 300% damage.

    Full description

    34s125

    Active: Mirror Image. Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 25%. Illusions take 300% damage. Dispel Type: Basic Dispel

    • Has a 0.1 second cast time during which you are invulnerable.
    • Many effects are removed upon using Manta.
    • Yasha based movement speed bonuses from multiple items do not stack.
  • Crystalys

    2,000

    • +32 Damage

    Passive: Critical Strike: Grants each attack a 30% chance to deal 160% damage.

    Win rate when bought46.1% · 206 games

    • ≤ 12 min58%62
    • 12–15 min30%46
    • 15–20 min–28
    • 20–30 min46%70
    Full description

    Passive: Critical Strike. Grants each attack a 30% chance to deal 160% damage.

    • Critical Strike does not work against buildings.
  • Daedalus

    5,200

    • +88 Damage

    Passive: Critical Strike: Grants each attack a 30% chance to deal 225% damage.

    Full description

    Passive: Critical Strike. Grants each attack a 30% chance to deal 225% damage.

    • Critical Strike does not work against buildings.
  • Satanic

    5,050

    • +25 Strength
    • +25 Damage
    • +25% Lifesteal

    Active: Unholy Rage: Increases Lifesteal percentage to 175% for 6 seconds. Dispel Type: Basic Dispel

    Full description

    40s

    Active: Unholy Rage. Increases Lifesteal percentage to 175% for 6 seconds. Dispel Type: Basic Dispel

    Passive: Lifesteal. Heals the attacker for a percentage of physical damage dealt.

  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought44.3% · 115 games

    • ≤ 12 min–0
    • 12–15 min–1
    • 15–20 min–5
    • 20–30 min45%109
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Force Staff

    2,200

    • +10 Intelligence
    • +175 Health

    Active: Force: Pushes any target unit 600 units in the direction it is facing.

    Full description

    19s150

    Active: Force. Pushes any target unit 600 units in the direction it is facing.

    • Self-cast will cause you to use Force on yourself.
    • Force Staff doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Force Staff has 850 cast range when cast on enemies.
  • Butterfly

    5,450

    • +30 Agility
    • +35% Evasion
    • +30 Damage
    Full description
    • Stacks diminishingly with other sources of Evasion.

Abilities

Rocket Barrage

7 / 6.5 / 6 / 5.5s75

Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.

RADIUS
400
ROCKETS PER SECOND
10
ROCKET DAMAGE
8 / 14 / 20 / 26
  • Rocket Barrage can't hit units Gyrocopter has no vision over.
  • Rocket Barrage fired from Homing Missiles do not trigger Afterburner.

Homing Missile

26 / 21 / 16 / 11s120

Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.

HITS TO DESTROY
3
TOWER HITS TO DESTROY
6
STUN DURATION
1.3 / 1.7 / 2.1 / 2.5
DAMAGE
90 / 180 / 270 / 360
  • Towers do half damage to the missile.
  • The crosshair effect is visible to allies only.
  • The missile will follow and hit invisible units.

Aghanim’s ShardHoming Missiles now constantly fires the current level of Rocket Barrage in a 700 area of effect after 1 second of being cast. This Rocket Barrage prioritizes the Homing Missile target.

Flak Cannon

25s50 / 60 / 70 / 80

Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike.

RADIUS
1250
MAX ATTACKS
4 / 5 / 6 / 7
  • Attack range for the primary attack is unchanged.

Afterburner

Innate

Gyrocopter gains movement speed for a short duration after damaging an enemy with his attacks or abilities.

DURATION
4.9
MOVESPEED (HEROES)
1
MOVESPEED (CREEPS)
0.5

Side Gunner

Granted by Aghanim’s Scepter

Gyrocopter gains a Side Gunner that attacks enemy units in a 700 unit radius every 1.3s with his attack. Prioritizes furthest unit away within its range.

  • Side Gunner can attack even while Gyrocopter is disabled.

Call Down

Ultimate75 / 65 / 55s150 / 200 / 250

Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.

SLOW DURATION
4
MISSILE SLOW
60%
MISSILE DAMAGE
200 / 350 / 500
RADIUS
400
TIME BETWEEN STRIKES
1
  • The visual indicator is visible to allies only.

Talents

-6s Flak Cannon Cooldown

25

-40s Call Down Cooldown

+3 Flak Cannon Attacks

20

+14 Rocket Barrage Damage

+0.3s Homing Missile Stun Duration

15

+25 Flak Cannon Damage

+25% Homing Missile Damage

10

+150 Health

Base stats

Attributes

  • StrengthStrength22+2.5/lvl
  • AgilityAgility25+3.4/lvl
  • IntelligenceIntelligence21+2.4/lvl

At level 1

Damage
43–49
Attack time
1.7s
Attack range
365
Move speed
315
Armor
5.2
Magic resistance
25%
Health
604 (+2.5/s)
Mana
327 (+1.1/s)
Vision day / night
1800 / 1000

Recent changes

latest 12 patches
  1. 7.41e
    • Rocket Barrage:Mana Cost decreased from 85 to 75
    • Homing Missile:Mana Cost decreased from 120/130/140/150 to 120
    • Cooldown decreased from 30/24/18/12s to 26/21/16/11s
  2. 7.41d
    • Night Vision increased from 800 to 1000
    • Flak Cannon:No longer provides 200 Bonus Night Vision
    • Call Down:Missile Slow increased from 50% to 60%
    • Side Gunner:No longer attacks 2 units at a time while Flak Cannon is active
    • Talents:Level 25 Talent Flak Cannon Cooldown Reduction increased from 4s to 6s
  3. 7.41c
    • Afterburner:Duration increased from 4s to 5s
  4. 7.41b
    • Flak Cannon:Cooldown rescaled from 26/24/22/20s to 25s
    • Call Down:Cooldown decreased from 90/75/60s to 75/65/55s
  5. 7.41
    • Base Movement Speed decreased from 320 to 315
    • Removed Chop Shop innate ability
    • Afterburner:New innate ability
    • Whenever Gyrocopter damages an enemy with attacks or abilities, he gains + 1 movement speed per hero and + 0.5 per creep. Duration is 3.9s + 0.1s per level. Effects stack independently
    • Flak Cannon:Aghanim's Scepter upgrade moved into a separate ability
    • Side Gunner:New ability granted by Aghanim's Scepter, effect is unchanged
  6. 7.40c
    • Base Attack Speed decreased from 125 to 115
    • Agility gain increased from 3.2 to 3.4
    • Talents:Level 25 Talent Call Down Cooldown Reduction increased from 30s to 40s
  7. 7.40
    • Call Down:Missile Damage decreased from 250/425/600 to 200/350/500

Lore

After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world's first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device. As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight. As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.