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AgilityAgility · Ranged

Hoodwink

Shackles her enemies to trees

SupportNukerDisablerEscapeModerate to play
Hoodwink portrait

Win rate

47.0%

D across all ranks

Pick rate

11.1%

of public matches

Public picks

375.8K

in the sample

Pro scene

51

34 bans · 45% win rate

Win rate by rank

  • Herald1Herald46.0%
  • Guardian2Guardian46.7%
  • Crusader3Crusader46.6%
  • Archon4Archon46.9%
  • Legend5Legend47.2%
  • Ancient6Ancient47.3%
  • Divine+7Divine+47.4%

Bars start at 50%. Sample sizes: Herald 7.9K · Guardian 26.2K · Crusader 52.1K · Archon 84.7K · Legend 98.3K · Ancient 60.6K · Divine+ 45.9K.

Last 6 days

46.8%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Observer and Sentry Wards

    50g
  3. 3

    Tango

    90g
  4. 4

    Blood Grenade

    50g
  5. 5

    Faerie Fire

    65g
  6. 6

    Sentry Ward

    50g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g

Mid game

Core items

  1. 1

    Essence Distiller

    49%1,775g
  2. 2

    Arcane Boots

    50%1,500g
  3. 3

    Blink Dagger

    60%2,250g
  4. 4

    Aghanim's Shard

    55%1,400g
  5. 5

    Force Staff

    50%2,200g

Late game

The full build

  1. 1

    Blink Dagger

    60%2,250g
  2. 2

    Force Staff

    50%2,200g
  3. 3

    Scythe of Vyse

    5,200g
  4. 4

    Glimmer Cape

    50%2,150g
  5. 5

    Aeon Disk

    3,000g
  6. 6

    Consecrated Wraps

    2,600g

Most-bought items for Hoodwink in OpenDota’s sample of parsed public matches (1,231 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Hoodwink bought the item by minute 30 (green or red when it is clearly above or below Hoodwink’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Essence Distiller

    169 games

    59%
  2. Arcane Boots

    774 games

    53%

Bought 12–15 min

  1. Essence Distiller

    450 games

    54%
  2. Arcane Boots

    655 games

    51%

Bought 15–20 min

  1. Blink Dagger

    85 games

    71%
  2. Rod of Atos

    141 games

    57%
  3. Aghanim's Shard

    178 games

    56%

Bought 20–30 min

  1. Tiara of Selemene

    61 games

    69%
  2. Perseverance

    76 games

    59%
  3. Eul's Scepter of Divinity

    352 games

    59%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Observer and Sentry Wards

    50

    Use: Plant: Plant the currently active ward. Double-Click to switch the currently active ward.

    Full description

    Use: Plant. Plant the currently active ward. Double-Click to switch the currently active ward.

    • Hold Control to give one ward to an allied hero.
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Blood Grenade

    50

    • +50 Health

    Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…

    Full description

    10s

    Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Sentry Ward

    50

    Use: Plant: Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a…

    Full description

    1s

    Use: Plant. Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Essence Distiller

    1,775

    • +1.5 Mana Regen
    • +3 All Attributes
    • +6 Armor
    • +150 Mana

    Active: Soul Release: Provides 40 health regeneration when cast on allies.

    Win rate when bought49.1% · 1,531 games

    • ≤ 12 min59%169
    • 12–15 min54%450
    • 15–20 min47%694
    • 20–30 min36%218
    Full description

    10s

    Active: Soul Release. Provides 40 health regeneration when cast on allies. Can be ground targeted to lie dormant for up to 15s and attach to the first enemy that comes within 450 radius. When on enemies, deals 25 damage per second and provides True Sight over them and shares their vision with the wearer's team. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

    • Empty distillers gain 2 charges.
    • Only the closest Essence Distiller to the dying hero will gain a charge.
    • If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
    • Does not trigger spell block or spell reflect.
    • While dormant, provides vision in 450 radius. Vision lingers for 0.5s after latching.
  • Arcane Boots

    1,500

    • +45 Move Speed
    • +0.25 Mana Regen
    • +125 Mana

    Active: Replenish: Restores 150 mana to all nearby allies. Radius: 1200

    Win rate when bought50.2% · 2,157 games

    • ≤ 12 min53%774
    • 12–15 min51%655
    • 15–20 min47%519
    • 20–30 min48%209
    Full description

    55s

    Active: Replenish. Restores 150 mana to all nearby allies. Radius: 1200

    Passive: Basilius Aura. Grants 1 mana regeneration to allies. Radius: 1200 Movement speed bonuses from multiple pairs of boots do not stack.

    • Does not work on Meepo clones.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought59.6% · 555 games

    • ≤ 12 min–1
    • 12–15 min–5
    • 15–20 min71%85
    • 20–30 min58%464
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

    Win rate when bought54.5% · 710 games

    • ≤ 12 min–5
    • 12–15 min–10
    • 15–20 min56%178
    • 20–30 min54%517
  • Force Staff

    2,200

    • +10 Intelligence
    • +175 Health

    Active: Force: Pushes any target unit 600 units in the direction it is facing.

    Win rate when bought50.3% · 459 games

    • ≤ 12 min–0
    • 12–15 min–2
    • 15–20 min63%38
    • 20–30 min49%419
    Full description

    19s150

    Active: Force. Pushes any target unit 600 units in the direction it is facing.

    • Self-cast will cause you to use Force on yourself.
    • Force Staff doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Force Staff has 850 cast range when cast on enemies.
  • Scythe of Vyse

    5,200

    • +30 Intelligence
    • +8.5 Mana Regen

    Active: Hex: Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed.

    Full description

    20s250

    Active: Hex. Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed. Instantly destroys illusions.

    • The target will have a base movement speed of 140, but buffs granting maximum movement speed won't be disabled.
  • Glimmer Cape

    2,150

    Active: Glimmer: After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit…

    Win rate when bought49.9% · 547 games

    • ≤ 12 min–0
    • 12–15 min–4
    • 15–20 min55%74
    • 20–30 min49%469
    Full description

    15s125

    Active: Glimmer. After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

  • Aeon Disk

    3,000

    • +250 Health
    • +300 Mana

    Passive: Combo Breaker: When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status…

    Full description

    105 / 125 / 145 / 165s

    Passive: Combo Breaker. When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status Resistance and causes all damage you deal and are dealt to be reduced to zero. Only triggers on player based damage. Cooldown increases every time it triggers. Dispel Type: Strong Dispel

  • Consecrated Wraps

    2,600

    • +5 All Attributes
    • +250 Health

    Passive: Hallowed: Gain a charge every 4s, up to a maximum of 3 charges. Upon gaining a charge, your movement speed is increased by 15% for 5s.

    Full description

    Passive: Hallowed. Gain a charge every 4s, up to a maximum of 3 charges. Upon gaining a charge, your movement speed is increased by 15% for 5s. Whenever you take damage from a player-controlled source or Roshan, consume all charges to gain an all damage barrier for 5s that absorbs 120 damage per charge (360 max).

    • Charges cannot be gained for 4s after you take damage from a player-controlled source or Roshan.
    • Self-damage and HP Loss damage cannot remove charges.
    • Movement speed buff does not stack.

Abilities

Acorn Shot

19 / 16 / 13 / 10s70 / 80 / 90 / 100

Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.

BONUS DAMAGE
45 / 90 / 135 / 180
BASE DAMAGE
80%
BOUNCE COUNT
2 / 3 / 4 / 5
SLOW DURATION
0.3
MOVEMENT SLOW
100%
  • The same target can be hit more than once.
  • Bounces will seek units in the fog of war in a 525 radius, but not invisible units.
  • The planted tree lasts for 20 seconds.

Bushwhack

15 / 14 / 13 / 12s90 / 100 / 110 / 120

Tosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.

RADIUS
265
STUN DURATION
1.5 / 1.7 / 1.9 / 2.1
TOTAL DAMAGE
90 / 180 / 270 / 360
  • Units can be freed from the stun by destroying the tree.
  • Bushwhack does not hit invisible units.

Scurry

35

Hoodwink gains bonus movement speed, phased movement, and tree-walking for a brief time. While active, the redirect chance of Mistwoods Wayfarer is multiplied by 2.

BONUS MOVEMENT SPEED
15 / 20 / 25 / 30%
BUFF DURATION
3.5 / 4 / 4.5 / 5

Decoy

Granted by Aghanim’s Scepter30s60

Hoodwink turns invisible, increasing her movement speed, and creates a decoy illusion that starts aiming a decreased damage Sharpshooter at the nearest enemy hero. If the illusion is attacked or hit by a targeted ability, it is destroyed and it throws a lesser bushwhack towards the enemy.

ILLUSION DURATION
6
BUSHWHACK RADIUS
250
BUSHWHACK DURATION
1.6
MOVEMENT SPEED
15%
SHARPSHOOTER DAMAGE
60%

Hunter's Boomerang

Granted by Aghanim’s Shard20s125

Tosses a boomerang in an arc. Upon contact, it returns to Hoodwink. The boomerang will deal damage as it passes through or hits enemies, and apply a debuff that causes affected enemies to be slowed and be more vulnerable to spell damage.

RADIUS
150
DAMAGE
200
DEBUFF DURATION
6
MOVEMENT SLOW
25%
INCOMING SPELL DAMAGE AMP
20%

Sharpshooter

Ultimate45s150 / 200 / 250

Hoodwink charges up and fires a deadly bolt from her crossbow, dealing heavy damage, break and slow to an enemy Hero. The damage and debuff duration scale up to max after 3 seconds, and the bolt is fired automatically after 5 seconds. Hoodwink is knocked backwards for a distance of 350 from the force of the shot. Creeps hit by the bolt are damaged for half the values.

ARROW SPEED
2200
MAX WIND-UP TIME
3
MAX DAMAGE
600 / 975 / 1350
MAX DEBUFF DURATION
5
MOVE SLOW
30 / 40 / 50%
COOLDOWN
45

Aghanim’s ScepterIncreases arrow speed and movement speed slow.

Mistwoods Wayfarer

Innate

Hoodwink has a chance to redirect enemy attacks to a nearby tree.

TREE SEARCH RADIUS
275
REDIRECT CHANCE
14.25%
  • Trees that take a redirected attack are destroyed.

Talents

+400 Sharpshooter Max Damage

25

2 Acorn Shot Charges

Sharpshooter Provides Vision While Charging

20

+2 Acorn Shot Bounces

+1 Scurry Ability Charge

15

+10 Agility

+50 Bushwhack Damage

10

+175 Health

Base stats

Attributes

  • StrengthStrength16+2/lvl
  • AgilityAgility22+3.6/lvl
  • IntelligenceIntelligence21+2.9/lvl

At level 1

Damage
47–54
Attack time
2s
Attack range
575
Move speed
315
Armor
3.7
Magic resistance
25%
Health
472 (+1.9/s)
Mana
327 (+1.1/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41f
    • Base Strength decreased from 17 to 16
  2. 7.41e
    • Mistwoods Wayfarer:Redirect Chance decreased from 14% + 1% per level to 14.25% + 0.75% per level
    • Sharpshooter:Mana Cost increased from 100/150/200 to 150/200/250
    • Hunter's Boomerang:Cooldown increased from 18s to 20s
  3. 7.41d
    • Acorn Shot:Cooldown increased from 16/14/12/10s to 19/16/13/10s
    • Scurry:Bonus Movement Speed decreased from 20/25/30/35% to 15/20/25/30%
  4. 7.41c
    • Base Damage increased by 3
    • Base Agility decreased from 25 to 22
    • Damage at level 1 unchanged at 47-54
    • Sharpshooter:Knockback to Hoodwink won't be applied if Hoodwink is rooted
  5. 7.41b
    • Hunter's Boomerang:Debuff Duration decreased from 7s to 6s
  6. 7.41
    • Mistwoods Wayfarer:No longer levels with Sharpshooter
    • Redirect Chance changed from 14/21/28/35% to 14% + 1% per level
    • Acorn Shot:Cast Range rescaled from (Hoodwink's attack range + 100) to 675/700/725/750
    • Bushwhack:Cast Range increased from 1000 to 1100
    • Scurry:No longer doubles all sources of evasion for the duration
    • Now doubles redirect chance of Mistwoods Wayfarer for the duration
    • Sharpshooter:Now treats creep heroes as creeps
    • The projectile flies through creeps, dealing them damage for half value, but still applying Slow and Break at full force and duration
    • Since Spirit Bear is considered a true hero, the projectile will stop on impact with it
    • Talents:Level 10 Talent Health increased from +150 to +175
    • Level 15 Talent +1 Acorn Shot Bounce replaced with +10 Agility
    • Level 20 Talent -3 Armor Corruption replaced with +2 Acorn Shot Bounces
  7. 7.40
    • Mistwoods Wayfarer:Ability can no longer target trees affecting Acorn Shot or Bushwhack
    • Talents:Level 10 Talent +1.5 Mana Regen replaced with +150 Health
    • Level 10 Talent +1 Scurry Ability Charge replaced with +50 Bushwhack Damage
    • Level 15 Talent +60 Bushwhack Damage replaced with +1 Scurry Ability Charge
  8. 7.39e
    • Hunter's Boomerang:Incoming Spell Damage Amp decreased from 25% to 20%

Lore

Hoodwink's earliest years were spent in the idyllic expanse of green that once filled the edges of Krimwohl. But as that kingdom grew, and the needs of both her citizens and her armies became ravenous, rival ore and timber barons scratched and clawed to outpace each other in devouring the natural beauty of the border forests, gorging themselves to meet the demands of the changing land. To those living in the ancient timberlands, the choice came down to following the line of refugees into the pacified zones, falling to Krimwohl's black powder and steel while defending their homes, or fleeing further north to tempt fate in the haunted glens and groves of the misty Wood Tomo'kan. So it was in those treacherous northern mistwoods that Hoodwink came of age, dodging the horrific predators of the Tomo'kan, ingratiating herself with some of the local banditry whilst antagonizing others, and finding absolutely every which way to be underfoot whenever some interesting mischief arose--often allegedly the cause of it. But when the faintest whiff of Krimwohl's fires eventually drifted into her adopted home, Hoodwink's thoughts turned to any family and friends who might have survived the invasion--now made to eke out lives in the razed lands whose wounds scarred her very soul--and she couldn't help but approach the edges of civilization to get a glimpse of the devils that had destroyed her old life. There, she saw that the monsters from her childhood weren't monsters at all. They were just...people. Soldiers, laborers, merchants...and refugees. And the soldiers, even with their black powder and steel, were nothing compared to the dangers of the Tomo'kan--real dangers with tentacles and teeth--dangers she danced around like a twirling maple seed. Knowing she can always find safe passage in the tangles of the Tomo'kan, where most warm-blooded folk wisely fear to tread, Hoodwink now strikes out against those who dare try to further pacify the wilds, happily taking what she likes from their belongings, destroying what she has no use for, and helping guide any kindred survivors back to a life in the green once again.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.