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StrengthStrength · Ranged

Huskar

Sacrifices his health to deal more damage

CarryDurableInitiatorSimple to play
Huskar portrait

Win rate

45.6%

D across all ranks

Pick rate

4.2%

of public matches

Public picks

143.3K

in the sample

Pro scene

2

10 bans · 100% win rate

Win rate by rank

  • Herald1Herald45.9%
  • Guardian2Guardian44.6%
  • Crusader3Crusader45.0%
  • Archon4Archon45.1%
  • Legend5Legend45.9%
  • Ancient6Ancient46.3%
  • Divine+7Divine+47.1%

Bars start at 50%. Sample sizes: Herald 6.9K · Guardian 16.6K · Crusader 24.5K · Archon 31.2K · Legend 31.2K · Ancient 18.5K · Divine+ 14.4K.

Last 6 days

45.6%

Popular item build

Starting items

Bought before the horn

  1. 1

    Gauntlets of Strength

    140g
  2. 2

    Iron Branch

    55g
  3. 3

    Faerie Fire

    65g
  4. 4

    Observer Ward

    0g
  5. 5

    Magic Stick

    200g
  6. 6

    Tango

    90g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Helm of Iron Will

    975g
  3. 3

    Armlet of Mordiggian

    48%2,500g
  4. 4

    Power Treads

    49%1,400g

Mid game

Core items

  1. 1

    Black King Bar

    50%4,050g
  2. 2

    Blink Dagger

    49%2,250g
  3. 3

    Dragon Lance

    52%2,000g
  4. 4

    Armlet of Mordiggian

    48%2,500g
  5. 5

    Aghanim's Shard

    1,400g
  6. 6

    Sange

    55%2,100g

Late game

The full build

  1. 1

    Aghanim's Scepter

    4,200g
  2. 2

    Satanic

    5,050g
  3. 3

    Black King Bar

    50%4,050g
  4. 4

    Blink Dagger

    49%2,250g
  5. 5

    Sange and Yasha

    4,200g
  6. 6

    Boots of Travel

    2,500g

Most-bought items for Huskar in OpenDota’s sample of parsed public matches (1,510 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Huskar bought the item by minute 30 (green or red when it is clearly above or below Huskar’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Armlet of Mordiggian

    391 games

    51%
  2. Power Treads

    136 games

    51%

Bought 15–20 min

  1. Mithril Hammer

    89 games

    45%
  2. Blink Dagger

    80 games

    40%

Bought 20–30 min

  1. Aghanim's Scepter

    78 games

    64%
  2. Force Staff

    72 games

    51%
  3. Hurricane Pike

    74 games

    51%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Gauntlets of Strength

    140

    • +3 Strength
  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Observer Ward

    0

    Use: Plant: Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes.

    Full description

    1s

    Use: Plant. Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes. Hold Control to give one Observer Ward to an allied hero.

  • Magic Stick

    200

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    17s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Helm of Iron Will

    975

    • +4 Armor
    • +4 Health Regen
  • Armlet of Mordiggian

    2,500

    • +15 Damage
    • +25 Damage
    • +6 Armor
    • +5 Health Regen

    Toggle: Unholy Strength: When active, Unholy Strength grants +35 damage, +25 strength and +4 armor, but drains 45 health per second.

    Win rate when bought47.6% · 466 games

    • ≤ 12 min51%391
    • 12–15 min31%52
    • 15–20 min–19
    • 20–30 min–4
    Full description

    Toggle: Unholy Strength. When active, Unholy Strength grants +35 damage, +25 strength and +4 armor, but drains 45 health per second. You cannot die from the health drain when Unholy Strength is activated, nor from the strength loss when Unholy Strength is deactivated.

    • The strength change will affect both maximum and current HP, but you cannot die from the change.
    • The strength change occurs over 0.6 seconds.
    • Activating or deactivating Unholy Strength does not interrupt channeling.
  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought49.3% · 203 games

    • ≤ 12 min51%136
    • 12–15 min41%41
    • 15–20 min–17
    • 20–30 min–9
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought50.5% · 222 games

    • ≤ 12 min–2
    • 12–15 min–3
    • 15–20 min55%44
    • 20–30 min48%173
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought49.4% · 247 games

    • ≤ 12 min62%39
    • 12–15 min55%96
    • 15–20 min40%80
    • 20–30 min41%32
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Dragon Lance

    2,000

    • +15 Agility
    • +10 Strength
    • +130 Attack Range

    Win rate when bought52.4% · 164 games

    • ≤ 12 min–11
    • 12–15 min58%36
    • 15–20 min48%58
    • 20–30 min46%59
    Full description
    • Attack Range bonuses from Monkey King Bar and Dragon Lance and its upgrades do not stack.
  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

  • Sange

    2,100

    • +16 Strength

    Win rate when bought54.9% · 142 games

    • ≤ 12 min–16
    • 12–15 min67%30
    • 15–20 min58%59
    • 20–30 min41%37
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

  • Satanic

    5,050

    • +25 Strength
    • +25 Damage
    • +25% Lifesteal

    Active: Unholy Rage: Increases Lifesteal percentage to 175% for 6 seconds. Dispel Type: Basic Dispel

    Full description

    40s

    Active: Unholy Rage. Increases Lifesteal percentage to 175% for 6 seconds. Dispel Type: Basic Dispel

    Passive: Lifesteal. Heals the attacker for a percentage of physical damage dealt.

  • Sange and Yasha

    4,200

    • +16 Strength
    • +16 Agility
    • +20 Damage
    Full description
    • Yasha-based movement speed bonuses from multiple items do not stack.
  • Boots of Travel

    2,500

    • +90 Move Speed

    Upgrade: Town Portal Scroll: Upgrades your Town Portal Scroll, allowing it to target units, reduces cooldown and does not consume a charge on usage.

    Full description

    Upgrade: Town Portal Scroll. Upgrades your Town Portal Scroll, allowing it to target units, reduces cooldown and does not consume a charge on usage. Movement speed bonuses from multiple pairs of boots do not stack.

Abilities

Inner Fire

17 / 15 / 13 / 11s

In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and silencing them.

HEALTH COST
75 / 100 / 125 / 150
DAMAGE
110 / 180 / 250 / 320
RADIUS
500
DURATION
1.5 / 2 / 2.5 / 3
KNOCKBACK TO
400

Burning Spear

Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health.

MAX HEALTH COST
2%
BURN DAMAGE
4 / 8 / 12 / 16
MAX HEALTH BURN
0.5%
DURATION
9
  • Burning Spear stacks additively when used multiple times on one target. There is no cap.
  • Huskar cannot kill himself with this skill.
  • Incendiary does not deal extra Max Health Burn Damage to Roshan.

Berserker's Blood

Huskar's injuries feed his power, giving increased attack speed, magic resistance and health regen based on missing health. Health regen is a percentage of your strength.

MAX ATTACK SPEED
170 / 220 / 270 / 320
MAX STR REGEN
25 / 40 / 55 / 70%
MAX MAGIC RESIST
15 / 20 / 25 / 30%
HP FOR MAX BONUS
10%
CURRENT HP COST
0%
COOLDOWN
0
CAUTERIZE DELAY
0
MAX HP HEAL PER DEBUFF
0%
  • Bonuses are provided linearly, no bonus at Full HP and full bonus at strictly less than 10% HP.

Aghanim’s ShardHuskar can activate Berserker's Blood for a health cost to cauterize himself. Dispels Huskar, then after a delay, heals for the amount of health consumed plus an additional bonus per debuff dispelled. DISPEL TYPE: Basic Dispel

Blood Magic

Innate

Huskar does not have mana. Mana costs of items are converted into health costs. Huskar's Health Costs are Magical Damage and can be reduced by Magic Resist.

Life Break

Ultimate16 / 14 / 12s

Huskar draws upon his health to break an enemy's life, leaping at a target to shatter a percentage of that hero's current health and slow both their movement and attack speed. While leaping, Huskar is Debuff Immune with 60% magic resistance. DISPEL TYPE: Basic Dispel

DAMAGE DEALT
32 / 38 / 44%
DAMAGE TAKEN
32 / 38 / 44%
MOVEMENT SLOW
-60%
ATTACK SPEED SLOW
60 / 100 / 140
SLOW DURATION
3 / 4 / 5
TAUNT DURATION
0
CAST RANGE BONUS
0
  • If Huskar is disabled during the charge or the target moves more than 1400 units in 0.015 seconds, the charge stops.
  • Slow works on Spell Immune units.
  • Life Break cannot be disjointed.

Aghanim’s ScepterForces the enemy target to attack Huskar and increases cast range.

Talents

+6s Burning Spear Duration

25

+22% Life Break Damage

+30% Berserker's Blood Regen

20

-5s Life Break Cooldown

+5 Burning Spear Burn Damage

15

+12% Lifesteal

+0.75s Inner Fire Duration

10

+2s Life Break Slow Duration

Base stats

Attributes

  • StrengthStrength22+3.4/lvl
  • AgilityAgility10+1.5/lvl
  • IntelligenceIntelligence18+0/lvl

At level 1

Damage
43–48
Attack time
1.6s
Attack range
400
Move speed
290
Armor
2.7
Magic resistance
25%
Health
604 (+2.2/s)
Mana
216 (+0.9/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41f
    • Base Strength decreased from 23 to 22
    • Damage at level 1 decreased from 44-49 to 43-48
    • Strength gain increased from 3.3 to 3.4
  2. 7.41d
    • Burning Spear:Burn Damage decreased from 5/10/15/20 to 4/8/12/16
  3. 7.41c
    • Base Health Regen decreased by 0.25
  4. 7.41
    • Intelligence gain decreased from 1.5 to 0
    • Base Movement Speed decreased from 295 to 290
    • Inner Fire:Damage increased from 105/170/235/300 to 110/180/250/320
    • Knockback Duration now scales based on Knockback Distance to a minimum of 0.4s
    • Enemies which are 375 units or farther now receive a flat knockback of 25 units
    • No longer upgraded with Aghanim's Shard
    • Burning Spear:Health Cost changed from 4% of current health to 2% of max health
    • Now also burns enemies for 0.5% of their max health
    • Berserker's Blood:Now upgraded with Aghanim's Shard
    • Can be activated for a health cost. Applies basic dispel to Huskar, then after a delay, heals for the amount of health consumed plus an additional bonus per debuff dispelled. Current HP Cost: 30%. Cooldown: 20s. Cauterize Delay: 3s. Max HP Heal per debuff: 3%
  5. 7.40b
    • Berserker's Blood:HP for Max bonus decreased from 12% to 10%
    • Talents:Level 15 Talent Lifesteal decreased from +15% to +12%
    • Level 25 Talent Life Break Damage decreased from +25% to +22%

Lore

Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar's spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice. In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.