
Inner Fire
In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and silencing them.
- HEALTH COST
- 75 / 100 / 125 / 150
- DAMAGE
- 110 / 180 / 250 / 320
- RADIUS
- 500
- DURATION
- 1.5 / 2 / 2.5 / 3
- KNOCKBACK TO
- 400
Strength · Ranged
Sacrifices his health to deal more damage

Win rate
45.6%
D across all ranks
Pick rate
4.2%
of public matches
Public picks
143.3K
in the sample
Pro scene
2
10 bans · 100% win rate
Bars start at 50%. Sample sizes: Herald 6.9K · Guardian 16.6K · Crusader 24.5K · Archon 31.2K · Legend 31.2K · Ancient 18.5K · Divine+ 14.4K.
Last 6 days
45.6%
Bought before the horn
Gauntlets of Strength
Iron Branch
Faerie Fire
Observer Ward
Magic Stick
Tango
The first minutes
Boots of Speed
Helm of Iron Will
Armlet of Mordiggian
Power Treads
Core items
Black King Bar
Blink Dagger
Dragon Lance
Armlet of Mordiggian
Aghanim's Shard
Sange
The full build
Aghanim's Scepter
Satanic
Black King Bar
Blink Dagger
Sange and Yasha
Boots of Travel
Most-bought items for Huskar in OpenDota’s sample of parsed public matches (1,510 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Huskar bought the item by minute 30 (green or red when it is clearly above or below Huskar’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.
Armlet of Mordiggian
391 games
Power Treads
136 games
Mithril Hammer
89 games
Blink Dagger
80 games
Aghanim's Scepter
78 games
Force Staff
72 games
Hurricane Pike
74 games
Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.
140
55
Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.
65
Use: Imbue: Instantly restores 85 health.
5s
Use: Imbue. Instantly restores 85 health.
0
Use: Plant: Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes.
1s
Use: Plant. Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes. Hold Control to give one Observer Ward to an allied hero.
200
Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.
17s
Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.
90
Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.
500
Movement speed bonuses from multiple pairs of boots do not stack.
975
2,500
Toggle: Unholy Strength: When active, Unholy Strength grants +35 damage, +25 strength and +4 armor, but drains 45 health per second.
Win rate when bought47.6% · 466 games
Toggle: Unholy Strength. When active, Unholy Strength grants +35 damage, +25 strength and +4 armor, but drains 45 health per second. You cannot die from the health drain when Unholy Strength is activated, nor from the strength loss when Unholy Strength is deactivated.
1,400
Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.
Win rate when bought49.3% · 203 games
Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.
4,050
Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.
Win rate when bought50.5% · 222 games
95s50
Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel
2,250
Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.
Win rate when bought49.4% · 247 games
15s
Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.
2,000
Win rate when bought52.4% · 164 games
1,400
Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.
2,100
Win rate when bought54.9% · 142 games
4,200
Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.
5,050
Active: Unholy Rage: Increases Lifesteal percentage to 175% for 6 seconds. Dispel Type: Basic Dispel
40s
Active: Unholy Rage. Increases Lifesteal percentage to 175% for 6 seconds. Dispel Type: Basic Dispel
Passive: Lifesteal. Heals the attacker for a percentage of physical damage dealt.
4,200
2,500
Upgrade: Town Portal Scroll: Upgrades your Town Portal Scroll, allowing it to target units, reduces cooldown and does not consume a charge on usage.
Upgrade: Town Portal Scroll. Upgrades your Town Portal Scroll, allowing it to target units, reduces cooldown and does not consume a charge on usage. Movement speed bonuses from multiple pairs of boots do not stack.

In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and silencing them.

Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health.

Huskar's injuries feed his power, giving increased attack speed, magic resistance and health regen based on missing health. Health regen is a percentage of your strength.
Aghanim’s ShardHuskar can activate Berserker's Blood for a health cost to cauterize himself. Dispels Huskar, then after a delay, heals for the amount of health consumed plus an additional bonus per debuff dispelled. DISPEL TYPE: Basic Dispel

Huskar does not have mana. Mana costs of items are converted into health costs. Huskar's Health Costs are Magical Damage and can be reduced by Magic Resist.

Huskar draws upon his health to break an enemy's life, leaping at a target to shatter a percentage of that hero's current health and slow both their movement and attack speed. While leaping, Huskar is Debuff Immune with 60% magic resistance. DISPEL TYPE: Basic Dispel
Aghanim’s ScepterForces the enemy target to attack Huskar and increases cast range.
+6s Burning Spear Duration
25+22% Life Break Damage
+30% Berserker's Blood Regen
20-5s Life Break Cooldown
+5 Burning Spear Burn Damage
15+12% Lifesteal
+0.75s Inner Fire Duration
10+2s Life Break Slow Duration
Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar's spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice. In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.
Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.