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IntelligenceIntelligence · Ranged

Invoker

Weaves magic with an array of spell combos

CarryNukerDisablerEscapePusherComplex to play
Invoker portrait

Win rate

50.6%

B across all ranks

Pick rate

18.3%

of public matches

Public picks

619.2K

in the sample

Pro scene

10

14 bans · 60% win rate

Win rate by rank

  • Herald1Herald49.6%
  • Guardian2Guardian49.4%
  • Crusader3Crusader49.8%
  • Archon4Archon50.4%
  • Legend5Legend50.5%
  • Ancient6Ancient51.3%
  • Divine+7Divine+51.8%

Bars start at 50%. Sample sizes: Herald 9.4K · Guardian 34.8K · Crusader 76.1K · Archon 137.5K · Legend 173.8K · Ancient 109.9K · Divine+ 77.8K.

Last 6 days

50.7%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Circlet

    155g
  3. 3

    Faerie Fire

    65g
  4. 4

    Observer Ward

    0g
  5. 5

    Tango

    90g
  6. 6

    Mantle of Intelligence

    140g

Laning

The first minutes

  1. 1

    Null Talisman

    505g
  2. 2

    Staff of Wizardry

    1,000g
  3. 3

    Boots of Speed

    500g
  4. 4

    Kaya

    52%2,100g
  5. 5

    Meteor Hammer

    52%2,850g

Mid game

Core items

  1. 1

    Boots of Travel

    55%2,500g
  2. 2

    Meteor Hammer

    52%2,850g
  3. 3

    Black King Bar

    53%4,050g
  4. 4

    Soul Booster

    64%3,000g

Late game

The full build

  1. 1

    Octarine Core

    66%5,100g
  2. 2

    Shiva's Guard

    4,500g
  3. 3

    Scythe of Vyse

    5,200g
  4. 4

    Black King Bar

    53%4,050g
  5. 5

    Blink Dagger

    61%2,250g
  6. 6

    Aghanim's Scepter

    57%4,200g

Most-bought items for Invoker in OpenDota’s sample of parsed public matches (1,780 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Invoker bought the item by minute 30 (green or red when it is clearly above or below Invoker’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Spirit Vessel

    81 games

    64%
  2. Boots of Travel

    78 games

    64%
  3. Meteor Hammer

    683 games

    57%

Bought 12–15 min

  1. Boots of Travel

    420 games

    61%
  2. Meteor Hammer

    254 games

    44%
  3. Kaya

    178 games

    39%

Bought 15–20 min

  1. Soul Booster

    99 games

    76%
  2. Aghanim's Scepter

    61 games

    69%
  3. Blink Dagger

    86 games

    69%

Bought 20–30 min

  1. Shiva's Guard

    87 games

    74%
  2. Platemail

    133 games

    71%
  3. Tiara of Selemene

    356 games

    66%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Circlet

    155

    • +2 All Attributes
  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Observer Ward

    0

    Use: Plant: Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes.

    Full description

    1s

    Use: Plant. Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes. Hold Control to give one Observer Ward to an allied hero.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Mantle of Intelligence

    140

    • +3 Intelligence
  • Null Talisman

    505

    • +5 Intelligence
    • +2 Strength
    • +2 Agility
    • +1 Mana Regen
  • Staff of Wizardry

    1,000

    • +10 Intelligence
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Kaya

    2,100

    • +16 Intelligence

    Win rate when bought51.6% · 1,086 games

    • ≤ 12 min55%829
    • 12–15 min39%178
    • 15–20 min40%58
    • 20–30 min–21
    Full description
    • Multiple instances of this item do not stack.
  • Meteor Hammer

    2,850

    • +6 Strength
    • +6 Agility
    • +24 Intelligence

    Active: Meteor Hammer: CHANNELED - After a successful channel, summons a meteor that strikes a 400 AoE, stunning enemies for 0.75 seconds and dealing impact damage.

    Win rate when bought51.9% · 1,033 games

    • ≤ 12 min57%683
    • 12–15 min44%254
    • 15–20 min31%78
    • 20–30 min–18
    Full description

    24s75

    Active: Meteor Hammer. CHANNELED - After a successful channel, summons a meteor that strikes a 400 AoE, stunning enemies for 0.75 seconds and dealing impact damage. Continues to deal damage over time to enemies units and buildings for 6 seconds. Non-building units are also slowed for 20% for the duration of the burn. Building Impact Damage: 90 Building Over Time Damage: 50 Non-Building Impact Damage: 130 Non-Building Over Time Damage: 50 Channel Duration: 2 seconds. Landing Time: 0.5 seconds.

  • Boots of Travel

    2,500

    • +90 Move Speed

    Upgrade: Town Portal Scroll: Upgrades your Town Portal Scroll, allowing it to target units, reduces cooldown and does not consume a charge on usage.

    Win rate when bought54.6% · 1,292 games

    • ≤ 12 min64%78
    • 12–15 min61%420
    • 15–20 min52%561
    • 20–30 min45%233
    Full description

    Upgrade: Town Portal Scroll. Upgrades your Town Portal Scroll, allowing it to target units, reduces cooldown and does not consume a charge on usage. Movement speed bonuses from multiple pairs of boots do not stack.

  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought53.3% · 396 games

    • ≤ 12 min–1
    • 12–15 min–3
    • 15–20 min77%30
    • 20–30 min51%362
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Soul Booster

    3,000

    • +425 Health
    • +425 Mana

    Win rate when bought64.3% · 474 games

    • ≤ 12 min–4
    • 12–15 min–7
    • 15–20 min76%99
    • 20–30 min61%364
  • Octarine Core

    5,100

    • +25% Cooldown Reduction
    • +450 Health
    • +450 Mana
    • +6 Mana Regen

    Win rate when bought66.3% · 413 games

    • ≤ 12 min–3
    • 12–15 min–2
    • 15–20 min83%46
    • 20–30 min64%362
  • Shiva's Guard

    4,500

    • +17 Armor

    Active: Arctic Blast: Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Full description

    27s75

    Active: Arctic Blast. Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Passive: Freezing Aura. Reduces the attack speed of all enemies by -40. Radius: 1200

    • The wave extends at a speed of 400 to a max size of 825.
    • The Arctic Blast follows its caster.
    • Multiple instances of Freezing Aura do not stack.
    • AoE bonuses from multiple Chasm Stones or its upgrades do not stack.
  • Scythe of Vyse

    5,200

    • +30 Intelligence
    • +8.5 Mana Regen

    Active: Hex: Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed.

    Full description

    20s250

    Active: Hex. Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed. Instantly destroys illusions.

    • The target will have a base movement speed of 140, but buffs granting maximum movement speed won't be disabled.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought60.6% · 269 games

    • ≤ 12 min–6
    • 12–15 min–20
    • 15–20 min69%86
    • 20–30 min55%157
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

    Win rate when bought57.5% · 369 games

    • ≤ 12 min–7
    • 12–15 min–14
    • 15–20 min69%61
    • 20–30 min55%287

Abilities

Quas

Allows manipulation of ice elements. Active Quas instances imbue Invoker with bonus hp regeneration. Passively grants bonus strength per level of Quas.

MAX LEVEL
8
HP REGEN PER INSTANCE
1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9
BONUS STRENGTH PER LEVEL
1
  • Invoker can only have 3 of any instance.
  • Will not break invisibility and can be cast while channeling.

Aghanim’s ScepterGrants 1 current and max level.

Wex

Allows manipulation of storm elements. Active Wex instances imbue Invoker with bonus movement and attack speed. Passively grants bonus agility per level of Wex.

MAX LEVEL
8
MOVE SPEED PER INSTANCE
0.6 / 1.2 / 1.8 / 2.4 / 3 / 3.6 / 4.2 / 4.8 / 5.4%
ATTACK SPEED PER INSTANCE
1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9
BONUS AGILITY PER LEVEL
1
  • Invoker can only have 3 of any instance.
  • Will not break invisibility and can be cast while channeling.

Aghanim’s ScepterGrants 1 current and max level.

Exort

Allows manipulation of fire elements. Active Exort instances imbue Invoker with bonus attack damage. Passively grants bonus intelligence per level of Exort.

MAX LEVEL
8
ATTACK DAMAGE PER INSTANCE
2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18
BONUS INTELLIGENCE PER LEVEL
1
  • Invoker can only have 3 of any instance.
  • Will not break invisibility and can be cast while channeling.

Aghanim’s ScepterGrants 1 current and max level.

Invoke

UltimateInnate7s

Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced by 0.3 seconds for each orb level. Invoker gains a bonus ability point for his orbs at levels 6, 12, and 18. Invoker's vast knowledge of magic allows him to choose from Multiple Aghanim's Scepter and Shard options. The items must be activated before they can be used, and cannot be changed after they are chosen. Click the help button to see the list of possible spells.

MAX SPELLS
2
  • The arrangement of instances does not matter.
  • Invoke will not cost mana or go on cooldown if the only effect is to swap the positions of existing spells.
  • Invoke will not break invisibility and can be cast while channeling.

Cold Snap

19s100

Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas.

COLD SNAP DURATION (QUAS)
3 / 3.4 / 3.8 / 4.2 / 4.6 / 5 / 5.4 / 5.8 / 6.2
FREEZE DURATION
0.4
FREEZE COOLDOWN (QUAS)
0.8 / 0.77 / 0.74 / 0.71 / 0.68 / 0.65 / 0.62 / 0.59 / 0.56
FREEZE DAMAGE (QUAS)
28 / 36 / 44 / 52 / 60 / 68 / 76 / 84 / 92
  • The freeze stun only triggers on damage greater than 10 after reductions.

Ghost Walk

40s175

Invoker manipulates the ice and electrical energies around him, rendering his body invisible and gaining health and mana regen. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex.

DURATION
50
SLOW RADIUS
450
ENEMY SLOW (QUAS)
-20 / -25 / -30 / -35 / -40 / -45 / -50 / -55 / -60%
SELF SPEED (WEX)
-20 / -15 / -10 / -5 / 0 / 5 / 10 / 15 / 20%
HEALTH REGENERATION (QUAS)
2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18
MANA REGENERATION (WEX)
2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18
  • The slow effect does not work on Spell Immune enemies.

Aghanim’s ShardGhost Walk now also applies the Ice Wall Damage Per Second to enemy heroes in its area of effect.

Tornado

27s140

Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals base damage plus added damage based on levels in Wex. DISPEL TYPE: Basic Dispel

TRAVEL DISTANCE (WEX)
1500 / 1800 / 2100 / 2400 / 2700 / 3000 / 3300 / 3600 / 3900
RADIUS
200
LIFT TIME (QUAS)
1.2 / 1.4 / 1.6 / 1.8 / 2 / 2.2 / 2.4 / 2.6 / 2.8
BASE DAMAGE
50
ADDED DAMAGE (WEX)
45 / 90 / 135 / 180 / 225 / 270 / 315 / 360 / 405
TWISTER DAMAGE PER SECOND (WEX)
0
TWISTER DURATION (QUAS)
0
  • Units are invulnerable while affected by Tornado, and the damage is dealt when landing.

Aghanim’s ScepterTornado spawns twisters along its path. They persist for Tornado's duration plus additional time based on Quas, dealing damage based on Wex in a 150 radius every 0.25 seconds. (half damage to creeps.)

E.M.P.

27s125

Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2.9 seconds. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains 25% of the mana drained.

CHARGE TIME
2.9
RADIUS
675
MAX MANA BURNED (WEX)
100 / 175 / 250 / 325 / 400 / 475 / 550 / 625 / 700
BURN DAMAGE
60%
DRAG SPEED
0
  • Will not affect cycloned units (Tornado or Eul's Scepter of Divinity).

Aghanim’s ShardIncreases damage for each point of mana drained by EMP and pulls enemy units into the EMP's center at 125 units per second.

Alacrity

15s75

Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort.

BONUS ATTACK SPEED (WEX)
10 / 22 / 34 / 46 / 58 / 70 / 82 / 94 / 106
BONUS DAMAGE (EXORT)
10 / 22 / 34 / 46 / 58 / 70 / 82 / 94 / 106
DURATION
9

Chaos Meteor

50s200

Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling further based on the level of Wex. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort.

IMPACT DELAY
1.3
RADIUS
275
TRAVEL DISTANCE (WEX)
465 / 615 / 780 / 930 / 1095 / 1245 / 1410 / 1575 / 1725
CONTACT DAMAGE TICK
0.5
CONTACT DAMAGE (EXORT)
55 / 75 / 95 / 115 / 135 / 155 / 175 / 195 / 215
BURN DURATION
3
BURN DAMAGE PER SECOND (EXORT)
10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50
  • Deals main damage to enemy units under meteor every 0.5 seconds and burns enemies for smaller damage over 3 seconds.
  • The meteor moves at a speed of 300.

Sun Strike

23s175

Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit.

DELAY
1.7
RADIUS
175
DAMAGE (EXORT)
175 / 225 / 275 / 325 / 375 / 425 / 475 / 525 / 575
  • Gives vision of the target area before the strike.
  • Invoker gains experience with kills made from Sun Strike, even if made from outside of experience range.

Aghanim’s ScepterCreates a Cataclysm when Sun Strike is double tapped. Puts it on a 90 second cooldown. Creates 2 visible 75% damage Sun Strikes within 90-180 range of each enemy hero.

Aghanim’s ShardIf Sun Strike damages an enemy Hero, a Forge Spirit of current level is created at the location.

Forge Spirit

27s75

Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage and armor are based on the level of Exort while attack range, health, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes. The number of spirits spawned is determined by the lower level of Quas and Exort.

DAMAGE (EXORT)
20 / 30 / 40 / 50 / 60 / 70 / 80 / 90 / 100
ARMOR (EXORT)
0 / 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8
ATTACK RANGE (QUAS)
305 / 360 / 415 / 470 / 525 / 580 / 635 / 690 / 745
HEALTH (QUAS)
300 / 400 / 500 / 600 / 700 / 800 / 900 / 1000 / 1100
DURATION (QUAS)
24 / 30 / 36 / 42 / 48 / 54 / 60 / 66 / 72
SPIRIT COUNT (QUAS)
1 / 1 / 1 / 2 / 2 / 2 / 2 / 3 / 3
SPIRIT COUNT (EXORT)
1 / 1 / 1 / 2 / 2 / 2 / 2 / 3 / 3
  • Casting this ability will replace currently summoned Forged Spirits.

Ice Wall

23s125

Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort.

WALL DURATION (QUAS)
3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 / 11
MOVEMENT SLOW (QUAS)
-30 / -45 / -60 / -75 / -90 / -105 / -120 / -135 / -150%
SLOW DURATION
2
DAMAGE PER SECOND (EXORT)
30 / 36 / 42 / 48 / 54 / 60 / 66 / 72 / 78
WALL LENGTH
1200
WALL WIDTH
105
ROOT DURATION (QUAS)
0
ROOT DAMAGE (QUAS)
0

Aghanim’s ScepterIce Wall becomes Ice Floe, Vector Targeted. After a delay, Ice Floe appears as a 45 width Ice Wall. Enemy heroes in its area for longer than 2.5 seconds become rooted and take magic damage based on Quas.

Deafening Blast

36s250

Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex.

TRAVEL DISTANCE
1000
DAMAGE (EXORT)
70 / 110 / 150 / 190 / 230 / 270 / 310 / 350 / 390
KNOCKBACK DURATION (QUAS)
1.1 / 1.2 / 1.3 / 1.4 / 1.5 / 1.6 / 1.7 / 1.8 / 1.9
DISARM DURATION (WEX)
1.5 / 2 / 2.5 / 3 / 3.5 / 4 / 4.5 / 5 / 5.5

Talents

Radial Deafening Blast

25

2x Quas/Wex/Exort Active Bonuses

+2 Chaos Meteors

20

–

+25 Alacrity Damage/Speed

15

-6s Cold Snap Cooldown

+50 Ice Wall DPS

10

-5s Tornado Cooldown

Base stats

Attributes

  • StrengthStrength19+2.5/lvl
  • AgilityAgility14+2/lvl
  • IntelligenceIntelligence22+4/lvl

At level 1

Damage
41–47
Attack time
1.7s
Attack range
600
Move speed
280
Armor
1.3
Magic resistance
25%
Health
538 (+2.2/s)
Mana
339 (+1.1/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41f
    • Cold Snap:Cooldown increased from 18s to 19s
    • Ghost Walk:Aghanim's Shard no longer applies damage to non-Hero units
  2. 7.41e
    • Ghost Walk:Duration decreased from 60s to 50s
    • Aghanim's Shard no longer increases radius
  3. 7.41d
    • Ghost Walk:Cooldown increased from 32s to 40s
    • Chaos Meteor:Contact Damage decreased from 55/80/105/130/155/180/205/220/235 to 55/75/95/115/135/155/175/195/215
    • Ice Wall:Movement Slow rescaled from 20/40/60/80/100/120/140/160/180% to 30/45/60/75/90/105/120/135/150%
  4. 7.41c
    • Base Movement Speed decreased from 285 to 280
  5. 7.41b
    • Invoke:Now grants Invoker an additional Ability Point at hero levels 6, 12, and 18
    • Talents:Level 20 Talent +1 Orb Levels replaced with +50% Forged Spirit Armor Reduction
  6. 7.41a
    • Base Intelligence increased from 20 to 22
    • Damage on level 1 increased from 39–45 to 41–47
    • Talents:Level 10 Talent Tornado Cooldown Reduction increased from 4s to 5s
  7. 7.41
    • Quas:Max Level increased from 7 to 8
    • Wex:Max Level increased from 7 to 8
    • Exort:Max Level increased from 7 to 8
    • Tornado:Aghanim's Scepter twister damage decreased from 40 + 10 * Wex Level to 30 + 10 * Wex Level
    • Invoke:Now whenever Invoker gets Aghanim's Scepter or Aghanim's Shard, these items are inert in the inventory until Invoker activates them manually. Upon activation, he will be presented with three upgrades to choose from. Upgrades themselves for both Aghanim's Scepter and Aghanim's Shard are unchanged
    • You can't change selected upgrades. Selling Aghanim's Scepter and buying it again will provide the same upgrade you chose the first time
    • Aghanim's Scepter no longer provides +1 level to all three orbs. Now it provides +1 level only to a single orb you choose
    • Talents:Level 15 Talent +1 Facet Orb Level replaced with +25 Alacrity Speed/Damage
    • Level 20 Talent +50 Alacrity Speed/Damage replaced with +1 Orb Levels
  8. 7.40
    • Alacrity:Mana Cost decreased from 90 to 75
    • Cast Range increased from 650 to 700
    • Ice Wall:Damage increased from [25 + 5 * Exort] to [24 + 6 * Exort]
    • Talents:Level 15 Talent Cold Snap Cooldown Reduction increased from 5s to 6s
    • Level 20 Talent +35 Alacrity Damage/Speed changed to +50

Lore

In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power. The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells--four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one--with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it. But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap--a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms). Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.