Most-bought items for Invoker in OpenDota’s sample of parsed public matches (1,780 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Invoker bought the item by minute 30 (green or red when it is clearly above or below Invoker’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.
Best win rate by purchase time
Bought ≤ 12 min
Spirit Vessel
81 games
64%
Boots of Travel
78 games
64%
Meteor Hammer
683 games
57%
Bought 12–15 min
Boots of Travel
420 games
61%
Meteor Hammer
254 games
44%
Kaya
178 games
39%
Bought 15–20 min
Soul Booster
99 games
76%
Aghanim's Scepter
61 games
69%
Blink Dagger
86 games
69%
Bought 20–30 min
Shiva's Guard
87 games
74%
Platemail
133 games
71%
Tiara of Selemene
356 games
66%
Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.
What these items do
Iron Branch
55
+1 All Attributes
Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.
Circlet
155
+2 All Attributes
Faerie Fire
65
+2 Damage
Use: Imbue: Instantly restores 85 health.
Full descriptionHide
5s
Use: Imbue. Instantly restores 85 health.
Observer Ward
0
Use: Plant: Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes.
Full descriptionHide
1s
Use: Plant. Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes. Hold Control to give one Observer Ward to an allied hero.
Tango
90
Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.
Mantle of Intelligence
140
+3 Intelligence
Null Talisman
505
+5 Intelligence
+2 Strength
+2 Agility
+1 Mana Regen
Staff of Wizardry
1,000
+10 Intelligence
Boots of Speed
500
+45 Move Speed
Movement speed bonuses from multiple pairs of boots do not stack.
Kaya
2,100
+16 Intelligence
Win rate when bought51.6% · 1,086 games
≤ 12 min55%829
12–15 min39%178
15–20 min40%58
20–30 min–21
Full descriptionHide
Multiple instances of this item do not stack.
Meteor Hammer
2,850
+6 Strength
+6 Agility
+24 Intelligence
Active: Meteor Hammer: CHANNELED - After a successful channel, summons a meteor that strikes a 400 AoE, stunning enemies for 0.75 seconds and dealing impact damage.
Win rate when bought51.9% · 1,033 games
≤ 12 min57%683
12–15 min44%254
15–20 min31%78
20–30 min–18
Full descriptionHide
24s75
Active: Meteor Hammer. CHANNELED - After a successful channel, summons a meteor that strikes a 400 AoE, stunning enemies for 0.75 seconds and dealing impact damage. Continues to deal damage over time to enemies units and buildings for 6 seconds. Non-building units are also slowed for 20% for the duration of the burn. Building Impact Damage: 90 Building Over Time Damage: 50 Non-Building Impact Damage: 130 Non-Building Over Time Damage: 50 Channel Duration: 2 seconds. Landing Time: 0.5 seconds.
Boots of Travel
2,500
+90 Move Speed
Upgrade: Town Portal Scroll: Upgrades your Town Portal Scroll, allowing it to target units, reduces cooldown and does not consume a charge on usage.
Win rate when bought54.6% · 1,292 games
≤ 12 min64%78
12–15 min61%420
15–20 min52%561
20–30 min45%233
Full descriptionHide
Upgrade: Town Portal Scroll. Upgrades your Town Portal Scroll, allowing it to target units, reduces cooldown and does not consume a charge on usage. Movement speed bonuses from multiple pairs of boots do not stack.
Black King Bar
4,050
+10 Strength
+24 Damage
Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.
Win rate when bought53.3% · 396 games
≤ 12 min–1
12–15 min–3
15–20 min77%30
20–30 min51%362
Full descriptionHide
95s50
Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel
Purchasing another Black King Bar will not reset its immunity duration.
Avatar duration is not affected by increases to buff duration.
Soul Booster
3,000
+425 Health
+425 Mana
Win rate when bought64.3% · 474 games
≤ 12 min–4
12–15 min–7
15–20 min76%99
20–30 min61%364
Octarine Core
5,100
+25% Cooldown Reduction
+450 Health
+450 Mana
+6 Mana Regen
Win rate when bought66.3% · 413 games
≤ 12 min–3
12–15 min–2
15–20 min83%46
20–30 min64%362
Shiva's Guard
4,500
+17 Armor
Active: Arctic Blast: Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825
Full descriptionHide
27s75
Active: Arctic Blast. Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825
Passive: Freezing Aura. Reduces the attack speed of all enemies by -40. Radius: 1200
The wave extends at a speed of 400 to a max size of 825.
The Arctic Blast follows its caster.
Multiple instances of Freezing Aura do not stack.
AoE bonuses from multiple Chasm Stones or its upgrades do not stack.
Scythe of Vyse
5,200
+30 Intelligence
+8.5 Mana Regen
Active: Hex: Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed.
Full descriptionHide
20s250
Active: Hex. Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed. Instantly destroys illusions.
The target will have a base movement speed of 140, but buffs granting maximum movement speed won't be disabled.
Blink Dagger
2,250
Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.
Win rate when bought60.6% · 269 games
≤ 12 min–6
12–15 min–20
15–20 min69%86
20–30 min55%157
Full descriptionHide
15s
Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.
Self-casting will cause you to teleport in the direction of your team's fountain.
Aghanim's Scepter
4,200
+10 All Attributes
+175 Health
+175 Mana
Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.
Win rate when bought57.5% · 369 games
≤ 12 min–7
12–15 min–14
15–20 min69%61
20–30 min55%287
Abilities
Quas
Allows manipulation of ice elements. Active Quas instances imbue Invoker with bonus hp regeneration. Passively grants bonus strength per level of Quas.
MAX LEVEL
8
HP REGEN PER INSTANCE
1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9
BONUS STRENGTH PER LEVEL
1
Invoker can only have 3 of any instance.
Will not break invisibility and can be cast while channeling.
Aghanim’s ScepterGrants 1 current and max level.
Wex
Allows manipulation of storm elements. Active Wex instances imbue Invoker with bonus movement and attack speed. Passively grants bonus agility per level of Wex.
Will not break invisibility and can be cast while channeling.
Aghanim’s ScepterGrants 1 current and max level.
Exort
Allows manipulation of fire elements. Active Exort instances imbue Invoker with bonus attack damage. Passively grants bonus intelligence per level of Exort.
MAX LEVEL
8
ATTACK DAMAGE PER INSTANCE
2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18
BONUS INTELLIGENCE PER LEVEL
1
Invoker can only have 3 of any instance.
Will not break invisibility and can be cast while channeling.
Aghanim’s ScepterGrants 1 current and max level.
Invoke
UltimateInnate7s
Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced by 0.3 seconds for each orb level. Invoker gains a bonus ability point for his orbs at levels 6, 12, and 18. Invoker's vast knowledge of magic allows him to choose from Multiple Aghanim's Scepter and Shard options. The items must be activated before they can be used, and cannot be changed after they are chosen. Click the help button to see the list of possible spells.
MAX SPELLS
2
The arrangement of instances does not matter.
Invoke will not cost mana or go on cooldown if the only effect is to swap the positions of existing spells.
Invoke will not break invisibility and can be cast while channeling.
Cold Snap
19s100
Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas.
The freeze stun only triggers on damage greater than 10 after reductions.
Ghost Walk
40s175
Invoker manipulates the ice and electrical energies around him, rendering his body invisible and gaining health and mana regen. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex.
The slow effect does not work on Spell Immune enemies.
Aghanim’s ShardGhost Walk now also applies the Ice Wall Damage Per Second to enemy heroes in its area of effect.
Tornado
27s140
Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals base damage plus added damage based on levels in Wex. DISPEL TYPE: Basic Dispel
Units are invulnerable while affected by Tornado, and the damage is dealt when landing.
Aghanim’s ScepterTornado spawns twisters along its path. They persist for Tornado's duration plus additional time based on Quas, dealing damage based on Wex in a 150 radius every 0.25 seconds. (half damage to creeps.)
E.M.P.
27s125
Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2.9 seconds. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains 25% of the mana drained.
Will not affect cycloned units (Tornado or Eul's Scepter of Divinity).
Aghanim’s ShardIncreases damage for each point of mana drained by EMP and pulls enemy units into the EMP's center at 125 units per second.
Alacrity
15s75
Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort.
BONUS ATTACK SPEED (WEX)
10 / 22 / 34 / 46 / 58 / 70 / 82 / 94 / 106
BONUS DAMAGE (EXORT)
10 / 22 / 34 / 46 / 58 / 70 / 82 / 94 / 106
DURATION
9
Chaos Meteor
50s200
Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling further based on the level of Wex. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort.
Deals main damage to enemy units under meteor every 0.5 seconds and burns enemies for smaller damage over 3 seconds.
The meteor moves at a speed of 300.
Sun Strike
23s175
Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit.
Gives vision of the target area before the strike.
Invoker gains experience with kills made from Sun Strike, even if made from outside of experience range.
Aghanim’s ScepterCreates a Cataclysm when Sun Strike is double tapped. Puts it on a 90 second cooldown. Creates 2 visible 75% damage Sun Strikes within 90-180 range of each enemy hero.
Aghanim’s ShardIf Sun Strike damages an enemy Hero, a Forge Spirit of current level is created at the location.
Forge Spirit
27s75
Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage and armor are based on the level of Exort while attack range, health, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes. The number of spirits spawned is determined by the lower level of Quas and Exort.
Casting this ability will replace currently summoned Forged Spirits.
Ice Wall
23s125
Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort.
Aghanim’s ScepterIce Wall becomes Ice Floe, Vector Targeted. After a delay, Ice Floe appears as a 45 width Ice Wall. Enemy heroes in its area for longer than 2.5 seconds become rooted and take magic damage based on Quas.
Deafening Blast
36s250
Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex.
Tornado:Aghanim's Scepter twister damage decreased from 40 + 10 * Wex Level to 30 + 10 * Wex Level
Invoke:Now whenever Invoker gets Aghanim's Scepter or Aghanim's Shard, these items are inert in the inventory until Invoker activates them manually. Upon activation, he will be presented with three upgrades to choose from. Upgrades themselves for both Aghanim's Scepter and Aghanim's Shard are unchanged
You can't change selected upgrades. Selling Aghanim's Scepter and buying it again will provide the same upgrade you chose the first time
Aghanim's Scepter no longer provides +1 level to all three orbs. Now it provides +1 level only to a single orb you choose
Ice Wall:Damage increased from [25 + 5 * Exort] to [24 + 6 * Exort]
Talents:Level 15 Talent Cold Snap Cooldown Reduction increased from 5s to 6s
Level 20 Talent +35 Alacrity Damage/Speed changed to +50
Lore
In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power. The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells--four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one--with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it. But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap--a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms). Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.
Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.