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IntelligenceIntelligence · Ranged

Jakiro

Freezes and burns enemies with magic

SupportNukerDisablerPusherSimple to play
Jakiro portrait

Win rate

48.7%

C across all ranks

Pick rate

7.9%

of public matches

Public picks

268.6K

in the sample

Pro scene

1

0 bans · 0% win rate

Win rate by rank

  • Herald1Herald51.3%
  • Guardian2Guardian50.6%
  • Crusader3Crusader49.8%
  • Archon4Archon48.8%
  • Legend5Legend48.1%
  • Ancient6Ancient47.5%
  • Divine+7Divine+47.5%

Bars start at 50%. Sample sizes: Herald 6.2K · Guardian 21.5K · Crusader 41.8K · Archon 66.8K · Legend 73.4K · Ancient 38.3K · Divine+ 20.5K.

Last 6 days

49.1%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Tango

    90g
  3. 3

    Blood Grenade

    50g
  4. 4

    Faerie Fire

    65g
  5. 5

    Observer and Sentry Wards

    50g
  6. 6

    Sentry Ward

    50g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g

Mid game

Core items

  1. 1

    Arcane Boots

    48%1,500g
  2. 2

    Force Staff

    55%2,200g
  3. 3

    Eul's Scepter of Divinity

    55%2,600g
  4. 4

    Glimmer Cape

    53%2,150g

Late game

The full build

  1. 1

    Aghanim's Scepter

    61%4,200g
  2. 2

    Force Staff

    55%2,200g
  3. 3

    Aether Lens

    2,275g
  4. 4

    Blink Dagger

    2,250g
  5. 5

    Glimmer Cape

    53%2,150g
  6. 6

    Eul's Scepter of Divinity

    55%2,600g

Most-bought items for Jakiro in OpenDota’s sample of parsed public matches (1,140 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Jakiro bought the item by minute 30 (green or red when it is clearly above or below Jakiro’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought 15–20 min

  1. Eul's Scepter of Divinity

    78 games

    63%
  2. Glimmer Cape

    97 games

    59%
  3. Force Staff

    61 games

    56%

Bought 20–30 min

  1. Aghanim's Scepter

    90 games

    63%
  2. Rod of Atos

    63 games

    57%
  3. Aghanim's Shard

    73 games

    56%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Blood Grenade

    50

    • +50 Health

    Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…

    Full description

    10s

    Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Observer and Sentry Wards

    50

    Use: Plant: Plant the currently active ward. Double-Click to switch the currently active ward.

    Full description

    Use: Plant. Plant the currently active ward. Double-Click to switch the currently active ward.

    • Hold Control to give one ward to an allied hero.
  • Sentry Ward

    50

    Use: Plant: Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a…

    Full description

    1s

    Use: Plant. Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Arcane Boots

    1,500

    • +45 Move Speed
    • +0.25 Mana Regen
    • +125 Mana

    Active: Replenish: Restores 150 mana to all nearby allies. Radius: 1200

    Win rate when bought48.4% · 1,112 games

    • ≤ 12 min54%620
    • 12–15 min43%348
    • 15–20 min36%128
    • 20–30 min–16
    Full description

    55s

    Active: Replenish. Restores 150 mana to all nearby allies. Radius: 1200

    Passive: Basilius Aura. Grants 1 mana regeneration to allies. Radius: 1200 Movement speed bonuses from multiple pairs of boots do not stack.

    • Does not work on Meepo clones.
  • Force Staff

    2,200

    • +10 Intelligence
    • +175 Health

    Active: Force: Pushes any target unit 600 units in the direction it is facing.

    Win rate when bought55.0% · 333 games

    • ≤ 12 min–4
    • 12–15 min–1
    • 15–20 min56%61
    • 20–30 min54%267
    Full description

    19s150

    Active: Force. Pushes any target unit 600 units in the direction it is facing.

    • Self-cast will cause you to use Force on yourself.
    • Force Staff doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Force Staff has 850 cast range when cast on enemies.
  • Eul's Scepter of Divinity

    2,600

    • +10 Intelligence
    • +2.5 Mana Regen
    • +20 Move Speed

    Active: Cyclone: Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself.

    Win rate when bought54.9% · 379 games

    • ≤ 12 min–7
    • 12–15 min–6
    • 15–20 min63%78
    • 20–30 min53%288
    Full description

    23s175

    Active: Cyclone. Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel

    • You cannot cyclone allies.
    • Cyclones cast on yourself go through spell immunity.
    • Cyclone can dispel some buffs and debuffs.
    • Cyclone duration is unaffected by status resistance.
  • Glimmer Cape

    2,150

    Active: Glimmer: After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit…

    Win rate when bought53.5% · 402 games

    • ≤ 12 min–6
    • 12–15 min–8
    • 15–20 min59%97
    • 20–30 min52%291
    Full description

    15s125

    Active: Glimmer. After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

    Win rate when bought60.6% · 109 games

    • ≤ 12 min–2
    • 12–15 min–5
    • 15–20 min–12
    • 20–30 min63%90
  • Aether Lens

    2,275

    • +300 Mana
    • +2.5 Mana Regen
    • +225 Cast Range
    Full description
    • Cast Range bonuses from Aether Lens and Dagon do not stack.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.

Abilities

Dual Breath

12 / 11 / 10 / 9s135 / 150 / 165 / 180

An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.

START RADIUS
150
END RADIUS
275
BURN DAMAGE
20 / 40 / 60 / 80
MOVE SLOW
-25 / -30 / -35 / -40%
ATTACK SLOW
-25 / -30 / -35 / -40
DURATION
5
  • Can hit units up to 1025 range away.
  • Has a 0.2 second interval between each breath.
  • Does not trigger spell block or spell reflect.

Ice Path

20 / 17 / 14 / 11s100

Creates a path of ice that stuns and damages enemies that touch it.

FORMATION DELAY
0.2
MAX STUN DURATION
1.25 / 1.5 / 1.75 / 2
PATH DURATION
3 / 3.5 / 4 / 4.5
RADIUS
150
DAMAGE
50
  • It takes 0.2 seconds for the path to reach its full extent.
  • The stun is removed once Ice Path is destroyed.

Liquid Fire

13 / 10 / 7 / 4s20

Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks. Shares a cooldown with Liquid Frost.

ATTACK SLOW
-30 / -40 / -50 / -60
RADIUS
300
BURN DAMAGE
12 / 24 / 36 / 48
BUILDING DAMAGE
75%
DURATION
5
  • Works on both units and buildings.

Aghanim’s ShardJakiro's Liquid Fire has no mana cost and no longer shares a cooldown with Liquid Frost.

Liquid Frost

13 / 10 / 7 / 4s20

Jakiro chill his enemies with ice added to his attack, slowing movement for 5 seconds and increasing damage taken from Jakiro's attacks and abilities. This effect does not apply to buildings. Shares a cooldown with Liquid Fire.

MOVEMENT SLOW
15 / 20 / 25 / 30%
IMPACT DAMAGE
8 / 16 / 24 / 32
BONUS DAMAGE
8 / 16 / 24 / 32
DURATION
5

Aghanim’s ShardJakiro's Liquid Frost has no mana cost and no longer shares a cooldown with Liquid Fire.

Double Trouble

Innate

Jakiro's attacks launch an attack from each head, but deal less damage each.

ATTACK DAMAGE REDUCTION
51%
  • The second attack ignores Damage Block.

Macropyre

Ultimate90 / 80 / 70s225 / 325 / 425

Jakiro exhales a wide line of lasting flames, which deals damage per second to any enemy units caught in the fire.

DAMAGE PER SECOND
100 / 150 / 200
FLAME WIDTH
500
DURATION
10
  • Units hit by Macropyre will continue to be affected after they leave the area for 1 additional seconds.

Aghanim’s ScepterIncreases Macropyre duration and causes it to deal Pure damage. Jakiro emits two walls of ice along the edges of the Macropyre that slow any enemies trying to cross them by 60%.

Talents

+100% Dual Breath Damage and Range

25

+3.5% Liquid Frost and Fire Max Health Damage

+0.4s Ice Path Stun Duration

20

+25 Macropyre Damage

+175 Attack Range

15

-3.5s Dual Breath Cooldown

+30 Liquid Fire Attack Speed Slow

10

+100 Ice Path Damage

Base stats

Attributes

  • StrengthStrength25+2.6/lvl
  • AgilityAgility15+1.2/lvl
  • IntelligenceIntelligence26+3.3/lvl

At level 1

Damage
53–61
Attack time
1.7s
Attack range
400
Move speed
290
Armor
3.5
Magic resistance
25%
Health
670 (+2.8/s)
Mana
387 (+1.3/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41e
    • Intelligence gain increased from 3.0 to 3.3
  2. 7.41d
    • Base Intelligence increased from 25 to 26
    • Damage at level 1 increased by 1 (from 52-60 to 53-61)
    • Talents:Level 10 Talent Ice Path Damage increased from +75 to +100
    • Level 25 Talent Liquid Frost and Fire Max Health Damage increased from +3% to +3.5%
  3. 7.41c
    • Strength gain increased from 2.5 to 2.6
    • Macropyre:Mana Cost decreased from 250/350/450 to 225/325/425
  4. 7.41b
    • Dual Breath:Cooldown rescaled from 10s to 12/11/10/9s
    • Liquid Fire:Burn Damage rescaled from 15/25/35/45 to 12/24/36/48
    • Macropyre:Mana Cost decreased from 300/400/500 to 250/350/450
    • Talents:Level 20 Talent Macropyre Damage increased from +20 to +25
  5. 7.41
    • Double Trouble:Attack Damage Reduction changed from 50% to 51% - 1% per level
    • Liquid Fire:Now has a 20 mana cost
    • Aghanim's Shard now also reduces mana cost to 0
    • Liquid Frost:Now has a 20 mana cost
    • Aghanim's Shard now also reduces mana cost to 0
    • Talents:Level 10 Talent Ice Path Damage increased +60 to +75
    • Level 15 Talent Dual Breath Cooldown Reduction increased from 3s to 3.5s
  6. 7.40c
    • Base Intelligence decreased from 26 to 25
    • Damage at level 1 decreased from 53–61 to 52–60
    • Ice Path:Path Duration decreased from 3/3.5/4/4.5s to 2.6/3.1/3.6/4.1s
  7. 7.40b
    • Liquid Fire:Burn Damage decreased from 20/30/40/50 to 15/25/35/45
    • Liquid Frost:Impact Damage rescaled from 15/20/25/30 to 8/16/24/32
  8. 7.40
    • Talents:Level 10 Talent -2s Dual Breath Cooldown replaced with +60 Ice Path Base Damage
    • Level 10 Talent +150 Attack Range replaced with +30 Liquid Fire Attack Speed Slow
    • Level 15 Talent +60 Ice Path Base Damage replaced with -3s Dual Breath Cooldown
    • Level 15 Talent +50 Liquid Fire Attack Speed Slow replaced with +175 Attack Range
    • Level 25 Talent Liquid Frost and Fire Max Health Damage increased from +2.5% to +3%
  9. 7.39e
    • Liquid Frost:Impact Damage increased from 10/15/20/25 to 15/20/25/30
    • Duration increased from 4s to 5s

Lore

Even among magical beasts, a twin-headed dragon is a freak. Equal parts ice and fire, cunning and rage, the creature known as Jakiro glides over charred and ice-bound battlefields, laying waste to any who would bear arms against it. Pyrexae dragon clutches always contain two fledglings. Famous for their viciousness even from the first moments of life, newly hatched dragons of this species will try to kill their sibling while still in the nest. Only the strongest survive. In this way is the strength of the Pyrexae line ensured. By some accident of nature, the freak Jakiro hatched from a single egg, combining in a single individual the full range of abilities found within the diverse Pyrexae species. Trapped within the armature of its monstrous body, the powers of ice and fire combine, and now no enemy is safe.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.