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AgilityAgility · Melee

Juggernaut

Slices through his enemies with precise strikes

CarryEscapePusherSimple to play
Juggernaut portrait

Win rate

52.6%

S across all ranks

Pick rate

18.2%

of public matches

Public picks

614.7K

in the sample

Pro scene

3

2 bans · 33% win rate

Win rate by rank

  • Herald1Herald50.7%
  • Guardian2Guardian51.5%
  • Crusader3Crusader52.2%
  • Archon4Archon52.5%
  • Legend5Legend52.9%
  • Ancient6Ancient53.3%
  • Divine+7Divine+52.6%

Bars start at 50%. Sample sizes: Herald 13.2K · Guardian 45.1K · Crusader 88.3K · Archon 144.1K · Legend 168K · Ancient 95.9K · Divine+ 60.1K.

Last 6 days

52.6%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Quelling Blade

    100g
  3. 3

    Tango

    90g
  4. 4

    Magic Stick

    200g
  5. 5

    Faerie Fire

    65g
  6. 6

    Circlet

    155g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Power Treads

    51%1,400g
  3. 3

    Ring of Health

    700g
  4. 4

    Void Stone

    700g
  5. 5

    Broadsword

    1,000g
  6. 6

    Perseverance

    53%1,400g

Mid game

Core items

  1. 1

    Battle Fury

    53%3,900g
  2. 2

    Manta Style

    54%4,650g
  3. 3

    Eaglesong

    63%2,800g
  4. 4

    Claymore

    1,350g
  5. 5

    Talisman of Evasion

    1,300g

Late game

The full build

  1. 1

    Butterfly

    69%5,450g
  2. 2

    Aghanim's Scepter

    69%4,200g
  3. 3

    Monkey King Bar

    57%5,000g
  4. 4

    Swift Blink

    6,800g
  5. 5

    Eye of Skadi

    5,900g
  6. 6

    Sange

    58%2,100g

Most-bought items for Juggernaut in OpenDota’s sample of parsed public matches (2,014 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Juggernaut bought the item by minute 30 (green or red when it is clearly above or below Juggernaut’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Battle Fury

    177 games

    72%
  2. Perseverance

    1,009 games

    56%
  3. Phase Boots

    270 games

    54%

Bought 12–15 min

  1. Yasha

    110 games

    74%
  2. Battle Fury

    790 games

    59%
  3. Perseverance

    294 games

    50%

Bought 15–20 min

  1. Eaglesong

    67 games

    79%
  2. Manta Style

    369 games

    74%
  3. Blink Dagger

    61 games

    67%

Bought 20–30 min

  1. Eye of Skadi

    74 games

    80%
  2. Ultimate Orb

    208 games

    74%
  3. Aghanim's Scepter

    227 games

    70%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Quelling Blade

    100

    Active: Chop Tree: Destroy a target tree.

    Full description

    4s

    Active: Chop Tree. Destroy a target tree.

    Passive: Quell. Increases attack damage against non-hero units by 8 for melee heroes, and 4 for ranged.

    • Effects of multiple quelling blades do not stack.
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Magic Stick

    200

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    17s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Circlet

    155

    • +2 All Attributes
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought50.8% · 1,260 games

    • ≤ 12 min51%1.2k
    • 12–15 min55%40
    • 15–20 min–21
    • 20–30 min–11
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Ring of Health

    700

    • +4.5 Health Regen
  • Void Stone

    700

    • +1.75 Mana Regen
  • Broadsword

    1,000

    • +15 Damage
  • Perseverance

    1,400

    • +5.5 Health Regen
    • +2.25 Mana Regen

    Win rate when bought52.7% · 1,404 games

    • ≤ 12 min56%1.0k
    • 12–15 min50%294
    • 15–20 min28%88
    • 20–30 min–13
  • Battle Fury

    3,900

    • +50 Damage
    • +7.5 Health Regen
    • +2.75 Mana Regen

    Active: Chop Tree: Destroy a target tree.

    Win rate when bought53.0% · 1,380 games

    • ≤ 12 min72%177
    • 12–15 min59%790
    • 15–20 min34%404
    • 20–30 min–9
    Full description

    3s

    Active: Chop Tree. Destroy a target tree.

    Passive: Quell. Increases attack damage against non-hero units by 10 for melee heroes, and 5 for ranged.

    Passive: Cleave. Deals 60% of attack damage as physical damage in a cone up to 650 around the target. Deals 40% against creeps. (Melee Only)

    • Cleave damage goes through spell immunity.
    • If multiple sources of Cleave are present, each Cleave's damage is applied separately.
  • Manta Style

    4,650

    • +10 Strength
    • +26 Agility
    • +10 Intelligence
    • +15 Damage
    • +10% Move Speed

    Active: Mirror Image: Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 25%. Illusions take 300% damage.

    Win rate when bought54.3% · 1,145 games

    • ≤ 12 min–12
    • 12–15 min–8
    • 15–20 min74%369
    • 20–30 min45%756
    Full description

    34s125

    Active: Mirror Image. Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 25%. Illusions take 300% damage. Dispel Type: Basic Dispel

    • Has a 0.1 second cast time during which you are invulnerable.
    • Many effects are removed upon using Manta.
    • Yasha based movement speed bonuses from multiple items do not stack.
  • Eaglesong

    2,800

    • +25 Agility

    Win rate when bought62.8% · 862 games

    • ≤ 12 min–5
    • 12–15 min–10
    • 15–20 min79%67
    • 20–30 min61%780
  • Claymore

    1,350

    • +20 Damage
  • Talisman of Evasion

    1,300

    • +15% Evasion
    Full description
    • Stacks diminishingly with other sources of Evasion.
  • Butterfly

    5,450

    • +30 Agility
    • +35% Evasion
    • +30 Damage

    Win rate when bought68.7% · 638 games

    • ≤ 12 min–2
    • 12–15 min–7
    • 15–20 min–12
    • 20–30 min69%617
    Full description
    • Stacks diminishingly with other sources of Evasion.
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

    Win rate when bought68.5% · 254 games

    • ≤ 12 min–4
    • 12–15 min–4
    • 15–20 min–19
    • 20–30 min70%227
  • Monkey King Bar

    5,000

    • +50 Damage
    • +50 Damage

    Passive: Pierce: Grants each attack a 80% chance to pierce through evasion and deal 70 bonus magical damage.

    Win rate when bought57.0% · 100 games

    • ≤ 12 min–0
    • 12–15 min–0
    • 15–20 min–8
    • 20–30 min58%92
  • Swift Blink

    6,800

    • +25 Agility

    Active: Swift Blink: Teleport to a target point up to 1200 units away. After teleportation, you gain 40% phased movement speed and +35 Agility for 6 seconds.

    Full description

    15s

    Active: Swift Blink. Teleport to a target point up to 1200 units away. After teleportation, you gain 40% phased movement speed and +35 Agility for 6 seconds. Swift Blink cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Eye of Skadi

    5,900

    • +35 All Attributes

    Passive: Cold Attack: Attacks lower enemy movement by -25% if they are melee and -50% if they are ranged.

    Full description

    Passive: Cold Attack. Attacks lower enemy movement by -25% if they are melee and -50% if they are ranged. Attacks also lower enemy attack speed by -25% and Health Restoration by 50%. Lasts for 3 seconds.

  • Sange

    2,100

    • +16 Strength

    Win rate when bought57.8% · 109 games

    • ≤ 12 min–1
    • 12–15 min–1
    • 15–20 min66%41
    • 20–30 min53%66

Abilities

Blade Fury

30 / 26 / 22 / 18s110

Causes a bladestorm of destructive force around Juggernaut, rendering him debuff immune with 80% magic resistance and dealing damage every 0.2s to nearby enemy units. Applies a strong dispel at the end of the spin.

DAMAGE PER SECOND
85 / 115 / 145 / 175
DAMAGE RATE
0.2
RADIUS
260
DURATION
5
  • You can use items during Blade Fury.
  • Juggernaut can still perform attacks while in Blade Fury. However, only units that are not affected by Blade Fury, such as wards or structures, will take damage from these attacks.

Healing Ward

60s120

Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at 325 movement speed after being summoned.

MAX HEALTH PER SECOND
2 / 3 / 4 / 5%
RADIUS
400
HITS TO DESTROY
1
  • The Healing Ward can be controlled.
  • Multiple Healing Wards do not stack.

Aghanim’s ShardIncreases ward healing and health.

Blade Dance

Gives Juggernaut a chance to deal critical damage with Blade Fury and on each attack.

CRITICAL CHANCE
35%
CRITICAL DAMAGE
140 / 160 / 180 / 200%

Swiftslash

Granted by Aghanim’s Scepter25s150

Performs a short Omnislash for 1 seconds.

DURATION
1

Bladeform

Innate

Juggernaut gains a stack of Bladeform every 2s that Juggernaut does not take damage. Each stack grants bonus base Agility and Movement Speed. Stacks fade after 2s upon taking any damage.

MAX STACKS
10
BASE AGILITY PER STACK
2.5%
MOVEMENT SPEED PER STACK
1%
LINGER DURATION
2
  • Break disables the gaining of new stacks.
  • Break does not disable the bonuses from existing stacks.

Omnislash

Ultimate120s200 / 275 / 350

Juggernaut leaps towards the target enemy units, and then slashes the target and other nearby enemy units at an increased attack rate. Juggernaut is invulnerable for the duration. DISPEL TYPE: Basic Dispel

SLASHES RATE MULTIPLIER
1.4
BONUS DAMAGE
25 / 30 / 35
BONUS ATTACK SPEED
40
DURATION
3 / 3.25 / 3.5
SLASH JUMP RADIUS
425
  • You can use items during Omnislash.

Talents

+1s Omnislash Duration

25

+40% Blade Dance Lifesteal

+15% Blade Dance Crit Damage

20

+120 Blade Fury Damage Per Second

-15s Omnislash Cooldown

15

45 Movement Speed During Blade Fury

-12s Healing Ward Cooldown

10

-1s Bladeform Stack Gain Interval

Base stats

Attributes

  • StrengthStrength20+2/lvl
  • AgilityAgility32+2.8/lvl
  • IntelligenceIntelligence14+1.4/lvl

At level 1

Damage
54–56
Attack time
1.4s
Attack range
150 (melee)
Move speed
305
Armor
5.3
Magic resistance
25%
Health
560 (+2.5/s)
Mana
243 (+0.7/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41d
    • Blade Fury:Mana Cost decreased from 120 to 110
  2. 7.41c
    • Blade Fury:Damage per second increased from 80/110/140/170 to 85/115/145/175
  3. 7.41b
    • Base Movement Speed increased from 300 to 305
    • Bladeform:Base Agility per stack increased from 2.5% + 0.05% per level to 2.5% + 0.1% per level
    • Talents:Level 20 Talent Blade Fury Damage per second increased from +100 to +120
  4. 7.41a
    • Blade Fury:Cooldown decreased from 36/30/24/18s to 30/26/22/18s
    • Blade Dance:Critical Damage increased from 130/150/170/190% to 140/160/180/200%
  5. 7.41
    • Removed Duelist innate ability
    • Bladeform:New innate ability
    • Juggernaut receives a stack of Bladeform every 2s that he does not take damage. Each stack grants 2.5% + 0.05% per level base Agility bonus and 1% movement bonus and there is a maximum of 10 stacks. Stacks fade after 2s upon taking any damage
    • Blade Fury:No longer upgraded with Aghanim's Shard
    • Healing Ward:Now upgraded with Aghanim's Shard
    • Increases healing by 1.5% and hits to destroy by 1
    • Talents:Level 10 Talent +4% Duelist Damage replaced with -1s Bladeform Stack Gain Interval
    • Level 15 Talent +1% Healing Ward Heal replaced with -15s Omnislash Cooldown
    • Level 15 Talent Movement Speed During Blade Fury increased from +40 to +45
    • Level 20 Talent Blade Fury DPS increased from +90 to +100
    • Level 20 Talent +1 Healing Ward Hits to Destroy replaced with +15% Blade Dance Crit Damage
  6. 7.40b
    • Healing Ward:Duration decreased from 25s to 18/20/22/24s
    • Omnislash:Slashes Rate Multiplier decreased from 1.5 to 1.4
    • Talents:Level 25 Talent Blade Dance Lifesteal decreased from +50% to +40%
  7. 7.40
    • Base Agility decreased from 34 to 32
    • Damage at level 1 decreased from 56–58 to 54–56
    • Blade Fury:Mana Cost increased from 105/110/115/120 to 120
    • Talents:Level 20 Talent Healing Ward Hits to Kill decreased from +2 to +1

Lore

No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of Masks--a punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle's long Juggernaut tradition, one of ritual and swordplay. The last practitioner of the art, Yurnero's confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.