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IntelligenceIntelligence · Ranged

Keeper of the Light

Provides instant mana to allies

SupportNukerDisablerModerate to play
Keeper of the Light portrait

Win rate

49.2%

B across all ranks

Pick rate

4.4%

of public matches

Public picks

147.9K

in the sample

Pro scene

7

43 bans · 57% win rate

Win rate by rank

  • Herald1Herald47.4%
  • Guardian2Guardian47.2%
  • Crusader3Crusader48.0%
  • Archon4Archon48.6%
  • Legend5Legend49.3%
  • Ancient6Ancient50.6%
  • Divine+7Divine+52.0%

Bars start at 50%. Sample sizes: Herald 4.3K · Guardian 13.5K · Crusader 23.4K · Archon 34K · Legend 35.2K · Ancient 20.7K · Divine+ 16.8K.

Last 6 days

48.7%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Tango

    90g
  3. 3

    Circlet

    155g
  4. 4

    Faerie Fire

    65g
  5. 5

    Observer and Sentry Wards

    50g
  6. 6

    Blood Grenade

    50g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Urn of Shadows

    825g
  3. 3

    Diadem

    1,000g
  4. 4

    Spirit Vessel

    58%2,725g
  5. 5

    Tranquil Boots

    900g

Mid game

Core items

  1. 1

    Force Staff

    56%2,200g
  2. 2

    Holy Locket

    63%2,250g
  3. 3

    Boots of Travel

    61%2,500g
  4. 4

    Octarine Core

    69%5,100g
  5. 5

    Spirit Vessel

    58%2,725g

Late game

The full build

  1. 1

    Aghanim's Scepter

    4,200g
  2. 2

    Scythe of Vyse

    5,200g
  3. 3

    Force Staff

    56%2,200g
  4. 4

    Octarine Core

    69%5,100g
  5. 5

    Black King Bar

    4,050g
  6. 6

    Glimmer Cape

    50%2,150g

Most-bought items for Keeper of the Light in OpenDota’s sample of parsed public matches (1,354 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Keeper of the Light bought the item by minute 30 (green or red when it is clearly above or below Keeper of the Light’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Boots of Travel

    188 games

    65%
  2. Spirit Vessel

    313 games

    62%
  3. Dagon

    60 games

    62%

Bought 12–15 min

  1. Boots of Travel

    144 games

    60%
  2. Spirit Vessel

    63 games

    56%

Bought 15–20 min

  1. Soul Booster

    89 games

    74%
  2. Dagon

    73 games

    59%
  3. Force Staff

    74 games

    55%

Bought 20–30 min

  1. Aghanim's Shard

    132 games

    70%
  2. Black King Bar

    63 games

    70%
  3. Mithril Hammer

    75 games

    69%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Circlet

    155

    • +2 All Attributes
  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Observer and Sentry Wards

    50

    Use: Plant: Plant the currently active ward. Double-Click to switch the currently active ward.

    Full description

    Use: Plant. Plant the currently active ward. Double-Click to switch the currently active ward.

    • Hold Control to give one ward to an allied hero.
  • Blood Grenade

    50

    • +50 Health

    Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…

    Full description

    10s

    Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Urn of Shadows

    825

    • +1 Mana Regen
    • +2 All Attributes
    • +2 Armor

    Active: Soul Release: Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds.

    Full description

    10s

    Active: Soul Release. Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

    • Empty urns gain 2 charges.
    • If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
    • Does not trigger spell block or spell reflect.
  • Diadem

    1,000

    • +6 All Attributes
  • Spirit Vessel

    2,725

    • +1.75 Mana Regen
    • +10 All Attributes
    • +2 Armor

    Active: Soul Release: When used against enemies, it reduces health by 4% of current health per second, and reduces Health Restoration by 70%. Deals 25 damage per second.

    Win rate when bought58.2% · 447 games

    • ≤ 12 min62%313
    • 12–15 min56%63
    • 15–20 min47%49
    • 20–30 min–22
    Full description

    10s

    Active: Soul Release. When used against enemies, it reduces health by 4% of current health per second, and reduces Health Restoration by 70%. Deals 25 damage per second. When used on allies, it provides 40 health regeneration per second. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units or the user dies.

    • Empty vessels gain 2 charges.
    • Only the closest Spirit Vessel to the dying hero will gain a charge.
    • If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
    • Does not trigger spell block or spell reflect.
  • Tranquil Boots

    900

    • +65 Move Speed
    • +14 Health Regen

    Passive: Break: Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.

    Full description

    13s

    Passive: Break. Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Force Staff

    2,200

    • +10 Intelligence
    • +175 Health

    Active: Force: Pushes any target unit 600 units in the direction it is facing.

    Win rate when bought56.1% · 196 games

    • ≤ 12 min–3
    • 12–15 min–14
    • 15–20 min55%74
    • 20–30 min54%105
    Full description

    19s150

    Active: Force. Pushes any target unit 600 units in the direction it is facing.

    • Self-cast will cause you to use Force on yourself.
    • Force Staff doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Force Staff has 850 cast range when cast on enemies.
  • Holy Locket

    2,250

    • +7 All Attributes

    Active: Energy Charge: Target an allied unit to increase their incoming Heal Amplification by 15% for 4s and instantly restore 17 health and 15 mana per charge stored.

    Win rate when bought62.6% · 123 games

    • ≤ 12 min–8
    • 12–15 min–26
    • 15–20 min57%51
    • 20–30 min58%38
    Full description

    Active: Energy Charge. Target an allied unit to increase their incoming Heal Amplification by 15% for 4s and instantly restore 17 health and 15 mana per charge stored. Automatically gains a charge every 10 seconds and whenever a visible enemy within 1200 range uses an ability.

    Passive: Holy Blessing. Amplifies heals you provide by 10%.

  • Boots of Travel

    2,500

    • +90 Move Speed

    Upgrade: Town Portal Scroll: Upgrades your Town Portal Scroll, allowing it to target units, reduces cooldown and does not consume a charge on usage.

    Win rate when bought61.2% · 469 games

    • ≤ 12 min65%188
    • 12–15 min60%144
    • 15–20 min54%97
    • 20–30 min63%40
    Full description

    Upgrade: Town Portal Scroll. Upgrades your Town Portal Scroll, allowing it to target units, reduces cooldown and does not consume a charge on usage. Movement speed bonuses from multiple pairs of boots do not stack.

  • Octarine Core

    5,100

    • +25% Cooldown Reduction
    • +450 Health
    • +450 Mana
    • +6 Mana Regen

    Win rate when bought68.7% · 246 games

    • ≤ 12 min–1
    • 12–15 min–3
    • 15–20 min90%41
    • 20–30 min64%201
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

  • Scythe of Vyse

    5,200

    • +30 Intelligence
    • +8.5 Mana Regen

    Active: Hex: Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed.

    Full description

    20s250

    Active: Hex. Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed. Instantly destroys illusions.

    • The target will have a base movement speed of 140, but buffs granting maximum movement speed won't be disabled.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Glimmer Cape

    2,150

    Active: Glimmer: After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit…

    Win rate when bought50.0% · 100 games

    • ≤ 12 min–1
    • 12–15 min–8
    • 15–20 min–29
    • 20–30 min47%62
    Full description

    15s125

    Active: Glimmer. After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

Abilities

Illuminate

13s100 / 125 / 150 / 175

CHANNELED - Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.

MAX DAMAGE
185 / 290 / 395 / 500
MAX CHANNEL TIME
3
WIDTH
400
RANGE
1550
  • Gives increasing vision over the channeling time.

Blinding Light

24 / 21 / 18 / 15s120 / 130 / 140 / 150

A blinding light flashes over the targeted area, knocking back units to the edge of the area and blinding them, causing them to miss some attacks. Minimum knockback distance is 175 range over 0.6 seconds.

MISS CHANCE
45%
DURATION
4
RADIUS
425 / 450 / 475 / 500
DAMAGE
90 / 140 / 190 / 240
  • Upon landing, units will destroy trees in a 150 radius.

Chakra Magic

20 / 17 / 14 / 11s

Restores mana to the target unit and reduces cooldowns of all basic abilities currently on cooldown by a fixed amount. Is 30% more effective when used on himself.

MANA RESTORE
105 / 170 / 235 / 300
COOLDOWN REDUCTION
2.5 / 3.5 / 4.5 / 5.5
  • Chakra Magic does not reduce the cooldown of Ultimate abilities.

Solar Bind

14s120

Weakens an enemy's magical resistance, and applies a slow that increases in strength the more the target moves.

DURATION
6
SLOW PER 100 UNITS
10%
MAGIC RESISTANCE REDUCTION
20 / 30 / 40%

Aghanim’s ShardGrants 2 charges.

Will-O-Wisp

Granted by Aghanim’s Scepter60s150

Summons Ignis Fatuus at the targeted area. Alternates on and off, drawing enemies closer with its mesmerising flicker.

RADIUS
725
HIT COUNT
7
DAMAGE
85
OFF INTERVAL
1.85
ON INTERVAL
1
TOTAL DURATION
13.4
  • Ignus Fatuus applies a non-interrupting pull towards it on all enemies within the radius.

Spirit Form

Ultimate85 / 80 / 75s75 / 125 / 175

Ezalor temporarily turns his body luminescent, gaining cast range, increasing the speed bonus from Bright Speed, and allows Illuminate to be channeled by a separate spirit and heal allies.

DURATION
40 / 45 / 50
BRIGHT SPEED BONUS MOVEMENT
50%
CAST RANGE BONUS
100 / 175 / 250
ILLUMINATE HEAL
60%

Aghanim’s ShardIncreases illuminate heal.

Bright Speed

Innate

Keeper of the Light gains 1 movement speed for every 3 Intelligence. Whenever Keeper of the Light moves 300 distance, he leaves behind light that allows him to see 400 range for 3 seconds.

MOVEMENT SPEED
0

Talents

Chakra Magic Strong Dispels

25

+200 Illuminate Damage

+15s Spirit Form Duration

20

+10% Solar Bind Magic Resistance Reduction

+25% Spirit Form Bright Speed Bonus

15

+90 Blinding Light Damage

+40% Blinding Light Miss

10

-2s Illuminate Cooldown

Base stats

Attributes

  • StrengthStrength18+2.3/lvl
  • AgilityAgility15+1.6/lvl
  • IntelligenceIntelligence24+3.3/lvl

At level 1

Damage
44–51
Attack time
1.7s
Attack range
600
Move speed
310
Armor
2.5
Magic resistance
25%
Health
516 (+2.1/s)
Mana
363 (+1.2/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41f
    • Base Attack Speed decreased from 100 to 90
    • Chakra Magic:Cooldown Reduction decreased from 3/4/5/6s to 2.5/3.5/4.5/5.5s
    • Spirit Form:Illuminate Heal decreased from 70% to 60%
    • Illuminate Heal with Aghanim's Shard unchanged at 100%
  2. 7.41e
    • Chakra Magic:Cooldown increased from 19/16/13/10s to 20/17/14/11s
    • Solar Bind:Cast Range decreased from 850 to 750
  3. 7.41c
    • Base Movement Speed decreased from 315 to 310
  4. 7.41b
    • Bright Speed:Intelligence required for 1 movement speed increased from 2.5 to 3
    • Spirit Form:Cast Range Bonus decreased from 100/200/300 to 100/175/250
    • Talents:Level 15 Talent Spirit Form Bright Speed Bonus decreased from +30% to +25%
  5. 7.41
    • Base Movement Speed decreased from 320 to 315
    • Removed Special Reserve innate ability
    • Bright Speed:New innate ability. Passive, can't be leveled up
    • Keeper of the Light gains +1 movement speed for every 2.5 Intelligence. Whenever Keeper of the Light moves 300 distance, he leaves behind light that allows him to see in 400 range for 3 seconds
    • Chakra Magic:Cooldown rescaled from 18/16/14/12s to 19/16/13/10s
    • Mana Restore increased from 90/160/230/300 to 105/170/235/300
    • Blinding Light:Cast Range increased from 400/500/600/700 to 500/575/650/725
    • Knockback distance changed from 400 to knocking back to the edges of the effect radius, but a minimum knockback distance is 175
    • Spirit Form:No longer grants bonus movement speed percentage
    • Now increases movement speed bonus of Bright Speed by 50% while active
    • Talents:Level 15 Talent -5s Blinding Light Cooldown replaced with +90 Blinding Light Damage
    • Level 15 Talent -2s Chakra Magic Cooldown replaced with +30% Spirit Form Bright Speed Bonus
    • Level 20 Talent +200 Chakra Magic Mana replaced with +10% Solar Bind Magic Resistance Reduction
    • Level 20 Talent +10% Spirit Form Movement Speed Bonus replaced with +15s Spirit Form Duration
  6. 7.40
    • Base Intelligence increased from 23 to 24
    • Damage at level 1 increased from 43–50 to 44–51
    • Blinding Light:Damage increased from 85/130/175/220 to 90/140/190/240
    • Chakra Magic:Mana Restore increased from 75/150/225/300 to 90/160/230/300
    • Will-O-Wisp:Damage increased from 75 to 85
    • Talents:Level 15 Talent -5s Blinding Light Cooldown replaced with +90 Blinding Light Damage

Lore

Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.