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StrengthStrength · Melee

Kunkka

Disrupts enemy positioning and disables them

CarrySupportNukerDisablerDurableInitiatorModerate to play
Kunkka portrait

Win rate

49.1%

B across all ranks

Pick rate

4.8%

of public matches

Public picks

163.1K

in the sample

Pro scene

1

4 bans · 0% win rate

Win rate by rank

  • Herald1Herald48.4%
  • Guardian2Guardian47.8%
  • Crusader3Crusader48.7%
  • Archon4Archon48.9%
  • Legend5Legend49.4%
  • Ancient6Ancient49.6%
  • Divine+7Divine+49.6%

Bars start at 50%. Sample sizes: Herald 3.7K · Guardian 11.8K · Crusader 22.4K · Archon 36.7K · Legend 44.2K · Ancient 27.3K · Divine+ 16.9K.

Last 6 days

49.3%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Gauntlets of Strength

    140g
  3. 3

    Circlet

    155g
  4. 4

    Tango

    90g
  5. 5

    Quelling Blade

    100g
  6. 6

    Observer Ward

    0g

Laning

The first minutes

  1. 1

    Bracer

    505g
  2. 2

    Boots of Speed

    500g
  3. 3

    Chainmail

    500g
  4. 4

    Phase Boots

    51%1,450g

Mid game

Core items

  1. 1

    Black King Bar

    56%4,050g
  2. 2

    Claymore

    1,350g
  3. 3

    Aghanim's Scepter

    55%4,200g
  4. 4

    Aghanim's Shard

    59%1,400g

Late game

The full build

  1. 1

    Shiva's Guard

    4,500g
  2. 2

    Aghanim's Scepter

    55%4,200g
  3. 3

    Black King Bar

    56%4,050g
  4. 4

    Daedalus

    5,200g
  5. 5

    Scythe of Vyse

    5,200g
  6. 6

    Reaver

    2,800g

Most-bought items for Kunkka in OpenDota’s sample of parsed public matches (1,696 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Kunkka bought the item by minute 30 (green or red when it is clearly above or below Kunkka’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought 12–15 min

  1. Sacred Relic

    95 games

    60%
  2. Blade Mail

    118 games

    53%

Bought 15–20 min

  1. Aghanim's Scepter

    142 games

    59%
  2. Radiance

    101 games

    54%
  3. Mithril Hammer

    75 games

    52%

Bought 20–30 min

  1. Shiva's Guard

    82 games

    61%
  2. Platemail

    140 games

    59%
  3. Black King Bar

    190 games

    56%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Gauntlets of Strength

    140

    • +3 Strength
  • Circlet

    155

    • +2 All Attributes
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Quelling Blade

    100

    Active: Chop Tree: Destroy a target tree.

    Full description

    4s

    Active: Chop Tree. Destroy a target tree.

    Passive: Quell. Increases attack damage against non-hero units by 8 for melee heroes, and 4 for ranged.

    • Effects of multiple quelling blades do not stack.
  • Observer Ward

    0

    Use: Plant: Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes.

    Full description

    1s

    Use: Plant. Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes. Hold Control to give one Observer Ward to an allied hero.

  • Bracer

    505

    • +5 Strength
    • +2 Agility
    • +2 Intelligence
    • +0.75 Health Regen
    • +50 Health
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Chainmail

    500

    • +4 Armor
  • Phase Boots

    1,450

    • +50 Move Speed
    • +4 Armor

    Active: Phase: Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

    Win rate when bought50.7% · 702 games

    • ≤ 12 min51%684
    • 12–15 min–14
    • 15–20 min–3
    • 20–30 min–1
    Full description

    8s

    Active: Phase. Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought56.2% · 233 games

    • ≤ 12 min–0
    • 12–15 min–7
    • 15–20 min53%36
    • 20–30 min56%190
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Claymore

    1,350

    • +20 Damage
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

    Win rate when bought55.4% · 428 games

    • ≤ 12 min–4
    • 12–15 min–23
    • 15–20 min59%142
    • 20–30 min53%259
  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

    Win rate when bought59.0% · 268 games

    • ≤ 12 min–9
    • 12–15 min–6
    • 15–20 min73%52
    • 20–30 min55%201
  • Shiva's Guard

    4,500

    • +17 Armor

    Active: Arctic Blast: Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Full description

    27s75

    Active: Arctic Blast. Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Passive: Freezing Aura. Reduces the attack speed of all enemies by -40. Radius: 1200

    • The wave extends at a speed of 400 to a max size of 825.
    • The Arctic Blast follows its caster.
    • Multiple instances of Freezing Aura do not stack.
    • AoE bonuses from multiple Chasm Stones or its upgrades do not stack.
  • Daedalus

    5,200

    • +88 Damage

    Passive: Critical Strike: Grants each attack a 30% chance to deal 225% damage.

    Full description

    Passive: Critical Strike. Grants each attack a 30% chance to deal 225% damage.

    • Critical Strike does not work against buildings.
  • Scythe of Vyse

    5,200

    • +30 Intelligence
    • +8.5 Mana Regen

    Active: Hex: Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed.

    Full description

    20s250

    Active: Hex. Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed. Instantly destroys illusions.

    • The target will have a base movement speed of 140, but buffs granting maximum movement speed won't be disabled.
  • Reaver

    2,800

    • +25 Strength

Abilities

Torrent

16 / 14 / 12 / 10s90

Summons a rising torrent that, after a short delay, hurls enemy units into the sky, stunning, dealing damage and slowing movement speed.

RADIUS
250
MOVE SLOW
-40%
SLOW DURATION
1 / 2 / 3 / 4
STUN DURATION
1.4
DELAY
1.6
DAMAGE
110 / 180 / 250 / 320
  • The initial bubble effect is only visible to allies and provides vision in fog of war.
  • Units tossed in the air will be stunned and still able to be attacked.

Tidebringer

13 / 10 / 7 / 4s

Kunkka's legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike.

CLEAVE RANGE
650 / 775 / 900 / 1025
DAMAGE BONUS
35 / 70 / 105 / 140
CLEAVE DAMAGE
150%

X Marks the Spot

24 / 20 / 16 / 12s50

Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration. Lasts twice as long on allied heroes.

ENEMY DELAY
3
ALLIED DELAY
6
RUM SPLASH RADIUS
0
RUM DURATION
0

Admiral's Rum

Innate50.5s

Damage from enemy heroes, buildings, or Roshan that would reduce Kunkka below 65% threshold causes him to douse himself with The Admiral's Rum, receiving bonus movement speed and a delayed reaction to 18% of incoming damage for 5s.

BONUS MOVESPEED
7.75%
COOLDOWN
50.5
  • Damage dealt after Rum wears off is non-lethal and can never kill a hero.

Tidal Wave

Granted by Aghanim’s Shard12s75

Releases a Tidal Wave that spawns behind Kunkka. Deals damage and drags enemies along it. Enemies cannot attack while being dragged.

SPEED
700
RADIUS
750
DAMAGE
180
DRAG DURATION
1
WAVE DISTANCE
1800
KNOCKBACK DISTANCE
600

Ghostship

Ultimate90 / 80 / 70s125 / 175 / 225

Summons a ghostly ship that sails through the battle before smashing apart, damaging and stunning all enemies caught near the wreckage. Allied heroes touched by the Ghostship are given a 2x strong swig of The Admiral's Rum.

IMPACT DELAY
3.1
RANGE
2000
WIDTH
450
STUN DURATION
1.2
  • Actual area of effect of ship's collision is larger than the boat itself.
  • The boat has a movement speed of 650.

Aghanim’s ScepterGhostship creates a fleet of 2 ships at the target point on a 2.5 second interval. Each ship now also fires 3 waves of cannonballs from the port and starboard side that deal 40% of Ghostship's damage as they pass through enemies.

Talents

+100 Spell Area of Effect

25

Tidebringer Ignores 25% Armor

-4s Torrent Cooldown

20

+80% Tidebringer Cleave Damage

+25% Torrent Damage/Knock Up Duration

15

+75 Tidebringer Damage

+1s Admiral's Rum Buff Duration

10

Tidebringer applies 60% slow for 1s

Base stats

Attributes

  • StrengthStrength24+3.6/lvl
  • AgilityAgility14+1.6/lvl
  • IntelligenceIntelligence18+1.8/lvl

At level 1

Damage
54–60
Attack time
1.7s
Attack range
150 (melee)
Move speed
315
Armor
4.3
Magic resistance
25%
Health
648 (+3.2/s)
Mana
291 (+0.9/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41c
    • Admiral's Rum:Cooldown decreased from 60.5s - 0.5s per level to 50.5s - 0.5s per level
  2. 7.41
    • Admiral's Rum:Can no longer be applied by multiple sources, and will no longer trigger passively if Ghostship already applied the buff
    • Cooldown changed from 60s to 60.5s - 0.5s per level
    • Bonus Movement Speed rescaled from 10% to 7.75% + 0.25% per level
    • Duration decreased from 6s to 5s
    • Delayed Damage decreased from 20% to 18%
    • Ghostship:Now applies Admiral's Rum at a 2x factor
    • Multiplication applies to duration, delayed damage and movement speed bonus
    • Talents:Level 10 Talent -15s Admiral's Rum Cooldown replaced with +1s Admiral's Rum Buff Duration
    • Level 15 Talent Tidebringer Damage increased from +70 to +75
    • Level 20 Talent +15% Admiral's Rum Damage Delayed replaced with +80% Tidebringer Cleave
    • Level 25 Talent +130% Tidebringer Cleave replaced with Tidebringer Ignores 25% Armor
  3. 7.40b
    • Talents:Level 25 Talent Tidebringer Cleave Damage increased from +120% to +130%
  4. 7.40
    • Torrent:Damage increased from 80/160/240/320 to 110/180/250/320
    • X Marks the Spot:Cooldown decreased from 30/24/18/12s to 24/20/16/12s
  5. 7.39d
    • Tidebringer:Cleave Range decreased from 650/800/950/1100 to 650/775/900/1025

Lore

As The Admiral of the mighty Claddish Navy, Kunkka was charged with protecting the isles of his homeland when the demons of the Cataract made a concerted grab at the lands of men. After years of small sorties, and increasingly bold and devastating attacks, the demon fleet flung all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, summoning a host of ancestral spirits to protect the fleet. Against the demons, this was just barely enough to turn the tide. As Kunkka watched the demons take his ships down one by one, he had the satisfaction of wearing away their fleet with his ancestral magic. But at the battle's peak, something in the clash of demons, men and atavistic spirits must have stirred a fourth power that had been slumbering in the depths. The waves rose up in towering spouts around the few remaining ships, and Maelrawn the Tentacular appeared amid the fray. His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos. What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizens. Kunkka is now The Admiral of but one ship, a ghostly rig which endlessly replays the final seconds of its destruction. Whether he died in that crash is anyone's guess. Not even Tidehunter, who summoned Maelrawn, knows for sure.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.