Skip to content
Builds Forge

StrengthStrength · Melee

Largo

Strums music to empower allies and can dispel with a lick

SupportDisablerDurableModerate to play
Largo portrait

Win rate

48.1%

C across all ranks

Pick rate

1.6%

of public matches

Public picks

54.1K

in the sample

Pro scene

12

35 bans · 50% win rate

Win rate by rank

  • Herald1Herald–
  • Guardian2Guardian46.6%
  • Crusader3Crusader47.8%
  • Archon4Archon47.2%
  • Legend5Legend48.2%
  • Ancient6Ancient48.7%
  • Divine+7Divine+49.5%

Bars start at 50%. Sample sizes: Herald 969 · Guardian 3.1K · Crusader 6.2K · Archon 10.5K · Legend 13.4K · Ancient 9.9K · Divine+ 10K.

Last 6 days

47.3%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Gauntlets of Strength

    140g
  3. 3

    Tango

    90g
  4. 4

    Magic Stick

    200g
  5. 5

    Faerie Fire

    65g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Chainmail

    500g
  3. 3

    Phase Boots

    53%1,450g
  4. 4

    Soul Ring

    805g
  5. 5

    Bracer

    505g

Mid game

Core items

  1. 1

    Aghanim's Shard

    64%1,400g
  2. 2

    Kaya and Sange

    54%4,200g
  3. 3

    Point Booster

    1,200g
  4. 4

    Perseverance

    52%1,400g
  5. 5

    Platemail

    52%1,400g

Late game

The full build

  1. 1

    Black King Bar

    4,050g
  2. 2

    Linken's Sphere

    4,800g
  3. 3

    Shiva's Guard

    4,500g
  4. 4

    Kaya and Sange

    54%4,200g
  5. 5

    Crella's Crozier

    4,800g
  6. 6

    Aghanim's Blessing

    5,800g

Most-bought items for Largo in OpenDota’s sample of parsed public matches (1,596 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Largo bought the item by minute 30 (green or red when it is clearly above or below Largo’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Arcane Boots

    138 games

    54%
  2. Phase Boots

    389 games

    53%

Bought 15–20 min

  1. Aghanim's Shard

    61 games

    67%
  2. Sange

    120 games

    54%
  3. Kaya and Sange

    117 games

    54%

Bought 20–30 min

  1. Aghanim's Scepter

    120 games

    63%
  2. Aghanim's Shard

    210 games

    62%
  3. Kaya

    76 games

    59%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Gauntlets of Strength

    140

    • +3 Strength
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Magic Stick

    200

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    17s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Chainmail

    500

    • +4 Armor
  • Phase Boots

    1,450

    • +50 Move Speed
    • +4 Armor

    Active: Phase: Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

    Win rate when bought52.8% · 428 games

    • ≤ 12 min53%389
    • 12–15 min–23
    • 15–20 min–13
    • 20–30 min–3
    Full description

    8s

    Active: Phase. Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Soul Ring

    805

    • +6 Strength
    • +2 Armor

    Active: Sacrifice: Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds.

    Full description

    30s

    Active: Sacrifice. Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

    • If this mana is not used before the duration ends, the extra mana is lost.
  • Bracer

    505

    • +5 Strength
    • +2 Agility
    • +2 Intelligence
    • +0.75 Health Regen
    • +50 Health
  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

    Win rate when bought63.6% · 275 games

    • ≤ 12 min–4
    • 12–15 min–0
    • 15–20 min67%61
    • 20–30 min62%210
  • Kaya and Sange

    4,200

    • +16 Strength
    • +16 Intelligence

    Win rate when bought53.7% · 227 games

    • ≤ 12 min–0
    • 12–15 min–10
    • 15–20 min54%117
    • 20–30 min51%100
  • Point Booster

    1,200

    • +175 Mana
    • +175 Health
  • Perseverance

    1,400

    • +5.5 Health Regen
    • +2.25 Mana Regen

    Win rate when bought52.4% · 168 games

    • ≤ 12 min–17
    • 12–15 min–10
    • 15–20 min55%42
    • 20–30 min51%99
  • Platemail

    1,400

    • +10 Armor

    Win rate when bought52.2% · 161 games

    • ≤ 12 min–0
    • 12–15 min–8
    • 15–20 min58%31
    • 20–30 min49%122
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Linken's Sphere

    4,800

    • +16 All Attributes
    • +6.5 Health Regen
    • +4.25 Mana Regen

    Passive: Spellblock: Blocks most targeted spells once every 14 seconds.

    Full description

    14s

    Passive: Spellblock. Blocks most targeted spells once every 14 seconds.

    Active: Transfer Spellblock. Temporarily removes Spellblock from the item's owner and transfers it to an allied unit for 14 seconds.

    • Targeted abilities from neutral items do not trigger Spellblock.
  • Shiva's Guard

    4,500

    • +17 Armor

    Active: Arctic Blast: Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Full description

    27s75

    Active: Arctic Blast. Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Passive: Freezing Aura. Reduces the attack speed of all enemies by -40. Radius: 1200

    • The wave extends at a speed of 400 to a max size of 825.
    • The Arctic Blast follows its caster.
    • Multiple instances of Freezing Aura do not stack.
    • AoE bonuses from multiple Chasm Stones or its upgrades do not stack.
  • Crella's Crozier

    4,800

    • +6 All Attributes
    • +450 Health
    • +450 Mana

    Active: Rite of Rumusque: You enter ghost form for 4 seconds, becoming immune to physical damage, but are unable to attack and -30% more vulnerable to magic damage.

    Full description

    20s

    Active: Rite of Rumusque. You enter ghost form for 4 seconds, becoming immune to physical damage, but are unable to attack and -30% more vulnerable to magic damage. Steal 6% movement speed from enemy heroes in 900 range every second. Movement speed steal lasts 2s. Putrefaction Aura's effect is increased to 90%. All of the lost Health Restoration is redirected to you every second.

    Passive: Putrefaction Aura. Reduces nearby enemy heroes' Health Restoration by 30%. Radius: 900

    • Ghost form ends if you become Debuff Immune and will have no effect if you are already Debuff Immune.
    • Shares cooldown with Ghost Scepter and its upgrades.
    • Putrefaction Aura does not redirect Health Restoration from enemy heroes that are at full health.
  • Aghanim's Blessing

    5,800

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

Abilities

Catchy Lick

13 / 11 / 9 / 7s80 / 85 / 90 / 95

Largo licks the targeted unit with his tongue, pulling it back a short distance, applying a basic dispel, and dealing damage if it's an enemy. Killing or dispelling an effect from a target grants Largo temporary health regeneration. DISPEL TYPE: Basic Dispel

DAMAGE
85 / 170 / 255 / 340
ENEMY PULL DISTANCE
235 / 265 / 295 / 325
ALLY PULL DISTANCE
375
BONUS HEALTH REGEN
4 / 7 / 10 / 13
HEALTH REGEN DURATION
8
  • Can lick runes to pull them.

Frogstomp

20 / 18 / 16 / 14s85 / 95 / 105 / 115

Largo tosses froglings to an area. They stomp the ground every 1 second, dealing damage and ministuns, and enemies in the area have reduced movement speed.

DAMAGE PER STOMP
36 / 48 / 60 / 72
NUMBER OF STOMPS
4 / 5 / 6 / 7
SLOW
12 / 18 / 24 / 30%
RADIUS
350

Croak of Genius

25s40

Largo strums a tune to a friendly hero. The hero's items and abilities have reduced mana cost and a percentage of their damage reverberates over the following 5 seconds. When an affected hero spends mana, the remaining buff duration is reduced by 0.5s. Duration is not reduced for Largo himself.

DAMAGE REVERB
30 / 35 / 40 / 45%
MANA COST REDUCTION
15%
BUFF DURATION
15 / 20 / 25 / 30
  • Only applies to damage sources affected by spell amplification.
  • Only applies to damage where the source and target are within 2000 units of each other.

Encore

Innate

Buffs that Largo applies to himself or his team have extended duration.

BONUS DURATION
15%

Aghanim’s ShardWhenever Largo applies a Unit Target buff to a friendly hero, he also gets the buff. If Largo targets himself, the buff is also applied to the nearest allied hero within the cast range of the targeted ability.

Amphibian Rhapsody

Ultimate2s

Largo gets ready to groove. He is disarmed and his ability bar switches to 3 song abilities, each with different effects. Songs are only effective if strummed on the beat. Every time he strums successfully, he gains a stack of Groovin'. Each stack gives him bonus armor and reduces the mana cost of every song, but he loses a stack if he misses a beat. Stacks linger for a short duration when Largo's song ends.

RADIUS
800
BEAT INTERVAL
1
MAX STACKS
5
ARMOR PER STACK
2 / 3 / 4
SONG MANA COST REDUCTION PER STACK
1 / 1.5 / 2
STACK LINGER DURATION
5
  • Items can be used while in this mode.

Aghanim’s ScepterLargo can play two songs per beat by strumming both at the same time.

Bullbelly Blitz

0.2s25 / 35 / 45

Largo plays a song that deals 20 / 30 / 40 magical damage to nearby enemies. The song also increases nearby allied heroes' spell amplification and grants their attacks additional magic damage.

DAMAGE
20 / 30 / 40
DAMAGE PER STACK
0
ADDITIONAL MAGIC DAMAGE
20 / 25 / 30%
SPELL AMP
8 / 12 / 16%
BUFF DURATION
1

Aghanim’s ScepterDeals additional 6 / 10 / 14 magic damage per Groovin' stack when this song is used in double-strumming.

Hotfeet Hustle

0.2s25 / 35 / 45

Largo plays a song that increases nearby friendly units' movement speed and grants a brief slow resistance.

MOVE SPEED
16 / 20 / 24%
SLOW RESISTANCE
70 / 75 / 80%
MOVEMENT DURATION
1
SLOW RESISTANCE DURATION
0.3

Island Elixir

0.2s25 / 35 / 45

Largo plays a song that heals nearby friendly heroes.

HEAL
30 / 55 / 80

Talents

+30% Amphibian Rhapsody Song Effects

25

2x Frogstomp Stomps/Interval

2 Catchy Lick Charges

20

50% Groovin' Armor Aura

1% Croak of Genius Max Health DPS

15

+100 Catchy Lick Cast Range / +50 Pull Distance

+15 Frogstomp Damage

10

2.5x Catchy Lick Health Regen

Base stats

Attributes

  • StrengthStrength24+3.6/lvl
  • AgilityAgility14+1.3/lvl
  • IntelligenceIntelligence21+2.6/lvl

At level 1

Damage
63–69
Attack time
1.7s
Attack range
150 (melee)
Move speed
290
Armor
4.3
Magic resistance
25%
Health
648 (+2.7/s)
Mana
327 (+1.1/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41f
    • Island Elixir:Heal rescaled from 34/56/78 to 30/55/80
  2. 7.41d
    • Encore:Bonus Duration increased from 10% + 1% per level to 15% + 1% per level
    • Amphibian Rhapsody:Song Mana Costs increased from 20/32/44 to 25/35/45
  3. 7.41c
    • Talents:Level 20 Talent +200 Catchy Lick Damage replaced with 2x Catchy Lick Charges
    • Level 25 Talent 2x Catchy Lick Charges replaced with 2x Frogstomp Stomps / Interval
  4. 7.41b
    • Encore:Bonus Duration increased from 9% + 1% per level to 10% + 1% per level
    • Croak of Genius:Mana Cost rescaled from 25/35/45/55 to 40
    • Duration increased from 12/18/24/30s to 15/20/25/30s
    • Bullbelly Blitz:Aghanim's Scepter Damage per stack decreased from 6/12/18 to 6/10/14
    • Talents:Level 20 Talent Catchy Lick Damage increased from +170 to +200
  5. 7.41
    • Encore:Bonus Duration changed from 10% + 1% per level up to 9% + 1% per level
    • Catchy Lick:Now can lick runes to pull them. Rune-licking refunds spent mana
    • Health Regen Duration decreased from 10s to 8s
    • Bonus health regen is now also provided if the target is killed by Catchy Lick
    • Amphibian Rhapsody:Aghanim's Scepter no longer adds damage to double-strumming
    • Bullbelly Blitz:Now also deals 20/30/40 magical damage by default
    • Now upgraded with Aghanim's Scepter
    • Increases magic damage by 6/12/18 per Groovin' stack when this song is used in double-strumming
    • Hotfeet Hustle:Move Speed decreased from 16/22/28% to 16/20/24%
    • Slow Resistance decreased from 70/80/90% to 70/75/80%
    • Talents:Level 15 Talent Croak of Genius Max Health DPS decreased from 1.5% to 1%
    • Level 25 Talent Amphibian Rhapsody Song Effects decreased from +35% to +30%
  6. 7.40c
    • Added to Captains Mode
    • Intelligence gain increased from 2.4 to 2.6
    • Frogstomp:Damage per stomp increased from 35/45/55/65 to 36/48/60/72
    • Amphibian Rhapsody:Now can be toggled while silenced
    • Radius increased from 750 to 800
  7. 7.40b
    • Catchy Lick:Enemy Pull Distance increased from 210/240/270/300 to 235/265/295/325
    • Bonus Health Regen increased from 4/6/8/10 to 4/7/10/13
    • Croak of Genius:Reverberated damage is now only applied if the target is within 2000 range of the caster
    • Duration is no longer decreased on Largo from his own abilities
    • Talents:Level 20 Talent Catchy Lick Damage increased from +140 to +170

Lore

The exiled Murkroots of Velu’Mar discovered a living island so ancient it speaks only in song. Raised among the shamanic bards who learned to commune with it, Largo now roams the realms with a troupe of frogling disciples, looking for inspiration for new melodies to bring back and share with his island home.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.