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StrengthStrength · Melee

Legion Commander

Increases power with each duel victory

CarryNukerDisablerDurableInitiatorSimple to play
Legion Commander portrait

Win rate

52.7%

S across all ranks

Pick rate

16.1%

of public matches

Public picks

545.6K

in the sample

Pro scene

0

3 bans · 0% win rate

Win rate by rank

  • Herald1Herald53.4%
  • Guardian2Guardian53.1%
  • Crusader3Crusader53.0%
  • Archon4Archon53.0%
  • Legend5Legend52.6%
  • Ancient6Ancient52.2%
  • Divine+7Divine+51.9%

Bars start at 50%. Sample sizes: Herald 10.7K · Guardian 39.9K · Crusader 81.3K · Archon 134.5K · Legend 151.4K · Ancient 80.9K · Divine+ 47K.

Last 6 days

52.9%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Gauntlets of Strength

    140g
  3. 3

    Tango

    90g
  4. 4

    Quelling Blade

    100g
  5. 5

    Circlet

    155g
  6. 6

    Magic Stick

    200g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Bracer

    505g
  3. 3

    Chainmail

    500g
  4. 4

    Phase Boots

    52%1,450g
  5. 5

    Broadsword

    1,000g
  6. 6

    Splintmail

    950g

Mid game

Core items

  1. 1

    Blink Dagger

    53%2,250g
  2. 2

    Blade Mail

    51%2,400g
  3. 3

    Black King Bar

    63%4,050g

Late game

The full build

  1. 1

    Black King Bar

    63%4,050g
  2. 2

    Assault Cuirass

    5,125g
  3. 3

    Aghanim's Scepter

    4,200g
  4. 4

    Nullifier

    4,350g
  5. 5

    Silver Edge

    5,700g

Most-bought items for Legion Commander in OpenDota’s sample of parsed public matches (1,574 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Legion Commander bought the item by minute 30 (green or red when it is clearly above or below Legion Commander’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Blade Mail

    114 games

    68%
  2. Blink Dagger

    242 games

    66%
  3. Phase Boots

    966 games

    52%

Bought 12–15 min

  1. Blade Mail

    246 games

    56%
  2. Blink Dagger

    333 games

    51%

Bought 15–20 min

  1. Mithril Hammer

    88 games

    70%
  2. Blade Mail

    377 games

    53%
  3. Blink Dagger

    394 games

    52%

Bought 20–30 min

  1. Platemail

    72 games

    76%
  2. Hyperstone

    82 games

    73%
  3. Aghanim's Shard

    136 games

    63%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Gauntlets of Strength

    140

    • +3 Strength
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Quelling Blade

    100

    Active: Chop Tree: Destroy a target tree.

    Full description

    4s

    Active: Chop Tree. Destroy a target tree.

    Passive: Quell. Increases attack damage against non-hero units by 8 for melee heroes, and 4 for ranged.

    • Effects of multiple quelling blades do not stack.
  • Circlet

    155

    • +2 All Attributes
  • Magic Stick

    200

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    17s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Bracer

    505

    • +5 Strength
    • +2 Agility
    • +2 Intelligence
    • +0.75 Health Regen
    • +50 Health
  • Chainmail

    500

    • +4 Armor
  • Phase Boots

    1,450

    • +50 Move Speed
    • +4 Armor

    Active: Phase: Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

    Win rate when bought52.2% · 1,026 games

    • ≤ 12 min52%966
    • 12–15 min–23
    • 15–20 min–26
    • 20–30 min–11
    Full description

    8s

    Active: Phase. Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Broadsword

    1,000

    • +15 Damage
  • Splintmail

    950

    • +7 Armor
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought52.9% · 1,063 games

    • ≤ 12 min66%242
    • 12–15 min51%333
    • 15–20 min52%394
    • 20–30 min30%94
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Blade Mail

    2,400

    • +15 Damage
    • +7 Armor

    Active: Damage Return: For 5.5 seconds, return all incoming damage, increasing the percentage by 85%.

    Win rate when bought51.4% · 957 games

    • ≤ 12 min68%114
    • 12–15 min56%246
    • 15–20 min53%377
    • 20–30 min35%220
    Full description

    25s25

    Active: Damage Return. For 5.5 seconds, return all incoming damage, increasing the percentage by 85%.

    Passive: Damage Return. Everytime you are attacked, you return 10 damage plus 15% of the attack damage dealt to you.

    • Damage Return is calculated before any kind of reduction.
    • Returned damage type is the same as it was received.
    • Damage done by this item is considered reflected damage. Reflected damage does not provide any lifesteal and cannot be reflected.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought62.6% · 406 games

    • ≤ 12 min–2
    • 12–15 min–5
    • 15–20 min–11
    • 20–30 min62%388
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Assault Cuirass

    5,125

    • +30 Damage
    • +10 Armor

    Passive: Assault Aura: Grants 30 attack speed and 5 armor to nearby allied units and structures, and decreases nearby enemy unit and structure armor by -5. Radius: 1200

  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

  • Nullifier

    4,350

    • +75 Damage
    • +10 Armor

    Active: Nullify: Dispels the target and applies a debuff for 4 seconds. Continuously dispels and slows the target. Dispel Type: Basic Dispel

    Full description

    10s

    Active: Nullify. Dispels the target and applies a debuff for 4 seconds. Continuously dispels and slows the target. Dispel Type: Basic Dispel

    • Can be cast on invulnerable units.
  • Silver Edge

    5,700

    • +70 Damage
    • +35 Damage

    Active: Shadow Walk: Makes you invisible for 17 seconds, or until you attack or cast a spell. While invisible, you move 20% faster and can move through units.

    Full description

    23s75

    Active: Shadow Walk. Makes you invisible for 17 seconds, or until you attack or cast a spell. While invisible, you move 20% faster and can move through units. Attacking to end the invisibility will deal 300 bonus physical damage, disable their passive abilities for 5 seconds, and cap their movement speed to 200.

Abilities

Overwhelming Odds

18s90 / 105 / 120 / 135

Turns the foes' numbers against them, dealing a 100% impact slow for 0.3s and damage to all enemies in the area. Damage increases with each enemy unit or hero in the area, and grants Legion Commander bonus attack speed.

RADIUS
600
BASE DAMAGE
40 / 70 / 100 / 130
DAMAGE PER HERO
40 / 70 / 100 / 130
DAMAGE PER CREEP
14 / 16 / 18 / 20
BONUS ATTACK SPEED
50 / 75 / 100 / 125
DURATION
6
DAMAGE TO BARRIER
0%
BARRIER DURATION
0

Aghanim’s ShardOverwhelming Odds has larger radius and grants an all damage barrier based on the damage it deals to enemy heroes.

Press The Attack

16 / 15 / 14 / 13s90

Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time. DISPEL TYPE: Strong Dispel

DURATION
5
BONUS MOVE SPEED
13 / 16 / 19 / 22%
HP REGEN
24 / 36 / 48 / 60

Aghanim’s ScepterIncreases movement speed and becomes an 500 area of effect ability, and always affects Legion Commander when used.

Moment of Courage

0.3s

When attacked a number of times, Legion Commander will counter-attack her target with bonus lifesteal.

ATTACKS TO TRIGGER
7 / 6 / 5 / 4
LIFESTEAL
55 / 65 / 75 / 85%
  • The lifestealing strike is only triggered if being attacked.

Outfight Them!

Innate

When Legion Commander or an allied Hero within 1200 range casts an ability, they gain bonus armor for 6s; allies gain 50% of the value. This bonus stacks independently.

ARMOR
1

Duel

Ultimate60 / 55 / 50s80 / 100 / 120

Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items, and the target enemy hero cannot use abilities. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.

DURATION
4 / 4.5 / 5
BONUS DAMAGE
10 / 20 / 30
  • Duels will end if the units are pushed 2000 units apart.

Aghanim’s ScepterWhen Legion Commander wins a duel, Press the Attack is automatically triggered around her.

Talents

+100% Moment of Courage Lifesteal

25

Duel Advances Cooldown by 30s On Victory

+0.75s Duel Duration

20

-1 Moment of Courage Attacks To Trigger

+40 Press The Attack HP Regen

15

+35 Overwhelming Odds Damage per Hero

-2s Overwhelming Odds Cooldown

10

+1 Outfight Them! Armor

Base stats

Attributes

  • StrengthStrength25+3/lvl
  • AgilityAgility18+1.7/lvl
  • IntelligenceIntelligence20+2.2/lvl

At level 1

Damage
58–62
Attack time
1.7s
Attack range
150 (melee)
Move speed
325
Armor
2
Magic resistance
25%
Health
670 (+2.8/s)
Mana
315 (+1/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41e
    • Base Strength increased from 24 to 25
    • Damage at level 1 increased from 57-61 to 58-62
    • Strength gain decreased from 3.1 to 3.0
    • Base Attack Speed increased from 100 to 105
    • Talents:Level 25 Talent Duel Refreshes Cooldown On Victory replaced with Duel Advances Cooldown by 30s On Victory
  2. 7.41d
    • Duel:Mana Cost increased from 75 to 80/100/120
  3. 7.41a
    • Outfight Them!:No longer grants a passive armor bonus before casting abilities
    • Talents:Level 20 Talent Duel Duration decreased from +1s to +0.75s
    • Level 25 Talent Moment of Courage Lifesteal increased from +75% to +100%
  4. 7.41
    • Base armor decreased by 1
    • Outfight Them!:Ability reworked
    • Passively grants Legion Commander bonus armor, equal to 1 + 0.1 per level. Whenever Legion Commander casts an ability, she gains the same amount as a stacking bonus for 6s. Whenever allies within 1200 range cast an ability, they also gain a 6s buff with 50% of the value. This bonus stacks independently
    • Overwhelming Odds:Now also applies 100% movement slow upon dealing damage for 0.3s
    • Aghanim's Shard upgrade reworked
    • Increases radius by 100. Grants an all damage barrier equal to 50% of the damage dealt with Overwhelming Odds for 6s
    • Press The Attack:Multiple instances can now stack independently
    • Now upgraded with Aghanim's Scepter
    • Increases bonus movement speed by 12%. Ability becomes cast-point, affecting all allies within the targeted 500 radius area. Legion Commander is always affected, even when outside of the cast area
    • Moment of Courage:No longer has a 25% proc chance
    • Now automatically triggers after taking 7/6/5/4 attacks
    • Will not activate unless Legion Commander is both attacking and being attacked. Until this requirement is met, the 'prepared' state is kept indefinitely
    • Cooldown decreased from 1.7/1.4/1.1/0.8 to 0.3s
    • Duel:Legion Commander can now use any abilities during Duel
    • Legion Commander will stop attacking as normal during cast animations
    • Items can't be used
    • No longer upgraded with Aghanim's Shard
    • Aghanim's Scepter upgrade reworked
    • When Legion Commander wins a duel, Press the Attack is automatically triggered around her
    • Talents:Level 10 Talent +12% Press the Attack Movement Speed replaced with +1 Outfight Them! Armor
    • Level 20 Talent +8% Moment of Courage Proc Chance replaced with -1 Moment of Courage Attacks To Trigger
    • Level 20 Talent 300 AoE Press The Attack replaced with +1s Duel Duration
    • Level 25 Talent Press the Attack grants 1.5s Debuff Immunity replaced with Duel Refreshes Cooldown on Victory
  5. 7.40c
    • Duel:Aghanim's Scepter Duration decreased from 5.5/6/6.5s to 5/5.5/6s
  6. 7.40b
    • Press The Attack:Mana Cost decreased from 100 to 90
    • Bonus Move Speed increased from 10/14/18/22% to 13/16/19/22%
    • Duel:Aghanim's Scepter duration bonus decreased from +2s to +1.5s
  7. 7.40
    • Press The Attack:Mana Cost decreased from 110 to 100
    • Moment of Courage:Cooldown rescaled from 1.9/1.5/1.1/0.7s to 1.7/1.4/1.1/0.8s

Lore

They came without warning. Within the city walls of Stonehall there came a rumble and a terrible sound, and from blackness unknown came a force of beasts numbering beyond count, wielding flame and foul sorcery, slaying and snatching mothers and sons to dark purpose. Of once-mighty Stonehall's military strength only the Bronze Legion, led by the indomitable Commander Tresdin, was near enough to answer the call of battle. They rode into their city, fighting through bloodstained alleyways and burning markets, cutting their way through the monstrous throng to the source of the sudden invasion: an ethereal rift within the city square, and at its precipice thundered their dreaded champion. Enwrapped in a corrosive shimmer, the leader of the abyssal horde swung its massive blade, cleaving a legionnaire in two as his flesh began to spoil. Tresdin lifted her blood-stained sword and settled her sights on the beast. It turned, smiling at her through a maze of teeth. Heedless of the battle raging around them, they charged one another. Deflecting blow after blow, the pair danced their deadly duel as the Bronze Legion met its end around them. Tresdin leapt forward as her foe swung its sword to meet her. The odds turned. The attack smashed into Tresdin suddenly, a brutal thrust from the side, but even as her balance slipped she rallied her strength for another stroke. Blade scraped on blade, beyond the hilt to the gnarled paw below, carving it in two in a fearsome spray of sparks and blood. The vile audience looked on in astonishment as she pressed the attack, driving her blade through her foe's flesh into the stampeding heart within. With a scream that split the clouds above, the beast erupted in a torrent of gore and anguish. The stygian portal wavered, the power sustaining the chasm beyond vanishing as suddenly as it had appeared. The remaining invaders fell quickly to Stonehall steel. Though victorious, the survivors saw little to celebrate: the city lay in ruins, and survivors were few. Fires continued to spread. Unfurling her banners of war, Tresdin gathered what allies she could. Her anger smoldered as she pledged brutal vengeance upon the forces of the abyss, and damned be any who would dare stand in her way.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.