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IntelligenceIntelligence · Ranged

Leshrac

Can deal heavy damage in an aura around himself

CarrySupportNukerDisablerPusherSimple to play
Leshrac portrait

Win rate

51.8%

A across all ranks

Pick rate

2.2%

of public matches

Public picks

73.6K

in the sample

Pro scene

0

0 bans · 0% win rate

Win rate by rank

  • Herald1Herald49.6%
  • Guardian2Guardian52.0%
  • Crusader3Crusader50.8%
  • Archon4Archon51.1%
  • Legend5Legend51.4%
  • Ancient6Ancient52.9%
  • Divine+7Divine+52.9%

Bars start at 50%. Sample sizes: Herald 1.7K · Guardian 5.4K · Crusader 9.7K · Archon 14.9K · Legend 17.6K · Ancient 13K · Divine+ 11.4K.

Last 6 days

50.9%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Tango

    90g
  3. 3

    Faerie Fire

    65g
  4. 4

    Observer Ward

    0g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Arcane Boots

    55%1,500g
  3. 3

    Bottle

    675g
  4. 4

    Staff of Wizardry

    1,000g
  5. 5

    Null Talisman

    505g

Mid game

Core items

  1. 1

    Blink Dagger

    56%2,250g
  2. 2

    Veil of Discord

    68%1,700g
  3. 3

    Kaya and Sange

    62%4,200g
  4. 4

    Mithril Hammer

    58%1,600g
  5. 5

    Point Booster

    1,200g

Late game

The full build

  1. 1

    Shiva's Guard

    4,500g
  2. 2

    Bloodstone

    4,700g
  3. 3

    Black King Bar

    61%4,050g
  4. 4

    Kaya and Sange

    62%4,200g
  5. 5

    Yasha

    2,100g
  6. 6

    Reaver

    2,800g

Most-bought items for Leshrac in OpenDota’s sample of parsed public matches (1,654 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Leshrac bought the item by minute 30 (green or red when it is clearly above or below Leshrac’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Kaya

    99 games

    69%
  2. Blink Dagger

    92 games

    68%
  3. Arcane Boots

    397 games

    56%

Bought 12–15 min

  1. Blink Dagger

    109 games

    52%
  2. Kaya

    131 games

    50%

Bought 15–20 min

  1. Sange

    87 games

    69%
  2. Kaya and Sange

    84 games

    67%
  3. Kaya

    168 games

    57%

Bought 20–30 min

  1. Platemail

    102 games

    77%
  2. Shiva's Guard

    62 games

    77%
  3. Bloodstone

    82 games

    77%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Observer Ward

    0

    Use: Plant: Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes.

    Full description

    1s

    Use: Plant. Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes. Hold Control to give one Observer Ward to an allied hero.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Arcane Boots

    1,500

    • +45 Move Speed
    • +0.25 Mana Regen
    • +125 Mana

    Active: Replenish: Restores 150 mana to all nearby allies. Radius: 1200

    Win rate when bought55.1% · 414 games

    • ≤ 12 min56%397
    • 12–15 min–12
    • 15–20 min–3
    • 20–30 min–2
    Full description

    55s

    Active: Replenish. Restores 150 mana to all nearby allies. Radius: 1200

    Passive: Basilius Aura. Grants 1 mana regeneration to allies. Radius: 1200 Movement speed bonuses from multiple pairs of boots do not stack.

    • Does not work on Meepo clones.
  • Bottle

    675

    Active: Regenerate: Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost.

    Full description

    0.5s

    Active: Regenerate. Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost. The Bottle automatically refills at the fountain. Hold Control to use on an allied hero.

    Passive: Store Rune. Runes can be stored in the Bottle for later use by right-clicking them. Unused runes will automatically activate after 90 seconds. Using a stored rune fully refills the Bottle.

    • Bottle is shareable. Stored runes cannot be shared.
    • Using a stored Bounty or Water rune fully refills the bottle if the bottle was full when the rune was stored; otherwise, it refills two charges.
  • Staff of Wizardry

    1,000

    • +10 Intelligence
  • Null Talisman

    505

    • +5 Intelligence
    • +2 Strength
    • +2 Agility
    • +1 Mana Regen
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought56.0% · 352 games

    • ≤ 12 min68%92
    • 12–15 min52%109
    • 15–20 min51%105
    • 20–30 min50%46
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Veil of Discord

    1,700

    • +175 Health
    • +10 Intelligence
    • +18% Spell Lifesteal

    Active: Spell Weakness: Cast a 900 radius blast that causes enemy heroes to take 10% increased damage from spells. Can be cast while channeling. Duration: 16 seconds.

    Win rate when bought68.0% · 172 games

    • ≤ 12 min–5
    • 12–15 min–11
    • 15–20 min64%50
    • 20–30 min70%106
    Full description

    16s25

    Active: Spell Weakness. Cast a 900 radius blast that causes enemy heroes to take 10% increased damage from spells. Can be cast while channeling. Duration: 16 seconds.

    • Spell Weakness does not stack with Bloodstone's Spell Weakness Aura.
  • Kaya and Sange

    4,200

    • +16 Strength
    • +16 Intelligence

    Win rate when bought62.2% · 225 games

    • ≤ 12 min–1
    • 12–15 min–14
    • 15–20 min67%84
    • 20–30 min56%126
  • Mithril Hammer

    1,600

    • +24 Damage

    Win rate when bought57.6% · 184 games

    • ≤ 12 min–0
    • 12–15 min–2
    • 15–20 min70%37
    • 20–30 min54%145
  • Point Booster

    1,200

    • +175 Mana
    • +175 Health
  • Shiva's Guard

    4,500

    • +17 Armor

    Active: Arctic Blast: Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Full description

    27s75

    Active: Arctic Blast. Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Passive: Freezing Aura. Reduces the attack speed of all enemies by -40. Radius: 1200

    • The wave extends at a speed of 400 to a max size of 825.
    • The Arctic Blast follows its caster.
    • Multiple instances of Freezing Aura do not stack.
    • AoE bonuses from multiple Chasm Stones or its upgrades do not stack.
  • Bloodstone

    4,700

    • +625 Health
    • +450 Mana
    • +15 Intelligence
    • +20% Spell Lifesteal

    Active: Bloodpact: Increases Bloodstone's Spell Lifesteal to 60%. Lasts 5 seconds.

    Full description

    35s

    Active: Bloodpact. Increases Bloodstone's Spell Lifesteal to 60%. Lasts 5 seconds.

    Passive: Spell Weakness Aura. Enemy units take 10% increased damage from spells. Radius: 1200

    • Spell Weakness Aura does not stack with Veil of Discord's Spell Weakness.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought61.0% · 159 games

    • ≤ 12 min–0
    • 12–15 min–1
    • 15–20 min–11
    • 20–30 min59%147
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Yasha

    2,100

    • +16 Agility
    • +15 Damage
    • +10% Move Speed
    Full description
    • Yasha-based movement speed bonuses from multiple items do not stack.
  • Reaver

    2,800

    • +25 Strength

Abilities

Split Earth

11s80 / 100 / 120 / 140

Splits the earth under enemies. Deals damage and stuns for a short duration.

STUN DELAY
0.35
RADIUS
150 / 170 / 190 / 210
STUN DURATION
1.7
  • Split Earth will destroy trees in its area of effect.
  • There is a 0.35 second delay before the effect is applied.

Aghanim’s ShardCauses Split Earth to repeat in the same location 2 additional times, with a 5 second delay between each one. Each time the radius increases by 45. Split Earth echo location is visible to both teams.

Diabolic Edict

22 / 21 / 20 / 19s90 / 120 / 150 / 180

Saturates the area around Leshrac with magical explosions that deal pure damage to enemy units and buildings. The fewer units available to attack, the more damage those units will take.

EXPLOSIONS
40
RADIUS
450
DAMAGE PER EXPLOSION
9 / 16 / 23 / 30
TARGETS PER EXPLOSION
1
DURATION
8
  • The explosions will continue even if Leshrac is killed.

Lightning Storm

4s80 / 100 / 120 / 140

Summons a lightning storm that blasts the target enemy unit, then strikes any nearby enemy units. Struck enemies have their move speed slowed.

DAMAGE
90 / 140 / 190 / 240
LIGHTNING STRIKES
5 / 7 / 9 / 11
LIGHTNING JUMP RADIUS
450
MOVEMENT SLOW
75%
SLOW DURATION
0.45 / 0.7 / 0.95 / 1.2

Nihilism

Granted by Aghanim’s Scepter25s75

Causes Leshrac and all nearby enemies to turn ethereal, preventing them from attacking, slowing them, and making them take more magic damage. Increases Leshrac's speed rather than reducing it. Does not cause Leshrac to take amplified damage.

DURATION
4
INCREASED MAGIC DAMAGE
30%
SLOW
40%
RADIUS
500

Defilement

Innate

Leshrac gains 0.7 Area of Effect Bonus per Intelligence.

BONUS AOE
0

Pulse Nova

Ultimate1 / 1 / 1 / 1s50 / 60 / 70

Creates waves of damaging energy around Leshrac, one per second, to damage nearby enemy units. Drains Leshrac's mana with each pulse.

MANA/SEC
20 / 40 / 60
RADIUS
500
DAMAGE
80 / 135 / 180

Talents

+20 Diabolic Edict Explosions

25

Pulse Nova triggers Lightning Storm

Diabolic Edict Hits An Additional Target

20

+30 Pulse Nova Damage

+80 Lightning Storm Damage

15

+10% Damage Reduction during Pulse Nova

+1.5 Mana Regen

10

+4 Armor

Base stats

Attributes

  • StrengthStrength20+2.5/lvl
  • AgilityAgility17+2.5/lvl
  • IntelligenceIntelligence22+3.5/lvl

At level 1

Damage
49–53
Attack time
1.7s
Attack range
575
Move speed
325
Armor
3.8
Magic resistance
25%
Health
560 (+2.3/s)
Mana
339 (+1.1/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41d
    • Pulse Nova:Mana/Sec decreased from 25/45/65 to 20/40/60
    • Nihilism:Slow increased from 30% to 40%
  2. 7.41a
    • Strength gain decreased from 2.8 to 2.5
    • Diabolic Edict:Damage per explosion decreased from 10/18/26/34 to 9/16/23/30
  3. 7.41
    • Diabolic Edict:Duration improved from 10s to 8s
  4. 7.40
    • Split Earth:Radius increased from 135/160/185/210 to 150/170/190/210
  5. 7.39e
    • Nihilism:Ethereal form is not applied if the target is Debuff Immune

Lore

Leshrac, Tormented Soul, is an entity torn from the heart of nature, a liminal being that exists half in one plane of existence, half in another. His penetrating intelligence is such that he can never ignore for a moment the agonizing horror at the heart of all creation. Once a great philosopher who sought the meaning of existence, he plumbed the depths of nature with the haunted Chronoptic Crystals, and was forever altered by the hideous mysteries thereby revealed to him. Now the darkest depths of his enlightenment are illumined only by the fitful glare of his arrogance. Like other elemental characters, he is completely at one with nature, but in his case it is a nature lurid and vile. He alone sees the evil truth of reality, and has no use for those who believe the cosmos reserves a special reward for those who practice benevolence.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.