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AgilityAgility · Ranged

Lone Druid

Commands a powerful spirit bear in battle

CarryDurablePusherComplex to play
Lone Druid portrait

Win rate

49.3%

B across all ranks

Pick rate

2.7%

of public matches

Public picks

90.5K

in the sample

Pro scene

19

54 bans · 63% win rate

Win rate by rank

  • Herald1Herald48.7%
  • Guardian2Guardian48.9%
  • Crusader3Crusader48.8%
  • Archon4Archon49.5%
  • Legend5Legend48.8%
  • Ancient6Ancient49.3%
  • Divine+7Divine+50.9%

Bars start at 50%. Sample sizes: Herald 1.8K · Guardian 6.6K · Crusader 13.8K · Archon 20.9K · Legend 22.4K · Ancient 13.6K · Divine+ 11.4K.

Last 6 days

49.6%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Faerie Fire

    65g
  3. 3

    Orb of Blight

    300g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Power Treads

    54%1,400g
  3. 3

    Javelin

    900g
  4. 4

    Mithril Hammer

    55%1,600g

Mid game

Core items

  1. 1

    Mjollnir

    55%5,500g
  2. 2

    Aghanim's Scepter

    56%4,200g

Late game

The full build

  1. 1

    Black King Bar

    4,050g
  2. 2

    Silver Edge

    78%5,700g
  3. 3

    Butterfly

    5,450g
  4. 4

    Blink Dagger

    2,250g
  5. 5

    Aghanim's Blessing

    5,800g
  6. 6

    Monkey King Bar

    5,000g

Most-bought items for Lone Druid in OpenDota’s sample of parsed public matches (2,275 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Lone Druid bought the item by minute 30 (green or red when it is clearly above or below Lone Druid’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Maelstrom

    320 games

    67%
  2. Mithril Hammer

    423 games

    64%
  3. Power Treads

    582 games

    54%

Bought 12–15 min

  1. Mjollnir

    137 games

    80%
  2. Hyperstone

    215 games

    74%
  3. Maelstrom

    244 games

    43%

Bought 15–20 min

  1. Aghanim's Scepter

    103 games

    81%
  2. Mjollnir

    386 games

    51%
  3. Hyperstone

    308 games

    45%

Bought 20–30 min

  1. Demon Edge

    256 games

    79%
  2. Silver Edge

    227 games

    78%
  3. Aghanim's Shard

    286 games

    67%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Orb of Blight

    300

    Passive: Lesser Corruption: Your attacks reduce the target's armor by -2 for 3 seconds.

    Full description

    Passive: Lesser Corruption. Your attacks reduce the target's armor by -2 for 3 seconds.

    • Does not stack with its upgrades, Desolator, or Stygian Desolator.
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought53.9% · 592 games

    • ≤ 12 min54%582
    • 12–15 min–2
    • 15–20 min–3
    • 20–30 min–5
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Javelin

    900

    Passive: Pierce: Grants each attack a 25% chance to pierce through evasion and deal 60 bonus magical damage.

  • Mithril Hammer

    1,600

    • +24 Damage

    Win rate when bought55.1% · 741 games

    • ≤ 12 min64%423
    • 12–15 min35%165
    • 15–20 min36%44
    • 20–30 min59%109
  • Mjollnir

    5,500

    • +25 Damage
    • +90 Damage

    Active: Static Charge: Places a charged shield on a target unit for 12 seconds which has a 20% chance to release a 225 magical damage shocking bolt at a nearby attacker…

    Win rate when bought55.5% · 593 games

    • ≤ 12 min–5
    • 12–15 min80%137
    • 15–20 min51%386
    • 20–30 min29%65
    Full description

    35s50

    Active: Static Charge. Places a charged shield on a target unit for 12 seconds which has a 20% chance to release a 225 magical damage shocking bolt at a nearby attacker and 4 additional enemies.

    Passive: Chain Lightning. Grants a 25% chance on attack to release a bolt of electricity that leaps between 12 targets within a 650 radius, dealing 180 magical damage to each. Lightning proc pierces evasion.

    • Static Charge cannot trigger more than once per second.
    • Static Charge's shock deals magical damage centered on hero with the Static Charge. Static Charge's targets cannot be more than 900 range away.
    • Static Charge procs will not bounce to heroes that are invisible or hidden by Fog of War.
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

    Win rate when bought55.9% · 555 games

    • ≤ 12 min–3
    • 12–15 min–0
    • 15–20 min81%103
    • 20–30 min50%449
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Silver Edge

    5,700

    • +70 Damage
    • +35 Damage

    Active: Shadow Walk: Makes you invisible for 17 seconds, or until you attack or cast a spell. While invisible, you move 20% faster and can move through units.

    Win rate when bought78.3% · 230 games

    • ≤ 12 min–0
    • 12–15 min–0
    • 15–20 min–3
    • 20–30 min78%227
    Full description

    23s75

    Active: Shadow Walk. Makes you invisible for 17 seconds, or until you attack or cast a spell. While invisible, you move 20% faster and can move through units. Attacking to end the invisibility will deal 300 bonus physical damage, disable their passive abilities for 5 seconds, and cap their movement speed to 200.

  • Butterfly

    5,450

    • +30 Agility
    • +35% Evasion
    • +30 Damage
    Full description
    • Stacks diminishingly with other sources of Evasion.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Aghanim's Blessing

    5,800

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

  • Monkey King Bar

    5,000

    • +50 Damage
    • +50 Damage

    Passive: Pierce: Grants each attack a 80% chance to pierce through evasion and deal 70 bonus magical damage.

Abilities

Entangle

20 / 19 / 18 / 17s60

Allows Lone Druid to Entangle enemies once they gain 5 stacks. Entangled enemies are rooted and take damage over time. When cast, applies 2 stacks to each enemy hero in the area and 5 stacks to enemy creeps. Also empowers Lone Druid for 10s, making him apply 1 stack with each attack on enemy heroes. Enemies cannot gain stacks while Entangled. Leveling this ability also levels Spirit Bear's Entangling Claws ability.

RADIUS
350
STACK DURATION
7 / 8 / 9 / 10
ROOT DURATION
1.2 / 1.6 / 2 / 2.4
ROOT DAMAGE PER SECOND
90
  • Rooted units can't use Blink abilities and are revealed if they are invisible.
  • Lone Druid's Empowered Buff and enemy stack counter debuff cannot be dispelled.
  • Entangled debuff is dispellable.
  • Creeps can't gain stacks from either Lone Druid's or Spirit Bear's attacks, and are Entangled only on cast.
  • Roshan is affected as if he were a hero.

Aghanim’s ScepterEntangle applies 5 stacks to enemy heroes in the area and has increased radius. Enemies no longer have protection from gaining stacks while Entangled.

Spirit Link

Links Lone Druid and the Spirit Bear, increasing their movement speed as well as sharing a percentage of their lifesteal with each other.

MOVEMENT SPEED (LONE DRUID)
10 / 20 / 30 / 40
MOVEMENT SPEED (SPIRIT BEAR)
20 / 40 / 60 / 80
SHARED LIFESTEAL
15 / 30 / 45 / 60%
  • Break disables the shared lifesteal.

Aghanim’s ScepterLone Druid severs his link to his Spirit Bear, and connects to the target allied hero, sharing the Spirit Link bonuses with them for 20s. Armor sharing and attack speed are increased by 35%. Damage done by the ally heals Lone Druid, as well as the other way around. The Spirit Bear is feared for the duration of the transformation, unless he has his own Aghanim's Scepter.

Savage Roar

29 / 26 / 23 / 20s50

Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.

RANGE
350
ENEMY MOVEMENT SPEED BONUS
20%
DURATION
1.1 / 1.4 / 1.7 / 2
RADIUS
0
BONUS MOVEMENT SPEED
0%
BONUS ATTACK SPEED
0
DURATION
0
  • An entangled hero will not be able to move.
  • Cooldown is shared with Spirit Bear.

Aghanim’s ShardApplies a basic dispel and grants allies in an area around the caster bonus movement and attack speed. Replicates between Lone Druid and Spirit Bear regardless of castability on the other. DISPEL TYPE: Basic Dispel

Summon Spirit Bear

Innate120s100

Summons a powerful Spirit Bear companion that can equip items. If the bear moves 1100 distance away from the Lone Druid, it cannot attack. Lone Druid suffers 20% of his max health as backlash damage if the Spirit Bear dies. Spirit Bear has Demolish, Return, Entangling Claws, Savage Roar, and Spirit Link abilities.

BEAR BASE HP
1500
BEAR BASE HP REGEN
1.5
BEAR BASE ATTACK TIME
1.5
BEAR BASE ARMOR
-1
BEAR MOVESPEED
310
BEAR STRENGTH GAIN
4.5
BEAR AGILITY GAIN
4.5
BEAR INTELLIGENCE GAIN
0.5
  • Most spells interact with the Spirit Bear in the same way as they do with heroes.
  • Attributes from buffs or items fully affect the bear as they would for Universal heroes.
  • Spirit Bear cannot gain experience. The Spirit Bear levels up when Lone Druid levels up.
  • Spirit Bear has its own Aghanim's Scepter and Shard upgrades.
  • Spirit Bear receives a copy of Lone Druid's Neutral Item that has an independent cooldown.

True Form

Ultimate60 / 55 / 50s80

Lone Druid morphs himself into a raging bear, losing his ranged advantage, but gaining bonus armor, bonus health, and bonus attack damage.

BONUS ARMOR
10 / 15 / 20
BONUS HP
500 / 1000 / 1500
BONUS ATTACK DAMAGE
50 / 90 / 130
DURATION
25
TRANSFORM TIME
1.93

Talents

True Form provides 70% Slow Resistance

25

+0.6s Entangle Root Duration

+125 Savage Roar Radius

20

+55 Attack Speed

-4s Savage Roar Cooldown

15

+12 Agility

+5s True Form Duration

10

+20 Entangle Root Damage Per Second

Base stats

Attributes

  • StrengthStrength20+2.5/lvl
  • AgilityAgility22+2.8/lvl
  • IntelligenceIntelligence13+1.4/lvl

At level 1

Damage
44–48
Attack time
1.6s
Attack range
550
Move speed
300
Armor
3.7
Magic resistance
25%
Health
560 (+2.3/s)
Mana
231 (+0.7/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41f
    • Entangle:Stack Duration decreased from 10s to 7/8/9/10s
  2. 7.41e
    • Talents:Level 15 Talent Savage Roar Cooldown Reduction decreased from 5s to 4s
    • Level 20 Talent Savage Roar Radius decreased from +150 to +125
  3. 7.41c
    • Summon Spirit Bear:Mana Cost increased from 75 to 100
    • Spirit Link:Shared Lifesteal now follows general lifesteal rules and has a creep penalty of 40%
    • Savage Roar:Aghanim's Shard buff duration decreased from 5s to 4s
    • Aghanim's Shard bonus movement speed decreased from 15% to 10%
    • Talents:Level 10 Talent -25s Summon Spirit Bear Cooldown replaced with +5s True Form Duration
  4. 7.41
    • Attack projectile speed increased from 900 to 1125
  5. 7.40c
    • Base Agility increased from 20 to 22
    • Damage at level 1 increased from 42–46 to 44–48
    • Savage Roar:Duration increased from 0.8/1.2/1.6/2s to 1.1/1.4/1.7/2s
    • Talents:Level 25 Talent Slow Resistance during True Form increased from 60% to 70%
  6. 7.40b
    • Base Strength increased from 18 to 20
    • Base Movement Speed increased from 295 to 300
    • Entangle:Root Damage per second increased from 60/70/80/90 to 90
    • Cooldown decreased from 24/22/20/18s to 20/19/18/17s
    • Savage Roar:Cooldown decreased from 38/32/26/20s to 29/26/23/20s
    • Talents:Level 10 Talent Entangle Root Damage Per Second increased from +15 to +20
  7. 7.40
    • Base Movement Speed decreased from 325 to 295
    • Base Damage increased by 4
    • Damage at level 1 increased from 38–42 to 42–46
    • Removed Bear With Me and Bear Necessities facets
    • Removed Gift Bearer innate ability. Its effect is now a part of Summon Spirit Bear ability
    • Summon Spirit Bear:Moved to an innate ability. Cannot be leveled up
    • Ability is moved to the 4th ability slot
    • Spirit Bear now counts as a melee hero for most spells
    • Since the bear is now a hero, all unit-related changes moved to a separate Spirit Bear section below. This section is for the summon ability changes only
    • Cooldown decreased from 150/140/130/120s to 120s
    • Entangle:New Point Targeted basic ability
    • Allows Lone Druid to Entangle enemies once they gain 5 stacks of this ability. Entangled enemies are unable to move for 1.2/1.6/2/2.4s and take 60/70/80/90 damage per second. When cast, applies 2 stacks to each enemy hero in the area and 5 stacks to enemy creeps, and also empowers Lone Druid for 10 seconds, making him apply 1 stack with each attack on enemy heroes. Enemies are protected from gaining new stacks while they're already Entangled. Radius: 350. Stack Duration: 10s. Cast Range: 700. Mana Cost: 60. Cooldown: 24/22/20/18s
    • Pierces Debuff Immunity
    • Lone Druid's Empowered Buff and enemy stack counter debuff are undispellable, Entangled debuff is dispellable
    • Creeps can't gain stacks from either Lone Druid's and Spirit Bear's attacks, and are Entangled only on cast
    • Roshan is affected as if he were a hero
    • Spirit Bear's Entangling Claws reworked. Now it levels up with this ability and passively provides empowered attacks at all times
    • Upgraded with Aghanim's Scepter
    • Increases radius to 450 and hero stacks on cast to 5, instantly Entangling them. Also removes stack protection from Entangled enemies
    • Spirit Link:No longer grants attack speed or shared armor
    • Now also passively grants +10/20/30/40 movement speed to Lone Druid and +20/40/60/80 to his Spirit Bear
    • Lone Druid's attacks now heal the Spirit Bear by default
    • No longer upgraded with Aghanim's Scepter
    • True Form:Mana Cost decreased from 200 to 80
    • Duration decreased from 40s to 25s
    • Cooldown decreased from 100s to 60/55/50s
    • No longer grants Entangling Claws and Demolish to Lone Druid
    • Now also provides 50/90/130 bonus attack damage
    • Bonus Armor increased from 8/10/12 to 10/15/20
    • Talents:Level 10 Talent +30 Spirit Bear Movement Speed replaced with +15 Entangle Root Damage Per Second
    • Level 10 Talent +200 Health replaced with -25s Summon Spirit Bear Cooldown
    • Level 15 Talent +7 Spirit Bear Armor replaced with +12 Agility
    • Level 20 Talent +30 Entangling Claws DPS replaced with +55 Attack Speed
    • Level 25 Talent +45 Spirit Link Attack Speed replaced with +0.6s Entangle Root Duration (also affects Spirit Bear's Entangling Claws)
    • Level 25 Talent -50s True Form Cooldown replaced with True Form provides 60% Slow Resistance

Lore

Long before the first words of the first histories there rose the druidic Bear Clan. Wise and just they were, and focused in their ways to seek an understanding of the natural order. The arch forces of nature saw this, and so sought the most learned among them. Wise old Sylla, clan justiciar and seer, stepped forward for his kin, and to him was given the Seed with these words: 'When all of the world has dimmed, when civilization has left these lands, when the world is slain and wracked by the endless deserts at the end of ages, plant the Seed.' As he grasped his trust, Sylla felt his years recede and his vitality returned. Vast knowledge burst into his mind. He found himself able to project his very will into reality and, with some concentration, alter his own physical form as well. Yet subtle whispers and cruel ears brought word of the Seed and its power to other peoples, and a terrible war crashed upon the Bear Clan. As his ancestral home burned, Sylla took his burden and fled to the wild places. Ages passed, and time and myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizations that rose and fell in Bear Clan's wake. For millenia Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would dare threaten his purpose.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.