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AgilityAgility · Ranged

Luna

Tears into her enemies with bouncing attacks

CarryNukerPusherSimple to play
Luna portrait

Win rate

50.8%

B across all ranks

Pick rate

11.6%

of public matches

Public picks

392.3K

in the sample

Pro scene

6

2 bans · 33% win rate

Win rate by rank

  • Herald1Herald51.3%
  • Guardian2Guardian51.8%
  • Crusader3Crusader51.2%
  • Archon4Archon51.1%
  • Legend5Legend50.7%
  • Ancient6Ancient50.2%
  • Divine+7Divine+50.2%

Bars start at 50%. Sample sizes: Herald 8.3K · Guardian 27.3K · Crusader 52.2K · Archon 84.4K · Legend 102.2K · Ancient 65K · Divine+ 52.8K.

Last 6 days

51.2%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Faerie Fire

    65g
  3. 3

    Circlet

    155g
  4. 4

    Tango

    90g
  5. 5

    Magic Stick

    200g
  6. 6

    Magic Wand

    460g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Power Treads

    50%1,400g
  3. 3

    Morbid Mask

    900g
  4. 4

    Broadsword

    1,000g
  5. 5

    Mask of Madness

    50%1,900g
  6. 6

    Blade of Alacrity

    1,000g

Mid game

Core items

  1. 1

    Manta Style

    52%4,650g
  2. 2

    Mask of Madness

    50%1,900g
  3. 3

    Black King Bar

    55%4,050g
  4. 4

    Dragon Lance

    52%2,000g
  5. 5

    Claymore

    1,350g

Late game

The full build

  1. 1

    Black King Bar

    55%4,050g
  2. 2

    Satanic

    5,050g
  3. 3

    Butterfly

    64%5,450g
  4. 4

    Swift Blink

    85%6,800g
  5. 5

    Daedalus

    77%5,200g

Most-bought items for Luna in OpenDota’s sample of parsed public matches (1,999 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Luna bought the item by minute 30 (green or red when it is clearly above or below Luna’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Yasha

    261 games

    66%
  2. Mask of Madness

    1,636 games

    52%
  3. Power Treads

    2,049 games

    50%

Bought 12–15 min

  1. Manta Style

    166 games

    74%
  2. Yasha

    1,158 games

    54%
  3. Mask of Madness

    255 games

    36%

Bought 15–20 min

  1. Eaglesong

    264 games

    72%
  2. Blink Dagger

    352 games

    66%
  3. Mithril Hammer

    129 games

    59%

Bought 20–30 min

  1. Swift Blink

    130 games

    85%
  2. Satanic

    61 games

    84%
  3. Reaver

    77 games

    83%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Circlet

    155

    • +2 All Attributes
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Magic Stick

    200

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    17s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Magic Wand

    460

    • +3 All Attributes

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 20 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    15s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 20 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought50.1% · 2,066 games

    • ≤ 12 min50%2.0k
    • 12–15 min–13
    • 15–20 min–4
    • 20–30 min–0
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Morbid Mask

    900

    • +18% Lifesteal

    Passive: Lifesteal: Heals the attacker for a percentage of physical damage dealt.

  • Broadsword

    1,000

    • +15 Damage
  • Mask of Madness

    1,900

    • +20 Damage
    • +22% Lifesteal

    Active: Berserk: Gives 100 attack speed, 6% / 12% movement speed (ranged/melee), and 15%/30% slow resistance (ranged/melee), but reduces your armor by 7 and silences…

    Win rate when bought49.8% · 1,918 games

    • ≤ 12 min52%1.6k
    • 12–15 min36%255
    • 15–20 min–21
    • 20–30 min–6
    Full description

    16s25

    Active: Berserk. Gives 100 attack speed, 6% / 12% movement speed (ranged/melee), and 15%/30% slow resistance (ranged/melee), but reduces your armor by 7 and silences you. Lasts 6 seconds.

    Passive: Lifesteal. Heals the attacker for a percentage of physical damage dealt.

  • Blade of Alacrity

    1,000

    • +10 Agility
  • Manta Style

    4,650

    • +10 Strength
    • +26 Agility
    • +10 Intelligence
    • +15 Damage
    • +10% Move Speed

    Active: Mirror Image: Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 25%. Illusions take 300% damage.

    Win rate when bought51.6% · 1,951 games

    • ≤ 12 min–11
    • 12–15 min74%166
    • 15–20 min53%1.5k
    • 20–30 min29%306
    Full description

    34s125

    Active: Mirror Image. Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 25%. Illusions take 300% damage. Dispel Type: Basic Dispel

    • Has a 0.1 second cast time during which you are invulnerable.
    • Many effects are removed upon using Manta.
    • Yasha based movement speed bonuses from multiple items do not stack.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought55.0% · 907 games

    • ≤ 12 min–0
    • 12–15 min–1
    • 15–20 min–16
    • 20–30 min55%890
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Dragon Lance

    2,000

    • +15 Agility
    • +10 Strength
    • +130 Attack Range

    Win rate when bought52.3% · 434 games

    • ≤ 12 min71%35
    • 12–15 min58%36
    • 15–20 min56%168
    • 20–30 min45%195
    Full description
    • Attack Range bonuses from Monkey King Bar and Dragon Lance and its upgrades do not stack.
  • Claymore

    1,350

    • +20 Damage
  • Satanic

    5,050

    • +25 Strength
    • +25 Damage
    • +25% Lifesteal

    Active: Unholy Rage: Increases Lifesteal percentage to 175% for 6 seconds. Dispel Type: Basic Dispel

    Full description

    40s

    Active: Unholy Rage. Increases Lifesteal percentage to 175% for 6 seconds. Dispel Type: Basic Dispel

    Passive: Lifesteal. Heals the attacker for a percentage of physical damage dealt.

  • Butterfly

    5,450

    • +30 Agility
    • +35% Evasion
    • +30 Damage

    Win rate when bought64.0% · 901 games

    • ≤ 12 min–3
    • 12–15 min–1
    • 15–20 min74%39
    • 20–30 min64%858
    Full description
    • Stacks diminishingly with other sources of Evasion.
  • Swift Blink

    6,800

    • +25 Agility

    Active: Swift Blink: Teleport to a target point up to 1200 units away. After teleportation, you gain 40% phased movement speed and +35 Agility for 6 seconds.

    Win rate when bought84.7% · 131 games

    • ≤ 12 min–0
    • 12–15 min–0
    • 15–20 min–1
    • 20–30 min85%130
    Full description

    15s

    Active: Swift Blink. Teleport to a target point up to 1200 units away. After teleportation, you gain 40% phased movement speed and +35 Agility for 6 seconds. Swift Blink cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Daedalus

    5,200

    • +88 Damage

    Passive: Critical Strike: Grants each attack a 30% chance to deal 225% damage.

    Win rate when bought76.7% · 116 games

    • ≤ 12 min–0
    • 12–15 min–3
    • 15–20 min–2
    • 20–30 min77%111
    Full description

    Passive: Critical Strike. Grants each attack a 30% chance to deal 225% damage.

    • Critical Strike does not work against buildings.

Abilities

Lucent Beam

9 / 8 / 7 / 6s90 / 100 / 110 / 120

Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.

BEAM DAMAGE
75 / 150 / 225 / 300
STUN DURATION
0.6
DAMAGE BUFF DURATION
0
DAMAGE BUFF PER BEAM
0

Aghanim’s ShardGrants Luna an attack damage bonus buff every time an enemy hero is hit by Lucent Beam. Lucent Beams created by Eclipse grant 0% of the damage amount.

Lunar Orbit

40 / 35 / 30 / 25s65 / 70 / 75 / 80

Creates 4 glaives that rotate 225 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.

DURATION
5 / 6 / 7 / 8
COLLISION RADIUS
200
COLLISION DAMAGE
28 / 32 / 36 / 40%
DAMAGE REDUCTION
8 / 12 / 16 / 20%

Aghanim’s ShardIncreases damage reduction. While active, Luna gains 20% bonus movement speed.

Moon Glaives

Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.

BOUNCE RADIUS
500
BOUNCES
3 / 4 / 5 / 6
DAMAGE REDUCTION PER BOUNCE
50 / 45 / 40 / 35%
  • Moon Glaives do not proc any attack modifier except Critical Strikes.

Lunar Blessing

Innate

Grants attack damage to Luna and nearby allied heroes within 1200 range, with Luna receiving double the attack damage bonuses. At night, Lunar Blessing is global, and Luna is blessed with bonus night vision.

BONUS DAMAGE (ALLIES)
0
BONUS DAMAGE (SELF)
0
BONUS NIGHT VISION
225

Eclipse

Ultimate105s150 / 200 / 250

Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.

TOTAL BEAMS
6 / 9 / 12
RADIUS
675
MAX BEAMS PER UNIT
5
NIGHT DURATION
10
ECLIPSE DURATION
2.4 / 4.2 / 6
  • Eclipse doesn't work if Luna doesn't have any points in Lucent Beam.
  • Beams will stop if Luna is killed.
  • Will not hit invisible units.
  • There is a 0.6 seconds gap between beams, 0.3 seconds with scepter.

Aghanim’s ScepterAllows Luna to cast Eclipse on an allied unit or herself and have its effects follow them, or cast it on an area. Increases total beams, reduces duration, removes the limit on beams per unit, and makes the beams appear twice as fast.

Talents

+25/50 Lunar Blessing Allied/Self Damage

25

Lucent Beam Hits An Additional Target

-40s Eclipse Cooldown

20

1.5x Lunar Orbit Damage / Speed

+1 Lunar Orbit Glaive

15

+80 Lucent Beam Damage

-5% Moon Glaives Damage Reduction

10

+0.5s Lucent Beam Ministun

Base stats

Attributes

  • StrengthStrength21+2.2/lvl
  • AgilityAgility24+3.4/lvl
  • IntelligenceIntelligence23+1.9/lvl

At level 1

Damage
50–56
Attack time
1.7s
Attack range
330
Move speed
325
Armor
6
Magic resistance
25%
Health
582 (+2.6/s)
Mana
351 (+1.2/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41
    • Lunar Blessing:Damage for Allies/Self changed from 1/2 + 1/2 per level up to 1/2 per level
    • Bonus Night Vision changed from 250 + 25 per level up to 225 + 25 per level
    • Lunar Orbit:Now applies 8/12/16/20% damage reduction while active
    • Aghanim's Shard upgrade reworked
    • Increases damage reduction by 10% and provides Luna with 20% bonus movement speed for the duration
    • Talents:Level 20 Talent -2s Lucent Beam Cooldown replaced with 1.5x Lunar Orbit Damage / Speed
    • Level 25 Talent Lunar Blessing Allied/Self Damage decreased from +30/60 to +25/50
  2. 7.40
    • Lunar Orbit:Collision Damage increased from 22/28/34/40% to 28/32/36/40%
    • Formation time decreased from 1.2s to 0.9s
    • Rotation Radius decreased from 250 to 225
    • Collision Radius increased from 175 to 200
    • Talents:Level 15 Talent -40s Eclipse Cooldown replaced with +80 Lucent Beam Damage
    • Level 20 Talent +110 Lucent Beam Damage replaced with -40s Eclipse Cooldown
    • Level 25 Talent +1 Lunar Blessing Damage per Level replaced with +30 Lunar Blessing Damage
  3. 7.39d
    • Eclipse:Cooldown decreased from 110s to 105s
    • Talents:Level 10 Talent Lucent Beam Ministun increased from +0.4s to +0.5s

Lore

How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or worse. As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Something beautiful and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creature's trail was easy to follow. Arriving in a clearing atop a high hill, the beast's massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods. She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.