
Shockwave
Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.
- DAMAGE
- 75 / 150 / 225 / 300
- MOVEMENT SLOW
- 75%
- SLOW DURATION
- 0.55 / 0.7 / 0.85 / 1
- DISTANCE
- 1200
Universal · Melee
Charges in to reposition his enemies

Win rate
49.3%
B across all ranks
Pick rate
10.2%
of public matches
Public picks
344.6K
in the sample
Pro scene
2
0 bans · 50% win rate
Bars start at 50%. Sample sizes: Herald 3.1K · Guardian 13.1K · Crusader 34.5K · Archon 72.6K · Legend 105.5K · Ancient 70K · Divine+ 45.6K.
Last 6 days
49.3%
Bought before the horn
Iron Branch
Circlet
Tango
Gauntlets of Strength
Quelling Blade
The first minutes
Boots of Speed
Power Treads
Bracer
Wraith Band
Broadsword
Morbid Mask
Core items
Blink Dagger
Black King Bar
Harpoon
The full build
Black King Bar
Harpoon
Refresher Orb
Aghanim's Scepter
Shadow Blade
Ultimate Orb
Most-bought items for Magnus in OpenDota’s sample of parsed public matches (1,427 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Magnus bought the item by minute 30 (green or red when it is clearly above or below Magnus’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.
Blink Dagger
332 games
Power Treads
693 games
Echo Sabre
81 games
Blink Dagger
363 games
Harpoon
68 games
Echo Sabre
171 games
Blink Dagger
234 games
Aghanim's Shard
119 games
Force Staff
73 games
Black King Bar
264 games
Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.
55
Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.
155
90
Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.
140
100
Active: Chop Tree: Destroy a target tree.
4s
Active: Chop Tree. Destroy a target tree.
Passive: Quell. Increases attack damage against non-hero units by 8 for melee heroes, and 4 for ranged.
500
Movement speed bonuses from multiple pairs of boots do not stack.
1,400
Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.
Win rate when bought50.1% · 784 games
Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.
505
505
1,000
900
Passive: Lifesteal: Heals the attacker for a percentage of physical damage dealt.
2,250
Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.
Win rate when bought52.4% · 989 games
15s
Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.
4,050
Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.
Win rate when bought59.9% · 282 games
95s50
Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel
4,700
Active: Draw Forth: When targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your…
Win rate when bought57.0% · 314 games
19s50
Active: Draw Forth. When targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your target. If the caster is melee, the hero and target are always pulled to within melee distance of each other. Targeting a tree always pulls you all the way to that tree.
Passive: Echo Strike. Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 1 seconds on the first strike. Echo Strike cooldown: 5s
5,000
Active: Reset Cooldowns: Resets the cooldowns of all your abilities. Shares a cooldown with Refresher Shard.
180s325
Active: Reset Cooldowns. Resets the cooldowns of all your abilities. Shares a cooldown with Refresher Shard. This item's cooldown only progresses in your hero's main inventory.
4,200
Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.
Win rate when bought62.7% · 118 games
3,250
Active: Shadow Walk: Makes you invisible for 17 seconds, or until you attack or cast a spell.
25s75
Active: Shadow Walk. Makes you invisible for 17 seconds, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to end the invisibility, you gain 175 bonus physical damage on that attack.
2,800

Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

When cast on an ally, grants them bonus damage and cleave on attack. Empower is always on Magnus with 30% larger bonus.

Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement speed. The damage is increased based on distance traveled.
Aghanim’s ShardIncreases range and deals additional damage when skewering enemies into trees or cliffs.

Magnus tosses any enemies in front of him, launching them to his rear. Enemies take damage, spend 0.6 seconds in the air, and are stunned while in the air and an additional amount of time after landing.

Magnus has increased slow resistance and suffers less knockback from enemy's abilities and items.

Magnus changes properties of matter, pulling all nearby enemies in front of him and stunning them with a damaging slam.
Shockwave Returns to Magnus
25+0.8s Reverse Polarity Stun Duration
+125 Shockwave Damage
20+15% Skewer Damage Per Distance Travelled
+14 All Attributes per hero hit with Reverse Polarity
15-5s Skewer Cooldown
+1.5 Mana Regen
10+1.25s Skewer Slow Duration
Universal heroes get bonus damage from every attribute.
The master-smiths of Mt. Joerlak agree on only a single point: that the horn of a magnoceros is more precious than any alloy. And of all such horns, the largest and sharpest belongs to the beast they call Magnus. For half a generation, Magnus took easy sport goring hunters come to claim the treasures of his kin. Each time he would return to his cave with hooves and horns stained red, until his Matriarch urged him and all their kin to seek refuge to the north beyond the shadow of the mountain. But Magnus scoffed, having never failed to defend his people. The magnoceroi would stay, he decided, for a magnoceros does not believe in chance... nor does it ever change its mind. But when Mt. Joerlak erupted without warning, and half his kin perished in the fire and ash, Magnus changed his mind after all. The survivors pushed north, until they reached a blockade watched over by a hundred hunters armed with bow and steel. Magnus expected no less. He led his fiercest brothers and sisters in a charge against their enemies, and fought with a ferocity matched only by the fire-spewing mountain at his back. Meanwhile the magnoceros elders, mothers, and calves vanished into the drifts. The master-smiths are divided about what happened next. Some say Magnus reunited with his kin, while others claim he suffered mortal injuries and expired alongside the body of his Matriarch. Neither theory is correct. Magnus did vow to rejoin his kin...but only after seeking out those responsible for the eruption of Mt. Joerlak and watching them die upon his horn, for a magnoceros does not believe in chance.
Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.