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UniversalUniversal · Melee

Magnus

Charges in to reposition his enemies

NukerDisablerEscapeInitiatorModerate to play
Magnus portrait

Win rate

49.3%

B across all ranks

Pick rate

10.2%

of public matches

Public picks

344.6K

in the sample

Pro scene

2

0 bans · 50% win rate

Win rate by rank

  • Herald1Herald50.6%
  • Guardian2Guardian48.3%
  • Crusader3Crusader49.0%
  • Archon4Archon48.7%
  • Legend5Legend49.5%
  • Ancient6Ancient49.5%
  • Divine+7Divine+49.7%

Bars start at 50%. Sample sizes: Herald 3.1K · Guardian 13.1K · Crusader 34.5K · Archon 72.6K · Legend 105.5K · Ancient 70K · Divine+ 45.6K.

Last 6 days

49.3%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Circlet

    155g
  3. 3

    Tango

    90g
  4. 4

    Gauntlets of Strength

    140g
  5. 5

    Quelling Blade

    100g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Power Treads

    50%1,400g
  3. 3

    Bracer

    505g
  4. 4

    Wraith Band

    505g
  5. 5

    Broadsword

    1,000g
  6. 6

    Morbid Mask

    900g

Mid game

Core items

  1. 1

    Blink Dagger

    52%2,250g
  2. 2

    Black King Bar

    60%4,050g
  3. 3

    Harpoon

    57%4,700g

Late game

The full build

  1. 1

    Black King Bar

    60%4,050g
  2. 2

    Harpoon

    57%4,700g
  3. 3

    Refresher Orb

    5,000g
  4. 4

    Aghanim's Scepter

    63%4,200g
  5. 5

    Shadow Blade

    3,250g
  6. 6

    Ultimate Orb

    2,800g

Most-bought items for Magnus in OpenDota’s sample of parsed public matches (1,427 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Magnus bought the item by minute 30 (green or red when it is clearly above or below Magnus’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Blink Dagger

    332 games

    61%
  2. Power Treads

    693 games

    52%

Bought 12–15 min

  1. Echo Sabre

    81 games

    57%
  2. Blink Dagger

    363 games

    48%

Bought 15–20 min

  1. Harpoon

    68 games

    68%
  2. Echo Sabre

    171 games

    58%
  3. Blink Dagger

    234 games

    49%

Bought 20–30 min

  1. Aghanim's Shard

    119 games

    64%
  2. Force Staff

    73 games

    63%
  3. Black King Bar

    264 games

    61%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Circlet

    155

    • +2 All Attributes
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Gauntlets of Strength

    140

    • +3 Strength
  • Quelling Blade

    100

    Active: Chop Tree: Destroy a target tree.

    Full description

    4s

    Active: Chop Tree. Destroy a target tree.

    Passive: Quell. Increases attack damage against non-hero units by 8 for melee heroes, and 4 for ranged.

    • Effects of multiple quelling blades do not stack.
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought50.1% · 784 games

    • ≤ 12 min52%693
    • 12–15 min43%58
    • 15–20 min–22
    • 20–30 min–11
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Bracer

    505

    • +5 Strength
    • +2 Agility
    • +2 Intelligence
    • +0.75 Health Regen
    • +50 Health
  • Wraith Band

    505

    • +5 Agility
    • +2 Strength
    • +2 Intelligence
    • +6 Damage
    • +1.75 Armor
  • Broadsword

    1,000

    • +15 Damage
  • Morbid Mask

    900

    • +18% Lifesteal

    Passive: Lifesteal: Heals the attacker for a percentage of physical damage dealt.

  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought52.4% · 989 games

    • ≤ 12 min61%332
    • 12–15 min48%363
    • 15–20 min49%234
    • 20–30 min43%60
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought59.9% · 282 games

    • ≤ 12 min–1
    • 12–15 min–0
    • 15–20 min–17
    • 20–30 min61%264
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Harpoon

    4,700

    • +25 Damage
    • +25 Strength
    • +10 Agility
    • +10 Intelligence
    • +2 Mana Regen

    Active: Draw Forth: When targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your…

    Win rate when bought57.0% · 314 games

    • ≤ 12 min–3
    • 12–15 min–14
    • 15–20 min68%68
    • 20–30 min54%229
    Full description

    19s50

    Active: Draw Forth. When targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your target. If the caster is melee, the hero and target are always pulled to within melee distance of each other. Targeting a tree always pulls you all the way to that tree.

    Passive: Echo Strike. Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 1 seconds on the first strike. Echo Strike cooldown: 5s

  • Refresher Orb

    5,000

    • +14 Health Regen
    • +7 Mana Regen

    Active: Reset Cooldowns: Resets the cooldowns of all your abilities. Shares a cooldown with Refresher Shard.

    Full description

    180s325

    Active: Reset Cooldowns. Resets the cooldowns of all your abilities. Shares a cooldown with Refresher Shard. This item's cooldown only progresses in your hero's main inventory.

  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

    Win rate when bought62.7% · 118 games

    • ≤ 12 min–1
    • 12–15 min–3
    • 15–20 min–20
    • 20–30 min56%94
  • Shadow Blade

    3,250

    • +25 Damage
    • +35 Damage

    Active: Shadow Walk: Makes you invisible for 17 seconds, or until you attack or cast a spell.

    Full description

    25s75

    Active: Shadow Walk. Makes you invisible for 17 seconds, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to end the invisibility, you gain 175 bonus physical damage on that attack.

    • Has a 0.3 second fade time.
    • If the invisibility ends without attacking, the bonus damage is lost.
  • Ultimate Orb

    2,800

    • +15 All Attributes

Abilities

Shockwave

13 / 12 / 11 / 10s85 / 90 / 95 / 100

Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

DAMAGE
75 / 150 / 225 / 300
MOVEMENT SLOW
75%
SLOW DURATION
0.55 / 0.7 / 0.85 / 1
DISTANCE
1200

Empower

8s45 / 55 / 65 / 75

When cast on an ally, grants them bonus damage and cleave on attack. Empower is always on Magnus with 30% larger bonus.

DURATION
30 / 33 / 36 / 39
BONUS DAMAGE
16 / 24 / 32 / 40%
CLEAVE DAMAGE
16 / 24 / 32 / 40%
  • The bonus damage is based only on base damage and damage from primary attributes.
  • Cleave damage goes through spell immunity.
  • Ranged units cannot Cleave.

Skewer

22 / 20 / 18 / 16s80 / 80 / 80 / 80

Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement speed. The damage is increased based on distance traveled.

SPEED
900
DISTANCE
800 / 900 / 1000 / 1100
SLOW
20 / 30 / 40 / 50%
SLOW DURATION
3.25
DAMAGE
80 / 160 / 240 / 320
DISTANCE AS DAMAGE
6 / 9 / 12 / 15%
TREE HIT DAMAGE
0
CLIFF HIT DAMAGE
0
  • Skewer is interrupted if Magnus is stunned, hexed or banished.

Aghanim’s ShardIncreases range and deals additional damage when skewering enemies into trees or cliffs.

Horn Toss

Granted by Aghanim’s Scepter30s100

Magnus tosses any enemies in front of him, launching them to his rear. Enemies take damage, spend 0.6 seconds in the air, and are stunned while in the air and an additional amount of time after landing.

DAMAGE
325
AIR DURATION
0.6
STUN DURATION
0.75

Solid Core

Innate

Magnus has increased slow resistance and suffers less knockback from enemy's abilities and items.

KNOCKBACK RESISTANCE
50%
SLOW RESISTANCE
24%

Reverse Polarity

Ultimate115s150 / 225 / 300

Magnus changes properties of matter, pulling all nearby enemies in front of him and stunning them with a damaging slam.

PULL RADIUS
430
DAMAGE
100 / 200 / 300
STUN DURATION
2.5 / 3 / 3.5

Talents

Shockwave Returns to Magnus

25

+0.8s Reverse Polarity Stun Duration

+125 Shockwave Damage

20

+15% Skewer Damage Per Distance Travelled

+14 All Attributes per hero hit with Reverse Polarity

15

-5s Skewer Cooldown

+1.5 Mana Regen

10

+1.25s Skewer Slow Duration

Base stats

Attributes

  • StrengthStrength23+3.1/lvl
  • AgilityAgility14+2.2/lvl
  • IntelligenceIntelligence20+2.1/lvl

Universal heroes get bonus damage from every attribute.

At level 1

Damage
31–39
Attack time
1.8s
Attack range
200 (melee)
Move speed
305
Armor
3.3
Magic resistance
25%
Health
626 (+2.8/s)
Mana
315 (+1.5/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41e
    • Horn Toss:Damage increased from 300 to 325
  2. 7.41c
    • Shockwave:Slow Duration increased from 0.4/0.6/0.8/1.0s to 0.55/0.7/0.85/1.0s
    • Talents:Level 15 Talent All Attributes per hero hit with Reverse Polarity increased from +12 to +14
  3. 7.41b
    • Agility gain increased from 2.0 to 2.2
    • Damage gain per level increased from 3.2 to 3.3
  4. 7.41
    • Base Agility increased from 12 to 14
    • Damage at level 1 increased from 55–63 to 56–64
    • Solid Core:No longer levels with Reverse Polarity
    • Slow Resistance rescaled from 20/30/40/50% to 24% + 1% per level
    • Empower:Now always affects Magnus with 30% increased values and can't be cast on himself
    • Skewer:Aghanim's Shard bonus distance increased from +275 to +300
    • Talents:Level 25 Talent +10% Empower Damage/Cleave replaced with Shockwave Returns to Magnus
  5. 7.40
    • Base Damage increased by 1
    • Damage at level 1 increased from 54–62 to 55–63
    • Reverse Polarity:Cooldown decreased from 120s to 115s
  6. 7.39e
    • Skewer:Movement is now cancelled if Magnus is interrupted

Lore

The master-smiths of Mt. Joerlak agree on only a single point: that the horn of a magnoceros is more precious than any alloy. And of all such horns, the largest and sharpest belongs to the beast they call Magnus. For half a generation, Magnus took easy sport goring hunters come to claim the treasures of his kin. Each time he would return to his cave with hooves and horns stained red, until his Matriarch urged him and all their kin to seek refuge to the north beyond the shadow of the mountain. But Magnus scoffed, having never failed to defend his people. The magnoceroi would stay, he decided, for a magnoceros does not believe in chance... nor does it ever change its mind. But when Mt. Joerlak erupted without warning, and half his kin perished in the fire and ash, Magnus changed his mind after all. The survivors pushed north, until they reached a blockade watched over by a hundred hunters armed with bow and steel. Magnus expected no less. He led his fiercest brothers and sisters in a charge against their enemies, and fought with a ferocity matched only by the fire-spewing mountain at his back. Meanwhile the magnoceros elders, mothers, and calves vanished into the drifts. The master-smiths are divided about what happened next. Some say Magnus reunited with his kin, while others claim he suffered mortal injuries and expired alongside the body of his Matriarch. Neither theory is correct. Magnus did vow to rejoin his kin...but only after seeking out those responsible for the eruption of Mt. Joerlak and watching them die upon his horn, for a magnoceros does not believe in chance.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.