Skip to content
Builds Forge

AgilityAgility · Melee

Meepo

Five are stronger than one

CarryNukerDisablerEscapePusherInitiatorComplex to play
Meepo portrait

Win rate

53.0%

S across all ranks

Pick rate

1.9%

of public matches

Public picks

63.7K

in the sample

Pro scene

1

3 bans · 100% win rate

Win rate by rank

  • Herald1Herald53.4%
  • Guardian2Guardian52.7%
  • Crusader3Crusader52.3%
  • Archon4Archon52.5%
  • Legend5Legend53.0%
  • Ancient6Ancient53.6%
  • Divine+7Divine+54.3%

Bars start at 50%. Sample sizes: Herald 2.2K · Guardian 6.7K · Crusader 10.6K · Archon 14.2K · Legend 15.1K · Ancient 8.6K · Divine+ 6.4K.

Last 6 days

51.7%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Circlet

    155g
  3. 3

    Slippers of Agility

    140g
  4. 4

    Tango

    90g
  5. 5

    Quelling Blade

    100g
  6. 6

    Observer Ward

    0g

Laning

The first minutes

  1. 1

    Wraith Band

    505g
  2. 2

    Boots of Speed

    500g
  3. 3

    Power Treads

    50%1,400g
  4. 4

    Blade of Alacrity

    1,000g
  5. 5

    Yasha

    54%2,100g

Mid game

Core items

  1. 1

    Sange and Yasha

    55%4,200g
  2. 2

    Ultimate Orb

    65%2,800g
  3. 3

    Aghanim's Scepter

    4,200g
  4. 4

    Aghanim's Shard

    62%1,400g

Late game

The full build

  1. 1

    Eye of Skadi

    5,900g
  2. 2

    Butterfly

    5,450g
  3. 3

    Disperser

    6,100g
  4. 4

    Swift Blink

    6,800g
  5. 5

    Aghanim's Blessing

    5,800g
  6. 6

    Mystic Staff

    2,800g

Most-bought items for Meepo in OpenDota’s sample of parsed public matches (1,990 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Meepo bought the item by minute 30 (green or red when it is clearly above or below Meepo’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Yasha

    107 games

    57%
  2. Power Treads

    194 games

    51%

Bought 12–15 min

  1. Sange and Yasha

    63 games

    62%
  2. Sange

    63 games

    59%

Bought 20–30 min

  1. Aghanim's Shard

    90 games

    67%
  2. Eye of Skadi

    84 games

    64%
  3. Aghanim's Scepter

    64 games

    64%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Circlet

    155

    • +2 All Attributes
  • Slippers of Agility

    140

    • +3 Agility
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Quelling Blade

    100

    Active: Chop Tree: Destroy a target tree.

    Full description

    4s

    Active: Chop Tree. Destroy a target tree.

    Passive: Quell. Increases attack damage against non-hero units by 8 for melee heroes, and 4 for ranged.

    • Effects of multiple quelling blades do not stack.
  • Observer Ward

    0

    Use: Plant: Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes.

    Full description

    1s

    Use: Plant. Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes. Hold Control to give one Observer Ward to an allied hero.

  • Wraith Band

    505

    • +5 Agility
    • +2 Strength
    • +2 Intelligence
    • +6 Damage
    • +1.75 Armor
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought50.3% · 195 games

    • ≤ 12 min51%194
    • 12–15 min–1
    • 15–20 min–0
    • 20–30 min–0
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Blade of Alacrity

    1,000

    • +10 Agility
  • Yasha

    2,100

    • +16 Agility
    • +15 Damage
    • +10% Move Speed

    Win rate when bought54.4% · 169 games

    • ≤ 12 min57%107
    • 12–15 min53%38
    • 15–20 min–17
    • 20–30 min–7
    Full description
    • Yasha-based movement speed bonuses from multiple items do not stack.
  • Sange and Yasha

    4,200

    • +16 Strength
    • +16 Agility
    • +20 Damage

    Win rate when bought55.4% · 139 games

    • ≤ 12 min–5
    • 12–15 min62%63
    • 15–20 min49%59
    • 20–30 min–12
    Full description
    • Yasha-based movement speed bonuses from multiple items do not stack.
  • Ultimate Orb

    2,800

    • +15 All Attributes

    Win rate when bought65.3% · 225 games

    • ≤ 12 min–0
    • 12–15 min–3
    • 15–20 min67%69
    • 20–30 min64%153
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

    Win rate when bought61.9% · 118 games

    • ≤ 12 min–1
    • 12–15 min–1
    • 15–20 min–26
    • 20–30 min67%90
  • Eye of Skadi

    5,900

    • +35 All Attributes

    Passive: Cold Attack: Attacks lower enemy movement by -25% if they are melee and -50% if they are ranged.

    Full description

    Passive: Cold Attack. Attacks lower enemy movement by -25% if they are melee and -50% if they are ranged. Attacks also lower enemy attack speed by -25% and Health Restoration by 50%. Lasts for 3 seconds.

  • Butterfly

    5,450

    • +30 Agility
    • +35% Evasion
    • +30 Damage
    Full description
    • Stacks diminishingly with other sources of Evasion.
  • Disperser

    6,100

    • +40 Agility
    • +10 Intelligence

    Active: Suppress: Dispels both the wearer and the target. Enemy targets are slowed for 4 seconds.

    Full description

    15s75

    Active: Suppress. Dispels both the wearer and the target. Enemy targets are slowed for 4 seconds. Allied targets gain bonus movespeed and 40% slow resistance for 4 seconds. Caster is always granted the ally benefit on cast. Both movement speed reduction and increase start at 100% and gradually decrease to 0% over the course of the buff duration. Dispel Type: Basic Dispel

    Passive: Manabreak. Each attack burns 40 mana from the target, and deals 1 physical damage per burned mana. Illusions do not burn mana.

  • Swift Blink

    6,800

    • +25 Agility

    Active: Swift Blink: Teleport to a target point up to 1200 units away. After teleportation, you gain 40% phased movement speed and +35 Agility for 6 seconds.

    Full description

    15s

    Active: Swift Blink. Teleport to a target point up to 1200 units away. After teleportation, you gain 40% phased movement speed and +35 Agility for 6 seconds. Swift Blink cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Aghanim's Blessing

    5,800

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

  • Mystic Staff

    2,800

    • +25 Intelligence

Abilities

Earthbind

16 / 14 / 12 / 10s70 / 80 / 90 / 100

Tosses a net at the target point, rooting down all enemy units in an area around it.

DURATION
2
RADIUS
220
  • Affects invisible units, revealing them.
  • Does not work on Debuff Immune units or Roshan.

Poof

12 / 10 / 8 / 6s80

Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, damaging the enemy in both the departure and arrival locations. If the ability is in alt-cast state, all Meepos will also cast Poof to the target. When cast on the ground, all Meepos except the selected one will Poof to the closest location.

RADIUS
400
DAMAGE
50 / 80 / 110 / 140
  • Can be cast through the minimap.
  • Can teleport to Meepo illusions.

Ransack

Steals health from the enemy with each strike and heals all other Meepos for that amount. Reduced to 60% against creeps.

HEALTH STEAL (HEROES)
7 / 10 / 13 / 16
  • Amount healed is amplified by Health Restoration Amplification

Dig

Granted by Aghanim’s Shard40s125

Digs into the ground for a short duration, dispelling Meepo and causing him to become invulnerable and untargetable for 3s. Restores 25% of his max health over that duration. DISPEL TYPE: Basic Dispel

DURATION
3
MAX HP RESTORE
25%

MegaMeepo

Granted by Aghanim’s Scepter90s

Primary Meepo mounts all other Meepos in a 600 radius around him on top of his shoulders. While in this form, he gains 40% of the other Meepo stats and can Fling them at enemies, dealing damage and slowing them. When cast, Earthbind generates additional nets and Poof deals 50% more damage for each Meepo on top.

DURATION
20

Divided We Stand

Ultimate

Meepo summons another Meepo, which levels up and shares items and experience with the main Meepo. Ability cooldowns are independent, but items share cooldowns between Meepos, except Teleport Scrolls. Damage, attack speed, health, mana, regeneration, mana burn, and proc chance bonuses from items are distributed equally among the amount of Meepos, making them 50 / 66 / 75 / 80% less effective. If any Meepo dies, they all die.

NUMBER OF DUPLICATES
1 / 2 / 3 / 4

Geomancy

Innate

Meepo grants stacking bonuses to himself and his clones based on their terrain. Each Meepo grants his bonus to the other Meepos. If there is a tree within 250 range, he receives 1 HP regen. If he is standing on dirt, he receives 2% bonus movement speed. If he is in the water, his attacks slow the target by 2% for 2 seconds.

  • Dirt includes any terrain that is not water.

MegaMeepo Fling

Granted by Aghanim’s Scepter0.5s

In MegaMeepo form, Meepo flings the topmost meepo towards a target within a 900 range, dealing damage and slowing their movement speed.

DAMAGE
225
MOVEMENT SLOW
-60%
  • Does not trigger spell reflect.

Talents

+400 Health

25

-0.75s Poof Cast Duration

Earthbind grants True Strike on Targets

20

+6 Ransack Health Steal

+15% Evasion

15

+40 Poof Damage

+7 Strength

10

-1.5s Earthbind Cooldown

Base stats

Attributes

  • StrengthStrength24+2/lvl
  • AgilityAgility17+2.1/lvl
  • IntelligenceIntelligence18+1.9/lvl

At level 1

Damage
46–52
Attack time
1.7s
Attack range
150 (melee)
Move speed
310
Armor
5.8
Magic resistance
25%
Health
648 (+2.7/s)
Mana
291 (+1.2/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41b
    • Base Movement Speed decreased from 315 to 310
    • Strength gain decreased from 2.2 to 2.0
    • Ransack:Health Steal (Heroes) decreased from 9/12/15/18 to 7/10/13/16
    • Divided We Stand:Max Health and Max Mana bonuses from items are now penalized by the number of Meepos (like other item bonuses)
    • No longer shares cooldowns of Town Portal Scrolls
    • MegaMeepo:Cooldown increased from 60s to 90s
    • Duration decreased from 25s to 20s
    • Talents:Level 10 Talent +40 Poof Damage replaced with -1.5s Earthbind Cooldown
    • Level 15 Talent -2.5s Earthbind Cooldown replaced with +40 Poof Damage
    • Level 20 Talent Ransack Health Steal decreased from +7 to +6
  2. 7.41a
    • Divided We Stand:Evasion no longer diminishes when shared between Meepos and has full strength on each
    • Clones can no longer copy Bottle
  3. 7.41
    • Base Movement Speed decreased from 320 to 315
    • Removed Sticky Fingers innate ability
    • Geomancy:New innate ability. Passive, can't be leveled up
    • Meepo grants stacking bonuses to himself and his clones based on their terrain. Each Meepo grants its bonus to other Meepos. If there is a tree within 250 range, he receives +1 Health Regen. If he is standing on solid ground, he receives 2% bonus movement speed. If he is in the water, his attacks slow the target by 2% for 2 seconds
    • Each Meepo can provide only one tree bonus, no matter how many trees are within the radius
    • If there's a tree in the water, Meepo will provide both water and tree bonus
    • Ransack:Now pierces Debuff Immunity
    • No longer has separate creep values. Follows global lifesteal rules instead
    • Divided We Stand:Ability reworked
    • Max Level increased from 3 to 4
    • Level requirement rescaled from 4/11/18 to 3/10/17/24
    • No longer passively grants Magic Resistance
    • Now each duplicate copies all of Meepo's items, but they share their cooldowns. Damage, attack speed, health / mana regeneration, mana burn, and proc chance bonuses from items are distributed equally among the amount of Meepos
    • Clones can't use consumable shared items on the main Meepo
    • No longer has a penalty for Strength, Agility, or Intelligence gained from items
    • Clones no longer gain 30% experience independently
    • Meepo gains 100% of the experience from Hero Kills or Assists as long as at least one Meepo is in range
    • All other experience gained by any Meepo is divided by the number of Meepos
    • Talents:Level 25 Talent Health increased from +350 to +400
  4. 7.40c
    • MegaMeepo:Poof damage factor per additional Meepo decreased from 75% to 50%
    • Talents:Level 10 Talent Poof Damage decreased from +50 to +40
    • Level 20 Talent Ransack Health Steal decreased from +8 to +7
  5. 7.40b
    • Dig:Now has a 0.3s cast point
    • MegaMeepo:Poof damage factor per additional Meepo decreased from 100% to 75%
    • Talents:Level 25 Talent Poof Cast Duration Reduction decreased from 1s to 0.75s

Lore

"If you ask me, life is all about who you know and what you can find. When you live up in the Riftshadow Ruins, just finding food can be tough. So you need to cut corners, you need to scrounge, you need to know your strengths. Some of the beasts up there can kill you, so you need a way to trap the weak and duck the strong. On the upside, the ruins have history, and history is worth a lot to some people. There used to be a palace there, where they had all these dark rituals. Bad stuff. If you survived the ceremony, they would shatter a crystal and split your soul into pieces. They made great art though! Sculptures and such. Let me tell you: sometimes you stumble onto some of those old carvings. Take a pack full of those to town and sell them, then get yourself food for a few weeks. If luck is really on your side, you might find a Riftshadow crystal. Get it appraised and start asking around. Someone always knows some crazy fool looking for this kind of thing. If all else fails, sell it to a Magus the next time one's in town. They love that stuff. Still, whatever you do, be careful handling those crystals. You do not want one to go off on you. It really hurts."

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.