
Earthbind
Tosses a net at the target point, rooting down all enemy units in an area around it.
- DURATION
- 2
- RADIUS
- 220
- Affects invisible units, revealing them.
- Does not work on Debuff Immune units or Roshan.
Agility · Melee
Five are stronger than one

Win rate
53.0%
S across all ranks
Pick rate
1.9%
of public matches
Public picks
63.7K
in the sample
Pro scene
1
3 bans · 100% win rate
Bars start at 50%. Sample sizes: Herald 2.2K · Guardian 6.7K · Crusader 10.6K · Archon 14.2K · Legend 15.1K · Ancient 8.6K · Divine+ 6.4K.
Last 6 days
51.7%
Bought before the horn
Iron Branch
Circlet
Slippers of Agility
Tango
Quelling Blade
Observer Ward
The first minutes
Wraith Band
Boots of Speed
Power Treads
Blade of Alacrity
Yasha
Core items
Sange and Yasha
Ultimate Orb
Aghanim's Scepter
Aghanim's Shard
The full build
Eye of Skadi
Butterfly
Disperser
Swift Blink
Aghanim's Blessing
Mystic Staff
Most-bought items for Meepo in OpenDota’s sample of parsed public matches (1,990 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Meepo bought the item by minute 30 (green or red when it is clearly above or below Meepo’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.
Yasha
107 games
Power Treads
194 games
Sange and Yasha
63 games
Sange
63 games
Aghanim's Shard
90 games
Eye of Skadi
84 games
Aghanim's Scepter
64 games
Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.
55
Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.
155
140
90
Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.
100
Active: Chop Tree: Destroy a target tree.
4s
Active: Chop Tree. Destroy a target tree.
Passive: Quell. Increases attack damage against non-hero units by 8 for melee heroes, and 4 for ranged.
0
Use: Plant: Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes.
1s
Use: Plant. Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes. Hold Control to give one Observer Ward to an allied hero.
505
500
Movement speed bonuses from multiple pairs of boots do not stack.
1,400
Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.
Win rate when bought50.3% · 195 games
Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.
1,000
2,100
Win rate when bought54.4% · 169 games
4,200
Win rate when bought55.4% · 139 games
2,800
Win rate when bought65.3% · 225 games
4,200
Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.
1,400
Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.
Win rate when bought61.9% · 118 games
5,900
Passive: Cold Attack: Attacks lower enemy movement by -25% if they are melee and -50% if they are ranged.
Passive: Cold Attack. Attacks lower enemy movement by -25% if they are melee and -50% if they are ranged. Attacks also lower enemy attack speed by -25% and Health Restoration by 50%. Lasts for 3 seconds.
5,450
6,100
Active: Suppress: Dispels both the wearer and the target. Enemy targets are slowed for 4 seconds.
15s75
Active: Suppress. Dispels both the wearer and the target. Enemy targets are slowed for 4 seconds. Allied targets gain bonus movespeed and 40% slow resistance for 4 seconds. Caster is always granted the ally benefit on cast. Both movement speed reduction and increase start at 100% and gradually decrease to 0% over the course of the buff duration. Dispel Type: Basic Dispel
Passive: Manabreak. Each attack burns 40 mana from the target, and deals 1 physical damage per burned mana. Illusions do not burn mana.
6,800
Active: Swift Blink: Teleport to a target point up to 1200 units away. After teleportation, you gain 40% phased movement speed and +35 Agility for 6 seconds.
15s
Active: Swift Blink. Teleport to a target point up to 1200 units away. After teleportation, you gain 40% phased movement speed and +35 Agility for 6 seconds. Swift Blink cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.
5,800
Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.
2,800

Tosses a net at the target point, rooting down all enemy units in an area around it.

Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, damaging the enemy in both the departure and arrival locations. If the ability is in alt-cast state, all Meepos will also cast Poof to the target. When cast on the ground, all Meepos except the selected one will Poof to the closest location.

Steals health from the enemy with each strike and heals all other Meepos for that amount. Reduced to 60% against creeps.

Digs into the ground for a short duration, dispelling Meepo and causing him to become invulnerable and untargetable for 3s. Restores 25% of his max health over that duration. DISPEL TYPE: Basic Dispel

Primary Meepo mounts all other Meepos in a 600 radius around him on top of his shoulders. While in this form, he gains 40% of the other Meepo stats and can Fling them at enemies, dealing damage and slowing them. When cast, Earthbind generates additional nets and Poof deals 50% more damage for each Meepo on top.

Meepo summons another Meepo, which levels up and shares items and experience with the main Meepo. Ability cooldowns are independent, but items share cooldowns between Meepos, except Teleport Scrolls. Damage, attack speed, health, mana, regeneration, mana burn, and proc chance bonuses from items are distributed equally among the amount of Meepos, making them 50 / 66 / 75 / 80% less effective. If any Meepo dies, they all die.

Meepo grants stacking bonuses to himself and his clones based on their terrain. Each Meepo grants his bonus to the other Meepos. If there is a tree within 250 range, he receives 1 HP regen. If he is standing on dirt, he receives 2% bonus movement speed. If he is in the water, his attacks slow the target by 2% for 2 seconds.

In MegaMeepo form, Meepo flings the topmost meepo towards a target within a 900 range, dealing damage and slowing their movement speed.
+400 Health
25-0.75s Poof Cast Duration
Earthbind grants True Strike on Targets
20+6 Ransack Health Steal
+15% Evasion
15+40 Poof Damage
+7 Strength
10-1.5s Earthbind Cooldown
"If you ask me, life is all about who you know and what you can find. When you live up in the Riftshadow Ruins, just finding food can be tough. So you need to cut corners, you need to scrounge, you need to know your strengths. Some of the beasts up there can kill you, so you need a way to trap the weak and duck the strong. On the upside, the ruins have history, and history is worth a lot to some people. There used to be a palace there, where they had all these dark rituals. Bad stuff. If you survived the ceremony, they would shatter a crystal and split your soul into pieces. They made great art though! Sculptures and such. Let me tell you: sometimes you stumble onto some of those old carvings. Take a pack full of those to town and sell them, then get yourself food for a few weeks. If luck is really on your side, you might find a Riftshadow crystal. Get it appraised and start asking around. Someone always knows some crazy fool looking for this kind of thing. If all else fails, sell it to a Magus the next time one's in town. They love that stuff. Still, whatever you do, be careful handling those crystals. You do not want one to go off on you. It really hurts."
Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.