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AgilityAgility · Ranged

Mirana

Stuns enemies with precise arrows from afar

CarrySupportNukerDisablerEscapeModerate to play
Mirana portrait

Win rate

51.6%

A across all ranks

Pick rate

11.0%

of public matches

Public picks

372.6K

in the sample

Pro scene

26

14 bans · 42% win rate

Win rate by rank

  • Herald1Herald51.3%
  • Guardian2Guardian51.7%
  • Crusader3Crusader51.9%
  • Archon4Archon51.6%
  • Legend5Legend52.0%
  • Ancient6Ancient51.4%
  • Divine+7Divine+50.6%

Bars start at 50%. Sample sizes: Herald 5.1K · Guardian 20.2K · Crusader 44.2K · Archon 80.5K · Legend 104.4K · Ancient 66.9K · Divine+ 51.3K.

Last 6 days

51.6%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Tango

    90g
  3. 3

    Blood Grenade

    50g
  4. 4

    Faerie Fire

    65g
  5. 5

    Observer and Sentry Wards

    50g
  6. 6

    Sentry Ward

    50g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Urn of Shadows

    825g

Mid game

Core items

  1. 1

    Arcane Boots

    57%1,500g
  2. 2

    Essence Distiller

    55%1,775g
  3. 3

    Eul's Scepter of Divinity

    58%2,600g
  4. 4

    Point Booster

    1,200g
  5. 5

    Solar Crest

    2,575g

Late game

The full build

  1. 1

    Aghanim's Scepter

    66%4,200g
  2. 2

    Consecrated Wraps

    2,600g
  3. 3

    Blink Dagger

    2,250g
  4. 4

    Force Staff

    58%2,200g
  5. 5

    Wind Waker

    6,800g

Most-bought items for Mirana in OpenDota’s sample of parsed public matches (1,272 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Mirana bought the item by minute 30 (green or red when it is clearly above or below Mirana’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Essence Distiller

    251 games

    65%
  2. Arcane Boots

    427 games

    62%
  3. Power Treads

    123 games

    49%

Bought 12–15 min

  1. Essence Distiller

    380 games

    56%
  2. Arcane Boots

    268 games

    52%

Bought 15–20 min

  1. Eul's Scepter of Divinity

    240 games

    64%
  2. Spirit Vessel

    105 games

    59%
  3. Aghanim's Scepter

    61 games

    57%

Bought 20–30 min

  1. Guardian Greaves

    81 games

    73%
  2. Aghanim's Shard

    86 games

    69%
  3. Aghanim's Scepter

    460 games

    67%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Blood Grenade

    50

    • +50 Health

    Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…

    Full description

    10s

    Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Observer and Sentry Wards

    50

    Use: Plant: Plant the currently active ward. Double-Click to switch the currently active ward.

    Full description

    Use: Plant. Plant the currently active ward. Double-Click to switch the currently active ward.

    • Hold Control to give one ward to an allied hero.
  • Sentry Ward

    50

    Use: Plant: Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a…

    Full description

    1s

    Use: Plant. Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Urn of Shadows

    825

    • +1 Mana Regen
    • +2 All Attributes
    • +2 Armor

    Active: Soul Release: Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds.

    Full description

    10s

    Active: Soul Release. Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

    • Empty urns gain 2 charges.
    • If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
    • Does not trigger spell block or spell reflect.
  • Arcane Boots

    1,500

    • +45 Move Speed
    • +0.25 Mana Regen
    • +125 Mana

    Active: Replenish: Restores 150 mana to all nearby allies. Radius: 1200

    Win rate when bought57.0% · 964 games

    • ≤ 12 min62%427
    • 12–15 min52%268
    • 15–20 min53%186
    • 20–30 min54%83
    Full description

    55s

    Active: Replenish. Restores 150 mana to all nearby allies. Radius: 1200

    Passive: Basilius Aura. Grants 1 mana regeneration to allies. Radius: 1200 Movement speed bonuses from multiple pairs of boots do not stack.

    • Does not work on Meepo clones.
  • Essence Distiller

    1,775

    • +1.5 Mana Regen
    • +3 All Attributes
    • +6 Armor
    • +150 Mana

    Active: Soul Release: Provides 40 health regeneration when cast on allies.

    Win rate when bought55.1% · 1,032 games

    • ≤ 12 min65%251
    • 12–15 min56%380
    • 15–20 min49%316
    • 20–30 min48%85
    Full description

    10s

    Active: Soul Release. Provides 40 health regeneration when cast on allies. Can be ground targeted to lie dormant for up to 15s and attach to the first enemy that comes within 450 radius. When on enemies, deals 25 damage per second and provides True Sight over them and shares their vision with the wearer's team. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

    • Empty distillers gain 2 charges.
    • Only the closest Essence Distiller to the dying hero will gain a charge.
    • If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
    • Does not trigger spell block or spell reflect.
    • While dormant, provides vision in 450 radius. Vision lingers for 0.5s after latching.
  • Eul's Scepter of Divinity

    2,600

    • +10 Intelligence
    • +2.5 Mana Regen
    • +20 Move Speed

    Active: Cyclone: Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself.

    Win rate when bought58.0% · 937 games

    • ≤ 12 min–4
    • 12–15 min–8
    • 15–20 min64%240
    • 20–30 min56%685
    Full description

    23s175

    Active: Cyclone. Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel

    • You cannot cyclone allies.
    • Cyclones cast on yourself go through spell immunity.
    • Cyclone can dispel some buffs and debuffs.
    • Cyclone duration is unaffected by status resistance.
  • Point Booster

    1,200

    • +175 Mana
    • +175 Health
  • Solar Crest

    2,575

    • +7 Armor
    • +25 Move Speed
    • +200 Mana
    • +200 Health

    Active: Shine: When cast on an ally, grants them 5 armor, 60 attack speed, 15% movement speed and a 350 physical damage barrier.

    Full description

    16s100

    Active: Shine. When cast on an ally, grants them 5 armor, 60 attack speed, 15% movement speed and a 350 physical damage barrier. Does not grant bonus armor, movement or attack speed if used on self. Duration: 7

    • Shares cooldown with Pavise.
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

    Win rate when bought65.8% · 547 games

    • ≤ 12 min–11
    • 12–15 min–15
    • 15–20 min57%61
    • 20–30 min67%460
  • Consecrated Wraps

    2,600

    • +5 All Attributes
    • +250 Health

    Passive: Hallowed: Gain a charge every 4s, up to a maximum of 3 charges. Upon gaining a charge, your movement speed is increased by 15% for 5s.

    Full description

    Passive: Hallowed. Gain a charge every 4s, up to a maximum of 3 charges. Upon gaining a charge, your movement speed is increased by 15% for 5s. Whenever you take damage from a player-controlled source or Roshan, consume all charges to gain an all damage barrier for 5s that absorbs 120 damage per charge (360 max).

    • Charges cannot be gained for 4s after you take damage from a player-controlled source or Roshan.
    • Self-damage and HP Loss damage cannot remove charges.
    • Movement speed buff does not stack.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Force Staff

    2,200

    • +10 Intelligence
    • +175 Health

    Active: Force: Pushes any target unit 600 units in the direction it is facing.

    Win rate when bought58.5% · 118 games

    • ≤ 12 min–0
    • 12–15 min–2
    • 15–20 min–11
    • 20–30 min60%105
    Full description

    19s150

    Active: Force. Pushes any target unit 600 units in the direction it is facing.

    • Self-cast will cause you to use Force on yourself.
    • Force Staff doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Force Staff has 850 cast range when cast on enemies.
  • Wind Waker

    6,800

    • +30 Move Speed
    • +3 Mana Regen
    • +35 Intelligence

    Active: Cyclone: Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can be cast on yourself, enemy units or allied units.

    Full description

    19s175

    Active: Cyclone. Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can be cast on yourself, enemy units or allied units. When cast on yourself, you can move the tornado at a speed of 300. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel

    • Cyclone can dispel some buffs and debuffs.
    • When cast on yourself, the cyclone can be moved anywhere at a speed of 360.
    • Cyclone duration is unaffected by status resistance.

Abilities

Starstorm

12 / 12 / 12 / 12s80 / 90 / 100 / 110

Calls down a wave of meteors to damage nearby enemy units. The closest enemy unit to Mirana in a 675 radius will be struck a second time.

DAMAGE
75 / 150 / 225 / 300
SECOND METEOR DAMAGE
80%
RADIUS
675
BLIND MISS RATE
0%
BLIND DURATION
0
  • Starstorm is not blocked by Linken's Sphere.
  • Starstorm cannot hit invisible units.
  • Starstorm will choose a new target for the second meteor if the first died before impact.

Sacred Arrow

19 / 18 / 17 / 16s90

Fires a long-range arrow with deadly precision, which stuns and damages the first enemy unit it strikes. The stun duration ranges from 0.01 to 2.3 / 3.2 / 4.1 / 5 seconds, with bonus damage up to 180 added, based on the distance the arrow travels to its target. Instantly kills the first non-ancient creep it hits.

RANGE
3000
MINIMUM STUN
0.01
MAXIMUM STUN
2.3 / 3.2 / 4.1 / 5
MAXIMUM BONUS DAMAGE
180
SEARCH RADIUS
0
PRIMARY HIT STARSTORM DAMAGE
0%
  • For every 150 distance the arrow travels, the stun duration upon impact increases by 0.5 seconds, and the bonus damage added increases by 14.
  • Sacred Arrow can hit invisible units.
  • Starstruck does not apply to the second Starstorm from Aghanim's Scepter.

Aghanim’s ScepterCauses Sacred Arrow to release a Starstorm on enemies along the travel path of the primary arrow, releasing a second Starstorm that deals less damage to the impacted unit.

Leap

50

Mirana leaps forward into battle, empowering herself with a ferocious roar that grants bonus attack and movement speed. Speed bonus lasts 5 seconds.

DISTANCE
650
MOVEMENT BONUS
6 / 12 / 18 / 24%
ATTACK SPEED BONUS
25 / 50 / 75 / 100

Aghanim’s ShardGrants +1 Leap charge.

Celestial Quiver

Innate

When a charge is available, Mirana's next attack will deal bonus magic damage.

BONUS DAMAGE
5
MAX CHARGES
2
CHARGE RESTORE TIME
7

Aghanim’s ShardGrants 3 temporary Charges while Leap's buff is active.

Moonlight Shadow

Ultimate120 / 110 / 100s125

Turns Mirana and all allied heroes invisible and grants bonus movement speed. Mirana gains bonus outgoing damage during the duration. If a hero is revealed, invisibility will restore after the fade delay as long as Moonlight Shadow's duration has not expired.

FADE DELAY
2.5 / 2 / 1.5
DURATION
18
MOVEMENT SPEED
9 / 12 / 15%
SELF OUTGOING DAMAGE BONUS
9 / 12 / 15%
  • Units affected will not auto attack enemies.

Talents

+2 Multishot Sacred Arrows

25

-30s Moonlight Shadow Cooldown

+200 Starstorm Damage

20

+50 Celestial Quiver Damage

Moonlight Shadow gives +20% Evasion

15

+100 Leap Attack Speed

-2s Starstorm Cooldown

10

+150 Leap Distance

Base stats

Attributes

  • StrengthStrength20+2.2/lvl
  • AgilityAgility26+3.1/lvl
  • IntelligenceIntelligence22+1.9/lvl

At level 1

Damage
48–54
Attack time
1.7s
Attack range
630
Move speed
285
Armor
2.3
Magic resistance
25%
Health
560 (+2.3/s)
Mana
339 (+1.5/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41f
    • Celestial Quiver:Base Charge Restore Time increased from 6s to 7s
    • Sacred Arrow:Maximum Stun decreased from 2.6/3.4/4.2/5s to 2.3/3.2/4.1/5s
  2. 7.41d
    • Celestial Quiver:Max Charges increased from 2 + 1 per 7 levels to 2 + 1 per 6 levels
    • Starstorm:Second Meteor Damage increased from 70% to 80%
  3. 7.41c
    • Sacred Arrow:Damage increased from 60/150/240/330 to 60/160/260/360
    • Talents:Level 15 Talent Leap Attack Speed increased from +90 to +100
    • Level 20 Talent Celestial Quiver Damage increased from +40 to +50
  4. 7.41a
    • Celestial Quiver:Bonus Damage changed from 3 per level to 5 + 3 per level
    • Talents:Level 20 Talent Celestial Quiver Damage increased from +35 to +40
  5. 7.41
    • Removed Selemene's Faithful innate ability
    • Celestial Quiver:New innate ability. Auto-cast attack modifier, can't be leveled up
    • Mirana consumes a charge to empower her next attack with bonus magic damage equal to 3 per Mirana's level. At the start she has 2 max charges but gains 1 more every 7 levels. Base Charge Restore Time: 6s
    • Upgraded with Aghanim's Shard
    • Casting Leap provides 3 temporary charges for the duration of the buff
    • These temporary charges ignore the max charges count and stack from each Leap cast
    • Leap:Aghanim's Shard no longer provides crits during the buff
    • Talents:Level 20 Talent +35 Base Damage replaced with +35 Celestial Quiver Damage
  6. 7.40
    • Starstorm:Second Meteor Damage increased from 60% to 70%
    • Moonlight Shadow:Cooldown decreased from 140/120/100s to 120/110/100s
    • Talents:Level 20 Talent -20s Moonlight Shadow Cooldown replaced with +200 Starstorm Damage
    • Level 25 Talent +250 Starstorm Damage replaced with -30s Moonlight Shadow Cooldown
  7. 7.39d
    • Sacred Arrow:Maximum Bonus Damage increased from 150/160/170/180 to 180

Lore

Born to a royal family, a blood princess next in line for the Solar Throne, Mirana willingly surrendered any claim to mundane land or titles when she dedicated herself completely to the service of Selemene, Goddess of the Moon. Known ever since as Princess of the Moon, Mirana prowls the sacred Nightsilver Woods searching for any who would dare poach the sacred luminous lotus from the silvery pools of the Goddess's preserve. Riding on her enormous feline familiar, she is poised, proud and fearless, attuned to the phases of the moon and the wheeling of the greater constellations. Her bow, tipped with sharp shards of lunar ore, draws on the moon's power to charge its arrows of light.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.