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AgilityAgility · Ranged

Morphling

Rides the waves to flank enemies

CarryNukerDisablerDurableEscapeComplex to play
Morphling portrait

Win rate

47.8%

C across all ranks

Pick rate

3.7%

of public matches

Public picks

125.4K

in the sample

Pro scene

6

2 bans · 67% win rate

Win rate by rank

  • Herald1Herald47.3%
  • Guardian2Guardian48.1%
  • Crusader3Crusader47.1%
  • Archon4Archon47.8%
  • Legend5Legend47.7%
  • Ancient6Ancient48.2%
  • Divine+7Divine+48.5%

Bars start at 50%. Sample sizes: Herald 2.6K · Guardian 8.6K · Crusader 16.7K · Archon 28K · Legend 33.1K · Ancient 20.5K · Divine+ 15.9K.

Last 6 days

47.9%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Circlet

    155g
  3. 3

    Magic Wand

    460g
  4. 4

    Tango

    90g
  5. 5

    Faerie Fire

    65g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Power Treads

    52%1,400g
  3. 3

    Morbid Mask

    900g
  4. 4

    Vladmir's Offering

    54%2,200g

Mid game

Core items

  1. 1

    Manta Style

    55%4,650g
  2. 2

    Vladmir's Offering

    54%2,200g
  3. 3

    Dragon Lance

    58%2,000g
  4. 4

    Claymore

    1,350g
  5. 5

    Eaglesong

    66%2,800g
  6. 6

    Talisman of Evasion

    1,300g

Late game

The full build

  1. 1

    Butterfly

    70%5,450g
  2. 2

    Black King Bar

    4,050g
  3. 3

    Demon Edge

    2,200g
  4. 4

    Hydra's Breath

    5,900g
  5. 5

    Eye of Skadi

    5,900g
  6. 6

    Satanic

    5,050g

Most-bought items for Morphling in OpenDota’s sample of parsed public matches (1,725 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Morphling bought the item by minute 30 (green or red when it is clearly above or below Morphling’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Vladmir's Offering

    259 games

    58%
  2. Power Treads

    479 games

    53%

Bought 12–15 min

  1. Yasha

    173 games

    63%
  2. Vladmir's Offering

    92 games

    48%

Bought 15–20 min

  1. Manta Style

    246 games

    63%
  2. Yasha

    212 games

    46%

Bought 20–30 min

  1. Ultimate Orb

    184 games

    70%
  2. Butterfly

    179 games

    69%
  3. Eaglesong

    210 games

    65%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Circlet

    155

    • +2 All Attributes
  • Magic Wand

    460

    • +3 All Attributes

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 20 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    15s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 20 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought52.4% · 483 games

    • ≤ 12 min53%479
    • 12–15 min–4
    • 15–20 min–0
    • 20–30 min–0
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Morbid Mask

    900

    • +18% Lifesteal

    Passive: Lifesteal: Heals the attacker for a percentage of physical damage dealt.

  • Vladmir's Offering

    2,200

    • +1 Armor
    • +0.75 Mana Regen

    Passive: Vladmir's Aura: Grants 20% lifesteal, 18% bonus damage, 1 mana regeneration, and 2 armor to nearby allies. Radius: 1200

    Win rate when bought53.7% · 380 games

    • ≤ 12 min58%259
    • 12–15 min48%92
    • 15–20 min–22
    • 20–30 min–7
    Full description

    Passive: Vladmir's Aura. Grants 20% lifesteal, 18% bonus damage, 1 mana regeneration, and 2 armor to nearby allies. Radius: 1200

    • Lifesteal on attacks against creeps is reduced to 12%.
  • Manta Style

    4,650

    • +10 Strength
    • +26 Agility
    • +10 Intelligence
    • +15 Damage
    • +10% Move Speed

    Active: Mirror Image: Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 25%. Illusions take 300% damage.

    Win rate when bought55.3% · 423 games

    • ≤ 12 min–2
    • 12–15 min–11
    • 15–20 min63%246
    • 20–30 min41%164
    Full description

    34s125

    Active: Mirror Image. Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 25%. Illusions take 300% damage. Dispel Type: Basic Dispel

    • Has a 0.1 second cast time during which you are invulnerable.
    • Many effects are removed upon using Manta.
    • Yasha based movement speed bonuses from multiple items do not stack.
  • Dragon Lance

    2,000

    • +15 Agility
    • +10 Strength
    • +130 Attack Range

    Win rate when bought57.7% · 201 games

    • ≤ 12 min–3
    • 12–15 min–8
    • 15–20 min66%41
    • 20–30 min55%149
    Full description
    • Attack Range bonuses from Monkey King Bar and Dragon Lance and its upgrades do not stack.
  • Claymore

    1,350

    • +20 Damage
  • Eaglesong

    2,800

    • +25 Agility

    Win rate when bought66.3% · 246 games

    • ≤ 12 min–1
    • 12–15 min–1
    • 15–20 min71%34
    • 20–30 min65%210
  • Talisman of Evasion

    1,300

    • +15% Evasion
    Full description
    • Stacks diminishingly with other sources of Evasion.
  • Butterfly

    5,450

    • +30 Agility
    • +35% Evasion
    • +30 Damage

    Win rate when bought69.8% · 182 games

    • ≤ 12 min–0
    • 12–15 min–1
    • 15–20 min–2
    • 20–30 min69%179
    Full description
    • Stacks diminishingly with other sources of Evasion.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Demon Edge

    2,200

    • +40 Damage
  • Hydra's Breath

    5,900

    • +15 Strength
    • +30 Agility
    • +25 Damage
    • +150 Attack Range

    Passive: Miasma: Attacks poison enemies, dealing 2.5% of the target's Max HP as Magical Damage per second for 3 seconds.

    Full description

    Passive: Miasma. Attacks poison enemies, dealing 2.5% of the target's Max HP as Magical Damage per second for 3 seconds.

    Passive: Polycephaly. Ranged attacks have a 30% chance to fire additional projectiles at up to 3 nearby enemies with 150 extra range and within a 120 degree angle in front of the attacker. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects except for Miasma. The primary attack deals 20 + 100% damage of a normal attack.

    • Attack Range bonuses from Monkey King Bar and Dragon Lance and its upgrades do not stack.
  • Eye of Skadi

    5,900

    • +35 All Attributes

    Passive: Cold Attack: Attacks lower enemy movement by -25% if they are melee and -50% if they are ranged.

    Full description

    Passive: Cold Attack. Attacks lower enemy movement by -25% if they are melee and -50% if they are ranged. Attacks also lower enemy attack speed by -25% and Health Restoration by 50%. Lasts for 3 seconds.

  • Satanic

    5,050

    • +25 Strength
    • +25 Damage
    • +25% Lifesteal

    Active: Unholy Rage: Increases Lifesteal percentage to 175% for 6 seconds. Dispel Type: Basic Dispel

    Full description

    40s

    Active: Unholy Rage. Increases Lifesteal percentage to 175% for 6 seconds. Dispel Type: Basic Dispel

    Passive: Lifesteal. Heals the attacker for a percentage of physical damage dealt.

Abilities

Waveform

21 / 18 / 15 / 12s115

Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform.

Adaptive Strike

17 / 14 / 11 / 8s40 / 50 / 60 / 70

Launches a surge of water toward an enemy unit, stunning them, knocking them back, and dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Knockback distance and stun duration are based on Morphling's strength. If his strength is 50% higher than his agility, the maximum knockback distance and stun duration is used.

BASE DAMAGE
50 / 70 / 90 / 110
DAMAGE MIN AGI MULTIPLIER
0.5
DAMAGE MAX AGI MULTIPLIER
1 / 1.5 / 2 / 2.5
STUN MIN
0.5
STUN MAX
1.4 / 1.8 / 2.2 / 2.6
KNOCKBACK MIN
50
KNOCKBACK MAX
350
  • Projectile moves at 1150 speed.

Attribute Shift (Agility Gain)

Morphling shifts its form, pulling points from Strength and pouring them into Agility at a rate of 4 / 8 / 12 / 16. The process is reversible.

MANA COST PER SECOND
10
  • Attribute Shift can't convert stats from items.
  • Leveling up Agility Gain will also level up Strength Gain.

Aghanim’s ShardMorphling can shift attributes while stunned. Reduces mana cost.

Attribute Shift (Strength Gain)

Morphling shifts its form, pulling points from Agility and pouring them into Strength at a rate of 4 / 8 / 12 / 16. The process is reversible.

MANA COST PER SECOND
10
  • Attribute Shift can't convert stats from items.
  • Leveling up Strength Gain will also level up Agility Gain.

Aghanim’s ShardMorphling can shift attributes while stunned. Reduces mana cost.

Morph

Ultimate125 / 90 / 55s50

Morphling changes his form to match the targeted enemy, gaining their basic abilities and changing his primary attribute based on his target. Can be toggled for the duration of the ability.

DURATION
24
ILLUSION OUTGOING DAMAGE
0%
ILLUSION INCOMING DAMAGE
0%
  • You can't target yourself with Morph.
  • Morph won't copy Shard/Scepter abilities unless Morphling owns the respective item.
  • Does not trigger spell reflect.

Aghanim’s ScepterAdds an alt-cast to Morph. When enabled, a strong illusion is created of the target hero that can cast all of the hero's basic abilities. If the illusion is alive when Morphling toggles the ability, he will take the place of the illusion, destroying it.

Ebb and Flow

Innate

Morphling receives bonus cast range and slow resistance based on his current Strength, and attack range and movement speed based on his current Agility. These bonuses persist if he is morphed into another hero.

AGILITY TO ATTACK RANGE
25%
AGILITY TO MOVEMENT SPEED
15%
STRENGTH TO CAST RANGE
25%
STRENGTH TO SLOW RESISTANCE
25%
  • Attack range bonuses during morph only apply when morphed into a Ranged hero.

Talents

-40% Waveform Cooldown

25

+35 Strength

-3s Adaptive Strike Cooldown

20

+15 Agility

+250 Waveform Range

15

+75 Attack Range

+15% Magic Resistance

10

+12s Morph Duration

Base stats

Attributes

  • StrengthStrength16+2.6/lvl
  • AgilityAgility33+4.2/lvl
  • IntelligenceIntelligence19+1.8/lvl

At level 1

Damage
45–54
Attack time
1.5s
Attack range
350
Move speed
285
Armor
4.5
Magic resistance
25%
Health
472 (+2.1/s)
Mana
303 (+1/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41e
    • Morph:Cooldown decreased from 140/100/60s to 125/90/55s
    • Aghanim's Scepter illusion no longer has illusion vision penalty
  2. 7.41d
    • Base Strength decreased from 23 to 16
    • Base Agility increased from 24 to 33
    • Damage at level 1 increased by 9 (from 36-45 to 45-54)
    • Ebb and Flow:Agility to Attack Range increased from 20% to 25%
    • Strength to Cast Range increased from 20% to 25%
    • Strength to Slow Resistance increased from 20% to 25%
    • Morph:Aghanim's Scepter illusion incoming damage decreased from 300% to 200%
  3. 7.41c
    • Waveform:Will now be cast in the desired direction, if the target location is further than the cast range
  4. 7.41a
    • Agility gain increased from 3.9 to 4.2
  5. 7.41
    • Hero model size now scales on his Agility/Strength ratio
    • Removed Accumulation innate ability
    • Ebb and Flow:New innate ability. Passive
    • Strength and Agility provide Morphling with additional bonuses. His cast range and Slow Resistance are increased by a portion of his Strength. His attack range and movement speed are increased by a portion of his Agility. These bonuses are provided even while replicating, except for the extra attack range which is not provided when replicating a melee unit
    • Strength to Cast Range: 20%. Strength to Slow Resistance: 20%. Agility to Movement Speed: 15%. Agility to Ranged Attack Range: 20%
    • Waveform:Cast Range decreased from 700/800/900/1000 to 700/775/850/925
    • Adaptive Strike:Base Damage increased from 25/50/75/100 to 50/70/90/110
  6. 7.40b
    • Base armor increased by 1
  7. 7.40
    • Adaptive Strike:Cast Range decreased from 600/700/800/900 to 600/675/750/825
    • Now stuns the target for 0.5s and up to 1.2/1.6/2.0/2.4s when Morphling's Strength is 50% higher than his Agility

Lore

For dark eons the comet circled. Held in thrall to a distant sun, bound by gravity's inexorable pull, the massive ball of ice careened through the blackness between worlds, made strange by its dark journey. On the eve of the ancient war of the Vloy, it punched down through the sky and lit a glowing trail across the night, a sign both armies took for an omen. The frozen ball melted in a flash of boiling heat, as below two forces enjoined in battle across the border of a narrow river. Thus freed from its icy stasis, the Morphling was born into conflict, an elemental power at one with the tides of the ocean, capricious and unconstrained. He entered the fight, instinctively taking the form of the first general who dared set foot across the water, and then struck him dead. As the motley warriors clashed, he shifted from form to form throughout the battle, instantly absorbing the ways of these strange creatures--now a footsoldier, now an archer, now the cavalryman--until, by the time the last soldier fell, Morphling had played every part. The battle's end was his beginning.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.