
Waveform
Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform.
Agility · Ranged
Rides the waves to flank enemies

Win rate
47.8%
C across all ranks
Pick rate
3.7%
of public matches
Public picks
125.4K
in the sample
Pro scene
6
2 bans · 67% win rate
Bars start at 50%. Sample sizes: Herald 2.6K · Guardian 8.6K · Crusader 16.7K · Archon 28K · Legend 33.1K · Ancient 20.5K · Divine+ 15.9K.
Last 6 days
47.9%
Bought before the horn
Iron Branch
Circlet
Magic Wand
Tango
Faerie Fire
The first minutes
Boots of Speed
Power Treads
Morbid Mask
Vladmir's Offering
Core items
Manta Style
Vladmir's Offering
Dragon Lance
Claymore
Eaglesong
Talisman of Evasion
The full build
Butterfly
Black King Bar
Demon Edge
Hydra's Breath
Eye of Skadi
Satanic
Most-bought items for Morphling in OpenDota’s sample of parsed public matches (1,725 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Morphling bought the item by minute 30 (green or red when it is clearly above or below Morphling’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.
Vladmir's Offering
259 games
Power Treads
479 games
Yasha
173 games
Vladmir's Offering
92 games
Manta Style
246 games
Yasha
212 games
Ultimate Orb
184 games
Butterfly
179 games
Eaglesong
210 games
Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.
55
Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.
155
460
Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 20 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.
15s
Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 20 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.
90
Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.
65
Use: Imbue: Instantly restores 85 health.
5s
Use: Imbue. Instantly restores 85 health.
500
Movement speed bonuses from multiple pairs of boots do not stack.
1,400
Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.
Win rate when bought52.4% · 483 games
Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.
900
Passive: Lifesteal: Heals the attacker for a percentage of physical damage dealt.
2,200
Passive: Vladmir's Aura: Grants 20% lifesteal, 18% bonus damage, 1 mana regeneration, and 2 armor to nearby allies. Radius: 1200
Win rate when bought53.7% · 380 games
Passive: Vladmir's Aura. Grants 20% lifesteal, 18% bonus damage, 1 mana regeneration, and 2 armor to nearby allies. Radius: 1200
4,650
Active: Mirror Image: Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 25%. Illusions take 300% damage.
Win rate when bought55.3% · 423 games
34s125
Active: Mirror Image. Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 25%. Illusions take 300% damage. Dispel Type: Basic Dispel
2,000
Win rate when bought57.7% · 201 games
1,350
2,800
Win rate when bought66.3% · 246 games
1,300
5,450
Win rate when bought69.8% · 182 games
4,050
Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.
95s50
Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel
2,200
5,900
Passive: Miasma: Attacks poison enemies, dealing 2.5% of the target's Max HP as Magical Damage per second for 3 seconds.
Passive: Miasma. Attacks poison enemies, dealing 2.5% of the target's Max HP as Magical Damage per second for 3 seconds.
Passive: Polycephaly. Ranged attacks have a 30% chance to fire additional projectiles at up to 3 nearby enemies with 150 extra range and within a 120 degree angle in front of the attacker. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects except for Miasma. The primary attack deals 20 + 100% damage of a normal attack.
5,900
Passive: Cold Attack: Attacks lower enemy movement by -25% if they are melee and -50% if they are ranged.
Passive: Cold Attack. Attacks lower enemy movement by -25% if they are melee and -50% if they are ranged. Attacks also lower enemy attack speed by -25% and Health Restoration by 50%. Lasts for 3 seconds.
5,050
Active: Unholy Rage: Increases Lifesteal percentage to 175% for 6 seconds. Dispel Type: Basic Dispel
40s
Active: Unholy Rage. Increases Lifesteal percentage to 175% for 6 seconds. Dispel Type: Basic Dispel
Passive: Lifesteal. Heals the attacker for a percentage of physical damage dealt.

Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform.

Launches a surge of water toward an enemy unit, stunning them, knocking them back, and dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Knockback distance and stun duration are based on Morphling's strength. If his strength is 50% higher than his agility, the maximum knockback distance and stun duration is used.

Morphling shifts its form, pulling points from Strength and pouring them into Agility at a rate of 4 / 8 / 12 / 16. The process is reversible.
Aghanim’s ShardMorphling can shift attributes while stunned. Reduces mana cost.

Morphling shifts its form, pulling points from Agility and pouring them into Strength at a rate of 4 / 8 / 12 / 16. The process is reversible.
Aghanim’s ShardMorphling can shift attributes while stunned. Reduces mana cost.

Morphling changes his form to match the targeted enemy, gaining their basic abilities and changing his primary attribute based on his target. Can be toggled for the duration of the ability.
Aghanim’s ScepterAdds an alt-cast to Morph. When enabled, a strong illusion is created of the target hero that can cast all of the hero's basic abilities. If the illusion is alive when Morphling toggles the ability, he will take the place of the illusion, destroying it.

Morphling receives bonus cast range and slow resistance based on his current Strength, and attack range and movement speed based on his current Agility. These bonuses persist if he is morphed into another hero.
-40% Waveform Cooldown
25+35 Strength
-3s Adaptive Strike Cooldown
20+15 Agility
+250 Waveform Range
15+75 Attack Range
+15% Magic Resistance
10+12s Morph Duration
For dark eons the comet circled. Held in thrall to a distant sun, bound by gravity's inexorable pull, the massive ball of ice careened through the blackness between worlds, made strange by its dark journey. On the eve of the ancient war of the Vloy, it punched down through the sky and lit a glowing trail across the night, a sign both armies took for an omen. The frozen ball melted in a flash of boiling heat, as below two forces enjoined in battle across the border of a narrow river. Thus freed from its icy stasis, the Morphling was born into conflict, an elemental power at one with the tides of the ocean, capricious and unconstrained. He entered the fight, instinctively taking the form of the first general who dared set foot across the water, and then struck him dead. As the motley warriors clashed, he shifted from form to form throughout the battle, instantly absorbing the ways of these strange creatures--now a footsoldier, now an archer, now the cavalryman--until, by the time the last soldier fell, Morphling had played every part. The battle's end was his beginning.
Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.